New Dawn

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  1. As a player on other servers, some channels have everyone at Mod status and those channels are the most well behaved.
  2. Who has actually had a staminaless SR build?

    I had it, I wanted a fun build. It did run into problems in an AV fight, damn well had to use rest XD. I had Conserve energy 3 rechg slotted, Quickness and Haste. Then I had a single end red in all attacks. AoEs were used when X amount of targets > Y. That was in the days of SOs though when with an attacks endred worth 33-36% which is why I mentioned IOs. I really think that it's doable on IOs later in game. With IOs end discount and +Rechg in the build for even faster regain of conserve it should be okay. However you will have your main, harder, more end costing powers up again more often and so will have to watch that. With greater DPS often comes greater EPS.
  3. Misplaced Caltrops can actually cause more harm than good and so for that I would take the view that the damage from caltrops is non priority.
  4. Quote:
    Originally Posted by Flarstux View Post
    I had it running on my electric/ice tanker while fighting Babbage during the Synapse TF. It, combined with my tanker's other attacks, could not pull the aggro from the scrapper fighting beside him. But I think the scrapper had a taunt slotted in an attack or something, and I did not yet have a taunt enhancement slotted in Lightning Field.
    How much Acc in LF had you as well? It's not a strong magnet aura and due to much notes being on an old dead computer I'd just say that in a virtual sense especially some Scrappers can easily achieve what you saw but they can't slot an attack for taunt.
  5. Quote:
    Originally Posted by Doctor_Xaxan View Post
    Why do people do this? And why do they throw tantrums when you ask (politely!) for them to stop.

    I'm usually team leader when I play, but when I'm not, something like this inevitably happens and I'm stuck with a team leader who's too afraid of conflict to address peoples' goofy antics.
    I take it there is more of this as a result of Traps. I like traps and with them being the only defenders on a team there is a "Time and Place!" for caltrops. I like to see some defender powers not just be on show in their power tray and used but there is a time and place for them. I have come across someone who although they hate burn on their Fire/Fire Tank as it makes mobs run away they have to make mobs run away from the feet of other Tankers.

    On my Traps it'll be at a Tankers feet should they say not be something like a Dark Tank or be in the red. Caltrops can buy something like 5-10 secs. Mostly it'll be at a squishies feet who can operate with NPCs outside of melee.

    When someone uses Caltrops, a Tanker can lose aggro as well as small cones or aoes being undermined. Not all Tankers are the same and it can be a case of mobs being free the moment they move away.
  6. I was on a team with my WP Scrapper and the Tanker would stop, look at a group and say "Ready" at which for fun I'd charge in.

    That meant my WP was in there taking an alpha.

    What I did have is the people behind me...and a lot of faith in them.

    Amongst those 7 other people, are people that should understand the word "team". They can all do things that will help the other people out whether its proactively or reactively.

    Sometimes you will not get the support required when comes to direct alpha mitigation so you might want to prevent the enemies from hitting you all at once and make it so that the enemies are in melee range buffing your RTTC.

    This can mean quickly before anyone interrupts, pulling mobs and tightening them up. This can often mean getting ahead of the team whilst they're all still busy cleaning up. Done right, the team should arrive at the next group just as the next group of NPCs tighten up. Obviously this doesn't mean run into the next group early, run around them, pull to a column then have them tighten up as there would be an alpha. It means run straight behind the column taunting just before you get there and stopping allowing mobs to get to you. Then there is no alpha as they can't hit you all at once and when they do they are in melee range.

    It's not always good shooting off early as some people can't be left alone for five seconds. No team should "need" a tank except only find one preferable but those teams can exist and usually do especially with how most scrappers are built and played.

    There are other ways of alpha mitigation, AoE controls, not all attract attention but with some of those that do, they can be done without getting attention. Either way it could be mob control then instant intercept by you of any strays, before the rest. Also debuffs to intercept and whatever buffs can be on you can help but I stress that, if you are buffed then you better most keen to be directing damage onto you. As a buffer myself, I don't mind buffing tankers as long as either, I can, or don't need to, buff others. If you can't keep aggro then I'd sooner buff others.

