New Dawn

Renowned
  • Posts

    7257
  • Joined

  1. If you look at your end cost and divide it by action time, then go and look at your base end recovery then think of intervals between fights and movement etc then knock yaself on the head for thinking ya need stamina (although when not much ya can do with slots its fine). I personally would stealth the build up a bit more with superspeed or stealth.

    One thing about Mids heroplanner that i find limiting is no attack chain planner, its not that limiting for me due to the easiness of the graphs but ya dont see the overall build performance over a fight duration.
  2. Quills and Spine burst can make an SR more team friendly but to avoid an end heavy build id be inclined to leave out quills.
  3. AoE madness FTW!

    I dwarf mire with acc enh then human mire with no acc with them both 3 rechg'd. Reasons for dam enh in human mire would be cos u like to try to get the most AoE dam stacking asap.

    Apart from Dwarf mire the only excuses for dwarf mode to me is when teamed and some taunting needs to be done or when soloing against somit mezz heavy. My antagonize is 6 slotted and coming from a mainly tanking background i am trying to achieve, as best i can hope for, a certain standard, 2 acc 2 rechg and 2 taunt basically is my default slotting. You can miss with it, you can be -rechgd with it and taunt duration can run out so slots in it arent necessarily ever wasted depending on your perspective.
  4. [ QUOTE ]
    An Ice/Ice against infernal would be a dangerous afair, for instance.

    [/ QUOTE ]

    I can do a lvl 52 Infernal with my SR scrapper (taunting since lvl 12 ), its only a dangerous affair if you or your having to is a consequence of what you or the team have to or needlessly do to make it so. I wont go into "how" cos the days when things seemed magical, extra challenging and i was saying "omg, omg" were all great and people should have that. If I did a guide on AVs saying so and so does this at 5% so and so does this at 10% so and so does this at 20% and so and so does this at 50% etc then that would be spoilers.

    Mostly i dont really see dangerous affairs except those of our own creating. The real thing to fear is the team itself.
  5. [ QUOTE ]
    Having said that, as you say, Its better to have a cunning martial arts scrapper than a wild card defender.

    [/ QUOTE ]

    I said that?

    hang on...

    Its better to have a cunning Claws scrapper than a wild gale loving in mission griefing stormie defender.

    [ QUOTE ]
    And, as you say, at the end of the day - do you LIKE the person?

    [/ QUOTE ]

    I said that?

    hang on..

    I dont have so called "optimum teams" instead I prefer "in it to win it" friends.
  6. [ QUOTE ]
    The trouble with playing an empath is all the noobs who have come from other MMOs and think you can't do anything in a MMO without a healer want to team with you.

    /hide is your friend.

    [/ QUOTE ]

    There is a lack of problem solvers in the game, often people give up too easily and never try to think out of the box, things fall back to a "we needed a" when they may of never. People fail at things possibly cos they are standing in the wrong places getting needlessly effected by effects reducing their own abilities, or by applying powers at the wrong time. All types of defenders should be worked with and will be good as long as they too have a good understanding. As long as most people in a team put up with an anchor killer, herd messer or stand in more fire than they actually needed too the empath will often be seen as essential...well in the lower levels anyway.

    At higher levels people prefer other sets, this isnt because other sets are superior. Its perhaps cos people tend to have better defense be it passive and/or active to allow less heals to be needed through better aggro control and i think that many people are seemably unaware of possible formations about AVs which then renders certain sets as undesireable. I personally put many people especially the "only know how to gank" people who need a rad or kin for example at later levels in the same category as people who need an empath in early levels. Why? because they are still going with the easy/convenient/desireable option.

    I have every buff/debuff set cov and coh and i aint gonna give a monkeys at the end of the day who to team with from the knowledge of them all. I will always be seeing people lower team survivability through not interacting well with defenders, as well as defenders lowering team survivability by being or having to be in the wrong place at the wrong time.
  7. Granite is something you could, at most, be in and out off with perhaps toggle on toggle off macros for the general stuff.
  8. I have no set bonuses on anything so far. I will be waiting for drops and doing a few swaps with people plus transferring finds around my 50s. Nothing ingame is making me see a must have now need for them except PVP cos then maybe you'd want advantages.
  9. New Dawn

    Epic Help.

