New Dawn

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  1. Taunt matters depending on your intentions. The tanks with taunt are potentially more flexible and capable than those without by far.
  2. New Dawn

    TA/Dark build

    Quote:
    Originally Posted by Luminara View Post
    Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(15), Jump-I:50(15), Jump-I:50(50)

    Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(29), RechRdx-I:50(29)
    o.O
  3. Quote:
    Originally Posted by Starsman View Post
    QR

    Skippable? Depends on your goals.
    • Lightning Reflexes
    • Power Sink
    • Power Surge
    Those 3 powers are "optional". You don't need them for survivability
    My goal is going to be to need Powersink for survivability somewhere. Infact this is going to work out for me better in the long run. Mostly so that I can have a tank, which like all my tanks, doesn't play and feel like any of my other tanks. It throws me how anyone wants to or why people basically do, turn one tank into another tank that more or less plays and is trivialled the same as some other and lacking a distinguishing feature.

    Ill be making Powersink return in less than 20 secs, if I am not economically doing my job right I might run out of end.
  4. New Dawn

    TA/Dark build

    Quote:
    Originally Posted by infernoassassin View Post
    Here's my TA/Dark build It has soft cap in range. To hit soft cap in this build all you need is weave on.
    And then you wander into melee range to dark consume. Oppressive Gloom won't be always be a life saver. Looking at it between Combat Jump and Maneuvers and all the +range you don't need weave. Also a stealth IO can fit in combat jump. One could remove weave, stealth and dark consume for fitness pool and have greater end gain over time. Boxing and Tough that looks taken to get weave could be swapped out. Black star could be looked at for a decent panic button but EMP is good for it without watching your end disappear. It is plausible that another build can still have decent ranged def, stay ranged and function at pace better due to greater flexibility.
  5. Quote:
    Originally Posted by Rigel_Kent View Post
    Three things everyone should know about defenders.

    1: /badstorm

    A lot of people in the game choose to play defenders with a "pure healer" or "pure support" concept. Statistically, these people aren't particularly good at roleplaying and aren't particularly good at playing the game either. My theory is that these people are misled by their experiences in certain other RPGs (WoW notably) that their gimped concepts are actually the correct way to play defenders.
    Where are the statistics?

    A great player can have a pacifistic support character if they want, which is one of the things I like about this game. They shouldn't be judged as a player from it. What matters is the correct way to play for the player. They're paying for their account, it is preferable that they can adapt to the teams dynamics but you can't expect them to have a build that satisfies everyone. Some people will prefer them and some people won't, simple as that. It's just one of those subjective things. I prefer flexibility and most people when looking to invite a Defender prefer someone who can actually defend. If they wanted a blaster they would of looked for one.
  6. New Dawn

    Secret Agent Man

    I might have to do a staminaless one. The cast times of some powers allow for end rec and then there is vigilance. I find Thugs/TA where I get out a Bow and then get out pistols kind of cool too.

    Edit: Oh I have just talked myself into it, these great combo ideas just keep adding to my altitis!
  7. Quote:
    Originally Posted by DeeplyDippy View Post
    Thanks New Dawn, and for what its worth, I didnt have the red dot when I initially posted, but pretty sure I had it when I made my second post. I just didnt know why I had a red dot - so thanks for the explanation. I can only assume someone took a dislike to my OP, probably my comment about defenders=healers.

    IMO it does seem a kind of petty thing to do, when ala Luminara any dislike for my comment could have been addressed, discussed, advice provided any in my case greatfully received, but I guess everyone reacts to comments in their own way.

    Unfortunately it does put me off posting further for advice, in case my lack of knowledge on TAs and/or bad wording creates another bad reaction.

    So I leave it here and thank everyone for their advice and constructive comments.
    I just up-repped you. Don't be a stranger, be open minded.
  8. Powersinking being one of the first things you do as an elec/elec as you enter a group could be considered one of the most obvious and most sensible things to do.
  9. Probably a good idea to tell people at the start of a mission that you have vengeance so self ressers don't needlessly quickly just get back up at times when vengeance would prove helpful.

    Clearly it works on defeated people but should they be dead in an area of splash damage (aoes) then it is usually preferable if the enemy or enemy group is moved away from the defeated one before you vengeance and res than for you to tp the defeated away, failing that it would be better for you to tp them away, then vengeance, then ressurect. There is no point in you going to do vengeance and then finding yourself held or taken out yourself.

    Depending on the situation the time taken to tp someone maybe not really affordable which is why I think teams are better to move the enemy away. It is especially good to have people able to use awakens asap and stay up when they do if needs be.
  10. Quote:
    Originally Posted by DeeplyDippy View Post
    And Luminara, I may just take you up on that offer because you are right, even from reading the forums and all the posts, does not mean I know what a TA can do, it just means I see what other people whinge about a TA LOL, it takes seeing it in action to fully understand.
    I like what Luminara said earlier but I have shortened it:

    "Forget what you think you know and learn the truth".

    I don't know who down repped you btw or if it was in this section but for what it maybe for, it helps to understand that 99.9% of the players do lack game know how and one should have an idea that one is always one of them in terms of "something". That point is pretty much acceptable to say I think. So it's best to keep an open mind. In terms of gaining enough survivability from a trick archers level of support as any type of tankers perspective I have no issues. Castle put a very clever powerset out there to support anyone who fancies doing things differently once in a while, putting brains over braun for a change even.

