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Posts
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Joined
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cheap rares + expensive commons = problems with AE.
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Michele Gondry is an interesting director, which increases the chances I see this one at some point from negative eleventy-billion to, like, 8 2/3rds %.
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Quote:You really, really need a new dictionary, dude.To me it's simply when you see something isn't working the way it was intended, and you exploit it in a way that is detrimental to other players.
Try using the one everybody else has, you'll get better results.
Also, the market is working precisely, exactly as intended.
The malfunction is on your end. -
I support making it worth taking, however they go about it.
Heck, I'd probably give it a shot on a few of my characters if they ditched the lame rules lawyer-y "x2 against TRUE UNDEAD" restriction and made it work against Council vamps, Vaz zombies, etc. -
Quote:I don't like tickets for XP either.1) I do not like the idea of trading tickets for experience. It takes what is supposed to be a tangible commodity (at least in-game) and turns it into a figurative one. No, a big part of the Mission Architect system is supposed to be that it can be thought of as a wayto run simulations or "training programs," so it needs to grant experience. (It does not, however, necessarily need to grant exp at the same rate as one would get outside the AE building.)
But it absolutely does need to award at a rate roughly comparable to 'real' content or nobody will touch it.
Quote:2) I'm not opposed to the idea of Diminishing Returns on Mission Architect rewards. 100% rewards for the first hour spent in AE missions, 85% for the second hour, 50% for the third hour, 20% for every hour beyond four. This would affect all rewards: experience, inf and tickets. The timer would reset on the same clock used by TFs for Reward Merits (is it 18 or 20 hours?). -
Quote:who wants to?Secondly my issue with this whole idea is that it seeks to punish people who farm AE. Well there has been and there ALWAYS will be farming. You cannot eliminate farming. PERIOD.
And I don't see how this affects farmers AT ALL.
What it does is eliminate the motivation for PL'ers to be continually digging around MA looking for holes. -
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Quote:here are some facts to mull over.Obviously the AE issues have exacerbated things, but the notion that they've directly increased the cost of Nevermelting Ice tenfold, much less fiftyfold while providing an incredibly easy way to procure said Nevermelting Ice is a step further than I'm willing to suspend my disbelief.
Nobody wastes MA tickets on common or uncommon salvage, so MA's contribution of common and uncommon salvage to the market is effectively zero. Meanwhile, any glut of MA tickets generates a massive flood of IO recipes and rare salvage.
NMIs are high level salvage.
High level farmers all flock to MA whenever there's an 'exploit' that's delivering a tremendous payoff.
So the go from making a crapton of inf and generating a crapton of commons to generating a METRIC crapton of inf and NO common salvage.
The current price point of NMIs isn't a surprise...what's surprising is that it's not HIGHER. -
Quote:Well lets see!Riddle me this, how would he raise the price of Nevermelting Ice? Assuming he could, would he be able to reliably sell it for that price?
First I'd buy up all the supply...of course, I'd have to destroy most of it since slots are limited. That'd be pretty doggone pricey, especially as my last foray into arbitrary NMI destruction established that there are several hundred listed for over 5,000,000 inf.
So, I blow a big pile of inf buying up and destroying the stock.
Then I list the survivors at 1,000,000,000, or whatever. Which would cost me an arm and a leg in listing fees.
And then I'd need to place a ton of protective bids to soak up 100% of the incoming supply in order to force people to buy MY stock for one billion inf each. Well, except that all my slots are tied up with insanely expensive listings. Darn it!
Ok, I'll log in an alt and fill up his slots with pricey bids.
But NMIs are very high volume, so I'm spending a ton of inf on stuff I have to delete. And every minute that passes, the crazy prices I'm paying are encouraging people to blow out whatever stocks of NMIs they're sitting on. Why, even my alleged compatriots in TheMarket global are scheming to take advantage of my generosity, charging into the MA building with piles of tickets to set alight on the bonfire of my marketeering vanity!
So, at this point what have I accomplished?
