New Dawn

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  1. [ QUOTE ]
    != means "Does Not Equal"

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    Since when?

    I actually had to read it and give it the benefit of the doubt. I am sooooooo used to having what I say get taken the worst way possible
  2. It was a bit like watching the beginning of a movie where characters are introduced before hand displaying "moments" that acts as eye candy to warm up interest in the rest of the film.

    Melina Swifts first section between 53 and 58 secs was the best one for me. Very well angled and very well captured but so short in time!

    I think although its probably "incredibly hard" to do. I would of liked to of seen more time spent on each characters first introduction displaying awesome looking combos from great angles finishing with the long still shot on the most spectacular move a power-set has to offer.

    Enjoyed the Medley and love the idea. Its a great way to remember your characters.
  3. Not everyone comes to the forums to pick up information. Time subscribed doesn't mean time played. Time subscribed can mean the last time he played that Tank Invincibility was bugged, not keeping aggro and so not maintaining defense levels. Nothing in melee does mean poo defense. Taunt control and gauntlet control can mean virtual aggro holding and reasonable survivability although I expect in most cases other people in the team have health bars that are moving up and down and will do even more so with out good control or buffage. That can still happen with the tanks who have an aura though, as foes still have to get affected by it.

    I don't know about anyone else but as an Invuln player I have come across players who immobilised spread groups. At times they are spread and I still have attention except with less defense which means I have less survivability.

    They are so spread also that no ones AoEs be they controls, debuffs or damage properly stack and it could be the damage aoes are hitting uncontrolled foes whilst the control aoes are hitting the debuffed foes. When you want damage hitting those debuffed with out aggro going towards anyone. It can also mean a much longer drawn out fight.

    Scenario: A map full of paragon protectors. Invulns love PPs. They take time to defeat and can if off a good level walk over squishies instantly. It makes sense for the Invuln to have the PPs all over them so they can't walk over a squishie, so that they all get debuffed for less defense, resist etc and so that all damage AoEs that when on more enemies do much more damage per endurance than single target attacks to and stack.

    The invuln tank is coerced into playing a certain way in order to offer the dynamic to suit the ATs reason for being.

    Up against the most challenging of groups with the less buffed of teams the additional defense becomes good although you have to do your job to get it. It can be the taunt, hide for no alpha, have the enemy come one by one pretty much, staggering the rate at which they attack for a slower loss of health whilst defense is gradually built until the maximum amount is in the aura. They become taunted and everyone else is free to be within perception range and attack without chance of getting aggro. Its best for the Tank to taunt the last to come and then use his/her heaviest hits before people start.

    AoE immobs on spread groups by daft controllers wind me up. They often do more for the team dead. Less is more.
  4. [ QUOTE ]
    That is good to know. Yep, i am spines with reflexes. Was teamed up with my housemate last night who is a illu/rad controler i think and we did some seriously sick stuff. sooo much fun

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    SRs in that case dont benefit from quick recovery but instead benefit from quickness in which case I'd put end slots in the attacks instead of recharge unless pvp is of the higher priority.
  5. I'd say that having Hurl Boulder is like already having Provoke except with -fly and some damage I wouldn't bother with provoke.

    I don't quite get conserve power on a stonetank. You resist end drain and Stonetanks become friends with every kin in town.

    Energy Torrent and not Tremor? Are you sure? Lower aoe dps and spectacularness.

    Id advise on crystal armour at anytime before 24. Haste before Granite.

    1 acc is generally enough with a foc acc that has no to-hits in it in pve. I could be wrong though as I have foc acc with Invuln. I could easily be out 3 end slot foc acc anyway. Hurl can come late.

    End slot attacks before toggles. In fact the way I'd have it is no end slots on toggles.

    Damage slots in mudpots increase your level of threat too and I think they are better than taunt slotting atleast to help cut the numbers around you.

    From being able to slot 25s start getting into IOs.
  6. [ QUOTE ]
    Greetings fellow crimefighters. I am looking for advice from anyone who may be able to help a spine/ref build by the name of Dark Swarm on def server. I hit security lvl 6 and enjoy the job, but if i could get some help and friendly advice on skills to take and things i am able to solo and what not to solo, that would be great. Feel free to give a wave if you see me in Paragon.