    There is one reason to whinge about the Trick Archer and that is down to the player behind the character but don't get me wrong, if you as a player do not offer them the dynamics needed for survivability, then there is not always a lot that the Trick Archer can do.

    As said, as a tanker of any type, trick archery is potentially good enough to have in team to me as any, being that I am only concerned with team survivability. I do prefer fully primary setted Trick Archers as the whole set is gold to me.
  11. Unless absolute devastation is your thing there is absolutely no need to IO set an intelligently built Fire/Ice/Earth imo so you can afford a IO setted Fire/Ice/Fire and a basic SO slotted Fire/Ice/Earth as a 2nd build
  12. Decisions should always be based on what people decide to do with their toons. Khelds can have several roles and so need to be able to change between 4 builds!
  13. New Dawn

    Trap Powers

    There is a reason for taking all the powers but to any individual some may matter and some may not. The don't leave home without powers are probably Forcefield Gen, Poison Gas and Acid Mortar...oh and Web Grenade which people are given no choice on. It's actually handy. But anyway from there you may want to let experience be your guide. Powers add flexibility and its all down to whether or not you think they're viable. I don't have Detonator and I don't have Seeker Drones.
  14. New Dawn

    can my corr tank

    I think the definition of tank differs to people in different MMOs with possibly this one being the strictest. To even think that a corrupter can tank in this one is heresy. Tank?..No. Tankmage? Oh yes.
  15. Nice to be able to test stuff out I think and really come to know the game.
  16. New Dawn

    Can it be done?

    What I am thinking is to have a build on test which I can fill with copies of enhancements from transfered toons from live (multiple copies) to fill it, then check out which AVs come with low enough regen and are potentially survivable and go at it for a painstakingly long time. I've put in procs just now but my accuracy isn't going to be so good now. I foresee a stalemate tbh where I can only tackle the regen realistically after a certain point.

    Edit: Oh and if you do warshade then I will do peacebringer.
  17. New Dawn

    Can it be done?

    Quote:
    Originally Posted by PrincessDarkstar View Post
    That wasn't taking the numbers from a complete build, it was just a quick build where I edited hasten to give 175% recharge instead of 70% and slotted the attacks I was interested in as best I could for damage and recharge. (I think they were 3 damage IO's, 2 damage procs and 1 recharge IO each, with the plan of having enough global accuracy to compensate)

    So that DPS is with pretty much 'perfect' slotting and would require the rest of the build to be 'filler' so you could slot those powers without regard to set bonus' etc.

    My actual build just breaks the 100dps mark in Nova I think.
    If you have to keep coming out of Nova form to use haste then some DPS is going to be lost. At best looking at getting the attack rate up I had 95,5 DPS in Nova form, no haste, dark sustenance off. Each attack can only happen once the other attack finishes. If Dark Nova Bolt is 1.5 secs and Dark Nova Blast is 1.5s your best recharge is 1.5 secs but then you have to add Arcanatime. I had it buzzsawed plus I had damage buffs but still only 95.5dps maxxed.

    I'll look to find out what select few it may do over the weekend but I am still as skeptical as I was when the thread started. Insps + temps or mates standing by watching, supplying sustenance then fine, otherwise..well I haven't spent as much time on khelds as some people.
  18. Very agreeable guide...which is a shame! Cos I came here to troll!






    I like flight and build up on mine.
  19. Compare the DPE of Elec Melee to Fire Melee and notice that Elecs is different but some elecs attacks do end drain instead of all that damage and the set should be looked at as a whole so its attack chains versus attack chains inclusive of number of targets. It'll be a no wonder thing as to why the other attacks seem lacklustre.
  20. New Dawn

    Can it be done?

    Quote:
    Originally Posted by PrincessDarkstar View Post
    The Nova attack chain would be:

    Dark Nova Bolt > Dark Nova Blast

    For 341.6 damage over 3 seconds, or 113.8 dps.
    Looks rather high to me. Did you have Dark Sustenance on?

    I made a build that is simplistic in survivability with some AVs and doing enough damage to meet the regen that is specified here, if the regen is the same then I think I have potentially managed to stale mate. This build I might add won't run out of endurance as it just passes break even. So close and yet so far, oh well.
  21. New Dawn

    Ninjutsu

    Quote:
    Originally Posted by JohnX View Post
    Impossible. To be a ninja, you must be able to flip out. Tankers can't flip out. Therefore, tankers can't be ninjas.

    This is simple ninja logic people.
    Ah but can't Ninja's put on weight and be tanks?
  22. I wouldn't assume Tough as a must have, sure it would be a good idea because you have to take something from the power pools and power surge may not, with its crashes be the thing for you.
  23. Quote:
    Originally Posted by Brynstar View Post
    Why is web envelope overlapping for a bane? Just take that instead of WaWG, then you don't have to redraw the mace. Web Envelope is better than WaWG anyway.
    WaWG is better for the Huntsman really.
  24. Earth epic is Gold for Tanking, ideal on the second not so concept build imo. I would like Gadget Mastery that did something very similar...(Like? Love!).