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Posts
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Joined
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I actually have sleep grenade, its situational but I like it. I cant play atm to test things due to my pooter with the game on it only running at sub zero temperatures so I cant check. I aint ever seen it kb, description says it does but I cant find any info on how much by, the info i can find is on the sleep component and damage component. Descriptions can be misleading I find TA descriptions misleading. I dont say it dont kb but i just aint seen it, or remember seein it put anyone on their backs i am sure. New poot poot should be delivered tomoz!
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Id choose revive over MoG anyday, I was really impressed with easily getting back up in the middle of a fight. Its not quite RotP or Soul Transfer sadly but I still love it! Am not debt shy with self ressers at all, defeat means being put out of play and sometimes toons out of play have a major detrimental effect on the rest of the teams overall ability plus downtime
. Self ressers just get back up! It may look like i hate debt on non self ressing toons and love debt on self ressing toons but its all to do with downtime, i dont actually see xp at all really.
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I read the lot, i initially read my main area of experience thinking others would read theirs and scanned the rest but now i have read the lot i just edited stuff.
Fire manipulation.
The first power is once again a Immob with little damage, pretty good with burn when having to fight at low end or for when kiting is required and great damage per end out put with burn.
With Combustion and Fire Sword Circle you get two PbAoE melee attacks very early. In early levels, these will be more than enough to rob most anyone of the aggro usually cos people attack untaunted foes too early or the tank lacks adequate duration and everyone has has moved from the tanks aura due to someones rain of fire
Consume is the first and only utility attack. You replenish your Endurance at the minor cost of nearby enemies health, wouldnt slot it for damage though as its minor damage.
Burn sets the ground beneath your feet on fire, freeing you from Immobilisation effects, causing enemies to run away from you and doing little damage. Mediocre power, not really set defining but great damage per endurance, great for low end battling with the immob and acts as a get off me or a immobd/held etc, friend power.
Ice Manipulation - frozen aura
The 38 skill is an interesting one. Its a PbAoE Sleep Toggle. So basically, if you use some form of stealth (i.e. Super Speed, Stealth, Stealth IO) that fully disguises you, just hop in the middle of a mob, go unnoticed till everyone is asleep, then proceed to hold and arrest the foes one by one. Performed correctly this allows for very low risk but end heavy icepatch works on grounded foes and this may work as damage mitigation on those that dont get grounded. Also a power to buy time/hope for you or someone else.
Munnitions Sleep grenade should be just a sleep, no kb whatsoever. -
Sometimes the moment a Tanker goes down its soon followed by the rest of the entire gorram team let alone blasters.
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Good and bad is a subjective thing, many people dont understand alot about game mechanics, attack early at times, especially during a pull process and blame the tanker for not keeping aggro when they hadnt actually been able to tick a taunt or lacked the mobility or the recharge of taunt to of acted, whilst there are some tankers that are fighting in a stupid place, spending time fighting some foes they can easily handle whilst a trick archer is being beaten up for a good 10 seconds or more (so no excuses about time to react) by more than one PP that the tanker could have easily had aggro off.
Everyones idea of Tanker is different. -
lol I imagined wrong!
weekends are times people generally have more time to think.
my pooter "finally" went downwont start now, so alot of what i could of done i cant cos info is unobtainable but have a new pooter in 3 days and will likely make the old hard drive of my old one a slave drive so that i can get back on it.
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I love my DM and do alot of damage from Soul Drain and the Aura alone from a group 10 defeat 10 at speed. Shadow maul and Sands of Mu on upto 4 at a time but barely ever less than 2 at a time. I often defeat 10 at a time and even have pics showing me alone with 10 defeated bodies pretty much fading out 'together'. So a good single target attack chain is therefore only useful to me when it comes to PVP, AVs, Heroes or an EB. I am a great believer in having and using attacks to fit the situational circumstances and so would still consider all primaries on offer. Fighting one at a time is definately a no go anyways.
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A taunt bot doesnt mean leecher. Sometimes the very fact that no one else is getting hit or constantly dying/held etc means the team is doing better. In the lower levels Tankers focusing on their primaries and taunting away perhaps more than necessary show me their intent and I find it sweet.
A leecher does nothing in terms of support.
Armours. The more you need the less challenging the game becomes. Not just for yourself but those around you and not every solution comes down to "more meat please". Survivability though can come from playstyle, support or even concept, a challenging mission simply "gone about differently" can become less soul destroying, allowing more reason to say why not be offensive. Sometimes the formula to survival better requires positioning and timing or the use of a secondary effect and sometimes its simply from defeating the enemies to damn fast for them to stand a chance!
Some teams need a Tanker to just take the alpha, some need Tankers to prevent anyone from being too overwhelmed and some dont need a Tanker at all. Some of those teams that need the Tanker to take the alpha have players with powers that can remove the alpha. Some teams that need the Tankers to prevent them from being overwhelmed could play more carefully/technically and those teams that dont need a Tanker perhaps are removing the alphas and playing more technically or carefully are a nice release with which I can go get my scrapper (although a successful all def/control team could actually be a bunch of mindless keymashers). Most mixed teams that i have seen are better off with than without cos safely stacked AoEs are greater than anything.
Like anyone else I like to play toons that are conceptually pleasing. Things simply should come down to playing what ya fancy and doing what it is the character does, what you expect of it and played the way you like to play it, for it is usually only you in the team that knows you cant invuln tank your way around malta like your ice can.
