New Dawn

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  1. Quote:
    Originally Posted by Call Me Awesome View Post
    I've only seen two options for handling her, either soft cap defense and gamble that the hold won't hit... usually a pretty good gamble... or stack enough mez protection buffs to be immune to the MAG 100 hold.
    Don't be someone who has only ever seen or told of two options, be someone who can think of more options. There are always more options.
  2. I have been so close to it I know damn well its achievable and there is no need to over think it.

    Scrappers of any type are good enough and pretty much of any powerset mix too. To compensate they may each need to know their limits to avoid wrong place, wrong time scenarios and have the right insps for critical moments. Definitely have someone with confront. Stimulant and Aid other are not needed.

    The less I suggest, the more I would have to applaud you guys if you do it.
  3. Quote:
    Originally Posted by Sarrate View Post
    Tank SR would get 40.56% def just from primary powers alone. Slotted CJ would softcap it. Or unslotted CJ plus a Steadfast. I don't think Castle would allow a set to have that much mitigation base. (I have a feeling that despite peaking so easily, it'd plateau lower than other sets.)
    I can't see a problem with a SR tanker tbh. It's resistances will kick in at low hp but atleast they'll kick in. It is one where once you add aid self to it *drools*. Oh wait the fact I might be drooling over it maybe why there maybe a problem.
  4. I'd of expected Fort to be chucked about and CM used at times.
  5. You should know your characters better than anyone and after seeing what was going on you made the call. The team leader could of had you in a team build to start as a precaution and noticed you had made that call.
  6. New Dawn

    All Scrapper STF

    Quote:
    Originally Posted by Cynic View Post
    I will leave blasters as the AT I wont complete cause damn I just cant see that working without temps, lots of temps
    If we can find the nutters to do it, we can do it.
  7. New Dawn

    All Scrapper STF

    Quote:
    Originally Posted by Super_Ready View Post
    Wow, congratulations Dawn! Nice going.

    I'd been trying to think up how this could be done, as I wanted to give the STF a crack with TEAM SMASH sometime. What did you use in the way of Shivans, Nukes, etc.? And how did you get the towers done with uber-Recluse running around?
    We can easily rule out temps I think. I used a debuff nuke right at the end of this one from seeing all the banes, a couple of health bars take some knocks and LRs health bar make something of a comeback, but I think perhaps 2 CoFs may do something about them banes or I should from Uzzi's insp tray maybe I should of had slightly more faith.

    I am enjoying the team mainly, so far it's a team where you can have a plan and then see it in action. It would be nice to do all sorts of things. I'd love a crack team, as I have plenty of stuff in my head that I am sure can be done but just need the people to do it and I am sure other people may have ideas too.

    Just for the record no where using my search fu can I find it being done on a live server before and the number of times a scrapper drops is minimal.
  8. Quote:
    Originally Posted by UberGuy View Post
    Yes. There was no patch note for it. Honestly, given how ridiculous their mezzes are under PvP rules, I'm happy it was changed, but I don't know if it was intentional.
    It could be down to IOs not working in PvP zones that they are now easier but having said that, there was still no real need to drop them from 54 to 50..Atleast I can't see a problem.
  9. New Dawn

    Buff AR

    Quote:
    Originally Posted by Vanden View Post
    I liked the idea one poster had of reducing the cone of Buckshot to like 10 degrees and bringing the damage up to tier 3 blast level.
    I didn't! Plus there really isn't any real need.
  10. Quote:
    Originally Posted by Vitality View Post
    I don't have to explain your ignorance...your putting it out there for everyone to see.

    Please...break your pinky toe, bandage link it to the toe next to it and then go around running, juking, spinning and kicking...
    I am curious now as to whether people get other peoples humour but I think what you are saying is that without Pads, American Football would lead in not just accidents and incidents, but career ending accidents and deaths. Which it would.

    I'd have to think hmm where would mine be? Either Center or Offensive Tackle.
  11. Quote:
    Originally Posted by Balorn View Post
    I've been working on a Fire/Fire tank (my first serious attempt at playing a tank), currently 38, and while it's great for soloing massive hordes of weaker enemies, it seems to be less than stellar in team situations.

