New Dawn

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  1. New Dawn

    DA/???

    Quote:
    Originally Posted by BalleRyan View Post
    I don't know if Stone Melee is for me. I don't want a slow, heavy damaging set. I'd rather have more fast paced attacking. So it's probably between /Dark, /Ice, or /Fire. Can anyone persuade me more to go to one of those?
    Toss a coin between Dark and Ice.
  2. Quote:
    Originally Posted by Techbot Alpha View Post
    22.3 base end cost? With a really long animation time and not instant DoT?
    Flamethrower is one of those powers that looks great on paper, but tends to be...variable in game. On teams its great. Solo it can get you killed.
    Solo it gets no one killed, the player makes the decision and from that can get themself killed.

    In teams when you can hit upto 10 with it, it'll save you and others endurance by doing better dam per end than a single target and better DPA versus multiple targets, minimizing the number of single target attacks you or others have to use and cutting the fight duration aiding survivability.

    I would say that the power can go from nomming endurance up to saving endurance depending on the player. If I don't see atleast targets that I can hit safely I don't use it.

    I might put it after stamina based on my own experience, build and my own judgment.
  3. Quote:
    Originally Posted by Techbot Alpha View Post
    I'd put off Flamer until after Stamina. That thing noms end like a doom-pup who hasnt been fed since last apocalypse
    I can't see how.
  4. Quote:
    Originally Posted by EverStryke View Post
    Also, send Casltle a PM to let him know you want REPEL PROTECTION!
    You're so in trouble.
  5. Quote:
    Originally Posted by StrykerX View Post
    Anyone with more experience playing these sets redside care to comment on them?
    Late bloomers, takes a little more intelligence to build and play I thought.
  6. Quote:
    Originally Posted by Heraclea View Post
    I assumed it was an AoE; it takes PBAoE sets. For ordinary tanker play, the difference is probably difficult to notice.

    Also, I omitted one AoE in Electric - Lightning Clap, which seems to be similar to Hand Clap. Did not take that one either, but that's a third (or second) PBAoE in the power set.
    MAoEs may as well take PBAoE sets. I am not sure if its worth having alternative set.
  7. If your adamant about some of them slots then they're there for a possible progression, with just 5 mins of my time I'd of progressed it this way:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    IO avalanche: Level 50 Mutation Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: War Mace
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(5)
    Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46)
    Level 2: Hoarfrost -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(9)
    Level 4: Chilling Embrace -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(46), ImpSwft-Dam%(48)
    Level 6: Wet Ice -- EndRdx-I(A)
    Level 8: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(9)
    Level 10: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), Dmg-I(15), Dmg-I(15)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Empty(A)
    Level 16: Health -- Heal-I(A), Mrcl-Heal(17), Numna-Heal(17), Numna-Regen/Rcvry+(21), Mrcl-Rcvry+(50)
    Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(21)
    Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23), P'Shift-End%(25)
    Level 22: Icicles -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Acc/Rchg(43), Sciroc-Dam%(50)
    Level 24: Build Up -- RechRdx-I(A), AdjTgt-Rchg(37), AdjTgt-ToHit/Rchg(40)
    Level 26: Energy Absorption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), LkGmblr-Def(29), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(31)
    Level 28: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), EndRdx-I(34)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Boxing -- Empty(A)
    Level 35: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), RechRdx-I(37)
    Level 38: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx/Rchg(43)
    Level 44: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
    Level 47: Conserve Power -- RechRdx(A), RechRdx(48), RechRdx(48)
    Level 49: Hibernate -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
  8. Oh no! Remake the build from the advice and repost! Better to become a better builder.
  9. Years ago I looked at Barb Swipe and I found it to be a great little attack for people leveling up until their first respec. The end cost/cast time was less than your end recovery so you could quite almost literally keep that toon attacking which to the new player could of meant less down time and more fun.
  10. Quote:
    Originally Posted by AlienOne View Post
    Show me somewhere in game where it says "Warshades have to be purple" or "Peacebringers have to be white/lightblue" and I won't make this claim again.

