New Dawn

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  1. I read it and gave you some stars so it looks pretty.
  2. [ QUOTE ]
    Fortitude. I find controllers and other defenders make extremely good use of this. Most scrappers, tankers and blasters are close to if not over their attack/defence levels. Controllers and defenders can attract a lot of aggro and really benefit from the increased damage and defence. Also if you have hasten and slot 3 recharges you can usually get about 3 people with Fort on at a time.

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    I totally agree, as said in another post talking about scrappers usefulness, not all blasters take their AoEs and so who gets what aggro and needs help is a matter of see what goes on and see and yep on some Tanks and scrappers (it'll be overkill) but not all so an educated decision is best just to do whats best.
  3. New Dawn

    Fast Logout.

    I gotta try this and if it works then ty.
  4. Make sure you bookmark it too to get the number of views count up.

    Edit: I said that as seeing as you mentioned it. It's of obvious importance to you. The ratio of views to posts is normal and I am a repeat offender of viewing but not to read the guide though. More than once is a sign of having Alzheimer's Disease.
  5. New Dawn

    Day jobs

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    Yes, but it adds up the break time you have - like if you play a couple of hours, then log off, then back on the next day, it counts the time you weren't online with that avatar.

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    And that's supposted to help me how? It's just some plain text that says "x day(s) offline". It's not going to change my gaming experenice.

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    No one has to permanently stayed logged out as what happens, as I understand it, is all the logged out time adds up to offer a bonus depending on the day job. You don't have to be a hardened badger to benefit by it nor stay logged out. Anyone whose not going to be playing in a years time needn't complain for any badge they didn't get as there account will be closed anyway.
  6. New Dawn

    Shields

    If I was a squishie I'd probably quickly work out that Grant Covers defense buff isn't worth being within 8ft for. Although, having said that, I have had a squishie up my butt getting stacked AoEs on them followed by questions like "what kind of a tank are you?". I play my tanks anonymously for the peace and quiet, you get people comparing your level 11 to their level 50 and so forth.
  7. New Dawn

    Shields

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    Bright side, i saw numbers hitting 40% defence positional, making it very strong versus basicly any element. (number is with Weave, CJ, manouvers and 2x steadfast). Downside, once it hits, it hits very hard without OwtS, you only have 15/5% base resist. So with tough you can nearly cap SL with OwtS, kinda the same WP does but WP can counter massively because of the huge regen they gain.

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    That's the bright side? I am thinking maybe at least we can make a Cyborg Character to go with the Talsorian Shield and use the Self Destruct a hell of a lot to buy time and dodge debt.
  8. New Dawn

    Shields

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    It says in the description of OwtS that it's recharge cannot be buffed in any way.

    Check the text.

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    Yep, thought so, I wrote what I wrote without being bothered to check and before reading Icelock. It all upstairs now.
  9. New Dawn

    I13 screenies!

    Well in looking at them I feel happy in what Jay and Babs have been up to but I too would like to see more modern shields and Tech shields come in as well. Really like the Talsorian one.
  10. New Dawn

    Shields

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    One thing to note, I think the numbers on the US tanker boards are based on the brute figures, with the tanker multiplier applied, rather than the actual tanker figures, which could be different.

    For example, someone says:

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    Took a look at the tank set and brute set on test and noticed that the description of Grant Cover is different for each. The brute version includes a note that the power does not affect yourself, while the tank version does not. What that means exactly I don't know, but it's at least possible Grant Cover does provide a benefit to oneself for tanks, which puts a very different spin on the numbers

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    If this where true, defense jumps from weak to godly.

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    Could be, we wouldn't know anyway, my hunch says "I think not". Its pretty much scaled.