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    Spines is a very end friendly set..unless your running quills. If I am reading right your a regen because you wrote spines/ref. I definitely think its good to see quills on a regen in pve as you will attract aggro from the squishies so much better. QR + Stamina means you can forget endurance slotting however a little endurance slotting on quills if its always running can prove helpful otherwise just having acc, dam and rechg in the attacks is fine.
  7. I gonna talk about Invuln and Trick archery.

    The taunt aura is only 8 ft in radius. Lets compare that to the average size of TAs aoes...XD Yes you could die fast as a TA debuffing spread groups. I found FA, PGA, GA, to be the first 3 on my mind in teams like that with ice arrow for a key immediate threat and so it shall also be for the Tank.

    Anything outside of that 8 ft can easily get the TA. TAs should appreciate tight herders. I know tight herders appreciate TAs . If its tight its hard to pull aggro from any tank. In my case as a tank it's just a position closely to the tightest 10 and then taunt the furthest 5 adding a AoE or if without the best ST attack to say "ready". Then other people can involve themselves with attention grabbing powers and/or by entering perception range.

    As a Tanker with just a TA for a defense set. I'd like to see the group flash arrowed before I taunt and aura. Then possibly have them poisoned gassed as I AoE or ST (this then allows me to take the actions I want prior to soft controlling debuffs) followed by glue arrow. This would then have me at max defense and everyone taunted. The 10 in my aura buffing defense and getting taunted also means you can potentially acid arrow its maximum amount of targets. It does share the same radius which increases survivability by making the fight get done in half the time.

    If people in the team don't allow time for aggro control or the tanker has no intention of it then there isn't any without a quick enough recovery and you may want to recover without spreading foes.

    Otherwise an Invulns aggro skills is not too far different to anyone elses. Rechg in Taunt is nice because Invulns can be slowed. Taunt duration is nice for blocking and taunt controlling, compensating for the range slots or for firing and reasonably safely forgetting. Range is also nice. It can mean not having to be so high bursted by an immobed AV. A range slot can have a too hard attack slightly out ranged.
  8. Lets look at Stamina. With 3 basic IO endurance mod slots you gain 49.8%

    With 2 basic IO endurance mod slots your at 45.8%

    One slot gives you 4% extra endurance recovery.

    Base end recovery is 1.67 end per second.

    4% of base end recovery is 0.0668 end per second from adding that slot. Which is why your build goes from 3.26 to 3.33 end per second. A difference of 0.07 end per second from rounding up.

    But what is 0.07 end per second in gaming terms? It is an extra 7 end points over 100 seconds.

    That'll help gain one-two extra attacks to an end bar perhaps. The chance for +end tho is already nice.

    But with all your attacks were more damaging in comparison to the endurance they use. Well hitting for 99% more with an attack can mean hitting 50% less with it saving 50% of your endurance consumption with that attack.

    All builds that have been on these and US forums with some sort of a compulsory 3rd end mod have been different to all of mine.

    But there is a slot.

    Now take into account acid arrow. Shocking -def. Do you need all that tohit? Maybe 2 slots saved? You decide and thats whats got to happen from you looking at every little figure. Is it worth it?

    3rd end red in assault to save 0.02 end per sec thats 2 end points every 100 seconds..again along time Id rather make a bigger end per sec saving elsewhere or do more dam per end whatever but again its another slot saved. Repair could cost you 16.3 end per every 60 secs approx which works out to be 0.27 eps which is way higher than 0.02 eps.

    You don't necessarily need to do maths with builds as one can quickly recognize a figure as one that makes a small difference. I am just elaborating this much because I have said about this kind of thing before and it keeps cropping up in builds.

    My main TA has glue arrows range in line with the others. For speed. Flash, Poison, Glue can be done in quick succession from a similar spot. She is staminaless and can suffer endurance wise because of me the player and not necessarily the build once completely slotted. For Example I could easily and unnecessarily spam entangling on an AV 10 times during one single duration.
  9. [ QUOTE ]
    Level 44: Provoke -- Acc(A), Acc(50)

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    A joke?
  10. New Dawn

    Ice/Dual Wield

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    I'm not sure on how to take that second post.

