New Dawn

Renowned
  • Posts

    7257
  • Joined

  1. Quote:
    Originally Posted by devil dingo View Post
    I know alot people do have these uber builds in their stable. It can be alot of fun and challenging to get keep playing a toon for maximum uberness. My question is ....how many people that post these crazy expensive builds on toons they just started leveling or plan on leveling actually follow through. My gut tells me...not many.
    I believe that it's not as many as it seems too. Some people just love playing with Mids. Some people assume, like I do, that anyone looking for advice on how to IO set a build is, talking about their main or one of.
  2. Quote:
    Originally Posted by Luminara View Post
    And that's precisely the reason TA needs to be improved. Players should not be tied to specific pool powers, secondaries, temp powers or inspirations in order to use this powerset to effectively mitigate alphas or provide sufficient extended combat mitigation to allow slower teams or solo players to progress without counting down the seconds to defeat.

    "You need Hasten" is not an acceptable answer to TA's problems.

    "You need Maneuvers" is not an acceptable answer to TA's problems.

    "You need Medicine" is not an acceptable answer to TA's problems.

    "You need Lucks" is not an acceptable answer to TA's problems.

    "You need Dark Blast" is not an acceptable answer to TA's problems.

    No other primary is reliant on these types of specific build patterns in order to be used to defend a team. Not a single other one. Only TA. And that, sir or ma'am, is why TA needs to be improved.
    Firstly I am no way suggesting that they're needed. They're not. Power pools do help with pace when it comes to anyones build. Hell at the bare minimum it could be just about travel, getting from A to B but they're designed to be desirable and should they not be, then there is a problem. Whilst not needed, they're desirable. Are the power pools more desirable in TA's case? Well I couldn't help but notice how everyones TA is different to mine and so it all depends on what flexibilities you like to offer.

    Quote:
    Originally Posted by Luminara View Post
    "You need the right teammates" or "You need teammates with the right builds" is not an acceptable answer to TA's problems.
    The whole point in people making their own builds is, to offer themselves the flexibilities they want. When you chose one flexibility over another then certain defenders can become more desired than others but not incapable. People often aren't incapable build wise around a TA, but the team dynamics can be one that is not utilizing combined strengths. I think it's good to play differently around different defenders. It's more interesting to me. I think to have a bunch of different powersets that work the same or play the same or accomplish things the same way is poor variety.

    Quote:
    Originally Posted by Luminara View Post
    We have 40% -Res without even putting any effort into it, in addition to the 1000% -Regen in EMP. In my experience, in teams ranging from 8 to 2 (me and one other player), with my TA/A as the only debuffer, that 40% is sufficient. I've defeated AVs and GMs in duos with my TA/A, without using EMP Arrow at all, and see no reason why we need more -Regen, other than simply to make AV/GM fights so mind-numbingly fast and easy that players are napping through them with Brawl on auto.
    I realize people can duo AVs with TA, people can solo AVs without TA, but the thing everyone is after is the feeling of being on par with other defenders with how they play. I like the set for making people think personally. It doesn't need the -Regen, it'll just be more loved by other people for it.

    It's a good defender set, as I like to think. If Castle buffs the set further he is going to make me, someone who is happy playing it, even happier.
  3. New Dawn

    DB & AVs?

    Quote:
    Originally Posted by dume View Post
    p.s.: all of you who got neg-repped for helping me got pos-repped for helping me by me!
    Your on the same server as my DB/Willpower, I know cos I've seen you and yours.
  4. New Dawn

    DB & AVs?

    Quote:
    Originally Posted by Umbral View Post
    I get neg repped rather often, though I figure it's because I refuse to behave in a diplomatic manner most of the time. I thrive on my conflict! Of course, I've gotten a surprising number of neg reps even when I was behaving in a civil manner just because I assumed that people were intelligent when I was making my post. Being neg repped because I didn't dumb down some analysis is just stupid >.<
    Your posts don't need dumbing down.
  5. Quote:
    Originally Posted by Fiery-Enforcer View Post
    I've "tanked" a MoLRSF before with my Fort with minimal problems.
    I knew it was possible, good job!
  6. New Dawn

    DB & AVs?

