New Dawn

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  1. New Dawn

    Warshade Problem

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    Unless you try to go without stamina and I really don't know if you would get away with it, maybe on a warshade but def not on a peacebringer

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    I dropped stamina on my PB and don't really miss it.

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    Peacebringers mostly in human form may need it but being Tri-former the fitness pool would be a waste of 3 good powers.
  2. I find to function well on teams you have to have a somewhat team orientated approach, so if you find a good team they may welcome you into their regular grouping.

    But if you dont get a team (with having a team build) often you may decide to build a solo toon. Catch 22.

    I am used to having an 8 man team where we grind through missions a set certain way, finding out what works best and sticking to it. Using my toons powers to help anothers work that more efficiently.

    In some PuGs you get people who, rather than work together make life harder for all or somebody. On some teams someone has to take control or suggest something to do or not do rather than have repeated trips to the hospital and getting nowhere. But the person who does that gets accused for being bossy when all they want to do is get the mission done in the least dire way as possible.

    I am an altaholic with team orientated toons, even my scrappers get taunt at lvl 12 to help pull of someone which is a rare thing. I play them all whenever i feel like playing one, i put one character down and proceed with another for whatever reason until by chance I find a team of people who are "like-minded" in playstyle, who are also regular and then I become serious with the toon. I have been on many regular teams in the past (10 lvls of 1 where everyone spoke spanish) but atm i havent so much so because I havent really sparked with people in anyway with any character. It takes time to come across the right people but by more or less ruling out trying PuGs despite being random invited wont help you to come across the right people. My very first toon i have made is lvl 38 basically through many PuGs, whilst i have other 50's who i have found people to hit it off with.

    I know when it comes to a crunch time i may say i like my team build and i want this toon to get to 50 sometime soon i'll start creating teams and leading a team is often the easier thing to do. Then i'll try to gradually create a regular cooperative team through trying to offer people a quality to which they will want to be on my teams plus gradually find people who offer eachother a reason to go regular.

    Atm i may spend 5 mins on a PuG see a playstyle thats a bit wreckless, i may get ignored in my suggestion to make things a bit easier, see more wrecklessness and leave the team, no fun me playing with them so what and i then go find another team who i do have a better time playing with.
    A team aint a team unless people work together.

    There are many over year long players, such as myself who see the same mistakes repeat themselves by different people who like me are quiet frankly bored with it, we suggest something, get ignored, and have to relive old mistakes. A team that knows how to play together has more chance of staying together and i may have to find people one by one to create a proper one.
  3. New Dawn

    Spadspec

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    Slows in chilling embrace *only* reduce movement speed, not recharge. -Recharge cannot be enhanced.

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    thankyou.
  4. New Dawn

    Spadspec

    This is how unaware at this point I am with icetankers despite playing one, the slows in chilling embrace do they or dont they increase the -recharge of foes or is it just the duration? Either way I'd still prolly go 3 slows so my debuffs linger longer to keep aggro.
  5. I dont do it often but it does get interesting playing against other people, I love the smacktalk, I dont take it seriously, I accept whatever happens as part of bein in the PvP zone. I have no idea why people take it so seriously as though they are trying to make a name for themselves.

    I take PvE alot more seriously i dont want to be on a mission more than i need to be and i dont want to be fannying about going to and from the hospital because I am on a nightmare PuG team.
  6. i can imagine your end fully drained beating a held +3 sapper let alone one pointing his gun at you with a smile.
    Well not strictly true.

    You have not 6 slotted attacks this is where i would put end reduxes. I would put end reduxes in my attacks before the toggles as the attacks have higher eps costs.

    Your accuracy is through the roof way too much overkill imo by and large invincible and rage dont need the tohits if you have 2 accuracies in your attacks anyway. For the small bonuses the tohits are in invincible i find that a definate no no and i sooner slot elsewhere.

    Unyielding for pvp in lower levels i would want 2 recharges in incase i am detoggled, 10 second recharge is far too long.

    Dull pain is also well late, i quite enjoy a sudden Assassin strike being dull pained out. Ok so you may skip bloody bay.