    When it comes to people who can heal I normally find that they have other powers that can be more useful and if they used those powers we all wouldn't need so many green numbers.
  7. So you do think that those cookie cutter builds for firetanks were in fact the most optimal build for a firetank. That's what I thought you thought.
  8. Quote:
    Originally Posted by Firewasp View Post
    Hmm, never thought the saying, "A good offense is the best defense." applied here. I will have to study that more closely. Thanks for the tip.
    A tanker that couldn't kill squat can still be able to tank. A tanker that has more in common with a scrapper can still be made able to tank. You could team with a super offensive team or a super supportive team. Whilst everyone is balancing their characters there should be no reason for you not to balance yours. Sometimes you can only survive a certain amount of fight duration and so your offense could be required.
  9. Quote:
    Originally Posted by Nemu_ View Post
    Cookie cutters are what they are because they have been proven to be a cut above others. Some people follow these ideas blindly, you may not like that, but that's no reason to dismiss their potency.
    Cookie cut builds maybe generally good but to say "cut above others" is something that I am inclined to disagree with. What's popular is not always best. People complain about things that they couldn't do seeking changes from a Dev when really the change may of even more easily came from them.

    Different builds have advantages and disadvantages. There was always advantages that cookie cut builds could of had as well as being capable of getting things done that they could. Everyone with the same build shared the same lack of flexibility.

    Take a cookie cut Firetank, look at what it couldn't tank without such and such support and there you go, a limitation that possibly doesn't need to of been there and that is why I am inclined to disagree.

    If you were to complain about not being able to tank something despite having a cookie cut build then clearly that something is an issue that you would like to see resolved. What if I said it was an issue that had an answer that could come from you whilst you thought that you couldn't do more with your build? It could be change your playstyle or even your whole idea of what a Tanker is. To think a cookie cut build is above others is to allow no room for further improvement. Cookie cuts should be simply a idea from which people can branch off.
  10. Quote:
    Originally Posted by Nemu_ View Post
    You saw the result of your post in the defender forums when you talked about a attackless ff/dark fender and the responses you will get here is not going to be any different.
    There is no need to get into it. I see builds that are a balanced mix of both primary and secondary. What I also see is what they can and can't do. Most powers that one can pick adds in one aspect can mean less in another.

    Not playing on a server with someone means that there is no need to get in a heated debate. I am not chained to playing with people. The results of anyone doing anything are experienced by themselves and the players they come in contact with.

    The day everyone follows somebody elses tight cookie cut ideal is the day everyone possibly falls into the same trap despite being good at something.

    Two builds are better than one. You can swap to the circumstances at least.
  11. Quote:
    Originally Posted by Firewasp View Post
    You all have said that things will get better with SO's. It states in the post that the WP tank has IO's (level 25).

    So are you saying that even having all defenses fully slotted with IO's, I still have to wait 8 levels (24 to 32) before I see a true tank? Does part of the game mechanics "switch on" at 32?

    If this is true I will keep playing them to watch the transformation.
    The moment you have walked onto the pitch with your lvl 1 Tanker you have a Tanker. That's a Tanker by this games standards but it's build and your play has to get better as a result of eachother. There is no "game mechanic" switching on as you level. It's just dynamics. Your character becomes more and more flexible whilst your becoming more tactically aware. Decent teams that can get any tank through an Unyielding mission can exist from lvl 5 up but often they don't, everyone is learning.
  12. Quote:
    Originally Posted by Wicked_Wendy View Post
    Okay then WHY did you bother? I could go on and on I play on Pick up groups a lot and have seen good and bad players using every ArchType there is but I think you see my point... HOPE you do anyway.
    I do see your point but there is more than one dynamic to get through this game. Teams playing with a person who is missing a so called must have power due to concepts should adapt. Failure to adapt is the leaders fault and kicking a Tank who doesn't have taunt still won't necessarily help.

    The game should be effectively about winding down. Someone after a hard days work, with a beer and natchos in front of the comp appreciating some company.

    I get it when you see someone who is more blaster than defender or using only 30% of their abilities most of the time but there is nothing wrong with an Illusion missing a single power like Superior Invis, or a power pool pick like recall which isn't a necessity for a Illusionist. If you can't as a team do say, the cavern trial the long way, for example, then really you don't deserve to have the badge for it as much as others.
  13. Quote:
    Originally Posted by DrMike2000 View Post
    I came to despise the words "Let the tank tank".
    Sometimes I have to think "Let the Tank learn".
  14. Quote:
    Originally Posted by LostHalo View Post
    Soloing the STF? I'm kind of skeptical on that claim. And it isn't soloing it to be using a glitch like '-1 to level' incorrectly spawning the final AVs... I've personally been in a trio of the STF and haven't attempted a duo at all but soloing... I'm not buying that.
    No ones soloed it, I'd just be interested to know if less than 3 can do it on the right settings. When the Banes come out that would be some moment to put dampeners on the attempt.
  15. First of all the game is probably most balanced around dealing with even levels at any stage.