    I tire of people saying that those two specific colors are "canon," when in fact, they are not.
    Cool, having seen many then can you link me to where someone has said that pls?
  11. Quote:
    Originally Posted by Dub View Post
    This is my first tread i have made, im looking for help with a build for my Shield Defence/ Electric Melee Tank. I've made a build but it's quite embarrasing to even be a tank xD, I want a tank that is defensive, but also does a good amount of damage, without end issues and a good amount of regen

    any help would be good thanks

    Don't ever be too embarrassed to post your build if you have one in need of looking at.
  12. Full Eclipse I am not build suggesting, what I am doing is giving you back slots to play with, things like rechg in Hibernate had to go as it won't do anything. I did do quick changes as a +heal bonus isn't worth having either as your heal has a res component. Something for you to play with further.


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    IO avalanche: Level 50 Mutation Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: War Mace
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(5)
    Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(46)
    Level 2: Hoarfrost -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/Rchg(7), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(9), Heal-I(11)
    Level 4: Chilling Embrace -- EndRdx-I(A), EndRdx-I(9)
    Level 6: Wet Ice -- EndRdx-I(A)
    Level 8: Combat Jumping -- Ksmt-ToHit+(A)
    Level 10: Swift -- Run-I(A)
    Level 12: Icicles -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(15), EndRdx-I(23)
    Level 14: Super Jump -- Empty(A)
    Level 16: Health -- Heal-I(A), Numna-Heal(17), Numna-Regen/Rcvry+(17)
    Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(21)
    Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(23)
    Level 22: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(37)
    Level 26: Energy Absorption -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), GftotA-Def(29), GftotA-Def/Rchg(31)
    Level 28: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), EndRdx-I(34)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(43)
    Level 32: Boxing -- Empty(A)
    Level 35: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), RechRdx-I(37)
    Level 38: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: Tough -- S'fstPrt-ResDam/Def+(A), EndRdx-I(42), ResDam-I(42), ResDam-I(42), ResDam-I(43)
    Level 44: Weave -- EndRdx-I(A), EndRdx-I(45), DefBuff-I(45), DefBuff-I(45), DefBuff-I(46), Empty(46)
    Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), Empty(48), Empty(48), Empty(50)
    Level 49: Hibernate -- EndMod-I(A), EndMod-I(50), Empty(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
  13. The moment after I posted as I remembered its unresistable then deleted, you must of caught it just in time. If you look a couple of posts up I mention also that I barely no a damn thing about Villains.
  14. Quote:
    Originally Posted by UberGuy View Post
    Directed at all parties who've mentioned this, not just you... I sure hope a nuke isn't needed, since no one on a Mo* team can cast one.

    (I suppose you could get someone parked outside to drop one on you though.)
    Definitely not needed and that's a cheeky out of the box idea I wouldn't of thought of.
  15. Quote:
    Originally Posted by StratoNexus View Post
    I would think an all defender team might be one of the easiest ways to get a Mo.

    MMs, Controllers, Defenders, Corruptors would be the easiest way, IME.
    I've no doubts in of an all Controller MoSTF, Defender ones I'd need to think about and I have yet to hear of one. MMs and Corrupters not worried about and I barely know a damn thing about Villains.
  16. Quote:
    Originally Posted by Dispari View Post
    People were discussing a Stalker superteam a while back, and the easiest conclusion was that people could do RES/regen/heal builds and everyone take Maneuvers. 8 Scrappers running Maneuvers equates to nearly +30% DEF. The rest they can pick up with small bonuses, CJ, DEF already in their set, or a friendly Shield Scrapper.

    WP would be capped in everything but S/L with the extra +30%. With CJ, Weave, and Steadfast, could be capped in S/L as well. And could have about 53% RES to S/L if Tough is taken. Very little would be stopping a team like that.
    An all Stalker team sounds interesting and Maneuvers maybe key but it doesn't have to be with scrappers.
  17. From Kingsnakes post:

    Quote:
    Softcapped heros + res and selfheals will go a long way.
    Yes.

    Quote:
    Add in a scrapper with medican to play "medic" for patchwork, and you prolly have a soild Mstf team.
    Not necessary but handy. We won't need a medic.

    Quote:
    Have the guy tanking LR at the end stack purples and oranges.
    You will need a certain amount of def and res. I am focusing on getting the mix right on our next run to work out exactly how it can be that any type of scrapper can do it.