    Haste is well late too, so your hardly keeping your healthpoints up in sirens or warburg.

    All i can say is i would love to be the kinetic that runs into you and i think there are quite possibly more kins to be found than dark miasmas.

    In lvl 50 pvp zones omg, you cant compensate for everything alone and this is where I'd want a good team with other players having something to offer me that i couldnt them or myself and visa versa and most likely half of them will be running tactics.

    There is no point being able to hit anything when you tire so much you cant hit anything and i dont think conserve energy 3 slotted recharge would cover my needs at 47 with this build with my play. There would certainly be rest periods without the right buffers around.
  7. New Dawn

    Spadspec

    Well i am shell shocked with it, i know its a "respec" build but I cant help but still think omg you tank so late in levels!

    I'm amazed how endurance worried the build is, i am also amazed how through the power choices and the lack of diversity in the slotting their seems to be a greater lack of faith in the ice primary than perhaps naive, easily led I have so far.

    I personally would of skipped combat jump and superjump and gone for haste and superspeed immediately so i have 2 more powers to tank with but thats just me.

    From your spines/regen build i know you have a head for builds, but this build has surprised me. Until i have my ice/ice and fire/fire upto praetorian AV lvl maybe then i can understand most of the reasons for the slotting but then you may push yourself through missions at a faster rate than i do.

    The taunt's lack of slotting would not suit me at all period and chilling embrace would be 3 slows.

    All my tanks are having to be played slightly differently and you could well do things differently to all of mine. Until i get my others up in 45-50 range i cant pretend to know better. I am amazed though, but ice is the primary set i am most least familiar with and ice/fire is even more unfamiliar to me. I ask you with chilling embrace and /fire would the end hog icicles be sorely missed?

    It could be a good build but these are just my thoughts.
  8. [ QUOTE ]
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    ...so far it (taunt) looks too much like a "save the idiot" power to me. Not to mention it's not fun, and I don't want to drop any cool-looking power for it.

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    Yup, right with you on that.

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    well imo it aint (strictly), thats like saying heal other is a save the idiot power, its a dont get ambushed power, its a help someone continue to help you/themselves power, its a pbaoe attack prevention power (through kiting) its a somewhat selfless power that people playing "heroes" have.
  9. New Dawn

    MA/SR Build

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    I'll take that as a no.

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    looking at the levels you slotted endurance in your attacks i personally have no doubt you are leaving it too late, but you will rearrange them anyway as you level up but i personally would worry about endurance slots in your attacks before extra slotting defence in your passives on paper. Secondly if your anything like me you may from time to time start a fight with superjump accidentally running and find your stamina gone before you know it and thats with an endurance slot included. Otherwise I think the final build is a lot lot better than the previous builds.
  10. New Dawn

    Mind/?

    wise choice, i'd quite fancy mind/kin if i didnt have a mind/emp.
  11. [ QUOTE ]
    Good plan with the mines and things but it wouldn't work for me. I just don't have that much patience

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    you can see why i get bored and then go off to find a team but dps is dps i may take almost upto 3 mins (if a near team sized mob) in set up but the kills are done in seconds.
  12. [ QUOTE ]
    I've seen ur tactics first hand.. and to me.. I took sum notes

    Cause from where I was standing.. they didn't stand a chance!

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    I was 38 then still new to certain types of some maps, etc.

    Knowing you, you will go and do things better with your /Dev
  13. [ QUOTE ]
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    i can comfortably solo on invincible, i have a stupid amount of ways of going about things being AR/DEV/MUN and no body armour neither, i love my beanbag, my cryo freeze ray, my sleep grenade, my turret, my timebomb, my trip mines...but i will admit some enemies take a serious amount of damage to put down and can be a challenge ie paragon protectors.

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    Colour me impressed. I'd consider Invincible to be tantamount to suicide for my AR/Dev. Mezzers will get me every time. Guess I suck.