    You go against higher levels solo due to your build.

    Teamed you go against higher levels due to you, your build and generally the teams ability to work well with eachother.

    No one gets left out here.

    A Tanker is not expected to handle a spawn designed for an 8 man team on invincible unless you can build to it. You won't see greatness on DOs alone.

    I am afraid that any experience good/bad is part of leveling up and the learning that goes with it is always good. Everyone cuts their teeth. I get absolutely stunned at some other Tankers patience with a very bad team. I could be the blaster and clearly see that no one is bubbled by say a FFer no matter how often "it" can hit the fan or stuff like that.

    In my case I have to know how to communicate with people to get the team dynamic desired. Usually its, do one group "Is that okay for everyone?" Then carry on.

    As a Tanker don't think that everything has to come from your build, because it doesn't. The more you know about every powerset ingame the more "out of the box" team dynamics you can come up with to get some unthinkable bleep done.
  16. Few details known for me to agree. Maybe, maybe not.
  17. New Dawn

    So, Energy Melee

    Different sets should be superior at different things. If a secondary needs looking at its probably Axe. I don't have /Axe so am neutrally judging from the numbers.
  18. Quote:
    Originally Posted by ClawsandEffect View Post
    An Ill/Rad Troller on Pinnacle has soloed the STF. Duos have happened a few times.

    No one I know of has ever pulled off the LRSF solo.
    Evidence of time and dates? I know of two players who (one must of been an Ill/Rad) who got as far as LR but that's it.
  19. Quote:
    Originally Posted by StratoNexus View Post
    I guess its possible they beat it without facing level 54 AVs, I hadn't thought of the difficulty settings thing when I first read it. Now I am sad.
    It's still cheeky
  20. Quote:
    Originally Posted by JeNeSaisQuoi View Post
    Quote:
    You weren't chucking a blast in within the first few secs of the teams fight duration was you? Because that's when it is most likely that not everything would be controlled.]
    I routinely attack first with a large AoE with my Cold/Dark Defender.

    I get bored waiting for cowardly Tanks to charge in so I hit groups of mobs with Sleet and then Tenebrous Tentacles and go to work from there.

    I've been doing it for a while now and I rarely die. Of course, my Ranged defense is pretty much capped, so that helps.

    But yeah, I know plenty of Defenders that attack first. Heck, I've got a friend that herds groups of baddies with her Dark/Sonic.

    Basically, just more proof against the OP of what Defenders are capable of.
    I was asking a Forcefield defender that.
  21. Quote:
    Originally Posted by Airhammer View Post
    I decided that I wanted to go with Physical Perfection because I wanted as much regen and end recovery in the build as possible as it is a resistance based set and I dont have the influence to get a lot of the defense IP sets so I decided to go for regen and recharge which works very well on my Fire/Fire tank..

    Rage I pushed back in the build until late. I decided to give the priority to my primary and that has worked out well so far.
    How much extra hp/sec you getting out of Physical Perfection?
  22. With IO sets to offer good end redux slotting, haste and conserve, I can't see why not.
  23. Quote:
    Originally Posted by StratoNexus View Post
    Colour me not impressed (although it's cheeky) as that's between the 17th of September and the 30th of September and prior to this patch note:Issue 16 - 30 September 2009 [Live]

    Tasks
    • Added teleport protection to the Mitochondria in the Lady Grey Task Force.
    • Level 54 Archvillains / Heroes should now appear in Task / Strike Forces again.
    • Added restrictions to prevent player difficulty from affecting Task / Strike Forces.
  24. Well the 3 powers your choosing between would be 3 powers I'd of definitely had. LR would be the 49 pick I guess. Physical perfection would of been easily skippable.
  25. Quote:
    Originally Posted by McNum View Post
    I think both the STF and LRSF have been soloed.
    If less than 3 people do it I want to know because then I would be thoroughly impressed.