    On many teams, I have trouble staying alive. I take damage faster than I can heal it, and if I get hit with slows I'm pretty much dead unless I have plenty of insps. If there's another tank on the team, they almost always do fine, soloing spawns I have trouble surviving with the group's support. I generally have to use RotP at least once a mission.

    I have my armors and Tough slotted with 3 resists plus endred, I have a -KB IO in Combat Jumping, and I have Healing Flames with 3 recharge and 3 heal.

    I've been told fire tanks aren't good as tanks. I was even "informed" (I got kicked from a forming TF) that the only way a fire tank can really tank is if they have Hasten and are fully IO'd; otherwise they're essentially a leech.

    I don't want to take Hasten (I don't have the spare power choices or slots anyway). I can't yet afford to be fully IO'd. Do I really need both to do tank with fire, or am I just incompetent at tanking?
    Hmmm what if I Firetanked an MoSTF with nothing but Scrappers for support? Would that prove a point? TBH I'd be lucky, as I can't play other peoples characters for them to get an Mo asap , but what I can do is show a low amount of defeats our side. Watch this space.

    In the meantime, treat the Firetank in certain circumstances as a Tank that requires some thought, not just by who plays one but those too who play with one, so think. Brains over Braun.
  12. Quote:
    Originally Posted by Plusone View Post
    Ok, I want Mud Pots so I can soak up hate like a sponge, but I hate granite, would it be silly to not take granite and try and tank using the lesser armors?

    Would I still be able to alpha tank without Granite armor?
    This is when I would recommend fight pool. I'd be able to do it but dubya,tee,eff you would do I would need a crystal ball for.
  13. He probably looked at it and wondered how it'll perform tanking with no support to at least one of each type of support on certain things. Saw that there was a +Heal in Hoarfrost and thought that won't work and felt it could be frankensteined and have some parts of the rest of the build redone so that Hoarfrost is within 120 secs rechg. A 3rd basic IO slot in health for 2 hp per secs is probably not a lot of feedback for a slot so can help in the frankensteining. On the whole the slotting is good.
  14. New Dawn

    All Scrapper STF

    Quote:
    Originally Posted by Catwhoorg View Post
    Defenders and controllers have single AT Master STF on live to my knowledge
    ("to my knowledge"?) I don't doubt it for one minute really as it's a much more straight forward operation, well certainly with controllers and defenders just need one good day I thought about an all Tanker one, which is my main AT but it's a no brainer, doing an all Scrapper one serves both ATs to me.
  15. New Dawn

    All Scrapper STF

    Quote:
    Originally Posted by Sarrate View Post
    I've participated in an all Scrapper STF on Live over a year ago. (3 Darks, 3 SRs, 2 Invulns, iirc.) There were plenty of deaths on it, though, as we didn't have access to the IO changes since then (such as the grouping of typed def).

    Not trying to take away from your accomplishment or anything, mind you! I look forward to your AS-MSTF.
    I have to say I am way too confident on this one, hopefully we will get a sub 5 death count to show as we iron out our mistakes.

    First mission is easy to get no defeats on, second pretty straight forward, third is the thorn tree so most survivable to the front and least survivable to the back, the four AVs before Aeon, a matter of knowing when they pbaoe and being ready, Aeon well we have cleaned him up undefeated before and I am sure I know why but that's touch and go. Inner circle - my pulls are sweet, first time round we had to do 2 AVs together but now pulling them singly appears to be a doddle now, we can pretty much repeatedly nail them. Lord Recluse is bad when he spawns his pets but I think the Dark Armours could have something to say about them if we have more than one. So all in all we just need one good day
  16. New Dawn

    All Scrapper STF

    An all Tanker one would be too easy to do, a complete no brainer which is why I wanted an all Scrapper one. An all Blaster one could be too hard I think, I've seen people post its been done but there were no pics.
  17. New Dawn

    All Scrapper STF

    Quote:
    Originally Posted by Morbid Star View Post
    yes, it's been done many times before... though i have yet to hear of a successful all-scrapper MoSTF being done
    I've heard of it being done once, on a test server and that was it. Edit: I've seen nothing on anything more than that. An all Scrapper Mo would be nice, has an all 1AT Mo been done before? I ask because I think we are more than capable of it.
  18. New Dawn

    All Scrapper STF

    Has an all Scrapper STF been done on a live server before?

