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Posts
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What toons have you been playing for all this time?
I give all my toons a quick going over every week.
Have you played one from when you started till now?
I had a core 7 to start with and they do get played just not as much. Out of them my Claws/SR is currently the most played.
Whats your favourite build?
I'd say in terms of being completed then one of the builds on my Claws/SRs is completed. I can't improve it and that's the reason why it's completed but generally I wouldn't say I have a favourite. -
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Quote:If we don't want to be rivalled, equaled or beaten on anything then what will have to be the first rule? The less said the better? What's in other peoples builds is their business and not even in mine.OK, I misunderstood what you were saying. I am sorry.
Could you perhaps give some more specific details of your strategy? Inspire load outs? Builds? Specific IO procs you find favorable? How and where and which build pulls? How you split duties on LR and the towers? I find it very helpful to see what other people are doing, it informs me and aids me in my own decisions and plans.
Plus what was doable in I15, maybe, well laughably easy now, but not once it's fixed, something else may surprise us (flipping highly doubtful but its not worth counting any eggs yet). Not worth us doing till it's a fixed TF where you can't easy mode it. -
Quote:There was no mention from me about beating them as fast as a team of debuffers.The level 54 AVs take a bit to kill, I am curious how you beat them as fast as you think a team of debuffers would? What did you guys do on the AVs that makes it fast?
We hit them. No one gets killed and the DPS is maintained. I am saying that none of us were watching the clock and I will say that it was generally faster than from what I have seen in an average team that would have say a debuffer or two, a couple of blasters, a couple of scrappers and a tank. We could of been slightly faster with a debuffer which is what I was getting at but not really something we had to care about. -
Quote:Yes, in all Scrapper ones, one Scrapper can be used to keep the rest of the team alive, someone said that they can't whilst down repping me saying its laughable but I know what I see. I am familiar with speed runs too as I have been a part of them.Are you familiar with the all-Defender and all-Controller STFs that have been run?
I think, I don't what it is with Scrappers but most of them are just hungry for blood, which means you got what you got for example when the US guys did it on test something like 121 defeats. We don't have anything like that. It was less than 10 and all of them resolvable.
We are not your average bunch of scrappers.
The AVs go down so fast we had no need for a Kin or Rad tbh although the difference may be shown but seriously we wasn't watching any clocks.
It shall be interesting what times we can get anyway, hopefully there will be no new changes. -
I tell you what, when I do the all scrapper again, when they fix it so that you can't tamper with it, I'll time us. Then we will see about bagging it and getting a best time with the other ATs hopefully, team holding together providing, oh and on their alts lol some only do scrappers I think.
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I am entitled to my opinion. I am not fighting anyone elses opinion, you can carry on thinking what you like.
I like my rule breakiness, I am not in a box doing stuff everyone else does. I break other peoples rules like no ones business in game. I don't have problems playing any character and in a game that is what really matters.
A formula no matter what you do with it can be rewritten another way, that other way maybe long winded hence things like multiplication was adopted.
I am not going to continue arguing on the internet about it. -
Quote:There is how you see yourself, how others see yourself and who you actually are. Who you actually are is all that really matters to a believer. By the time the fat lady sings you could be seen as anything but who you think you are.There are victims in the world. There are abusers in the world. There are justice bringers in the world.
I'll stick with the third choice. I find the other two choices distasteful.
For someone you would be no one but a victim, for someone you are an abuser and justice? Well that'll be subjective.
Who are we to judge?
One can live in ones own world, may as well as we so often do anyway. -
I see it as more as that, sometimes people don't mean to come across that way.
I see people being downrepped on their first and very harmless post. This is not nice and not a good reflection on the rest of the community in the game so in short I suggest no more down repping, just up repping and up rep anyone that has been down repped for no reason. -
I'll accept it. I had asked without accusation. It appears to me that some anonymous people on the board may lack integrity.
Let me put my statements another way though.
4 + 4 + 4 =
That's addition right? Only if you choose to view it that way. I don't do things slowly, I don't have to care about the rules other people give themselves, so that may as well be a multiplication to me. -
Quote:Did you down rep me anonymously? Accusing me of arguing with you? For saying what I am arguing about exists when you have show no maths? And trying to tell me that keeping a team alive isn't in fact force multiplying....
While I'm certainly holding a hard line on the definition of the term "force multiplication" (with a reason: the definition I'm holding is one very commonly used in forum discussions), you're willing to throw out any sense of convention whatsoever to make your point. Fundamentally, you're saying that if we are willing to broaden the definition of something widely enough, consider enough edge cases, discount the actual scale effects of powers, and probably assume that players choose the most optimally efficient ways to play, a Scrapper is a force multiplier.
