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Posts
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Joined
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hmmm maybe this would help u then
http://uk.youtube.com/watch?v=oHg5SJYRHA0
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Being that I don't need any help with any part of the PVE game in any diverse team make up "at all" I don't need to click on it. -
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I think u need a stone tank
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I have a stone tank thanks. They aren't necessary.
Here -
I don't have the uberest builds. I know how to make them but I like to put concept first and work out ways of achieving an end result through team work. I might if and when I respec my first tank put tough and weave back because as my attacks recharge faster I wont need them all. Its nice to function from solo to 8 man teams and so for soloing an attack chain is good yo have. I have for a long time considered putting them back but I like to be sure game content can be done for myself without it although with enough support you can manage on nothing really.
I follow the rule that when I make a trick archer I want to play that trick archer; feel needed and be needed; not follow immortals about blasting; but if I was on a blaster then thats fine.
I don't like to see the switching of toons and the selecting of power sets to a team and prefer to see if the content is do able without being picky. The only reason to pick a character for PVE is down to concept for the devs and why that is i like to know. I think often players make the game harder than it is really and I especially hate a team of players who all need a personal aura rocker to have fun. -
I think its going to be worked out soon by other people once they IO up. You didn't need IOs but its nice to have other people work it out. What is a game without your own chance to discover things already?
I went on the internet, read guild wars storyline, thought "why bother playing?". My dad has 20s and he describes the PVE game as "mowing the lawn" and so the only reason to keep playing is possibly for the PvP, with which my first experience of having tried it had me in stitches.
I have to like guides for not mentioning everything at least.
Welcome back btw.
The all scrapper STF has always got someone who can't make the time at the weekend or a no show, I have shown a couple of more union players and it might go union around xmas hopefully. I spilled the beans on GW whilst completely drunk. So some people do already know and I wouldn't be surprised if it turned out everyone knew but without the total details. Its cheeky but then its also a 12+ game.
Abilities of AVs differ and all you do is play against them. -
I think playing with IO builds is just an exercise. At 50 PVE doesn't necessarily require people to have more than SOs at all. If you die within a team there was always some way of going about things differently usually.
If my scrappers could be "finished".
We'd have:
Scrapper giving team buffs. Scrapper Tanking AVs. An invuln with the right build versus Mother Mayhem can be so easily done on SOs no problem. Scrappers still defeating multiple foes faster than any other AT "overall" with reasonable survivability. The lower the fight duration and for those particularly with taunt auras used means less chance for squishies to get mullered.
A total possibility in my book is the Master of the STF scrapper tanked. Those saying "no you need a stonetank" would not make it in through my sgs doors. -
On test when teamed I wasn't getting to do the maximum damage per endurance as possible as a means to save endurance. In one team because they were too high for me I kept missing a lot and so I am not talking about that team, its in another. It was because foes were so scattered I would only end up wasting a hit 10 on less. Outside of a mission solo I could drop my aggro cap faster than the team would from having foes scattered and seeing piles and piles of figures and words like weaken crop up so much in multiples was a thing of beauty.
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[ QUOTE ]
I know Shannon still disagrees with this build's basic idea of skipping unstoppable, but beyond that, here are the basic I11 changes for Simulacrus.
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Cheeky Bugger and is this the link for as close to we get about it?
Your tanker back then I wouldn't want to solo too much with, can make lazy team mates, have you criticized for basically being a taunt bot but I accept pacifist builds EoS. Your build now does something 45% of the time other than taunt which is fine enough imo as your a support toon first damage toon second anyways, panning around and checking is sometimes needed.
I like the taunt slotting. I can see value in it
You actually able to achieve this build right now?
Shall I transfer my TA to union?
I don't like to suggest anything for Inv/SS, Stone/Stone, Fire/Fire or Ice/Ice anymore as I have them or any IO builds in general concerning tankies so I am just gonna see if there is somit worth having and there is...ty! -
[ QUOTE ]
I was going to add that Siphon Life lowered my DPS for the issue I had it, it went back up when I got Aid Self because I dont need healing that often. My attack chain is a bit strange though because it uses my epic to fill the gaps and I'm sure there are more efficient ones out there. Doesn't alter the fact that Aid Self left it higher than Siphon Life did.
