New Dawn

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  1. [ QUOTE ]
    Agree with all of the post above.
    One method of "herding" I prefer myself is the "forward" herding. Going towards that point further on in a mission. Instead of herding back to a set point. Gives me more of a feel of being on the move through the mission.
    And of course the dancing around a pillar breaking line of sight so baddies have to come running to you instead of using ranged.

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    Like I say there is no point herding whats already herded especially if ya consider with mine I can have 3 areas of taunt control in no time of around 30ft in diameter each in 5 secs (some trigger happy so and so could of attacked and got spanked in that though) and then some enemies collapse in on you rather than just stand there. My definition of herding includes 2 foes moving 2 feet though and any fact that your tending to them with taunt control means herding is inevitable.

    Pillars are worse than full walls, you have a split, the tighter foes are the faster they should be able to drop because cones attacks can really count then. Its all about weighing up the situation really. Some people weigh it up differently. Some can be over cautious on behalf of someone whose -3 to me that people aren't aware of, to underestimating and lacking in caution to only then have surprise ambushes. People judge things differently as well. Taunt pulls on CoT with no speed buffs are going to happen as a fire tank whilst people may be thinking I am slow by not playing like some ice/fire tank they saw.

    Pulling forwards is alright to a point. Sometimes people block themselves from an important buff, sometimes people "wall themselves in" with no contact to the rest of the team. Sometimes players run in that group running your way not realizing that group isn't completely taunted. My greatest problem has been with people not allowing that extra second or lets say a Fake Nem, Warhulk and jaegers were in a small room, I'll pull out but no in goes several people to get pbaoe's stacked on them. They may say they didn't die last time but that maybe because they had more debuffs of a sort last time or whatever.

    Anyways its about trying to give the best condition to give and get good support in reasonable time. Tankers aren't supposed to be immortal like some people have wanted/expect with an I win button. The days when Superman had nothing to oppose him had to change. After Suping him up they had to tone him down or create enemies or the comics would get boring. Even the minion is super powered in this game for the sake of the time it would take to make so many different signature characters and each group falls for the same old tactics because foe each separate group its the first time they've seen it.
  2. I like to keep my empath at the back. Outside the range of any aoe mezz with an occasional (rarely needed to spam for more than a couple of heals) heal aura. I like to fortify those most likely to get aggro. Rather than some peoples ideas of tank and 2 scrappers, it could be tank, controller and debuffer but usually the 3rd is the suicidal one of any AT.
  3. If someone was to say Ninjas are bad, don't pick it. I'd read it as someone saying "I am poo with Ninjas" or "It doesn't suit my intentions in play". What you put it with and how you play matters. I got a Ninja/TA. Looks like a late developer. Interesting though as it gives me things to think in terms of problems to overcome.
  4. New Dawn

    Empathy changes.

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    aye, dont NEED emp, but it sure is gonna be alot harder. Seeing i tanked GW on my scrapper yesterday and just made sure soulstorm didnt hit in the first place .

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    Yep, you can make it impossible for her to hit you with, without 'insanely' relying on defense or tohit debuffs.
  5. [ QUOTE ]
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    LR (preferably power boosted)

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    Which will only affect the slow, but sure

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    I'm sure it boosts the -regen aswell. I did Lusca a hell of a lot faster after I respec'd to primal compared to my prior fire epic.

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    Solo I take it?
  6. I don't always compare one empath to another.

    Teams differ, builds differ, enemies differ and dynamics differ.

    As a tank I could make someone look good, lazy, useless, pointless having or whatever. All at once to someones perception.

    Only in how well they keep buffs up can I properly see what they are trying to do. For other people, its not the buffs its the heals but sometimes if you have to rock the aura etc then something is wrong. Prevention is better than cure. I don't like to think "heal this one, then that one, quick AP that one, so and so needs heal other then ap followed by more heal other then ap so I better stay with him" because I know that, things don't have to go down that way. Everyone traffic lighting at once means something is gone wrong and the damage versus heals goes either one way or the other. People can be taking more damage than a healer can support all of them at once with. A lot can happen in small instances, and people answering a call to cm someone can't in that moment also heal someone else. In short what the team does matters, if as a kin no one is within range of the transfusion target they can't be healed, as an empath if everyones spread or there is a lack off aggro control and everyone needs the equivalent of AP at once then they can't be helped. I cm over empaths but don't get cmed back. I get held and they save the team and get all the thanks. I read buffs as a tank, def and controller and I watch healthbars as any. The map is up and the team can split or someone can create a fight point with more aggro than a team can handle (I admit as a mind controller its very nice to somehow manage to occupy up to 5 groups at once but lets face it, its avoidable).
  7. Frozen aura can be gotten down to every 8 secs with a duration of about 43 secs. Thats says at least Mag 10 to me. Thats might keep things quiet for a while and push back streak breakers especially when not everything is effected by ice slick neither. Not everyone is a fan of secondary effects but I am. Sometimes in order to do the most damage you have to live that bit longer. Anyway without getting to the points the points I fancied properly testing it on (Culex has helped a bit anyway and gave me one "don't bother"). I can't say I am completely gutted about the change coming especially as there is always more than one way to skin a catfish.
  8. [ QUOTE ]
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    PLing and farming is a science.