    Quote:
    Originally Posted by Werner View Post
    Not yet, but I'm sure it's a matter of time.
    By process of elimination it must be you!
  7. Quote:
    Originally Posted by Luminara View Post
    It doesn't provide anyone with sufficient alpha mitigation, it doesn't provide enough mitigation to keep anyone alive in extended combat (AV fights, for example)
    Actually it does but not by itself. People make their own choices and so it's by those choices they live or die by. Sometimes it's not just what's in your build, it's what's in somebody elses and what dynamics you can achieve should you combine abilities. So in terms of offering survivability it can be very strong and it can be very weak. It's almost as if there was a definite trick to playing with a trick archer.

    There is a distinct lack of pace in playing with a TA and AV fights and so -regen to PGA would be gold!
  8. New Dawn

    DB & AVs?

    Quote:
    Originally Posted by Nihilii View Post
    Throwing random numbers or assertions out of a vacuum don't mean much. I could claim I have a DB/WP build lying on my HDD that does 240 DPS thanks to CP but that I don't want to share (this is a hypothetical claim, and it's sad I have to mention that). What does that accomplish ? You, as in a general "anyone who feels CP is a waste for a DB/WP AV soloer" you, want to prove your point, it's simple : POST. A. BUILD.
    I was willing to PM you a build. If you so wanted. Not everyone wants builds planted on them as it removes the whole aspect of doing something for yourself. I wasn't willing to post it as its prospectively my build 2. This is not the same as saying "This is what I can get haha". There is no one upmanship here. I dislike monopolies where only a few peoples opinions matter.

    Quote:
    Originally Posted by Nihilii View Post
    That goes for you too, mister anonymous "plz l2math" red reputation. Plz l2read, plz l2manup.
    Someone imo is neg repping people as I have been neg repped. You been neg repped Werner? This can lead to tension and I understand that and it can go as far as people battling with eachother for no reason.

    I'll PM you the build I came up with should you want me to, I am not one for posting stuff I wish to keep that makes my toons individual.

    Here have it, you made me post it:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(15), Numna-Heal(17), Aegis-ResDam/EndRdx(17), Aegis-ResDam(23), Aegis-ResDam/Rchg(25)
    Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(11)
    Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(11), Numna-Heal(37)
    Level 6: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 8: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(42), LkGmblr-Rchg+(42), LkGmblr-Def(45)
    Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(39)
    Level 12: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(43)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
    Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Heal/Rchg(31)
    Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 20: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
    Level 22: Swift -- Run-I(A)
    Level 24: Health -- Heal-I(A)
    Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(40)
    Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), DefBuff-I(29), LkGmblr-Rchg+(31)
    Level 30: Stamina -- EndMod-I(A), P'Shift-EndMod(34), P'Shift-End%(42)
    Level 32: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
    Level 35: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(36), RctvArm-EndRdx(36), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(37)
    Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(39), LkGmblr-Rchg+(40)
    Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(46)
    Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(45), Numna-Regen/Rcvry+(46), Mrcl-Rcvry+(46)
    Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), DefBuff-I(48), LkGmblr-Rchg+(48)
    Level 49: Confront -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(50), Mocking-Taunt(50), Mocking-Taunt/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  9. Quote:
    Originally Posted by Call Me Awesome View Post
    I've been away from the game for the last month or so and I'm not up on the latest changes.
    Welcome back!
  10. New Dawn

    DB & AVs?

    I was just willing to show you something that backs up what people are saying. You would lose 5hp per sec regen to a single target and maybe 1% def to F and C in comparison the build you recently posted (which was a nice build) but gain alot in S/L def, S/L being common. But I dare say that you could have soft cap to E/N and that 1% to F/C back if you wanted, have your regen back and still have a sustainable build without CP. I'd have to make one so when I come back from work but it shouldn't take long. I wouldn't sacrifice so much S/L over fire/cold and some 5 hp per sec.

    You are entitled to your own opinion though.
  11. New Dawn

    DB & AVs?