    Oddly though, I don't consider PP's to be anything more that a minor inconvenience, I love beating up on those creeps. Method one - I just pull them into eight or so closely laid trip mines. The damage from those virtually one shots them, or at least, they take so much damage so fast that the suckers have virtually no chance of hitting MoG or Unstoppable. Failing that, I just let them go MoG or Unstoppable, set my egg timer and leg it via the nearest lift/exit door. Roll a gicarette, maybe put the kettle on, and just before the egg timer counts down, sneak back cloaked just in time for MoG/Unstoppable to drop. Fish in a barrel - one shot is usually all it takes.

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    Firstly I am soloing a lvl 50, secondly I dont know what lvl pp's you are looking at, my tactics is this if I see a group i want the whole group. I lay trip mines about their likely chase me path caltrops side to channel or slow them on the mines. I lay a timebomb in the middle of a group count 10 secs lay a trip mine "kaboom" any remaining can chase my butt to my other tripmines "of which there maybe 15" and they gradually get blown to pieces, havent had a +3 PP since lvl 38 but i am imagining they are just as hard. If only a couple of most enemy types are in a spawn may try using sleep grenade sleep them any remaining awake ones beanbag or freeze, take out what i need to. I know some enemy types like a group of devouring earth can be soloed by a /Dev despite being on an 8 man team all +1 though and rikti drones are all pigs and the ones that tp self all pigs!. Generally i hate soloing (i get so bored) and try out teams for a tanker i can enjoy playing with, but i do solo now and then just to know i can.

    I'd be amazed if you wont be a lvl 50 soloing invincible comfortably. ...well maybe with some risks.
  14. New Dawn

    Mind/Psi Build

    Combat jump is your lowest end consuming power you have and you slot it for an end redux, its also seriously poor defense and you have added defense slots to it to add a paltry amount of extra defense rather than place the slots elsewhere for extra offense. Sometimes extra offense is better than defense and in combat jumps case it simply has to be true. If i take it, its to resist immobilisation.
  15. i can comfortably solo on invincible, i have a stupid amount of ways of going about things being AR/DEV/MUN and no body armour neither, i love my beanbag, my cryo freeze ray, my sleep grenade, my turret, my timebomb, my trip mines...but i will admit some enemies take a serious amount of damage to put down and can be a challenge ie paragon protectors.
  16. yeah better i have to ask these things cos i dont follow the maths and figured it was just an error but saying that i had read it wrong!

    Edit: With no defenses taken into account why would you need to include a defense debuff?
  17. [ QUOTE ]
    26% ( Un + RE ) resistance means that you take 88% of the damage than you would with only 16% ( Un ).

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    unthing does that look right to you? cos it dont to me..

    26% ( Un + RE ) resistance means that you take 74% of the damage than you would with only 16% ( Un ) which means taking 84%

    better?
  18. [ QUOTE ]
    I think ( not sure about this ) that the 3rd end red in Tough and Weave might be slightly less effective than a 2nd in TI and Unyielding.

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    Without even checking i believe you to be right because for every end redux you add the less the end cost comes slightly down iirc, but i like all my toggles running below a certain amount as a rule so I just looked for that, I went to check this build but i deleted it ages ago as it was a 10 minute model. In no way do i recommend it as a guide or even an uber build for that matter but its just showing people something close to what i will be considering again. It is not an "allow other people to pull build" it is more a "tanker must be allowed to consolidate aggro how and when on their terms build" and not all toggles will be running at the sametime against everything. For me when facing AV's its the defenders etc that have the hardest job as the tanker only has to keep the likelihood of people getting aggro or pbaoed down to an absolute minimum hopefully 0.

    Currently i have nothing other than my primaries and it works ok.
  19. Its because of i7 and the scaleable defence changes i may revert somewhere to this "respec build" not quite pve to me partly pvp too without making too many compromises to my personal liking.

    This is very similar to what i used to have, except without my personal touches or pre-ed slotting when i was low damage but had rage and it took ten minutes so a quick one.

