New Dawn

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  1. BackAlleyBrawler = 16
    pohsyb = 16
    War Witch = 218

    Pohsyb -
    War Witch +
  2. BackAlleyBrawler = 18
    pohsyb = 18
    War Witch = 213

    Babs -
    Witch +
  3. BackAlleyBrawler = 19
    pohsyb = 19
    War Witch = 211

    BAB -1
    War Witch +1

    Resistance is futile.
  4. BackAlleyBrawler = 20
    pohsyb = 20
    War Witch = 210


    Vote # 799
    Pohsyb -
    War Witch +
  5. I think getting into groups first and laying down the highest end costing secondary powers before other people start helps a ton, even my WP scrapper often tanks and she does damage for a bit before the team arrives, damage making me the threat. People should have to adapt away from putting themselves at risk though if they want to live.
  6. BackAlleyBrawler = 21
    pohsyb = 22
    War Witch = 207

    War Witch +
    BaBs -
  7. BackAlleyBrawler = 24
    Pohsyb = 25
    War Witch = 201

    Babs -1
    WW +1
  8. Quote:
    Originally Posted by Nintova View Post
    Fault will likely disorient most if not all of the group and knock them on their butts. I'm not a fan of tremor at all on a WP tanker. It makes your job tougher by pushing the group out of your taunt range. Why make a negative worse by spreading them out? Just my thoughts.
    Tremor should be no more of a KB than Fault.
  9. BackAlleyBrawler = 25
    pohsyb
    = 26
    War Witch
    = 199

    Pohs -1
    WW +1

  10. BackAlleyBrawler = 26
    pohsyb = 26
    War Witch = 198

    Babs -1
    WW +1
  11. Your going to be low on the threat ladder compared to others at times but these others tend to be tanks, brutes and scrappers of which you don't really have to concern yourself about.
  12. Quote:
    Originally Posted by New Dawn View Post
    The thought behind your slotting is much better and I am sure this build, an interpretation of yours, I am posting can be improved further still which means something to do.
    To now give an example:


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  13. I added accolades before changing anything as a rule. I gave it a few moments of play for possible expansion. I moved the +regen to a better place. The thought behind your slotting is much better and I am sure this build, an interpretation of yours, I am posting can be improved further still which means something to do.

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  14. I think your slotting may be in question from having 5 stamina slots. You can have a tank with build up and be perfectly capable. Build up is -fight duration, it saves you end from increasing dpe, it is +tohit and that maybe good depending how you slot or how few targets you are down to and target. Power choices have been fine so far.

    I probably wouldn't skip build up as many tanks.
  15. Quote:
    Originally Posted by Ironwing View Post
    Oh I'm working on it. Lots of RL aggro. 3 kids, 12 hours shifts and 2 new troops coming in. I've also been looking back at previous WP posts. hopfully I can work on it more tonight and post it soon. I have a better idea on what to do now.
    Aww new troops = kids on the way? Well take all the time needed and even a little change and repost. Even if it happens to be after what little time you get this weekend, it may prove worthwhile as people suggest stuff. With your commitment's it's good for us to know what kind of slots you feel hopeful in obtaining.
  16. BackAlleyBrawler = 26
    pohsyb = 25
    War Witch = 196

    War Witch +
    Pohsyb -
  17. Back Alley Brawler = 26
    pohsyb = 29
    War Witch = 195

    War Witch +1
    Pohsyb -1
  18. I done a build fully slotted but kept it back in the hopes that you would further your build here. Through constant progression with different peoples ideas, not too many at once mind you, you can come to a build. When I am not playing my Ice/Storm I will come back and tell you the figures I had.
  19. Back Alley Brawler = 33
    pohsyb = 33
    War Witch = 184

    -pohsyb
    +Witch
  20. BackAlleyBrawler = 33
    pohsyb = 34
    War Witch = 183

    War Witch +
    pohsyb -
  21. Quote:
    Originally Posted by Beelzy View Post
    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build![/b][/u][/color]
    I honestly don't get leaderships in Ill/Storms can anyone help me out here?
  22. Well I got something out of it MrSuzi so thanks. People can have 2 builds can't they, so one build can be about one thing whilst another build is about another. There is nothing wrong with any one build for a suggestion as it doesn't have to be the only build plus any slotting examples help too.
  23. 3rd slot in Heracleas health would be better in HPT for a higher build regen value. I'd be inclined to keep the powers chosen but use Heraclea's slotting advice where total values are better and certainly be offensive. Then post again. I think 6 slotted attacks are way better than 6 slotted stamina and health.

    Edit: oh yeah maybe re order the powers for exemping, it doesn't take long.