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Well under elude conditions I have been running around the top of the rikti ship pulling crates down getting bombs with maybe using it 3 times. It is considered overpowered but something they won't change.."good!" Under normal conditions I could block myself and use it but I don't see myself getting hit that often so maybe only use it between fights. It is interruptable and thats a downside.
A def of 50% all round isn't a bad thing versus -def considered that debuff is rife in CoH but I was more interested in minning to 45 without the usual method involved.
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I wouldn't like to play DM without ToF though, if you take my ToF away I might as well play a different scrapper. Its what makes DM interesting to me. But then I'd never try to make a 45% def build. I'd rather be avtively trying to survive than passively. And when I say actively I dont mean just by clicking a heal but using possitioning and status effects. At least thats what I see DM adding for me. Now on my claws/wp I just want to kill stuff faster than they kill me and I'm far more likely to Min/Max for survival. But all the time avoiding hasten like the plague
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Thats a lot like me really I prefer active defense for survivability and am a big fan of secondary effects. The game shouldn't come to deal damage and whose got the best shields.
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I am considering at looking what I can make recharge wise cheap though (on my DM/SR), without having hasten in my build or changing my power selection too much.
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Well I think I got myself recharge of more than haste in my build and when you consider there is not much to recharge. Without properly getting into attack chains I don't know if thats all that worth it. Aid self down to 8 secs is an ideal tho. -
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Sorry, I fail to see many improvement there. I guess you min/max what you see fit and so do the rest of us, for some reason you are trying to make me believe that a (imo gimped) build that you woldn't use even yourself as per your own words, is better than everything else shown on this thread and I am afraid that is not true
[/ QUOTE ]
The overall improvements were +regen and +recharge and no thats not what I am trying to do .
Playstyle and Concept change everything, what suits one doesn't suit another.
There is no best build or win-win. The very idea of it needs to be thrown away. You can only best build to "your" intentions. I can show slotting and you can show slotting. Sometimes you get a situation where you see someones slotting and say "I didn't think of that!" but then only go and make changes to a completely different toon of a completely different AT.
Forget win/win it doesn't happen. If I had my excel I could find from power breakdowns the pros and cons of the way someone slots but usually have a picture of how they play as power choices are each to our own. I wouldn't insist that controllers and defenders would be needed to get a Master of the STF badge.
Its just nice to see different methods of going about things and I like alternative means to the same goal. 3 different builds as I have said can be just as good. Aid self though changes everythingand I have been jokingly saying mines better because of it.
No way am I saying "here is how you should build" I started with saying you don't need maneuvers and weave or tough come to that to achieve perma elude and used tactics as a go between foc acc and maneuvers, the loss in recharge of attacks as a result that effects my dps I might gain back with assault but either way the whole team are more damaging where as maneuvers may of better helped so few really. I am against telling people what they should have and have been for years. All we were doing were power choice picks, slotting and why. You can't judge a player on a build or even in a team. The type of dynamics a player is used to or built for in a PuG may not even be there.
Mine is ofc a build I wouldn't have even if I was a DM/SR. I have both powersets but just on different toons. My DM/DA actually has siphon life. I personally don't value my chances of using aid self without good interrupt reds and have dark regen anyway.
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per what I read unless I am getting a wrong meaning or I am a bit paranoid.
[/ QUOTE ]
I word things in ways that people have been known to throw toys from the pram and have been agreeing with them
I suppose it depends how you approach the forums as you log in. I logged in to see if you pushed your build further and came out with something better than before. You must admit your builds have gotten better cos you were pushed and I am pushy!and on a side note mine have gotten better an all. Also I'd love someone extra coming in and blowing us both away as then I would of learned or of seen something new.
BTW your last build is by far more uber than mine. I was just expanding on mine. After seeing that you have added confront I just have to be auto-pwned. Taunt and Aid self are so grand on any eluded SR anyways keeping to my actual intentions I think I wouldn't bother so much with +regen and make a move to increase something else. -
I have brought defenders back into action with stimulant plus for a passive power pick its 10 times better for teams than a one slotted boxing. Some get held (no need to stand where they were but hey they get held) and rather than be the one with aid other without enough to cope with a possible knock on effect from the defender being held I merely use stimulant to put the def back into action. A high def toon is clearly the best choice for in battle stimulation
Lowered DPS can come as a result from not finding the right attack chain. The best attack chain Dark Melee can get doesn't involve Siphon Life and Aid Self on PVE can be used between fights as a top up but its cast is long.
