New Dawn

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  1. Quote:
    Originally Posted by Frosticus View Post
    I can assure you this 'unique role' that you believe TA does is done by traps to about 1000% the effect. And that is being conservative.

    I don't know why you are being elusive in your responses. Everyone knows you are talking about grounding/immobing AV's and taunting them from range allowing you to complete content with suboptimal toons if they were to try and 'tank and spank' the instance.

    Great, that takes care of 0.00001% of situations in the game where TA is almost as good as another defender that brings way more to every single other scenario. In fact traps is so strong you'd never need to resort to gimmick approaches like that. That is verified by my traps corr solo'ing ghost widow AV...love to see a TA do that.
    I know of what other defenders can do, I probably knew this before you. I've kept secrets from 2007 that still haven't come to light on these forums. You can tell from all the limitations people put on others from saying what can't be done.

    There is more ingame yet to be discovered by most people which is a good thing. If someone can discover something in 2 weeks that took me two years to work out then good on them. If you tell people how to complete the game then shame on you because you've basically taken away a persons chance to discover things for themselves.

    The point I am only making really is that TA is a good defender set from which even the STF can be done well to a high degree with.

    I have said that the set does require tweaks but when there is so much comparing that puts TA in a bad light without discussing its goodpoints someone has to mention a couple of good points.

    TA gets a bad rep from people who can't work it out, whether to play with or to team with. Then even with people who can work it out to a good extent they look at each power separately and compare figures showing TA to look bad and leave it with a bad rep. Nevermind things like the fact that you don't need an anchor.

    In the end you end up with someone who loves TA somewhere who can't get in a team from it from all the painful posts people make about it. Which is BS. The truth of the matter is TA qualifies as a defender set. You can get plenty of the game content done with it providing you and the team can offer eachother the flexibilities required. If you can't offer eachother the flexibilities required then whose fault is that? TA is there, people play it, some better than others.

    Most of the time with my TA I am doing normal content and teams don't struggle with normal content. So what is the problem with TA in such circumstances?
  2. Quote:
    Originally Posted by Dispari View Post
    This point is largely moot. The only thing TA has "strengths" over is when you compare it to nothing at all, because it's very weak compared to every other set. You even noted in your above quote that you never said TA was anywhere near as good as the other debuffing sets. You seem to be arguing that since TA can technically provide some level of support, that makes it okay. Even if it's vastly inferior to all other sets. Even if you play it really really well. You're arguing that TA can provide n level of support where n is a non-zero value, and that means it's just fine. Even if the value of n is fractional or microscopic.

    You're telling us all about how TA has strengths that can be played to and how teams can fail to take advantage of those while simultaneously noting that you don't disagree that TA is weaker than the other sets. It's like you're arguing that a Tanker who only has Tough/Weave is still valid because he can technically maybe tank some of the time, and is maybe sort of better than not having a Tanker at all. But no, it's not the numbers that are bad, people just aren't using him right.
    It is said that the defenders are the most balanced set. Maybe that was said before TA came out and before Sonic came out. I have to as a Tanker create survivability for others by directing effects away from them. If a controller isn't held they can do more of what they do. If a blaster isn't stuck in his own solo fight struggling with one target he can aoe the team and do greater dpe for the rest of the team etc etc. All I need to do is help others and they even if its by support fire help me and everyone else back. I have to look at every defender set and merely be concerned with what they can do for me, which will help me do more for the team. In doing that I can look at every defender, think of creating survivability with their help and say yes that any defender will do. I am not fussed, ergo from looking at TA, TA qualifies as a defender, because I can do, teamed with them whatever it is some people require as much as 3 or 4 other defenders for, such as the STF. Gotta eat my dinner now.
  3. Quote:
    Originally Posted by Negate View Post
    I'm sorry New Dawn..but one shouldn't have to go so far out of the way to make the set barely up to par. Why are you being so vague? Please explain more about this tanking?

    Even so, the build that you're describing probably neuters the defender as far as damage is concerned. They would have to skip many powers from their secondary making them ineffective when it comes to soloing.

    In the spirit of christmas.. actually no, gaming. I rather lose an argument than do something like write a guide or whatever. Purely because if a guide were to mention everything someone needed to know, the game becomes unchallenging and well for me not worth playing. The vagueness doesn't exist from me thinking that nobody can see what I am on about, it's from me thinking that as many players where possible should discover the game for themselves.
  4. [QUOTE=Luminara;2919620]You say that as if either of those powers makes a significant difference in any combat situation. [QUOTE]

    That is not what I said. Now your reply is out of context too no?