    Active Defense:

    The fact that active defense looks better than Practised Brawler is good, forget toggles, some people would hate to 'auto' Active Defense but I got no probs with it, that is until the toggle changes come in, cos then I might be going "what a pain in the butt!" The power does nothing else so without resistances and what not it would be like wet ice in terms of "stick an end slot in it and have more slots elsewhere". As a clicky it is cheaper on end long term butit takes up too valuable slotting...I'd rather a toggle with the new toggle changes right now...in fact change SRs PB! I don't care too much about stacking, that would be of rare benefit and when those moments arrive, the portion of time within its duration that its stacked, may require waiting for but someone may provide mezz protection anyway...Oh wait the running into 4 Dark Ring Mistresses is usually done without thinking "these holds will stack!" or "OMG 4 in one place!" that comes later! The new toggle change will mean you get held for a duration that is going to be when the first holds run out really, that is until the Magnitude comes down.
  11. New Dawn

    Shields

    If it can be affected by recharge buffs. But! For some reason, that I can't recall why, I don't think it does.
    Perma-able OWTS would be nice but then we'd have 2 clickies to watch out for and maybe haste. That would be new.
  12. New Dawn

    Shields

    With a smaller number to buff the defense of Phalanx fighting a Line of Defense can be held and so it can take one man to the left and one man to the right. A whole team of them would still benefit from a turtle and I'd be happier with that.
  13. New Dawn

    Shields

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    That particular power sucks, but wouldn't it be more useful to post the whole set (with tanker numbers) for discusion here?

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    Linky to someone who did some

    I made a powerset on Mids but its too buggy as in "LOL [Censored] have I done?"

    But looking at it, it appears to be a bit in need of changes.

    It should be fun and great alongside others like them but over time the commonly seeing of the others, as it is with VEATs, will disappear. So given time this set will be wanting changes as it lacks strength without its similars.

    Anyways lets see, 7 friends in the aura for + def, 1 foe in the taunt aura that could squeeze in... that's 1 taunted.

    Now I think for Grant Cover people would be close to the Tanker (15ft is close) but not as close as 8ft and who'd want people in the dangerous zone that is next to the tanker? I think the only people that can be more than welcome in that zone are scrappers really. Even with other tankers, crossing auras is a bit of a waste, as it means there is less of a taunt aura area, plus you get into the "Whose got who?" business. So shouldn't this power be the same as Grant Cover in AoE? Given the sets low level of defense overall and the fact that not everyone is going to be team tping thru each map with 7 other Shield/SS afk with footstomp on auto, I think it should be.

    The Set reminds me of my SR, only its more complicated in survivability terms and the Shield Charge would probably remind me of Claws - Shockwave....and I incidentally have a Claws/SR that I'd probably sooner Scrank with.

    The thinking behind Shields is good but I am pretty sure that Shields will be a struggle to level after the rush of getting them to 50 together is done with.

    I think that Phalanx Fighting is about protecting the guy to the left or to the right, and not 8 people in a turtle formation. So 7 people is a bit much to get paltry defense and it should be something like 1 or 2 people to multiply to 7%, but I'd prefer 1.

    Thoughts on any other powers or this one?

    Oh and when have I ever been pessimistic about something in a new powerset before? This is a first prolly. It maybe applauded at the start but then reality comes home when its you tanking for 7 blappers

    A Phalanx doesn't have to mean a turtle formation, on a 2 metre wide path on the edge of a cliff, next to the sea, 300 men can hold back thousands but there is only a 2-3 men in the frontline of it all, preferably holding the slightly higher ground on a turn in the cliff face, backed by others, bumping the enemy into the sea.
  14. New Dawn

    Shields

    Kick off with this one..

    Phalanx Fighting:
    +1% Defense to All for each friendly entity within 8' (Max of 7)
    End Cost: Auto Power

    Ahem. Linky to back it up.

    This is Madness!
  15. If I am being completely honest then numerically Shields doesn't look right.

    The shield(s) may look great but that may mean nothing if the powerset doesn't do too well.
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    Nope, I read them perfectly - which is why I find them so flawed.

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    *tap on the forehead.*
    Good for you.