    Dunno why the [censored] that came up btw rofl


    As if what Globey does in his spare time depicts his right to partake in a discussion. It's like saying "You have no right to take part in a discussion about the economy, you're a homosexual!"

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    Me neither, Shannon think's pointing out the fact that I farm, get's to me and annoys me. Just shows how shallow your thoughts are, slighest bit of confrontation, [censored] YOU FARM, JOO POWERLEVEL [censored]! How lame haha. Know I see why Phil is leaving.. the day when Shannon starts posting on the PvP section, when she has no idea of PvP, tbh.

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    Your wrong and right about me having no idea about PVP. I don't care for it in its current condition anyway. If it was treated as more of a science, ganking wouldn't happen more than enough to gain a rep and people wouldn't be fighting unwilling and easily beaten opponents once they've been defeated already. Its much better with team arena matches and especially base raids imo as any disadvantages can be ironed out across the team. Dueling I just will never get.

    Phils leaving has nothing to do with me. It can't do. I am not actually in any of your circles.

    I didn't use the fact that you PL and farm as an effort to get to you. I used the fact that you said the game was about playing a superhero and the fact that I didn't see your PLing and farming as something heroes do (Science didnt enter my head neither).

    PL and farming I have had nothing against for a long, long while. If it was all that "everyone" did. Then ofc I would.

    Last time I was in a PL team was probably 2-3 weeks ago and I was bridging for someone who was just leveling to PvP and knows you. Because they were just interested in PvP, thats fair enough. At 46 i won't out level my story arcs and so I am sometimes game for it. I have been portrayed as one of those who cares about someone getting more levels than me. Well if that was the case I'd be putting more than 20 hours a week in. I am almost a bite sized player nowadays on at random times (usually whilst people sleep)and have been for 18 months.

    It would of been nice to say "PvP should be a science" and not have someone try to correct my opinion. I have said those words to a couple of Defiant PvPers in game and they had nps with it.
  9. [ QUOTE ]
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    Dumb as in lacking some usual property, characteristic, etc. Well sometimes the lacking of a usual property can be helpful to some people.

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    Is this another one of your stupid "tactics" which you swear blind are brilliant but never tell anyone exactly what they are?

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    I don't see how you can define what you don't know as "stupid" and your right I don't just tell anyone with good reason. Some people would rather not know. Some people I don't care to know (mainly those with selfish builds and arrogant attitudes) and some people I either have or will show certain things sometime. My favourite thing right now is getting planted in PuGs with lovely people who do communicate with each other, offer support to each other and try to form some sort of dynamic ie those that are learning for themselves.
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    Who gives a flying what Science is? If you haven't failed to realise, this IS a Super Hero game.. NOT a science

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    Then play a super hero, not a PLer, not a farmer..oh and try RP too.

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    lmfao try RP. Where does it say heroes don't powerlevel? That i'm afraid is your opinion which isn't really a fact is it? How's it going on US servers btw? Heard people love you already.

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    Neither is your opinion based on fact. Incidentally science doesn't deal with facts neither so everyone is entitled to an opinion aren't they. People read what words that there are through text then add words that aren't there in text.

    On US servers I play both protagonist and antagonist. Thats it.
  11. [ QUOTE ]
    Who gives a flying what Science is? If you haven't failed to realise, this IS a Super Hero game.. NOT a science

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    Then play a super hero, not a PLer, not a farmer..oh and try RP too.
  12. [ QUOTE ]
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    PvP should be a science.

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    What a stupid statement. Show me something that isn't science and I'll show you something that doesn't exist.

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    What Science is not.

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    New question - Which statement is stupider now?

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    Too many things exist in PVP that aren't part of the obtaining knowledge through practice of PVP.

  13. [ QUOTE ]
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    PvP should be a science.

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    What a stupid statement. Show me something that isn't science and I'll show you something that doesn't exist.

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    What Science is not.
  14. Dumb as in lacking some usual property, characteristic, etc. Well sometimes the lacking of a usual property can be helpful to some people.
  15. A lot of people hated its duration didn't they. Were you one of them?
  16. Herding is slow with certain players and faster with others. If I have to stop and request people to back up etc then I am slowed. Its nice o nudge a wall and have ppl stay 60ft back from that while I just nip into sight, taunt them to me, block myself, have them come, centre up and pbaoe, pbaoe acting as a ready. I have had this argument with people in teams and picked on a old mission with blues and greens in it and still proved that stacking aoes can be a quicker method. Ofc with some teams they can be full of players that are PVP or something with mainly single target attacks which causes the time difference to differ. Its important to be able to of herded with the minimal time taken to group tight. I don't always get it right, caves are my pain.

    Lets look at what some tanks do wrong.

    1) Don't pull to the block point nearest to the group. I have seen so many pass pull points I would of taken.