    Some asking around while in the game told me that ice was nerfed

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    Ice is a good, challenging set to play and team with but should and could be fine for anything. I sense a wind up.

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    Stone/Invuln was the new God of tanks thanks to those newfangled IOs tingies.

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    To "some" people the other types of tanks won't ever be god - like. To me they all are heroic.

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    If this was WoW with harder and meaner raids one after the other I'd understand trying to become harder and stronger.

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    I agree, I think if ya pvp its a good idea to super build otherwise IOs could be for getting a toon conceptually just so and for better paced fun.
  11. New Dawn

    Ice/Dual Wield

    Quiet ain't they! Especially around double xp!

    I felt as though adding anything more than that link maybe like telling ya how to suck on an egg.
  12. New Dawn

    "I won't fail !"

    Looks a very expensive way to draw but I have to say it makes me a little tempted to save up for maybe 4-6 months or get out my credit cards. Very good!

    ..oh so tempting..
  13. [ QUOTE ]
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    I currently have a psi proc in chilling embrace so when the patch goes live will it just stop working? Or will you just no longer be able to ADD a proc to taunt auras?


    [/ QUOTE ]You won't be able to add them. so you'll be fine as long as you don't respec.

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    I'll do a build suggestion after double xp when I have time outside of sleep that requires no respec.
  14. You could of asked me ingame to give you a build suggestion!



    3rd end mod in stamina into taunt, 3rd rechg in hibernate to taunt. So you 6 slot taunt. IO it but don't IO set it. 36% def is enough with one in melee with my flash arrow.

    Thats it! You get no more help from me

    Jetpack is good enough to fly when needed an all. Haste and SS is better.
  15. New Dawn

    TA/A Defender

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    Worse. Testing decision ever.

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    I know!

    If anything they should have changed it to a fear or something, so mobs could fire back if attacked but then go back to cowering. The one-hit sleep is fairly useless.

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    Especially because it clashes with Acid Arrow's damage ticks

    On the other hand, being a clicker myself, I don't mind those being targetted; it feels more fluid alternating blasts and debuffs using the same target compared to having to activate+pointing with the mouse

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    If your blinded the LBAoEs are nice but for speed TBAoEs are better.
  16. New Dawn

    TA/A Defender

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    My main bug bear is that there's so much Enemy Targeted AoEs.

    I want to be firing my debuffs are targeted AoEs...that's how a really Archer would do it

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    I really didnt understand that but I love AoEs.
  17. New Dawn

    TA/A Defender

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    - Acid Arrow: It doesn't accept Acc IOs according to Mids

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    I'm pretty sure it does.

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    - Fly: Really?

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    Yes. Swift boosts both runspeed and flightspeed. Put some Flight IOs in there and hover will be fast aswell.

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    Oil Slick - doesn't take Acc IOs, so I assume Aim wont affect?

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    I tought it would affect Damage, but it probably doesn't.

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    Explosion Arrow: Why would I want to risk knocking them back out of the debuff AoEs?

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    I just said I like the power. I team 99% of the time, so there is a good chance I have a troller on my team with -kb immobs. Besides, I like to use it when I streethunt.

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    no need to reply all that to me i didnt say it
  18. [ QUOTE ]
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    Level 32: Foot Stomp -- Dmg-I:50(A), Dmg-I:50(39), Dmg-I:50(39), KBDist-I:50(43)

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    :S

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    I think he means that that's the worst slotting possible.

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    Who doesnt want to turn KD into KB?....

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    All those who took hand clap?
  19. I have been in teams that would make a low level tank strong amongst +4s or even 5s and then I have been in teams that cause the opposite. You have to work with what you got, and cooperate as much as possible. My thing was to say "look I can keep everything, you wont need your insps, so if ya want we pass acc to so and so, dam to so and so, lucks and greens to me" and work on it. If I failed to keep aggro and in this its nice to consolidate then they can stop trusting me. Only as a Firetank faced against say stormies would I not say this. I can't ask for accs, everyone needs it. For me there is no strict guideline only ones own terms. Decide on them.
  20. New Dawn

    TA/A Defender

    This is just more of a reflection from me, looking at and back on my own TA, which probably won't change a thing for anyone else but I am all for sharing like it or not

    Flash arrow is unresistable. I 3 slot it for tohit debuffing with what you have chosen and save 2 slots because Rechg is never really a problem as its easy to get rechg to meet durations with haste. So the rechg buff is small, and for me the +dam buff is moot as 2% of nothing is nothing.

