New Dawn

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  1. Female Granite Tankers need a more feminine figure..that is all.
  2. New Dawn

    Shield/Dark/Pyre

    Quote:
    Originally Posted by DSorrow View Post
    I wouldn't usually slot Stamina in the way it is slotted here, but it was the most AoE def I could get for least slots and inf. Stamina already had 4 slots, so adding two wasn't so bad. As for True Grit, that's the slotting I currently have on live and it works just fine. Near capped Healing enhancement and I get the +3% res/def early. And finally Taunt; I'd use 4 of Perfect Zinger for Regen and Rech if I had the slots, but I don't. This is why I went for Mocking Beratement to get 1: good enhanced numbers and 2: an easy set bonus to increase my Endurance. I could've gone with two Taunt/Rech/Range triples, of course...

    But if there aren't any "flaws" aside those, I think I'm finally ready to respec!
    Once a build is of a certain level, whether it has flaws or not comes down to the player. I'd of had a different build but then I am a different player.
  3. Quote:
    Originally Posted by Mr_P_Nut View Post
    Trying to come up with a build for a Shield/Mace tank that is able to tank tower-buffed Recluse, and started to wonder if it was even possible.
    Yes it is and you are 95% of the way there. Do you want to have someone finish off that last 5% for you or do you want to finish it for yourself? I know that I'd rather do the last bit for myself.

    I would suggest looking outside of your build and into the builds of the AVs before coming back to your build and considering your options.

    I done it for myself when they first come out on test, I spent every night for two weeks playing with them, ofc you can find a lot on websites now.

    I done him, undefeated for a bunch of scrappers as a SR scrapper, it's easier and better as a Tanker.
  4. New Dawn

    Shield/Dark/Pyre

    Somewhere between True Grit, Health, Stamina and Taunt I wouldn't be too keen on the slotting and would get a calculator out but I trust you can build to meet your intentions. I hate 6 slotted Stamina, when I see 70.79% to acc and rechg doing nothing I wonder how else I could of slotted so everything does something but it doesn't matter a big deal.
  5. Quote:
    Originally Posted by _Deth_ View Post
    And, like I said before, I have been getting knockback from Tremor. Today. On 52 bosses. No I don't have any kb slotted in it. Usually happens if i hit it right after fault. That could be part of it, but I doubt it, as with my mace tank it would happen when i chain CC and Whirling Mace.
    Tremor + Fault might = 0.67kb+0.67kb

    Although I do not see why it should.

    Whereas Crowd Control + Whirling Mace = 0.67kb+0 kb

    Whirling Mace is a Stun.


    @Nintova, In order to be conceptual, to not normally have a problem in threat levels, have team dynamic and make up flexibility, somewhere all that I would of done was fit in Taunt, the real one and gave it slots. Working out just how limited I would of imagined to be on that build would of been of interest.
  6. I generally wait until aggro control is consolidated then unleash hell with AoEs. I shouldn't have to target through anyone with a decent Tanker who has an Aura. If you wait a couple more seconds for consolidation you normally can open fire say with Autofire, Flame thrower and Buckshot and have nothing coming your way.

    If I see a Tanker not consolidating then his xp/time has dropped as I would be carefully choosing who and who not to shoot at, less AoE dps from me is less xp/time for him.
  7. Quote:
    Originally Posted by callador View Post
    I am new to COH/COV and had a question about Tankers and Brutes. I am interested in Tanking as I have done that in other games. From what I have been reading, tankers are the "best" tanks. My question is, how far behind the tanker is the brute?
    In terms of aggro control, potentially indistinguishable. This can cause arguments as you can direct AoE on to the team or off of the team.

    Quote:
    Originally Posted by callador View Post
    If one were to make a tanker and brute with the same powers and enhancement slots, how far behind would the brute be on defense?
    Not far at all. Brutes are pretty much right on a Tankers toes just like a Controller or Corrupter is to a Defender without the Brute being buffed to Res, Def or HP cap and then Brutes do more damage.

    Quote:
    Originally Posted by callador View Post
    And while I am new to the game and haven't done any of the end game content, can a brute tank it?
    Yes. With the right player, disregarding whatever sets they took as well, they won't even need a team make up that consists of certain sets, they are simply unlikely to be as fast as a result of an unselective team make up.

    Quote:
    Originally Posted by callador View Post
    Are there any power combinations that work better for tanking? Also remember I am new, so I will not have access to anything too expensive... but it is my hope as an end game style tank I can get that money
    People tend to flow to certain sets like Stone, Willpower and Invuln.