    [ QUOTE ]
    ...I haven't tried the Elec Epics, but Power Sink looks very good for PvE, rather than PvP??

    [/ QUOTE ]

    Whilst someone is going thru their attack chain short circuit and powersink shows up very nicely as peoples end is gone sooner than expected. Storm is not end friendly imo and putting endurance back is nice especially if ya have a high amount of storm effects that you like to do at one time.
  10. You can break mace and axe down together and find out just how much disorient you get to an end point from comparing. The /Axe tank has less survivability than the /Mace and so needs to be more damaging to gain survivability out of lesser fight duration. In terms of xp/time comparisons will vary and whether or not its balanced depends on the player. I'd take disorients over kd, kb or ku anyday, i know that much. I cant believe clobber would do so little dam with so much disorient and I wouldnt give a monkeys about mathematical fairness if they changed it...for now Id like just to see frozen aura left as is.

    Edit: changing clobber to the damage level of knockout blow would make Mace Godlike so maybe i just wouldnt within reason
  11. I wouldnt mind teaming with a dominator, my brutes are more or less essentially made to aid them but I usually find the ppl i team with mainly have mms or corrupters etc.
  12. New Dawn

    Kin/NRG

    My kin nrg also has repel and its like playing keepy ups as long as ya aim to kb in one direction and always to a wall its great! I am simply the best person i have seen bounce mobs around with repel. Having seen how people mindlessly use repel about my other toons they didnt persuade me to avoid it but had shown me how not to use it.
  13. The OP posted in Feb and his claws could be 50 by now so whats with the thread necromancy?
  14. Of all the germans i know on zukunft they play COX cos they dont like WOW and most other german gamers are well into WOW apparently. Zukunft seems desolate at times but when i do get a team its usually a good team that i actually enjoy being in, its abit like quality over quantity imo.
  15. [ QUOTE ]
    Set bonuses are disabled if the power they're in is disabled for any reason. That includes shapeshifting.

    [/ QUOTE ]

    Yep i think thats right, passives are prolly best for them and human form passives dont count for shape shift passives...

    When it comes to attacks and armours I will be using the IOs on anything i am less than 3 slotted with first. If i am 3 slotted with anything then they should be ideally be hami-os or there will ideally be a mix of Hami's and IOs in an attack for a better end result but for respecin purposes on all my toons i will probably aim to keep things neat and uncomplicated. Sometimes i will do certain things like where i have 2 recharges i may drop to 1 IO rechg and where i have 3 rechgs i may drop to 2 rechg and thats most especially with control powers. That +3 % res to psi set bonus is something i would have on my invulns passive. Tbh I havent really begun looking at them and havent slotted a single anything new on any toon so far, the auction house is just bein used to get event salvage for new cossies!.
  16. It is reasonable depending on who you team with. I have a firetank who AoEs and goes thru mobs fast by the numbers. I unleash hell with it and fireball would still be lovely as it stacks with my other AoEs offering better xp/time. In CoV you would ideally hit 16 at once with your aoes but rare is a brute gonna be able to get that, live thru it or even bother gonna trying, or 2 brutes together but still even when hitting 9 at a time is still a worthwhile aoe to stack with others. If you PVP then dont bother. If its anarchy ftw in teams then dont bother with any aoe until u have control.

    And even Salt Crystals has its uses so
  17. New Dawn

    Hami Done

    Gratz! You guys on Defiant are simply unstoppable.
  18. [ QUOTE ]
    yeh true, gunna get myself some IOs in defenses, take out aid self couldnt use it once due to activation time, get a couple of Set IO bonuses to help +rgn.

    and if all else fails make the ice/fire tank ive got planned

    edit: got tough and weave and brought back resist energies will see how it goes next week.

    [/ QUOTE ]

    Its still a team effort no matter what ya turn up with. My mates i look at as the greatest players i know so much so they probably carry me and i could of looked like I tanked it just as well with my SR.
  19. Dominator Dark Obliteration

    32.53 negative_Energy Damage per target

    Maximum targets hit is 16.

    520.48 Total for 18.98 endurance points.(works out better than whirling hands btw)

    Dominator Total Focus

    41.71 Smashing Damage
    106.77 Energy Damage

    148.48 Total damage for 18.51 per target

    Maximum targets hit = 1 so total damage is 148.48

    Dark Obliteration is capable of doing 372 more damage to a group for almost the same endurance points but in a faster action time.