    Quote:
    You also appear to be suggesting that a TA defender is required to take all nine primary powers in order to perform on par with any other defender. Why? Why should we be required to do that when every other type of defender can get away with using half or fewer of their primary powers? Why should one defender need nine powers just to be considered almost as useful or effective as another defender using four or five powers?
    Someone else has said that I have said to take all 9 but I haven't. I do myself as I made a TA to play one.

    Quote:
    TA is not suitable for low level play. The recharge times are too long on the key powers, the mitigatory effects are too low and there's just no way to buffer the weaknesses until much later in the game.
    Half of a characters game time might be getting to 50. So if you've played your TA for a 1000 hours you might of taken how long getting to 50? Low levels aren't so important. I saw mine through, a blur really as I teamed all the way..Now I have a team TA with which decent players can get on alright with.

    [QUOTE]TA is not suitable for large team play. The mitigation it offers is so intricately linked to recharge times that any team which is not struggling will find that the TA is contributing little to mitigation, because the available powers simply can't be recharged quickly enough to keep up. And any team which is struggling is going to continue to do so because even when a TA's powers are recharging quickly enough to be used more than once during a fight, they either don't stack or weren't mitigating damage or contributing to "kill speed" sufficiently (if they were, they wouldn't be used more than once during a fight).

    TA is not suitable for "only defender on the team" play. The alpha mitigation is horrendous and the design of the set requires the player to risk that alpha, or exploit weaknesses in the critter AI, in order to provide mediocre mitigation for the rest of the team. That's stupid. It's badly designed and in desperate need of a review.

    And TA doesn't even offer combat improvement well enough to offset the lack of appropriate mitigation. Acid's radius is idiotically small, Disruption's endurance cost and 10 target limit are just moronic in light of what it actually does and OSA has never been reliable (and is detrimental to teams with pets), nor is it available frequently enough to compensate for "everything else".

    Yes, many of us who are considered "experts" can cite examples which refute those conclusions. The problem with that is that the vast majority of players aren't experts on TA, nor can any information passed along in a guide grant them with the expertise needed to circumvent the enormous flaws in TA.

    Nor will telling people that they just need to take every power in the primary solve anything or make the set perform better. You do more harm than good with that kind of foolishness. The set needs to be fixed, not downplayed as just being underrated and "fine, as long as you take every power and use them all". And teams need to want a TA along because they're just as useful and effective as any other type of defender, not because they felt sorry for the player behind the TA and decided to "bring them along" as a virtual pity ****.[QUOTE]

    My TA has existed since TAs have come out, it's no pity spot taker. If I see one as a leader it wouldn't get looked over for something else.

    I will say that all of TAs powers have an area of use. If you're unequipped to suit those areas from not having the power then whose fault is that?

    I do understand that other defenders are more effective for the typical player with less powers, I am not against tweaking.

    But I will repeat my main point again. TA qualifies as a defender set.
  5. Quote:
    Originally Posted by Adeon Hawkwood View Post
    So basically you are saying that TA is only an effective set if you take all 9 powers and that anything else is failing to live up to it's potential? I find that assertion ridiculous. There is no set in the game that requires all 9 powers to be functional. The armor sets come close but even with them there are normally at least one or two powers you can skip without wrecking your defenses. Almost all builds skip some powers from their Primary and Secondary and in TA EA and FA are the most skippable powers. So yes by skipping one of them you might not be offering "all that Trick Arrow can" but by taking both you aren't necessarily offering all that your CHARACTER can.
    I don't believe that is what I said. I could skip EMP no problem. Your reply is now out of context no?

    Every power has to offer something for either you or a team member. You can either take those powers and be able to offer conditions or skip them and be incapable of offering those conditions.
  6. Quote:
    Originally Posted by Frosticus View Post
    Being able to take advantage of the immobilize hole in AV protection and restricting mob flight doesn't make TA anything other than able to take advantage of the hole in immobilize protection and prevent flight.

    It still falls behind the other defender primaries that focus on debuffing and they also have buffs.
    It's what a TA can do with other people that matters. People can draw short straws for themselves and fail at making a TA potentially good for a teams needs or a team can fail at playing in a way that is to a TAs strengths. Same with any type of defender.
  7. Being British I had to go to bed last night.