    Quote:
    Originally Posted by callador View Post
    The only reason I ask is that I like CoV a little more. It is not about being a villian either, it is all about the graphics. CoV graphics just seem much better. Do the two games become comparible later on? I haven't gotten a guy out of the third zone yet.So, the question is: what do you think?
    I think judging for yourself is the best thing. When Going Rogue comes out I would expect to see good graphics and so you could be best off raising a Tanker before trying to play a Brute like one.

    Tankers can keep people from being defeated, getting defeated isn't some "it happens" thing, it's avoidable. Brutes generally play like Scrappers yet can have great aggro control making the Tanker incapable of making defeats unavoidable. I will end up arguing.
  8. Damage helps to raise threat. Taunt helps to raise threat. Taunt generally over rides damage at it. Anyway my only wish is that I didn't know how it was all done as then it'll all be truly magical. I like people proving things though and showing why Controllers do not need a buff
  9. Quote:
    Originally Posted by Brakner View Post
    The only way I can see this is if everyone in your team carries 8+ purple/oranges for you with a constant inspiration feed chain to you. Thats the only way I can see SO'd fire/fire doing an MSTF with only a single Controller's 18% bubble and no temp powers or direct heals other than your own.
    Remember this game is balanced around SOs. This game is also very close to a game within which potentially anyone can work well with anyone providing people build to do so and play in ways to do so, often ingame it don't matter, somebody normally has something you can work with.

    When I build a Tanker I ask myself "How would I tank X for Y". Lets say its "How would I tank the entire inner circle for a trick archer?" To be able to do that is a 2 way thing, firstly you would have to of built to offer yourself the scope of play and the Trick Archer would of too. Giving nothing away I like to see TAs fully primaried.

    Most tankers, I could say they build to play for themselves, put all their interests into their shields and attacks and then have people follow them about, but you should really try to know as much as possible about every power, other powersets and the AVs. Then work out how to combine abilities to create a dynamic that works "against an AVs limitations" and then hold it.

    Quote:
    Originally Posted by Brakner View Post
    Huh? Is this a reference to defense or stats? I think a 38% Melee / 27% Range, 262% regen and 71% s/l is pretty damn good for a Fire tank with no PvP IO's. I could get a higher s/l or melee defense with Kinetics everywhere but would have to sacrifice ranged defense and AOE powers/attacks to do it. ( not my style )
    I was looking at your power choices in comparison to what I would suggest for all round flexibility, the flexibility of potentially getting on with any team make up (player skill is important). Looking at your power choices I would only change 2 in order to be more all rounded on a MoSTF, just 2, nothing in the offense department to change When it comes to the STF there is actually no need to actually change any powers in your build at all, in short, your build looks, on the surface, perfectly fine for STFs with "anyone in team" from my PoV. Different people, different sets, familiar challenge, "different tactics". It's how you go about things together as a team that matters.

    I like people to look at the full picture and work it out, firstly lets imagine I had 2000 hours tanking play before I worked it out and you are on 500hrs. If you work it out by the time you get to 600 hours, then you worked it out in a better time than I by 1400hrs and so well "Congratz". To be fair though, most my hours were before CoV happened, I just like to say that. When you work it out priviledge others with the chance to work it out.

    Edit: Just to be clear, the STF is about Saving the World and I think it is okay to have a build that will do "whatever it takes".
  10. Quote:
    Originally Posted by Brakner View Post
    True but I tanked LR alone, no direct healer just a single bubble and we did GW with no Clear Minds, Fort or any status other than mine. No way a SO fire tank could do that with just a single bubble

    I have seen STFs fail even with an Emp and Stone tank. All I am saying is, it takes smarts and a good team for any Tank to truly shine.
    Yes way, and for anyones information, 2 years ago whilst on the US boards there was also a lot on "Icetanks having problems with Lord Recluse". I had solved the issues of taunt control and survivability with an SR "Scrapper" way back then. Firetanks can achieve taunt control and survivability even easier now.

    Too much for some ppl to comprehend so it was in 2007 that people were immediately like "no way". People with an "I can't do it therefore no one can" mentality can stay well in the dark as far as I concerned.

    Since then I have tanked every AV on the STF as a Scrapper for a bunch of scrappers and walked out undefeated.

    I have every intention to do an all Scrapper STF with a Fire/Fire Scrapper tanking it.

    It'll get done. I don't have "can't" coded in and limiting me.

    Looking at your interface it's actually blindingly obvious why you can't on a MoSTF, just something for you to think about. Your build is possibly 95% of the way towards achieving it.
  11. Quote:
    Originally Posted by Brakner View Post
    Teehka,

    A fire tank with decent set bonuses can do any content in the game even with limited support. Case in point this picture with my Fire/Fire.

    http://boards.cityofheroes.com/showthread.php?t=186787

    P.S. Coldmed, Your advice is usally quite good, your just a little rough around the edges
    Not trying to go one better because people bring whatever they like, but still I think that 2 defenders and 2 controllers can be over the top in terms of support for that even with an SO built Fire/Fire.