On the real life battlefield the Tank stands out like a sore thumb in comparison to the infantry and draws the majority of fire. At sea, the Tankers can be seen bringing what people want from port to port. In CoH the Tanker has the ability to do both at the same time better than anyother AT. In each case I advise no one to be up their backsides. -
Id imagine the weekend is the best time to get the most feedback and so Id wait till after the weekend before rounding things up and finish a guide.
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They are painful to level up staminaless but once you can obtain conserve an powersink and slot them well, possibly adding haste for rechg it should be fine. You may wish to be a bit AoE to do great damage per end to group rather than single target which is the difference between PVE and PVP builds imo and you may wish to have an end slot here and there in some attacks to make up for whatever attack chains you like.
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Your not a tight grouper to get the most out of it. When it hits 10 you can do alot of damage to group more damage to group than any of your other attacks. Its one of the worst pbaoes a Tanker can get but in terms of survivability with its chance of stun its not bad at all but in its control the "wander" may not be too good for an Invuln. Id have it though, unlike some pbaoes its useable in the air and so Id be like great! CoP trial! Fly up in the middle of those Rularuu buggers and Whirl!
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Also, Tripmines allow Webmining, i.e. using it as a powerful melee attack: Use Web Grenade on an enemy, run directly to him and plant a trip mine directly under his immobilized feet.
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Never tried this one. Not about to neither. Tripmining is interruptable, immobs dont prevent attacks, melee position is alot less safer than ranged, the damage over animation time of trip mine is easily beaten by ranged attacks. If I toebomb I am usually solo and its usually stacking a Tripmine with a Timebomb without being seen and have them go off together with a possible full auto (AR) in that moment...lights out group..or if its gonna take more than that for the whole group then the timebomb+tripmine is just a pull to more tripmines!
I kind of like what ya doin in a way. Negative opinions are few and far between. If it was me doing this I wouldnt have any personal descriptive opinions. Itll be mainly numbers and on any power(s) I couldnt find a use for, Id be asking other people for a suggestive use. Which I gather is why your posting in this section before going straight to the guides section and I like that. You have already passed this lot through on the Zukunft forums I would gather. Well its turning out quite nice. -
You might want to do things like look at your attacks, look at the end cost, times that by the amount you use it in a minute, then divide that by 60 seconds to give yourself the rough eps of the attack. Then compare that to the eps of your toggles to see what needs end reds more. I would then look at what a 3rd end red in a toggle power saves and compare it what that end red would save in endurance on another toggle. Then Id repeat with all the other types of enhancements (well its likely that end slotting comes after other greater priority slotting). Mids planner does graphs and so saves me from looking at figures instead I can look at bars.
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From looking at the numbers on those powers Id be amazed if I missed them, the default slot would be fine unless I was plying special IOs into them.
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Typical! The third character's backstory I have read is basically a lesbian catgirl
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Which one?
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Someone by the name of Miss Ellie...
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Typical! The third character's backstory I have read is basically a lesbian catgirl
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Each person in this thread could be a team leader with a specific hami raid toon, one that can team tp and/or group fly (but with grp fly you can prolly know a PB). You can then have each team get in, do a certain stage and get out before anyone is defeated, then go back in and do another stage. You could have 1 team make a start on a mito, get out before its too late and have another team finish it. 7 set leaders who are well aware of what the other leaders are doing each have teams of 8 to lead. You look out for your own team and be ready to follow on or act with another leaders team. 7 sg ldrs could get 7 ppl each from their own sgs and work on it on test where debt dont matter and then start doing it live often and fast at secret times on hide even so that you dont have spoilers. I am never around and am on call so to speak to even get involved.
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The stacked fears would of been so sweet from the DM and DAs an all
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I am not happy.
I had written lots since 9:10 but dont want to sound or be rash on anything so deleted it all so thats all I can say atm.
Thanks for being here. I have an athletic background and showing up is 90% of everything!
I am just so blank atm. -
The trick is not to placate when the dominator is in the red
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Ill be trying to log in.
In thinking about an all blaster STF I was all for /nrg and then any blaster, any blaster at all, even though for 'actual' fight durations sake, best off with 7 /devs. I played with some numbers which I hate doing and my idea with the /nrg got rather too lacking in simplicity. Complicated is bad so on that one Id have to think about that one some more. -
lvl 8! I actually am cheap and tight on slots till SOs. Debt is too small to notice and levelling dont take that long. When you get SOs bare in mind that you will do more damage per end, miss less and have a generally healthier build than what you experienced with TOs so what may feel like stamina is stamina plus an end friendlier build.
I am more interested in what wings ya got! I fancy Bat wings with Dark, DM just reminds me of Batman. When streetfighting comes out (as the Devs themselves I think, wont find the game complete without so humour them) we'd probably see a bit more of the Comic Book style way of fighting so often seen in old Batman films.
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Well, I've tried out stuff with this old laptop. I can get a semi-playable framerate and a 400+ ping (when idle) if I turn everything down to the minimum.
If you want me or need me, I'll be there tomorrow, but I honestly won't blame you if you'd rather bring someone else.
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If your there then your in.
I just tried the DBserver just now and I am very disappointed.
I have a good mind to lvl Divine Steel my Broadsword Regen to 50 within the next 2 weeks and take this to the defiant server. -
We could use the scrapper on the second account to get started and then complete it as seven
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Leese is having problems with the game on his laptop. 2 people have had sudden cant be there's, and two people from last week I havent seen all week. ofc the less people involved effects fight durations and the longer a fight duration the harder it gets. Aeon could well be the hardest part. Its actually turning into an all Defiant team btw.