    Quote:
    Originally Posted by Trickshooter View Post
    Not sure I understand what you mean by "duct tape trick archer made from a scrapper" and "Scrapper for a TA". Also, you only seem to mention Defenders' TA; do you feel MM, Corruptor and Controller TA performs just as well?
    Using the same secondary effects that scrappers and trick archers can get and tanking in a way that I could for a trick archer (though I've never needed to with my tanker) with my scrapper survivability for the entire team gets created.

    Quote:
    Anyway, as strongly as I disagree with you that in any universe TA has the potential to be as effective as having Rad, Kin, Dark and Emp put together, you're really not understanding my main argument.
    You can disagree with me on that because I never said anything of the sort.

    Quote:
    Let's say, for example...

    Radiation Infection cost twice the endurance cost it does now. Would Radiation Emission be less effective at defending a team? Not really. Would it make it tougher to play for the average player, though? Yes, it would.

    Or what if sometimes, Dark Servant just... didn't show up? Would Dark Miasma be less effective at defending a team? Maybe a little, but hardly much for the majority of the game. But would it be fair? Nope.

    Would it make sense for situational powers like Fallout or Black Hole to be the tier 2 power? Not at all.

    What it Repel was the tier 1 of Kinetics and Corruptors and Controllers were forced to take it? Would that seem right? Nope.

    But someone picking a TA is expected to just accept similar situations?

    Take off your "Inspirational Speech" hat and put on your "Game Design" hat. These things shouldn't be!
    I don't think you've read my post well enough.
  8. Quote:
    Originally Posted by JayboH View Post
    I am zipping my lips due to upcoming changes I cannot discuss.
    Very naughty..
  9. By skipping EA or FA, people aren't offering everything a TA can offer. All those who do not see what they can offer can't possibly realise the potential levels of survivability that can be gained from them.

    My all scrapper STF was done with least amount of defeats using a 'duct tape' trick archer made from a scrapper and it was very effective. No temps used like Shivans and it was near as damn an MoSTF. All Scrapper MoSTFs are waiting to happen just don't make a duct tape empath out of a Scrapper in trying it.

    Could I tank an STF with a Scrapper for a TA more easily than I would a Rad or Kin (Radiation Infection, Transfusion respectively)?

    Sure could. Dark Defenders would be just as easy, as would Traps and Storm. Surprisingly unlike other people I do not need to build and play in a way that Rads, Kins and Empaths are as necessary as they are for most people.

    Most people would rather have Rad, Kin, Dark or Emp on a STF than they would a TA, yet with a TA it's potentially as easy as it would be as having all four of those others put together. The beauty of TA in my book is that it does provide a team with survivability if they know how to contrive it. Different defenders, different ways to play, with that in mind TAs qualify as perfectly good defenders.
  10. Quote:
    Originally Posted by Fire_Minded View Post
    After Playing TA, im rather surprised this Thread still exists.Theres nothing wrong with TA.
    TA defenders qualify as defenders. Potentially other players can do very well on the back of a TAs potential support if they can play to a TAs strengths. Many don't know how to, many haven't really got the ability to. Where ingame, people can work fully to a TAs strengths, their average local TA doesn't pick enough of the right powers and are incapable of offering the entire flexibility that a TA can offer.

    It can offer a opportunity for people to create a great amount of survivability for eachother and even succeed in support where other defender types can only fail but most people are too blind to see its assets put together versus the game and even if they do, theyre built in a way that can't make complete use of them. I just want an end friendlier build after using EMP, so I can use it more often, keep supporting as usually needed and maybe see TA get more love than it can currently get. As eggs is eggs from my tankies perspectives a TA is as good as any.
  11. I feel that your endurance recovery, regen and self heal can be of lesser priority than other bonuses you might go for when you have En Abs, Siphon Life and soft capping defense. You could soft cap that defense more cheaply with weave and work on getting S/L and E/N defense bonuses less for something else...

    I like +rechg. It's more of the best attacks over time, it's more En Abs over time for stacking defense and endurance rec more often. It's going to give you more Siphon Life over time. Dark Consumption and Soul Drain recharged more often... so haste would be a beaut really. In having Haste your likely to be nearer perma Hoarfrost which would be where with accolades your riding at the hp cap and so with that you don't need to worry about getting the +hp bonuses as much neither because you could be permanently there anyway...but do that softcapped with tough to feel safe.