    Gratz on that btw, gratz on finding a good team of people, the whole team generally have to play well.
  12. There are people who with their accounts spend rather exuberant amounts of money on CoX with expansion packs, name changes, transfers, having two accounts. A perk for these people who have shown commitment to the game could be a bonus. It's clear that not everyone is able to get everywhere but its also pretty clear that some customers are more within spirit.

    With Vet Rewards people could start unlocking these costumes that have been given out. You could have one a bit like the temp powers reward of Nem Staff or Blackwand. It can say KoA or PPD police, but I think when GR comes out may be the best time for that reward. Just as it hits.
  13. I left his power order as it was, just because it was more of a slotting rendition.

    You could export in phpBB/Zetaboards code otherwise when copying the build (datalink doesn't work) you have a build import that is incorrect. Some of the values shown may not be true values.
  14. Quote:
    Originally Posted by Mechafang View Post
    I learnt that stripping naked and painting yourself purple is a lot of fun.
    Pics or it didn't happen.
  15. GL with the course Mu..Simon XD . I think I knew you possibly before most anyone except you was a Scrapper..but a true roleplayer doesn't reveal their alts and so it was. I was gonna mention the scrappers name just then but nah..best not.
  16. Quote:
    Originally Posted by Obscure_Blade View Post
    getting Broadsword is kind of "meh". Not bad, just . . . meh.

    I thought that, but then I came up with a concept, and then I came up with the look and cossie, and then I gave it a name...doh.
  17. O2 on a Storm defender - oh hell yes. With controllers it doesn't always matter so much as they control!!! But Stormies deffo and its got nothing to do with the heal. That heal is just duct taped on to get people to take the sodding thing but really its the resistance to end drain etc that I like.
  18. When you tank, you could be turning the NPCs backs to the team having their cone attacks point away from them and towards you, likewise you could be using cone attacks on them and I say this because, you don't actually need all the chains, there is one chain that does the most aoe dps over time with blinding feint and so you could be using that. Attack Vitals is for me having worked it out the one combo you can come down to.

    Blinding Feint>Ablating Strike>Vengeful Slice>Sweeping Strike.

    That could be your attack chain, this recurring on multiple targets, that are tight should be great DPS.

    4 Attacks and taunt, frees up power choices. You will be forced into having one other though, the tier 1.

    Ofc if you wanted to keep all the chains then so be it, I would on one build.
  19. New Dawn

    Warshade Toggles

    I tend to only run toggles that are needed between fights and most likely its none.
  20. Quote:
    Originally Posted by StratoNexus View Post
    Five + years of total fail. Just utter and complete fail. So much fail, they are dumping a lot more money and resources into the game so it can fail harder. Fail, fail, fail. City of Fail. Five years of failure and counting. Five years from now it will have been Decade of Fail.

    I am ashamed I even play such a failure game.
    Yep and it's played by failures all failing to quit too.

    *Hangs head in shame*
  21. New Dawn

    IO'ing a TA/A

    Quote:
    Originally Posted by Adeon_Hawkwood View Post
    I toyed with swapping Aim for Entangling Arrow but I really don't see much need for it. I feel that between Glue Arrow and Ice Arrow I've got enough control in the set. Now there is an argument for swapping in Entangling Arrow for the extra Recharge Slow against bosses but I don't really solo enough to make that worth it.

    What don't you like about the order of the powers?
    PGA is late to me, -31% dam debuff is nothing to be sniffed at.
  22. Power Mastery looks good.
  23. New Dawn

    IO'ing a TA/A

    You will have the equivalent of 45% range defense roughly and yet don't have entangling arrow...explosive arrow would be swapped out for entangling immediately if it were me and then I would call that a great build.

    Edit: Actually I am not keen on the order of powers.
  24. The thing with Orbiting Death I feel is it has to be worth its action time and not be causing a a great problem with end recovery if left on but hitting nothing. So I needed to see how many targets for good DPE, my position, time spent in the positions and how long those targets would be living anyway in order for it to be worth the cast time and power pick in relation to other AoEs.

    I basically AoE the bleep out of things, I have all the AoEs but OD. If everything lived long enough and I spent enough time in the right position then I would get something out of it. I am probably an old dog though that won't get out any new tricks.
  25. New Dawn

    Claws/SR

    I'd want more acc in Follow up and a kismet +acc somewhere.