New Dawn

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  1. New Dawn

    Uber veterans

    What toons have you been playing for all this time?

    I give all my toons a quick going over every week.

    Have you played one from when you started till now?

    I had a core 7 to start with and they do get played just not as much. Out of them my Claws/SR is currently the most played.

    Whats your favourite build?

    I'd say in terms of being completed then one of the builds on my Claws/SRs is completed. I can't improve it and that's the reason why it's completed but generally I wouldn't say I have a favourite.
  2. New Dawn

    Uber veterans

    Quote:
    Originally Posted by The_Alt_oholic View Post
    I have 139 characters at this point with a total of 2616 levels.
    I would completely give up on any hope of seeing them all to 50 right now.
  3. Quote:
    Originally Posted by StratoNexus View Post
    OK, I misunderstood what you were saying. I am sorry.

    Could you perhaps give some more specific details of your strategy? Inspire load outs? Builds? Specific IO procs you find favorable? How and where and which build pulls? How you split duties on LR and the towers? I find it very helpful to see what other people are doing, it informs me and aids me in my own decisions and plans.
    If we don't want to be rivalled, equaled or beaten on anything then what will have to be the first rule? The less said the better? What's in other peoples builds is their business and not even in mine.

    Plus what was doable in I15, maybe, well laughably easy now, but not once it's fixed, something else may surprise us (flipping highly doubtful but its not worth counting any eggs yet). Not worth us doing till it's a fixed TF where you can't easy mode it.
  4. Quote:
    Originally Posted by StratoNexus View Post
    The level 54 AVs take a bit to kill, I am curious how you beat them as fast as you think a team of debuffers would? What did you guys do on the AVs that makes it fast?
    There was no mention from me about beating them as fast as a team of debuffers.

    We hit them. No one gets killed and the DPS is maintained. I am saying that none of us were watching the clock and I will say that it was generally faster than from what I have seen in an average team that would have say a debuffer or two, a couple of blasters, a couple of scrappers and a tank. We could of been slightly faster with a debuffer which is what I was getting at but not really something we had to care about.
  5. Quote:
    Originally Posted by UberGuy View Post
    Are you familiar with the all-Defender and all-Controller STFs that have been run?
    Yes, in all Scrapper ones, one Scrapper can be used to keep the rest of the team alive, someone said that they can't whilst down repping me saying its laughable but I know what I see. I am familiar with speed runs too as I have been a part of them.

    I think, I don't what it is with Scrappers but most of them are just hungry for blood, which means you got what you got for example when the US guys did it on test something like 121 defeats. We don't have anything like that. It was less than 10 and all of them resolvable.

    We are not your average bunch of scrappers.

    The AVs go down so fast we had no need for a Kin or Rad tbh although the difference may be shown but seriously we wasn't watching any clocks.

    It shall be interesting what times we can get anyway, hopefully there will be no new changes.
  6. Quote:
    Originally Posted by kokuryu_EU View Post
    I have no problems with seeing scrappers provide the role that Tankers do, they could be tanking Lord Recluse using a Blaster as New Dawn calls it as a "duct tape" defender. I have no problem with this, I know just how successful they can prove.
    I tell you what, when I do the all scrapper again, when they fix it so that you can't tamper with it, I'll time us. Then we will see about bagging it and getting a best time with the other ATs hopefully, team holding together providing, oh and on their alts lol some only do scrappers I think.
  7. I am entitled to my opinion. I am not fighting anyone elses opinion, you can carry on thinking what you like.

    I like my rule breakiness, I am not in a box doing stuff everyone else does. I break other peoples rules like no ones business in game. I don't have problems playing any character and in a game that is what really matters.

    A formula no matter what you do with it can be rewritten another way, that other way maybe long winded hence things like multiplication was adopted.

    I am not going to continue arguing on the internet about it.
  8. Quote:
    Originally Posted by Bill Z Bubba View Post
    There are victims in the world. There are abusers in the world. There are justice bringers in the world.

    I'll stick with the third choice. I find the other two choices distasteful.
    There is how you see yourself, how others see yourself and who you actually are. Who you actually are is all that really matters to a believer. By the time the fat lady sings you could be seen as anything but who you think you are.

    For someone you would be no one but a victim, for someone you are an abuser and justice? Well that'll be subjective.

    Who are we to judge?

    One can live in ones own world, may as well as we so often do anyway.
  9. Quote:
    Originally Posted by BayBlast View Post
    bully = overbearing person who intimidates
    I see it as more as that, sometimes people don't mean to come across that way.