    If not, then Defiant has and here is our pic as we done it tonight to check out the new patch and prepare for an All Scrapper MoSTF we haz plans on soon.

  19. New Dawn

    All Scrapper STF

    Just to make sure that if anyone asks if its been done in Europe or by Defiant it has, a pic to prove it And the prize is that Defiant is now officially my home server
  20. Quote:
    Originally Posted by UberGuy View Post
    Directed at all parties who've mentioned this, not just you... I sure hope a nuke isn't needed, since no one on a Mo* team can cast one.

    (I suppose you could get someone parked outside to drop one on you though.)
    We did an non Mo Run tonight as we weren't serious, plus a change in team, ya know what with ppl making it an that, just to see if there is anything different about this issue before we go for it. I actually experienced a couple of quirks that wasn't in our favour, LR appeared to get stuck for one! But we have got something out of it to put things in our favour.

    Because it was a non Mo the list of defeats would read 0 despite our having 20 I think this time (from trying new stuff). 2-4 defeats fighting LR I think which can be sorted, no defeats our side with the rest of the inner circle, I was on form and at the last point when I said pop insps, just when he calls for back up, there wasn't really many on some people and then I just use the debuff nuke. Our only temp used and a call made on the fact that we weren't leaving nothing to chance. Next time hopefully an Mo run but I think we will have to do it in an afternoon.

    I didn't get a pic so have to use Uzzi's. I am one with star in yellow but atleast ya can see our team make up on that run but it doesn't matter what scrappers you use and I have worked out the exact level of survivability required now (from the trying of new stuff).

    Edit: Just to add Uzzis insp tray looks like it could of supplied others the lil devil.


  21. New Dawn

    Random Idea

    Quote:
    Originally Posted by Katten View Post
    Wouldn't be conceptually cool for tankers to get the best leadership bonuses? Nothing else would change, it just seems cool for the tank (usually leading everyone else) to also possess strong leadership skills, rather than defenders who fight, usually, from the back.

    I've never played a tank past level 8 where as I've played many defenders up, so I'm not just trying to promote my personal favorite AT.
    I am not sure as without a resilient point, often, the other ATs could do with offering the most decent bonuses. It's about balance, concepts are down to peoples imagination.

    Giving tankers the best leaderships may lead some people to assume that a Tanker should be leading the team.
  22. New Dawn

    DA/???

    Quote:
    Originally Posted by BalleRyan View Post
    I'll probably make a DA/Ice and a DA/Fire and see which I like better.
    Well you said you already had fire and to be true it'll take some 40+lvls before you can really be a good judge on Ice. Personally I'd be D/D all the way.
  23. Quote:
    Originally Posted by Full_Eclipse View Post
    ok if i get rid of conserve power and push icicles to 47 and then take clobber at 22 where do i get the slots for clobber from? I assume i want to at least slot it with 5 slots right?
    I thought that you may already have a 50 Ice/Mace to play with currently and are just looking to IO slot it. If so, then you should already know how needed clobber is. Have you ever needed a ST control?

    If you don't currently have a 50 Ice/Mace and have a baby one instead then going back to the first post where you say.

    Quote:
    Hey all this is an IO build for my Ice/WM tanker. Did i totally screw it up or is it worth shooting for? And if it looks ok how much do you think it will cost?
    If your intentions are the same as mine I can confidently say the build is screwed. Your intent may differ and so what are your intentions?
  24. Quote:
    Originally Posted by Lacrymosa View Post
    Take taunt, the ladies will love you for it, and the men will envy you're glow of after battle. Seriously, if you don't get some numbers taunting you either need to work out more, or hit the D and buy some Super Honeys some drinks.
    Dodgy thread necromancer!