I chose Assault for 10.5% damage buff. Shadow punch the very lowest in its attack does its damage for 4,37 end on 0.57 secs. I'd be adding 10.5% damage to it for a end cost of 0.159 in 0.57 secs. If I upped 4.37 end by 10.5% it would cost an extra 0.459 eps and so assault improves the damage per end per attack however there is the end rec to factor in. Maneuvers costs the same as assault but doesn't put your damage per end up. You could change the attack slotting to do more damage per end but then lose on melee def bonuses and need to have maneuvers to make up. It is my belief that 3 respectably IO slotted, all different, could equal the same thing. If there is true balance they would.
Assault however increases the damage per end of the whole team(....How I would love a Musketeer themed DB/WP with leaderships PVE scrapper team.)
[ QUOTE ]
Still, the 300% regen makes Siphon Life very interesting before Aid Self.
[/ QUOTE ]
With Aid Self your effectively way above that anyway and I should be effectively regenning more because of it.
I decided not to be so tight and to take that SO out of my previous build for that little bit more of a regen boost and found a wandering slot and being that ToF is hardly used increased my DPS with LotG.
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
DMSR: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(15), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(37)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(7), S'dpty-Def/EndRdx/Rchg:40(11), S'dpty-Def:40(15), S'dpty-EndRdx:40(21), LkGmblr-Rchg+:50(40)
Level 2: Smite -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(17), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(36), T'Death-Dam%:40(39)
Level 4: Shadow Maul -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(5), M'Strk-Dmg/Rchg:50(5), M'Strk-Acc/EndRdx:50(7), M'Strk-Acc/Dmg/EndRdx:50(11), M'Strk-Dmg/EndRdx/Rchg:50(17)
Level 6: Combat Jumping -- DefBuff-I:30(A), DefBuff-I:50(9)
Level 8: Focused Senses -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(9), S'dpty-EndRdx:40(23), S'dpty-Def/EndRdx/Rchg:40(25), S'dpty-Def:40(40), LkGmblr-Rchg+:50(45)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Touch of Fear -- HO:Endo(A), HO:Endo(13), HO:Endo(13), EndRdx-I:50(40)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(31), Mrcl-Heal:40(42), Mrcl-Rcvry+:40(42), RgnTis-Regen+:30(43)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(23)
Level 22: Stimulant -- IntRdx-I:50(A)
Level 24: Aid Self -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(25), Numna-Heal/Rchg:50(31), Numna-Heal/EndRdx/Rchg:50(31), Numna-Heal:50(45), Numna-Regen/Rcvry+:50(46)
Level 26: Soul Drain -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(50)
Level 28: Lucky -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(29), S'dpty-EndRdx/Rchg:40(29), S'dpty-Def/EndRdx/Rchg:40(34), S'dpty-Def:40(37)
Level 30: Dodge -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(39)
Level 32: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(34)
Level 35: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(36), S'dpty-EndRdx/Rchg:40(36), S'dpty-Def/EndRdx/Rchg:40(45), S'dpty-Def:40(46)
Level 38: Agile -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(39)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Assault -- EndRdx-I:50(A), EndRdx-I:50(46)
Level 47: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(48), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 49: Quickness -- Run-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]+13% DamageBuff[*]+13.1% Defense(Melee)[*]+12.5% Defense(Ranged)[*]+11.9% Defense(AoE)[*]+12% Enhancement(Accuracy)[*]+6% Enhancement(Heal)[*]+30% Enhancement(RechargeTime)[*]+10% FlySpeed[*]+158.2 (13.1%) HitPoints[*]+10% JumpSpeed[*]+MezResist(Held) (Mag 12.1%)[*]+MezResist(Immobilize) (Mag 8.8%)[*]+MezResist(Sleep) (Mag 1.65%)[*]+MezResist(Stun) (Mag 1.65%)[*]+7.5% Recovery[*]+60% Regeneration[*]+0.95% Resistance(Fire)[*]+0.95% Resistance(Cold)[*]+10% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
The difference between your end drain and end rec is wider than mine.