I've dropped a crapton of inf setting things up, I'm spending a crapton of inf buying up supply, I've ignited a mad selling frenzy among the high information players who keep track of the market....and I have yet to sell a single one of my wildly overpriced NMIs, which are hanging from my market slots like monetary albatrosses.
But hey no worries, I'm sure my awesome mind control powers will kick in soon and I'll end up making a whole boat-ton of inf! -
Quote:Contrarian that I am, I like the history the way it is now.Every marketeer I've seen comment has been an enthusiastic proponent of better transaction history.
Given the space limitations of our current system MOAR INFORMATION in the shape of a longer history wouldn't necessarily have the salutary effect people think it would. -
Quote:They can dislike me as much as they like provided they keep stuffing my coffers to the tune of a couple billion a week for my (abhorrent) services.Until you understand that players don't like you because you waste their time, the forums will continue to confuse you.
=)
Although why anyone would pay me to waste their time is a bit of a mystery. I must be really awesome at mind control! -
one could absolutely get to 50 slotting drops....but then, one could get to 50 totally unslotted, so.....
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Quote:You crazy@!I have a spreadsheet showing which characters have open WW slots and recipe slots.
I use a more holistic approach- I delete junk, craft the good stuff and dump it all in base storage. Come the weekend, my legion of alts mainlines it into the market. Junk that doesn't sell I leave up until until I need the slots for my next wave of listings.
Profits are forwarded to the 88s to heat the base. -
Open Letter to all the uninitiated, uninformed and incurious players who come here to share their bizarre market hallucinations with the rest of us:
You know what's valuable in this game?
Exactly one thing:
Time.
Why do people pay me 1,500,000 for rare salvage I bought for 500,000?
their time > their play money
Why do people pay 500k for a generic IO they could make for 20k?
their time > their play money
Why do people pay 100,000,000 for an IO they could make for 20,000,000?
their time > their play money
Why do people pay 100,000 for a piece of common salvage they could get for a few tickets?
their time > their play money
Until you grasp that underlying reality the market will continue to distress, confuse and anger you. -
Verbinski: awesome
Depp as Tonto: garbage -
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Quote:This suggestion doesn't take away the XP, it just translates it into something you have to 'cash in' by playing 'real' content.One problem with all these suggestions. AE has always been sold as something with XP. It has always been said that one could play ENTIRELY in AE and go from 1-50. You take away the XP and you will find many people wont be interested to play it at all.
I never understood the whole '1-50 in MA' thing anyway- especially if we're supposed to give any credence to the oft-repeated "MA isn't for farming!" mantra. While people are obviously going to play however they like, MA makes a great compliment to the 'real' game but I wouldn't want to spend my whole 'career' inside the building.
'Virtual' xp for a virtual experience that you can translate into faster leveling in the 'real' world makes a huge amount of thematic sense and would also completely eliminate PL'ing in the MA building.
Quote:nor is earning vitrual xp because I am spending REAL time and I want REAL rewards. -
Quote:whoops missed that part.You don't get inf but you get tickets. Isn't that enough?
From a marketeer standpoint MA absolutely does not need to be awarding more tickets. The distillation effect and the player determination make tickets vastly more 'rewarding' than whatever drops you'd get running a 'real' farm.
From the standpoint of discouraging farmers it might work- I don't know how much attraction the creation of raw inf has for them. It's so insignificant compared to my market earnings I ignore it, but hardcore farmers may well think differently.
Our friend the 'casual gamer' would probably be perfectly happy to get tickets instead of inf since they can 'buy' pretty much whatever enhancers, recipes or salvage they want with them. -
Quote:I'm working on the assumption that supply will increase dramatically while demand stays steady, presuming that many folk will be playing their favorite characters who're already fairly kitted out to get them to the next level of Alpha goodness.It'll be interesting to see how far purple prices fall once I-19 hits. More people will be playing their 50s outside of AE, so supply should go up by a decent amount. We can reasonably assume that whatever exploits are affecting AE farms right now will be fixed at some point too.
If both of those things happen at or near the same time, then purples ought to plummet. Then again, the added incentive for people to grind for improvements to their 50s might also spike demand for high-end IOs. In for a penny, in for a pound.