    I am not down with all the sacrifices thing. You can have BF-AV, sustainable, with Foc Acc running, you might want that in getting PP and to boost acc, keep Maneuvers, have such things as 45% def S/L, even 35% def to E/N too and 34% def to F/C and maybe only, say, lose maybe 5 hitpoints of regen per sec on a single target. It all depends on how you want to slot. Me I just rattled a build up fast. Which you can have to look at in a PM if you want Nihili just don't post it as its a build 2 possibility for me. (People properly wouldn't want something that comes with confront as well ).
  12. New Dawn

    Fastest MoSTF?

    Gratz, looking at your pic I don't think I've ever seen so much buffage either. You probably could of done it quicker a second time straight away!

    Oh and omg Super Ready you live near me.
  13. This is how I would correct it for now unless your willing to respec. Welcome to the Tanky section.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 29 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed

    Hero Profile:
    Level 1: Temp Invulnerability -- ResDam(A), ResDam(3), ResDam(3), EndRdx(5)
    Level 1: Scorch -- Acc(A), EndRdx(5), Dmg(7)
    Level 2: Dull Pain -- RechRdx(A), RechRdx(7), RechRdx(11), Heal(11), Heal(27), Heal(27)
    Level 4: Fire Sword -- Acc(A), Dmg(15), Dmg(15), Dmg(23)
    Level 6: Combat Jumping -- DefBuff(A)
    Level 8: Unyielding -- ResDam(A), ResDam(9), ResDam(9)
    Level 10: Hurdle -- Jump(A)
    Level 12: Hasten -- RechRdx(A), RechRdx(13), RechRdx(13)
    Level 14: Super Jump -- Jump(A)
    Level 16: Health -- Heal(A), Heal(17), Heal(17)
    Level 18: Invincibility -- DefBuff(A), DefBuff(19), DefBuff(19)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Combustion -- Acc(A), Dmg(23)
    Level 24: Resist Physical Damage -- ResDam(A), ResDam(25), ResDam(25)
    Level 26: Tough Hide -- DefBuff(A)
    Level 28: Fire Sword Circle -- Acc(A), EndRdx(29)
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
  14. I know what your saying but the budget can be anything. For salvage just buy the salvage with Architect Tickets, do some Rolls, play the market making sales etc and suddenly the budget is huge (Lvl 22 Controller with 100million already XD ).

    My build suggestions are just that and no one has to take it. You can read it and not do any of it. You can only look at it and slot a power the same way as I did and that. It's exactly why I limit myself to a quick 5 minute change. Making a thing of it is unnecessary.

    It would of been fairer if you just guessed the rough cost and that be that. Cos I haven't a clue of the cost. All I do myself is set my mind to something that I want and go for it. In all the time going for it, I may change my mind, which is nice as that saves a respec.
  15. Roll a Firetank and tank the entire inner circle together for just a trick archer later to make people go "Ain't seen that before!". That's the type of reason I'd make one.
  16. Quote:
    Originally Posted by TRTerror View Post
    Not a budget build

    Okay TRT why don't you put caps on what a budget build is and stick it in the guide section so everyone else can follow.

    What I know about a budget build is that it takes a limited sum of influence to make.

    Now not knowing what that limit was I settled for the exclusion of Purples. This in a world where a complete beginner asks for a build to get started gets nothing but purple builds.
  17. I don't take longer than 5 mins on a build suggestion as it's take it or leave it as a whole or parts as one has other stuff to do but I tried, seeing as you tried, except with not knowing what your budget is exactly.

    I also don't change peoples powers or power order on them as I believe people should get something right for themselves. In all honestly if I had the two sets combined I wouldn't post my build.