Given that broad scope in defining terms and conditions, we could probably also consider them one of the three major food groups, or a mid-sized sedan.
I mean, seriously, claiming that if force multipler character A only gets to function as such because character B keeps them alive, character B is therefore a force multiplier really stretches the limits of logic. If character A and the other 6 characters on the team we all Scrappers, there would be no force multipliers (+Dam/-DR) in play at all, proving character B doesn't supply any.
Without leaving a name?
Isn't that the cowardice that is like shooting someone in the back of the head whilst there dusting their mirror?
Hahaha.
I would never down rep anyone without leaving my name.
Multiplication is also short hand addition. Your mind doesn't play with everything like its plasticine like mine does. Thats all it is. -
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I've avoided the Mo teams on the basis of well I couldn't give a stuff. I like things challenging and would want the matter jumped on as main priority to sort it all out properly asap pls.
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Quote:Rep them up incase.Ive always wonder what a person rep is, green or red, when they have there rep turned off.
Rep up, not down. Never down, why bother? Trying to give someone a bad image? That's not very nice, besides in a post worth down repping I am sure people create an image for themselves. -
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Quote:A defense multiplier is a force multiplier and force multipliers can be defense multiplier. If the force multiplied means a fight duration is halved then yes that means there is a lot of damage mitigation.Personally, while Rise to the Challenge and Against All Odds may not debuff defense, and thus aren't force multipliers, I think both being defense multipliers
Every little element that this game gets divided into is all the same bleep to me of which I just throw into the same bag. In the end there is no reason for me not to have any AT in the team. -
Quote:And when the team inclusive of the Kinetic defender can be debuffed, devalued or lets just say outright torn apart a Scrapper can do something to prevent it. Thus allowing force multiplication to even happen to begin with. Lets say if its not for my scrapper keeping damage, debuffs etc off of the team there may not be any force multiplying going on.My definition of force multiplication is not "limited", but founded in game mechanics and basic algebra. Force multipliers are exactly that - things that multiply the effect (specifically the damage) of the whole team.
Quote:The only Scrapper powers that offer true force multiplication from their secondary effects are those with -defense, because it potentially makes the entire team more likely to hit the foe, increasing average DPS.
Quote:You seem to be trying to abstract the description of "multiplication" to a level where anything that keeps the team effective should be counted in this way.
Yep nothing about me says a scrapper has to provide it, whether they needed to or not to get something done is another matter.
Force multiplication comes from a multitude of sources, you just don't always get it from somewhere without the person providing it needing some protection.
Quote:That doesn't make me blind to simple algebraic realities. No matter what powersets I have, no Scrapper has the ability to improve a whole team's effectiveness the way a Kineticist can.
Quote:The Scrapper's presence might mean a team that would have failed at some task instead bumps over the threshold. The Scrapper might pull a stunt that lets a team survive or recover where it would otherwise wipe out. None of that is the same thing as what we're talking about with force multipliers. Your Scrapper is not going to make my powers come back faster, or buff my resistances, or make my attacks hit harder (barring Assault). -
"What are you skipping them for?" is a question that might be in need of asking.
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Quote:Not far at all. Generally I would say that if it is tankable with a tank, its tankable with a Brute. Also the keeping aggro of a large number of mobs is not hard with a Brute neither.I am new to COH/COV and had a question about Tankers and Brutes. I am interested in Tanking as I have done that in other games. From what I have been reading, tankers are the "best" tanks. My question is, how far behind the tanker is the brute?
Ideally if anyone is able to say they can Tank, then they should be able to tank with any Tanker and if they can say that they can make great Brutes then they can play any Brute. It comes down to the player. Some people are in Granite for everything, some people are playing the so called weaker sets trying to make their way to become good at them. -
Half the forum knows. Try looking up Circeus to start.
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Quote:If you are talking about scrapper confront then you are completely wrong.Yup, useless. Does no damage. Waste of a power pick. Adds no personal mitigation.
Of course if you team with players that can't handle what the game throws at them and are in constant need of having aggro picked off of them, then sure, taunt is a fine crutch for inferior players.
I tanked the STF when you couldn't weaken it with my scrappers for scrappers. We had less than 10 defeats. I didn't die tanking for people thanks.
I do Claws/SR with confront. -
Quote:Edited for correctness.all my brutes have to have taunt all im saying is the brute is the closest thing we have on redside to a tank not a mm an fyi on some missions no tank can "always" save a team wipe so if it does happen its good to be last man standing every one knows a aggro magnet should keep team alive justr like we all know you shouldnt lie cheat or steal but in reality S%#T happens
If my Brute has to consider the debuffing corrupters it'll add up to more than a rabid scrapper. -