    I see people being downrepped on their first and very harmless post. This is not nice and not a good reflection on the rest of the community in the game so in short I suggest no more down repping, just up repping and up rep anyone that has been down repped for no reason.
  10. Quote:
    Originally Posted by UberGuy View Post
    I cannot prove it, but I say earnestly that I did not rep you.
    I'll accept it. I had asked without accusation. It appears to me that some anonymous people on the board may lack integrity.

    Let me put my statements another way though.

    4 + 4 + 4 =

    That's addition right? Only if you choose to view it that way. I don't do things slowly, I don't have to care about the rules other people give themselves, so that may as well be a multiplication to me.
  11. Quote:
    Originally Posted by UberGuy View Post
    ...

    While I'm certainly holding a hard line on the definition of the term "force multiplication" (with a reason: the definition I'm holding is one very commonly used in forum discussions), you're willing to throw out any sense of convention whatsoever to make your point. Fundamentally, you're saying that if we are willing to broaden the definition of something widely enough, consider enough edge cases, discount the actual scale effects of powers, and probably assume that players choose the most optimally efficient ways to play, a Scrapper is a force multiplier.

    Given that broad scope in defining terms and conditions, we could probably also consider them one of the three major food groups, or a mid-sized sedan.

    I mean, seriously, claiming that if force multipler character A only gets to function as such because character B keeps them alive, character B is therefore a force multiplier really stretches the limits of logic. If character A and the other 6 characters on the team we all Scrappers, there would be no force multipliers (+Dam/-DR) in play at all, proving character B doesn't supply any.
    Did you down rep me anonymously? Accusing me of arguing with you? For saying what I am arguing about exists when you have show no maths? And trying to tell me that keeping a team alive isn't in fact force multiplying.

    Without leaving a name?

    Isn't that the cowardice that is like shooting someone in the back of the head whilst there dusting their mirror?

    Hahaha.

    I would never down rep anyone without leaving my name.

    Multiplication is also short hand addition. Your mind doesn't play with everything like its plasticine like mine does. Thats all it is.
  12. Quote:
    Originally Posted by LordXenite View Post
    Having read countless editions of the UK PCGamer, I must say that PCGamer the US edition never measured up, both in content and form/style.
    That
  13. Quote:
    Originally Posted by shikraria View Post
    BTW, how do I change my forum name, I accidently misspelled her name. LOL!
    Email Avatea if you haven't emailed anyone already.
  14. I've avoided the Mo teams on the basis of well I couldn't give a stuff. I like things challenging and would want the matter jumped on as main priority to sort it all out properly asap pls.
  15. New Dawn

    How good are....

    Quote:
    Originally Posted by TRTerror View Post
    make some pretty clean pulls.
    This.
  16. Quote:
    Originally Posted by tuter_king View Post
    Ive always wonder what a person rep is, green or red, when they have there rep turned off.
    Rep them up incase.

    Rep up, not down. Never down, why bother? Trying to give someone a bad image? That's not very nice, besides in a post worth down repping I am sure people create an image for themselves.
  17. Quote:
    Originally Posted by JohnnyKilowatt View Post
    Doesn't Shield Defense have a team +defense power?
    Yes and if that means that someone survives long enough to keep using their force multiplicating powers then force had been multiplied. It maybe indirect but it is there.
  18. Quote:
    Originally Posted by Jade_Dragon View Post
    Personally, while Rise to the Challenge and Against All Odds may not debuff defense, and thus aren't force multipliers, I think both being defense multipliers
    A defense multiplier is a force multiplier and force multipliers can be defense multiplier. If the force multiplied means a fight duration is halved then yes that means there is a lot of damage mitigation.

    Every little element that this game gets divided into is all the same bleep to me of which I just throw into the same bag. In the end there is no reason for me not to have any AT in the team.
  19. Quote:
    Originally Posted by UberGuy View Post
    My definition of force multiplication is not "limited", but founded in game mechanics and basic algebra. Force multipliers are exactly that - things that multiply the effect (specifically the damage) of the whole team.
    And when the team inclusive of the Kinetic defender can be debuffed, devalued or lets just say outright torn apart a Scrapper can do something to prevent it. Thus allowing force multiplication to even happen to begin with. Lets say if its not for my scrapper keeping damage, debuffs etc off of the team there may not be any force multiplying going on.