    Regarding AV's, how did Ice for example handle versus Recluse or any high hitting mob? Other sets have rather high (if not capped) SL resist, would help big time on incomming damage while tanking 1-2 AV's.

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    You could of been shown that.

    Edit: Just on an extra note, Fight Pool is something I would consider on this as, unless people can handle the damage on me I won't like anyone near me. The buff to and from teams is going to be of situational benefit and although I might possibly want team mates offering me extra defense from nearness I'd sooner be able to get the equivalent without too..tff dual builds aye. In fact at 8ft radius why bother with Phalanx fighting? That should be 7% def for 1 target XD

    I have been trying to make an Unofficial one on Mids but some unenhandled exception thing, I don't know what, is coming from somewhere abouts Grant Cover* on me.
  17. [ QUOTE ]
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    Grant Cover: You are able to use your sheild to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. (NOTE: The defense bonus from this power is only applied to nearby team mates, but not yourself.) Recharge slow

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    I like this, but find it odd that it only applies to teammates, do they think it would be overpowered otherwise? It doesn't seem to make logical sense unless you turn around with your back to the enemy hold the shield in front of your friends...

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    That really is based on making a Phalanx where you protect the guy to the left and clearly behind. Teaming up with other shield players would be playing as intended. I would have to give in and play with other Shield Tankers as a Tanker but I would prefer Scrappers. These Scrappers are extra team friendly so one such "anti scrapper" who keeps harping on that scrappers are useless in teams might make one now.

    On a side note:

    The shield set isn't totally about protection from the shield itself unless one wants it to be. Your character is entitled to superhuman qualities too. Active Defense, Against all Odds and True Grit can have nothing to do with the shield whilst One with the Shield is part shield and part your character hence being one with so I disagree on having to think that the shield is providing +regen and +end recov.
  18. I think my wording was off, I find that there is a more even spread of damage types and secondary effects CoV side.
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    How so? Given the lower resistances for a Brute I'm curious as to why it would be more useful for them than a tank?

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    The CoV content seems more diverse in damage types and secondary effects.
  20. Well I like to spend my entire day underneath Warburg and at the end it's off to IP to face Lusca. I'd definitely rank it as more useful to a Brute.
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    Frankly I could easily stand to drop "Focussed Accuracy" too for all the times I ever need to use it (PermaRage + Perception IO), but it's handy occasionally, like when fighting Mako or with about twenty -tohit debuffs on me from fighting Arachnos widows. I've thought about switching to "Conserve Power" a few times though.

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    With your slotting I would switch to hurl.

    I remember you dont like hurl

    I don't get the +hp bonusing btw, I include my accolades in my build.
  22. [ QUOTE ]
    I'm not yet sure whether I'm picking REL on my /invuln scrapper or not... While it would be nice to go from 20'ish F/C/T to near 30 F/C/T resistance I'm not entirely convinced to drop hasten for it. 70% rech should be enough without hasten though. So much to think about!

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    I would definitely not drop hasten for it.
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    I guess the spines part of my scrapper is why I want invince, am used to having a large group around me anyway

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    Same, whether I am Spines/Regen or Spines/Dark I have this thing of stealing aggro of anyone without a taunt effect and I likes it. I don't care what type of Scrapper anyone makes I'd see a reason to keep Invincible in PvE.
  24. Charnel says:

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    Tbh I would prefer anything over watching 99% of PBs i see sat in dwarf when there is a real tanker in the team.

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    Praf turns it into:

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    watching 99% of PBs i see sat in dwarf when there is a real tanker in the team.

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    Eh, yes. If you sit in dwarf form, you won't be very effective at anything. I suggest that this is what you are doing wrong. You are so afraid that you might be mezzed that you are spending far to much time in dwarf.

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    As I see it, this is "potentially" changing a persons words/meaning on them.

    Is this thread padded with that?
  25. [ QUOTE ]
    He clearly knows nothing about VEATs if he thinks a crab spider can beat anything in PvP.

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