    ---------------------------------------------
    Exported from Ver: 1.7.2.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
    ---------------------------------------------
    Name:
    Level: 49
    Archetype: Tanker
    Primary: Invulnerability
    Secondary: Super Strength
    ---------------------------------------------
    01) --> Temp Invulnerability==> DmgRes(1) DmgRes(7) DmgRes(7) EndRdx(46)
    01) --> Jab==> Acc(1) EndRdx(11)
    02) --> Dull Pain==> Rechg(2) Rechg(3) Rechg(3) Heal(5) Heal(5) Heal(15)
    04) --> Taunt==> Taunt(4) Rechg(11) Rechg(13) Taunt(13)
    06) --> Kick==> Acc(6)
    08) --> Unyielding==> DmgRes(8) DmgRes(9) DmgRes(9) EndRdx(48) Rechg(46)
    10) --> Hasten==> Rechg(10) Rechg(15) Rechg(43)
    12) --> Hurdle==> Jump(12)
    14) --> Super Speed==> EndRdx(14)
    16) --> Health==> Heal(16) Heal(17) Heal(17)
    18) --> Invincibility==> DefBuf(18) DefBuf(19) DefBuf(19) Taunt(50)
    20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
    22) --> Haymaker==> Acc(22) EndRdx(23) Rechg(23) Dmg(33) Dmg(34) Dmg(34)
    24) --> Tough==> EndRdx(24) EndRdx(25) EndRdx(25) DmgRes(36) DmgRes(36) DmgRes(37)
    26) --> Weave==> EndRdx(26) EndRdx(27) EndRdx(27) DefBuf(33) DefBuf(33) DefBuf(34)
    28) --> Knockout Blow==> Acc(28) Acc(29) EndRdx(29) Dmg(31) Dmg(37) Dmg(37)
    30) --> Tough Hide==> DefBuf(30) DefBuf(31) DefBuf(31)
    32) --> Unstoppable==> Rechg(32) Rechg(45) Rechg(46)
    35) --> Hurl==> Acc(35) EndRdx(36) Range(40) Dmg(42) Dmg(43) Dmg(43)
    38) --> Foot Stomp==> Acc(38) EndRdx(39) Rechg(39) Dmg(39) Dmg(40) Dmg(40)
    41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)
    44) --> Resist Elements==> DmgRes(44) DmgRes(45) DmgRes(45)
    47) --> Resist Energies==> DmgRes(47) DmgRes(48) DmgRes(48)
    ---------------------------------------------
    01) --> Sprint==> EndRdx(1)
    01) --> Brawl==> Acc(1)
    01) --> Gauntlet==> Empty(1)
    02) --> Rest==> Rechg(2)
    ---------------------------------------------

    note on this build as to why it aint finished:

    at 49 i either would get resist physical damage but i would be tempted to get rage, rage can either add to your survivability or get you killed, it has approx 30 point end drop as it comes off, if thats all you have left then your toggles will drop. Using it correctly can add to your survivability (kill or be killed) and incorrectly will get you killed (ok be killed) as timing is crucial.

    taunt is at lvl 4 on this so ill just swap things around.
  20. [ QUOTE ]
    I found Handclap to be invaluable on big teams but YMMV.

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    what does ymmv mean? sorry this is my first online anything and i am still learning

    On my invuln/ss i would actually like handclap but i have foc acc to help make sure my hold (knockout blow) doesnt miss the sappers but mainly I have foc acc there so i still can attack despite being -acc'd otherwise id love handclap for the disorient.
  21. i am thinking small room 3 groups of malta - tp foe sapper out - hold, other malta may come running so you taunt them and only get one group to come but flyby taunt works just as well just perhaps could be messier.
  22. lol i can! i misread a post slightly by not taking into account speechmarks and posted it, then went omg and deleted it
  23. [ QUOTE ]
    The give away is usually when several of the team have died multiple times already regardless of how hard you've tried to protect them.

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    quoted for truth even after explaining the mechanics of how aggro is consolidated.
  24. [ QUOTE ]
    The give away is usually when several of the team have died multiple times already regardless of how hard you've tried to protect them.

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    quoted for truth even after explaining the mechanics of how aggro is consolidated.