My Excel is on my dead and yet to be resurrected old pooter. Each power would of been broken down into pros and cons and it means I don't get all my info off of CoD etc. A power would not simply be looked at for its heal per end or heal per second it would be looked at for its heal per end per second and so on. Plus attack chains would be more easily addressed. Atm I can only put things together on paper which I haven't. I would need to find out what my attack chain is and compare the eps of it to my actual end recovery and could of made 5 builds just to get to one. It wouldn't be the best build to suit everyone, but it would hopefully be the best build to suit my main intentions.
Mid does a nice slider bar for hitting 10 with invincible, it would be nice to see it for powers like footstomp. I had done the test once at whats quicker to defeat, herded or unherded, sometimes its herded and sometimes its unherded. If your in a team of single target attackers with aid self forget about it. -
[ QUOTE ]
Lol! Hi
Thought it was time i put in an appearance.
You must have a buzzer that goes off whenever someone new makes a post
Now just to figure out how things work, and to not mistakenly quote the whole page or something.
Once i figure out the smiley face, they'll be no stopping me
ooooooh ^
[/ QUOTE ]
My Sig is ready!! -
My power order on that lot would be:
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
DMSR the remake: Level 48 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Hero Profile:
Level 1: Shadow Punch -- Empty(A)
Level 1: Focused Fighting -- Empty(A)
Level 2: Smite -- Empty(A)
Level 4: Shadow Maul -- Empty(A)
Level 6: Focused Senses -- Empty(A)
Level 8: Touch of Fear -- Empty(A)
Level 10: Practiced Brawler -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Hurdle -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Stimulant -- Empty(A)
Level 24: Aid Self -- Empty(A)
Level 26: Soul Drain -- Empty(A)
Level 28: Dodge -- Empty(A)
Level 30: Lucky -- Empty(A)
Level 32: Midnight Grasp -- Empty(A)
Level 35: Evasion -- Empty(A)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- Empty(A)
Level 44: Weave -- Empty(A)
Level 47: Agile -- Empty(A)
Level 49: Quickness -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]
No point taking stimulant at 8 to get aid self at 40+.
I do see builds as an unfinished symphony, I keep going back over and over them and haven't commited IO sets etc to anything yet in case I change my mind. -
Gratz Erik!
Nothing wrong with celebrating your first 50 mate! -
Tactics was chosen as a "go between" knocking off foc acc and maneuvers.
So look at the tohit per end which buffs others acc and look at the def to all per end at the same time and I don't like easy. I like to pull of something new.
Foc Acc + Maneuvers would be expensive on end.
The Touch of fear part came from another build. It wasn't a focal point. I like the thought of it on all accounts.
Assault helps make up the dps loss from my attack slotting. I should be saving end really from using assault and tactics instead of going maneuvers and foc acc. The damage gained pays for its end cost and effects the whole team positively rather than like maneuvers who would help the def sets mainly.
SR has res to slow. Most slow effects should be missing me. PB should be fairly perma.
Aid self does better heal per end and doesn't require anything in melee. With that amount of def I figured interrupts were unnecessary unless some Shadow hits with me with gloom but they'd have to hit me.
[ QUOTE ]
If you are fully hit by, let's say Mako on STF, I am not that sure Aid self will save you anyway.
[/ QUOTE ]
He isn't the bad boy. Scirroco is
[ QUOTE ]
The build seems indeed as per your own words, gimped for PvE and I am not sure I'd go with a non Elude SR scrapper in PvP though, but I suck at PvP Elude or not, so I can't say much there.
[/ QUOTE ]
My build is slightly better than yours because of aid self imo and but 'seriously' gimped for the lack off confront. I couldn't play it. Gimped in serving my intentions.
[ QUOTE ]
Btw, on my build, I don't turn Tough on, the resist is pants and it's only smashing/lethal, so not worth turning it on. I only use it to get Weave and to allocate the Steadfast Protection +3% to all defenses.
[/ QUOTE ]
I have Tough as an idea for one of my stalker builds and its 6 slotted. The concept of the stalker had to hold and so it was the way it worked out.
[ QUOTE ]
Edit: In fact, now that I think, I am not sure if you are trying to make fun of me or something with that build. I know I am not "da scrappa", but I know a bit about dm/sr scrappers, enough to enjoy them with the highest defense I can get and tbh, after Alvan's post, I realized how seldom I use Elude in any of them so the idea of a non elude dm/sr PvE scrapper is more appealing to me now, worth the try on test and see how it goes.