    Problem: team dynamics or soloing doesnt make dark obliteration useful to you as you need to be able to safely hit a certain number at a time to get a useful benefit. You only needed to hit 5 to get the equivalent of Total Focus damage to a group for same endurance cost but with the additional benefits of a faster action time.

    Second Problem: Recharge time of Dark Obliteration sucks abit but in damage over time terms if you could hit 16 with it every 32 seconds its awesome damage over time versus groups as well as tohit debuffs but to match total focus damage to group over time you have to onlt hit on average about 6.

    In answer to your question yes there is one person.
  20. I have a pure build, i did it first time on invincible, we werent ooh lets get shivans and/or head to warburg, there was no rad, took time due to cautiousness and learning curve as we were all new but it got done. AV fights were actually long btw and each one of the inner circle was done shivanless but when it came to Recluse someone had one out of nowhere but looking at his hp i wasnt disappointed.

    Tomorrow should be for me:

    Inv/SS (me)
    Dark def
    Kin def
    Ill emp
    3 scrappers
    1 blaster

    We all know eachother so the dynamics is pretty good.
  21. No type of tank should have a prob with it. You will need support and ya may have preferences. Sometimes team dynamics count against you or for you as ultimately its a rise to it as a team or get blown out from it as a team.
  22. 3 rechg 3 end mod RA, 3 rechg conserve energy (nice path to powerboost), 3 rechg haste, get effect chains down to an average of less than 2.6 eps and tell me ya still need stamina. Maybe ya do whilst levelling up but maybe not in final build.

    I tend to end slot fast recharging powers as the endurance use overtime stacks up, by doing this i get to use more powers to an end bar but i do favour an effect per end like dam per end for efficiency if it dont miss.

    Also ppl tend to "need" stamina before they got endurance SOs and before HOs and then ppl never think of dropping it in a final build.

    Some powers are rubbish/not needed in 20s and yet good in 40s, needed in the teens and then not needed in the 40s.

    My TA often only needs stamina with the less efficient team dynamics. In good teams by the time she has used the useable debuffs the mobs are usually defeated through economical play so no need for attacks almost all of the time. In bad teams its usually not safe to debuff and so resort to picking out a single target to attack and do rubbish damage per endurance. Technically in a bad team id describe her health bar as moving but this is a game, people play to have fun, to perhaps not think and if you expect perfection you must at first start giving it.

    Fast and efficient to you may not be fast and efficient to someone else. You could be doing whats fast and efficient if you were solo but not doing whats fast and efficient for everyone in the whole team. Some people play in ways they dont make it safe to get the most out of another person. You could say have a 5 second herding duration that people may moan about cos they have to stop and wait but it may cut 10 seconds of an otherwise likely fight duration. This is due to making the most out of someones debuffs and having the whole team properly stacking AoEs that do enormous damage to "group" within low action times which can also result in great damage per endurance overall.

  23. [ QUOTE ]
    [ QUOTE ]
    the main problem being anyone who reads this thread will now come, ive run over plans, i think i may have something...

    [/ QUOTE ]

    True.. but considering the "50 person in zone" limit.. we can be picky of sorts to weed out the "leechers" -- as with so many raids we've done and won.. we kinda KNOW who they are... oh how I love "zone" limits sometimes.

    [/ QUOTE ]

    Id be more fussy about getting ppl who are team players than caring about their powersets, just balance out the ATs and get them to understand their jobs.
  24. Itll look different to whatever toon is holding it.

    Its a nice set imo. I try for the life of me to break it up and find a bad balance to other sets with it and i cant 'overall' but in terms of certain areas then there will always be sets given a greater advantage over others. Treat it as an AoE set to gain the most from it but keep STs, get hasten and have your main attacks come together more often for much better dps. You have a chance to disorient with the attacks and they only count if they hit (so 2 acc or 1 acc + foc acc probably desired).

    If anyone says "but your invuln/ss"

    but i have played mace an all

    Base Acc buff to clobber would be sweet
  25. Ill be working late till the weekend so thats me out anyway, plus was planning on redoing it with those i did it with on test only faster but hopefully still on invincible.