    2) Run to mob, run around mob and run back to a block point.
    This is slow. I'd prefer to eliminate the run to and run around and instead of having a run back just have them run to you. On arrival centre up and pbaoe or effect most with aura and taunt outsiders.

    3) Herding the already herded. As an Invuln/Willpower this maybe slightly more excuse-able as melee buffs you. With weave its not so important but still regardless people don't even read your build and might expect it to work in the way that others do, even others with completely different powersets chosen on character creation. What people see icetanks doing that my firetank can't can also be done with my icetank, its not necessarily player, its sometimes build sometimes because of what people in the team offer.

    You will come to know perception range and possibly aim to pull one group away from another, the rest of the team most likely won't know the perception range of the enemy or maybe even have the additional +per you have and wonder what the hell your doing and why your doing it. Despite doing a certain crey map these type of players will always get caught out by getting attacked by those above. Your aggro cap is 17, so is everybody elses and you may not get the same 17. You don't gain aggro merely by being near them or first in, I see a lot of people playing as though that isn't the case.

    Intention comes first for me. I like tanks that like to consolidate aggro. When hitting Full Auto I don't want any coming my way. Remember if I am held I am lowered dps, if I am dead I am real low on dps, my dps is greater than any tanks and aids in survivability by lowering fight duration. If I am going to get twatted everytime I shoot I would most likely lower my dps to minimise chance of aggro. It has been pointed out to me that I always know when to shoot and I should do, I can see whats taunt controlled as a blaster but even with the best of them strays can be created and I have my "Taunt my target pls" macro to help the tank help me. I have taken 10 seconds to drop around tanks with fixation, quick deaths can't be helped but slow ones means a /em wetfish slap. I don't mind a slow defeat when a tank has the needs of the many outweighing mine though, ie don't save me if it means someone else can end up being splatted.

    I have 6 slotted taunts in response to your other post, generally 2 rechg, 2 taunt and 2 range. I use taunt not just to get those out of aura but to limit AVs in what attacks they can use. Remember taunt compels AVs to hit you and that can generally mean only with attacks capable of hitting you. That Stormies 02 boost or your own aid self maybe all the heals a team needs if any is needed at all.
  17. I am not sure if I am happy about it tbh as I had plans. Deffo leave blaster ice melee alone though.
  18. New Dawn

    Cysts and stuff

    the thing I hope to see with everyone being able to see with real numbers is no more talk of numbers on the forums. Sometimes its the only way to put something across but I doubt it. The current numbers aren't bad and people can still mess up in builds or as I do, intentionally mess up.
  19. [ QUOTE ]
    I now, finally, get what tanking is all about, and look forward to playing him more!

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    There'd be more to "get" but as you can see from making controllers "time!" their aoe immob that: that bit more to get may require a compliable team.

    Icetanking Frostfire at 6 with herds an all was an icing on the cake for me!! The sooner the better and there are things called bfs for those who know what they're up against.
  20. Ya know Sapphic, do what some of us do...log into the French Server and steal ideas!!!
  21. New Dawn

    Cysts and stuff

    Hmm.. right I am not a trainspotter but I believe that toggles cause a change at a junction thingy which can mean also changing control thingies..all to do with railways anyway!

    ..and no, no I don't!
  22. [ QUOTE ]
    I was confused as to why one would become an Emp/ Def when they do not use the powers to the teams advantage. We were teaming CoT and it was really hard. The mages were putting down shock waves, holding and immobilizing team, and we died several times in the mish.
    After a few minutes in the mish I asked the Emp/ Def to Clear Mind all team mates, this happened once. I had to remind the Emp/ Def again, and again. I sent a message to the Emp Def to explain the power and had to quit the team as I found it so frustrating.
    I suppose the frustrating thing is that I have used the Emp set up to the mid 30's and I hope I used it well. I kept the list of icons open to show me what buffs/toggles were being used, and those that were wearing off, on the toons. So why o' why would someone choose a power, not know what it does, and when asked to use it only use it once. I can appreciate that people have to learn, but do people come across this sort of thing very much? or was I just in a sensitive frame of mind!

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    In the first few levels it pays not to be too harsh on anyone. I am classed as someone who can be uptight most of the time. Thats when people are past a certain level. Before that level I normally don't care. That level can vary depending on whats going wrong. Empathy can be a very challenging and rewarding set but people can play in a manner in which they are not helping. Every power has a cast time and so there is limitations in how much you can achieve within a period. Essentialy the two people that need cm are those without mezz protection. If a tanker doesn't have it by 12 then they're new, the scrapper may have to wait and always the co defender should be perma cm'd. Who perma cms the emp though? No one can and thats another reason on top of the rads debuffs that a tank should be with an aura and aggro control.

    There are excuses for empath defenders not being able to always pro-actively keep the buffs up and thats usually down to team dynamics. If one is too busy having to heal everyone then they can't cm. To only worry about the tanker and blast is a possibility for an empath that all teams can achieve, yet most don't.

    When not getting any needed effect from any defender its best to call for a buff up before a fight; not during it and so the leader from what is said; I might judge as at dubious fault.

    People will have off days in many ways.