[/ QUOTE ]
I don't make fun of people. A lot of what I am doing comes down to min/maxxing and in fact getting us both to rethink. The Maxxing part was getting to def cap. Yours past it and perhaps needed Minning. I went for Minning plus the fact that like Blasphemy I think Aid Self is OMGness and makes any SR better.
You can bet ya life if I had a better build I wouldn't show it and yep confronts in and it flies anyway.
Check the end use, end rec, def, tohit, acc, dps, heal per sec and regen off of all builds so far.
Builds are just form of self expression and for some of us an unfinished symphony.
Saying that I can do something differently (better due to aid self) and then doing it is all I have done. I bet ya never saw 45% circa def gained like that!
-
I can imagine Dual Blade being better than Claws "for Stalkers" providing you get the combos done solo but not as likely in a team but as always at the end of the day whats better is all swings and roundabouts down to the player. We can all play characters well or bad solo or get to play characters efficiently or inefficiently in teams.
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Good luck with it!
The fact that your Grav/FF will be of great help.
My biggest tip is listen and understand the leader. -
Complete with Aid Self OMGNESS!
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
DMSR: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(15), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(37)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(7), S'dpty-Def/EndRdx/Rchg:40(11), S'dpty-Def:40(15), S'dpty-EndRdx:40(21)
Level 2: Smite -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(17), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(36), T'Death-Dam%:40(39)
Level 4: Shadow Maul -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(5), M'Strk-Dmg/Rchg:50(5), M'Strk-Acc/EndRdx:50(7), M'Strk-Acc/Dmg/EndRdx:50(11), M'Strk-Dmg/EndRdx/Rchg:50(17)
Level 6: Combat Jumping -- DefBuff-I:30(A), DefBuff-I:50(9)
Level 8: Focused Senses -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(9), S'dpty-EndRdx:40(23), S'dpty-Def/EndRdx/Rchg:40(25), S'dpty-Def:40(45)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Touch of Fear -- Abys-Acc/Rchg:21(A), Abys-EndRdx/Fear:50(13), Abys-Acc/EndRdx:50(13), Abys-Fear/Rng:50(40), Abys-Acc/Fear/Rchg:50(40), Abys-Dam%:50(40)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Heal-I:50(A), Heal-I:50(31), Mrcl-Heal:40(42), Mrcl-Rcvry+:40(43), RgnTis-Regen+:30(46)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(23)
Level 22: Stimulant -- IntRdx-I:50(A)
Level 24: Aid Self -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(25), Numna-Heal/Rchg:50(31), Numna-Heal/EndRdx/Rchg:50(31), Numna-Heal:50(45), Numna-Regen/Rcvry+:50(46)
Level 26: Soul Drain -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(50)
Level 28: Lucky -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(29), S'dpty-EndRdx/Rchg:40(29), S'dpty-Def/EndRdx/Rchg:40(34), S'dpty-Def:40(37), S'dpty-EndRdx:40(42)
Level 30: Dodge -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(39)
Level 32: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(34)
Level 35: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(36), S'dpty-EndRdx/Rchg:40(36), S'dpty-Def/EndRdx/Rchg:40(45), S'dpty-Def:40(46)
Level 38: Agile -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(39)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Assault -- EndRdx-I:50(A)
Level 47: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(48), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 49: Quickness -- Run-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+13% DamageBuff[*]+13.1% Defense(Melee)[*]+12.5% Defense(Ranged)[*]+11.9% Defense(AoE)[*]+21% Enhancement(Accuracy)[*]+6% Enhancement(Heal)[*]+21.3% Enhancement(RechargeTime)[*]+2.75% Enhancement(Terrorized)[*]+10% FlySpeed[*]+180.8 (15%) HitPoints[*]+10% JumpSpeed[*]+MezResist(Held) (Mag 12.1%)[*]+MezResist(Immobilize) (Mag 8.8%)[*]+MezResist(Sleep) (Mag 1.65%)[*]+MezResist(Stun) (Mag 1.65%)[*]+7.5% Recovery[*]+48% Regeneration[*]+0.95% Resistance(Fire)[*]+0.95% Resistance(Cold)[*]+1.25% Resistance(Toxic)[*]+3.13% Resistance(Psionic)[*]+10% RunSpeed[/list]
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</pre><hr />
Actually I am not proud of this build at all. It is still especially gimped in PVE imo due to the disgusting lack of confront.