    It's only a 5 minute play anyway:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Gambler's Cut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(23), Numna-Heal(25), ResDam-I(46)
    Level 2: Flashing Steel -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(7), Erad-Acc/Dmg/Rchg(9), Erad-Dmg/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Acc/Rchg(11)
    Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13), RctvArm-EndRdx(15)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), DefBuff-I(48)
    Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), DefBuff-I(19)
    Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(46)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37)
    Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(21), Numna-Heal/Rchg(21)
    Level 18: The Lotus Drops -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(25), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Sciroc-Dmg/EndRdx(29), Sciroc-Acc/Dmg/EndRdx(29)
    Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(31)
    Level 22: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(45), Numna-Heal/Rchg(46)
    Level 24: Kick -- Empty(A)
    Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(34)
    Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(34), LkGmblr-Rchg+(36)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(37)
    Level 32: Golden Dragonfly -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(40)
    Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(40), LkGmblr-Rchg+(42)
    Level 38: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(43), LkGmblr-Rchg+(43)
    Level 41: Build Up -- RechRdx-I(A), AdjTgt-Rchg(45), AdjTgt-ToHit/Rchg(45)
    Level 44: Health -- Mrcl-Rcvry+(A)
    Level 47: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc(48)
    Level 49: Calling the Wolf -- Mocking-Taunt(A), Mocking-Taunt/Rchg(50), Mocking-Taunt/Rchg/Rng(50), Mocking-Taunt/Rng(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  18. Endurance cost on Sonic Repulsion could be lower for Defenders and Corrupters. The Recharge on Liquefy could be lower for both Defenders and Corrupters. It seems to me to be that it's because of Controllers that Liquefy has such a long recharge. In which case Sonic should differ on Controllers.

    These changes would make the sets more FUN without overpowering anything imo. FUN is what you should balance things around to some extent.

    Also Psionic Resistance added to Clarity. It's someones idea and I like it. It'll probably mean a greater end cost on Clarity but thats okay.
  19. I agree that EA should be better than Web Grenade for -Rechg. Glue Arrow should do more -Rechg. I'd love it if PGA didn't attract aggro and had -regen. Ice Arrow with -Fly would make EA even more skippable. However a smaller -fly is fine.

    But I will say that I've had seriously little problem with it.
  20. New Dawn

    DB & AVs?

    Quote:
    Originally Posted by Nihilii View Post
    I stand corrected then, although I didn't remember the BF -> SS -> AS being that bad compared to the other one (and it was before the glad proc was introduced). Good example of why perceptions are bad and math is good.
    If I see numbers I question them. It pays to I think. Never agree on anything unless you can come up with the same answers and/or see all the maths.
  21. Quote:
    Originally Posted by Gaidin View Post
    Quote:

    The price for this, compared to my DB/Inv, is lower peak performance, which doesn't bother me at all. Ok, I also lost the awesome aggro aura that is Invincibility, which does bother my friends.
    Unless Mid's lies, and my 46 BS/WP just aggros foes by being teh awesome, RttC has a Mag 3 taunt aura. It's always seemed to keep melee foes pinned to me and not my squishy blaster buddy(AR/Dev).
    The lower the team numbers the less noticeable the difference. However with high team numbers keeping aggro is still possible provided that people allow for it to be properly consolidated to begin with and maintained.
  22. I find that "other" Trick Archers and people teaming with them do not gain/offer enough damage mitigation from Trick Archery entirely through the actions of their own.

    I'd also trust Castle enough just to ask him to go over the figures.
  23. Don't force yourself into a character for the sake of it.
  24. Seeing as there is no /MA for blasters I could be temted to go /EM
  25. Quote:
    Originally Posted by Doctor_Xaxan View Post
    I've never gone off the handle at, say, a scrapper who took point and everything went fine.
    Too few scrappers can properly take point I find. They may point a nearby group if they like but I wouldn't as other people expect them to maintain aggro.

    If a Tanker moves in then its often safe to unleash hell. As a Tanker I don't tank off of other scrappers unless it suits me ie they're killing the anchor long before we finish the rest of the group.

    They are there to take some of the damage some of the time especially if its a niche enemy. They are free to charge into a group or an inevitable 3 group ambush but they won't always recieve the teams help. The team may think "We'll watch stupid go" and not do a charge of the light brigade before taking out a group at a time.

    Some tanks are clean up and move on, in which case someone else as a scrapper can be a a quick point, making a nice set up of the next group of npcs and being saved by the team just in time. Sometimes a Tanker would shoot off and prepare the next set of NPCs tight for the teams arrival and the Scrapper would hang back for cleaning up. Whatever fails people should learn not to repeat.