    Quote:
    Of all the AT's in game, an all scrapper MoSTF doesn't sound like it'd be the hardest one to pull off. Eh, with proper builds, stacking leadership, and IO bonuses, getting a team for the soft cap isn't a massive challange, and then your pretty much good to go for a master run. I'd imagian a team of softcapped blasters with a "medic" would make a mockery of it with there massive damage output. Throw in a few sonic blasters and it just gets scray.
    No need to be fussy on the builds too much, no need for leaderships at all, doable even without Shields in the team, we don't have a shield, 2 people max could do with an IO build really. You would overkill the qualities required to get it done and so you are really 100% correct in that it is far from the hardest thing to pull off.

    Quote:
    Fact of the matter is, as much as i LOVE this game, it's really not what i'd consider overly difficult. Alittle preplaning and a good knowlageable group of frineds, you can do most anything with ease in this game.
    That applies to anything uncommon.
  18. Quote:
    Originally Posted by StratoNexus View Post
    Not on a Master.
    No, I am sure they are good, solid players. I also feel its fine they want to be secretive. It just makes no sense to come to the forums and talk about a secret.
    The whole point in it being brought up is just to say what scrappers are capable of. I don't know if you would say an all defender team are capable of an Mo but you may say that an all defender team maybe quickest. An all Controller team may capitalize overall on both time and lack of defeats. An all Scrapper team may capitalize on actually achieving the Mo standard. The different 1AT teams may actually have different advantages either way one flexible scrapper can without question create a lot of survivability for a unspec'd team.
  19. Quote:
    Originally Posted by Leo_G View Post
    Meh, probably used nukes.

    But besides that, unless specifically specified, I doubt they used some magical 'new' tactic that no one else thought of. Keeping it secret just makes you the person not to bother with to ask for advice....but then I'm the kind of guy that never uses guides and comes up with his own builds and tries stuff out on his own so it doesn't bother me at all.
    No Nukes needed.

    You are wrong about my helpfulness as I have helped many. I do help people get from A to B but not A to C.

    You are though the sort of person from your words "but then..." onwards that I would find commendable.

    I do believe that often people can't help themselves and have to tell everyone what they did so if anyone was using the same techniques the odds are that the info would exist somewhere on the internet...but it doesn't outside of a PM.

    I have no doubts other people can come up with the same techniques and I have no doubts that someone else maybe currently using them and keeping it from people too. Spirit of gaming and all that.
  20. Quote:
    Originally Posted by Socorro View Post
    The statement doesn't make sense any other way? If she mean't when teamed, well, any AT can 'easily' take AVs on a team of 8.
    I don't know about not making sense, people experience different things and could worry about things to come in some way or another.
  21. Quote:
    Originally Posted by BadBad_Girl View Post
    But again not all that difficult. Bobcat got me a few times had to change tatics on her. Neuron again nailed me once really good. Almost 2nd time but I did strategic retreat. Anti Matter actually wasnt bad. Full tray of insp helped there. Got him down and 1sec later light form crash (really lucky)
    Is your build basically all Blapper and Proc'd?
  22. If I don't tell you anything and yet lets say you also did it, then I think that is better than, you being told and then doing it. You'll work it all out if it stays on your mind.

    All Scrapper MoSTF with proper settings is possible and with a good time to boot.
  23. I do not like your choice of words Alien One, but back on the subject I am not at all concerned about power customisation for Khelds. To me they are both part of a race and it maybe as like the human race can only customize so far...but with Going Rogue coming up I think it would be nice if should your Peacebringer be bad then their power effects darken. Like light sabers, erm I think, really. With Warshades they could darken even further.

    Some people may decide that they are nothing to do with the Kheldian race and so a full set of options should be available. Rather than go into Dwarf Form one could go into a larger, similarly coloured and armour plated as Dwarf form, but Humanoid form (For want of an easy alternative).
  24. Quote:
    Originally Posted by StratoNexus View Post
    *sigh*
    What's the point in doing something then telling people how so anyone can do it?

    Isn't it in the spirit of gaming to let people be just as challenged as you were?

    I read a guide, made by players a couple of years ago and I thought "Well I don't need to buy the game now".

    We can do a pic of us standing over Lord Recluse or every AV, with them targeted to show their lvls and that's the best I can offer.