The enhancements are rather 'ard to get. What I get from aid self is better than the resist in tough as aid self sees to all damage types and so does the regen. My attack chain is slightly worse but I have assault to counter it.
I'd much rather "buy" enhancements of NCsoft than play for hours and hours never getting them or spending tons of inf made from trying for them. -
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Darn you Alvan!!
You had to come up with this thread before the freespec on Friday.
I am extremely tempted now...
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I'd still be different to that and would be happy removing weave and maneuvers from your build.
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Yeah, erm, good for you?
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Just letting you know you can do better. I never stop in one place and go right this is this and that is that. Clue: Your def and tohit is higher than necessary and so also your end drain for tohit is too high for what it needs to be.
Or I could go:
Here is a build.
I tend to sleep on builds not only because they just put me to sleep but sometimes I wake up and think of something extra and so no build is ever finished and reading other peoples build suggestions inclusive of yours tend to spark ideas.
*takes off the anorak and shuts down pooter* -
I'd still be different to that and would be happy removing weave and maneuvers from your build.
-
Its not PVE enough. I looked at it last night and someone who PVPs would build along these lines. Too much for me to go thru as its all send me to sleep material but even the choice of enhancements in the toggles is wrong.
TBH if I came up with a min/maxxed DM + SR design for PVE it would be very different.
I could dig up a pic probably of shadow maul being used beautifully. So many figures flying off of so many foes at once meaning so much damage to a group is done for so little endurance. Thats what PVE players do.
A strict PVP build should finish single targets before a PVE build does but a PVE build should be in the next group of 17 long before the PVPer.
Also dual bladers thats what your PVE fights should look like only better
That pic came from Sarrate btw one of the extreme few on the US forums I find myself agreeing with alot. -
It would be nice for different graphics ie spines, thorns, bones and toxic doesn't necessarily mean green in colour neither.
-
What sort of defender are you Cynic?
I remember when the STF first came up. People came up with their idea of desire-able team make ups saying you'd need this and want that power-set inclusive of temp powers. Sure some sets make desire-able farming toons but for this I'd hope to think people might be able to work their way through it with any given set.
Given that no one can play 8 characters at once to have a whole team give a desired dynamic failing it isn't a bad thing but I would suggest nominating a leader and keeping exactly to their plan. If their plan don't work and they come up with nothing next time you do it; nominate another but at least eventually lots of ideas get tossed about over time by different people; and you don't keep being with people who always do something incredibly random and sometimes completely stupid.
I went on one STF as Katalina, who had a leader who never asked for anyones ideas and came up with his own stupid ideas and plan A, plan B and plan C were all technically the same plan. Not that it mattered, because at those stop and think moments someone would act to fire off a completely new plan that no one knew about. -
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[ QUOTE ]
The answers to your problems I already know.
In telling you I just take away all your fun in working things out.
Sorry.
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Easy, get a granite
[/ QUOTE ]
*kicks the easy life down the hole* -
He has almost taken my entire end bar in one shot on many an occasion. In fact I can tell you that my practised brawler removed the remainder of my bar, detoggled me and that was it lights out. Curses Practised Brawler!
The answers to your problems I already know.
In telling you I just take away all your fun in working things out.
Sorry.
I think everyone is capable of making friends, communicating, allowing mistakes to be made, getting over them and aiming to do better next time. -
I had a mad hangover this morning and do not wish to further participate in long posts whereby we further and further mistake each others meanings and intentions.
I need to put myself right on this:
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You see the teams that get Master of "" badges? The tanker takes the pity spot. 1 tank 3 def and 4 controllers getting the badge is not an achievement especially with your suggested build above.
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This was a fictitious statement. An untrue statement. Getting the badge is always an achievement. Just because you did it in a team such as above doesn't mean you bottled out on a more diverse team. It can mean you are Tanker simply with 7 friends who have defenders or controllers for badge toons. I also know defenders and controllers are good but not always that good.
The game needs to be about community and not elitism. I am not going to care if I never get the badge but I am still gonna avoid teams like that as well.