    Quote:
    The only Scrapper powers that offer true force multiplication from their secondary effects are those with -defense, because it potentially makes the entire team more likely to hit the foe, increasing average DPS.
    All scrappers offer some force multiplier, in some teams if it was not for confront forcing an AV to attack the confronter with control, debuffs or damage effects over in area A then all the people in area B would not be force multiplying too well. I couldn't give a stuff about -defense from scrappers.

    Quote:
    You seem to be trying to abstract the description of "multiplication" to a level where anything that keeps the team effective should be counted in this way.
    Yes because a team force multiplied by person A divided AV X can equal no force multiplication at all.

    Yep nothing about me says a scrapper has to provide it, whether they needed to or not to get something done is another matter.

    Force multiplication comes from a multitude of sources, you just don't always get it from somewhere without the person providing it needing some protection.


    Quote:
    That doesn't make me blind to simple algebraic realities. No matter what powersets I have, no Scrapper has the ability to improve a whole team's effectiveness the way a Kineticist can.
    As much as I hate maths your using it to try and work this just makes it worse, lets not mention simple algebraic realities cos it's a nonsense. I have been in the top 5% for maths all my life and it bores me immensely. Ofc a Scrapper can improve a whole teams effectiveness but no one is saying that it is done in a way that Kineticist can. A scrapper can at times, outright improve a teams effectiveness more than a Kineticist can in its own roundabout way.

    Quote:
    The Scrapper's presence might mean a team that would have failed at some task instead bumps over the threshold. The Scrapper might pull a stunt that lets a team survive or recover where it would otherwise wipe out. None of that is the same thing as what we're talking about with force multipliers. Your Scrapper is not going to make my powers come back faster, or buff my resistances, or make my attacks hit harder (barring Assault).
    If your dead, then your powers aren't going to come back faster or your attacks aren't going to hit harder. Also if you are debuffed or controlled then your less of yourself. At times, in places, a Scrapper can keep you fully functioning even from the very aspect that you are alive. Under those circumstances which I will call force dividing the Scrapper is force multiplying you all right there.
  20. Quote:
    Originally Posted by Orehrepus View Post
    I just created my first brute last night and I love it! The damage he does is sick. My question is, is Elec. Arm. a decent secondary? What powers can I skip in the set? I am a team player, I dislike soloinng.
    "What are you skipping them for?" is a question that might be in need of asking.
  21. Quote:
    Originally Posted by callador View Post
    I am new to COH/COV and had a question about Tankers and Brutes. I am interested in Tanking as I have done that in other games. From what I have been reading, tankers are the "best" tanks. My question is, how far behind the tanker is the brute?
    Not far at all. Generally I would say that if it is tankable with a tank, its tankable with a Brute. Also the keeping aggro of a large number of mobs is not hard with a Brute neither.

    Ideally if anyone is able to say they can Tank, then they should be able to tank with any Tanker and if they can say that they can make great Brutes then they can play any Brute. It comes down to the player. Some people are in Granite for everything, some people are playing the so called weaker sets trying to make their way to become good at them.
  22. Quote:
    Originally Posted by Kepaaaaaaaaaaaaa View Post
    You're a bad brute or a bad tank.

    I never take taunt on my brutes. I've never had it be a particularly big deal. It turns out that constantly cycling massive AOE attacks keeps enemies on you as a brute. How does this work? No one knows.
    Half the forum knows. Try looking up Circeus to start.
  23. Quote:
    Originally Posted by Bill Z Bubba View Post
    Yup, useless. Does no damage. Waste of a power pick. Adds no personal mitigation.

    Of course if you team with players that can't handle what the game throws at them and are in constant need of having aggro picked off of them, then sure, taunt is a fine crutch for inferior players.
    If you are talking about scrapper confront then you are completely wrong.

    I tanked the STF when you couldn't weaken it with my scrappers for scrappers. We had less than 10 defeats. I didn't die tanking for people thanks.

    I do Claws/SR with confront.
  24. Quote:
    Originally Posted by Redd Rumm View Post
    all my brutes have to have taunt all im saying is the brute is the closest thing we have on redside to a tank not a mm an fyi on some missions no tank can "always" save a team wipe so if it does happen its good to be last man standing every one knows a aggro magnet should keep team alive justr like we all know you shouldnt lie cheat or steal but in reality S%#T happens
    Edited for correctness.

    If my Brute has to consider the debuffing corrupters it'll add up to more than a rabid scrapper.
  25. Quote:
    Originally Posted by protector_knight View Post
    I didn't mean to make it sound like it was a struggle to tank... I guess it came across wrong... Also the whole agro cap raise equals skill decrease, that is a very good point. Good show

    You didn't, your idea of fun may have more pace to it than mine.