    So that would be me with this build +rechg to a comfortable point. Then look back on what bonuses I won't need and choose something else. Hell I might even skip the fitness pool!
  12. Quote:
    Originally Posted by JayboH View Post
    *zips lips*
    you're still naughty
  13. Quote:
    Originally Posted by Oedipus_Tex View Post
    -Range in Flash Arrow for example would be completely different and not violate the cottage rule (no changes to slotting). How about a short Placate in Entangling Arrow to make it not totally suck? And so on and so on.
    Those two suggestions if implemented would make TA a GOD for anyone with half a brain so I think it's unlikely you will see that. TA is under rated as is because it's so under utilised.
  14. SS is balanced but you can have rage affect air sup or boxing as well to get more out of rage than you normally would.
  15. Quote:
    Originally Posted by Zug XXX View Post
    I am relatively new to Tanks.

    I have read that Positional Def soft-capping is one of the better ways to build. I also like the idea of the 2 jump powers and being a slight sapper.
    Please critique whether this is a viable build, and what IO sets would help me. I am looking for an inexpensive build that soft-caps positional def, improves HP and end recovery, improves recharge (so perhaps I can get rid of the recharge slots), and improves end drain.
    With all your power choices this is how I might of slotted it. End drain is good if you can end drain long before you or anyone else would of mullered the target being that I'd hardly need it I moved it out. This is the sort of base idea I would do. Accuracy would be lower than with some peoples builds but it maybe that you team with buffers/debuffers anyway and if anything I would single Acc IO them anyway and perhaps get a kismet +tohit. But anyway base ideas are starters to let ya put the final tweaks in yaself.

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  16. We were down 2 ppl, you was one of them we were waiting for. It not been easy to find days and times when everyone can be on. Really need more flexi time.
  17. I have both. Absorb Pain never gets me killed as my position is pretty much uncompromiseable. I wear my health down during AV fights for a joke just to scare people.
  18. New Dawn

    All Kheld STF

    Did you guys do it yesterday? As I say we had people issues.

    People who say - I'll do it "if I am on" are normally no good or very helpful to anyone. People who say they'd do it but effectively only have a limited amount of time during what is, the servers normal social hours, within which most everyone else can make it, are no good neither. Then you get people who have all the time in the world, keep everyone waiting on them and still don't show who are no good.

    Hard pushed to find more than 6 people who will be about really.
  19. New Dawn

    All Kheld STF

    I dropped in just to say Good Luck! As it is, we have people issues, whether they say they'll be there and don't or we have a hard time finding a time when all those interested can be on at the same time for a long enough time.

    Should you guys do it, atleast I'd of led the first all Scrapper STF to nigh MoSTF standards to my list but I will say that this is even harder and so something that takes the best of players but its doable.

    I am gonna hang on this till the 5-6 of us core players can find 2 other core players who are just as flexible.
  20. We might have to do it at the weekend maybe on 2 days 3 hours each. Cos ppl are getting tied up.
  21. I shoved Hami - Os into mine. Slotting for endurance is the one thing I wouldn't feel the need to do.
  22. With 3 different blasters I soloed Frostfire on unyielding setting with maybe one defeat to one of them so my thinking is when you raise settings you or the team have to raise their game. If that's a problem don't feel bad about it because everyones has run into problems at some point and it could be that the faction is particularly advantaged versus your characters.
  23. I looked into Whirling Hands a bit this morning and if I were to change it I doubt the change would rock peoples world. Better chance to stun, longer duration of stun and slightly lower rechg to get more AoE Dam + Stun/time out of it and that'll be it.
  24. When EM was changed I did think some tweak to its pbaoe was in order and lately within the past few months it has been mentioned by others. Although I think that the Devs may look at the pbaoe as balanced with the other power sets pbaoes I think some adjustment to EMs pbaoe will help EMs overall performance over time.

    I don't disagree that TA couldn't use some kind of tweak but it has to be the right tweak. I actually love the set personally and feel that it holds up as a good defender set that I would tank STFs for even if I am playing a Scrapper or entertain in team as any other AT but, I do feel it could do with a tweak. A little less of a penalty to self from EMP to non controllers I guess would be nice for me.
  25. May 26th, 27th and 28th it is then. 7pm

    I got to have a list of people up for that XD