    I have been thinking about Fly lately. Fly without swift (due to no fitness pool) and making it as end friendly as hover almost by having 2 end slots in it and not slotting hover at all. Fly is great with med pool. Fly up out of the interruptability areas and cheap kb protection. I like it. In some missions it pays to play grounded though.

    Temp Invuln is just S and L. I planned on aid self at that level. I haven't been one shotted yet when maging or been without the opportunity to aid self. Aid others to top up peoples health removing between fight downtime and often mid fight.

    Leaderships is good for pvp like base raids. Maneuvers stacking to Flash Arrow. Assault stacking to disruption or acid (which all means by people doing more damage per end they save end). Tactics stacking to Acid arrow and your own accuracy in landing acid arrow. None of these are really needed but Vengeance is always sweet. Having med pool as well can mean venge and resuscitate, instant save, removal of someones downtime and quickly gettin the team back to full effectiveness.

    EMP is such a major end suck. Conserve energy for after. My staminaless TA whose running leaderships with hastened conserve energy and powerboost is looking like she needs stamina atm but she isn't reasonably end slotted yet. I keep getting good recipes and using her inf for them and putting off upgrading enhancements for lvls out of financial tightness. It can be done though. I'd do it if I slot up (-5 slots atm) but 99% of the time there is a kin in the team these days and a good one always sbs you.

    In playing one I never solo, with each mob I debuff and normally Rain of Arrows would be a first attack after debuffs landing on dead foes. Some fights just last the time of 3,3 seconds with some teams, I could open with rain of fire and still the arrows land on dead foes. Hell by the time Oil slick goes down and lights we are in the next group. Both powers become unnecessary powers in large teams. I like them both to happen as everything is dead cos it just makes me laugh.

    With the latest cast changes it has pushed stamina as an absolute necessity for soloists I'd imagine. Stamina 3 SO slotted is possibly equal to a SO end slot in everything usually, I would forget end slots in this case I'd imagine except on EMP !!

    I got a Tanky friend who will tank anything with just a TA. So I am continuing with my journey. To be on teams with ppl needing a healer without realizing there isn't actually a definite need even against AVs would suck...for me anyways. Entangling arrow might be all a team needs to do an AV with at times, in places.

    In most large teams and even small teams I feel like most my attacks would just sit there cos after debuffs its over. I have ldrships and med instead.

    I personally think though there is so many ways to make a TA and for it to work, the main thing is just to make it fun.
  21. PvP or PvE; Aid self is very easily min/maxxed in. Some of the powers can so easily be done without (ie why have 2 of the same thing and why the long recharge powers?).

    Well I don't have aid self on any of my Doms as I try to slot the bread and butters and kite well instead. I definitely would suggest Aid Self for PvP to at least beat anything up to a scrapper.

    Most likely, I won't be getting it for my Plant/Thorns. Not because I am good but because I take my planting seriously.
  22. New Dawn

    Respeccing

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    Hmm, will I have no endurance problems at all with Stamina + Power Sink even if I remove Conserve Power?

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    I'd choose conserve over getting stamina any day of the week for /elecs. Overall its better than stamina but it has down time. It can help you fight from low end or under -rec circumstances. I'd haste conserve and power sink and instead of health, aid self. I'd love swift though normally but with such good end return and end resist I think not, its gotta be Superspeed but ya get lightning reflexes anyway.
  23. I have a 37 thugs poison I will check it out. PvP anyone? Cant be sure ya debuffs like weaken are good?
  24. New Dawn

    Respeccing

    End slot attacks before toggles unless lightning field with which 2 end is comfy. Less than 5 foes turn LF off and use taunt instead. Every attack has a maximum to hit and your build should of more likely functioned better on the largest of teams. I struggle with mine but in a big team she always came home. Now moved to Zukunft its more painful XD .