Nethergoat

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  1. [ QUOTE ]
    [ QUOTE ]
    end at the low levels just isn't a big deal for most ATs.

    [/ QUOTE ]

    So very very false. End at the low level isn't a big deal for SOME POWERSETS. For most powersets across all ATs, it IS a big deal.

    [/ QUOTE ]

    no it isn't.

    i mean if you're looking for something to whine about, you can whine about anything.

    I've played everything in this game to a respectable level, and the number of ATs that breeze through the pre-stamina game vastly outnumber the ATs that make you pay close attention to your endurance.
  2. [ QUOTE ]
    Are you getting tired of the game nerfs? If so, plaese speak your mind here.

    [/ QUOTE ]

    I got tired of regen nerfs and ED pushed me over the edge, so I quit for a while.

    Came back for CoV, nothing since has enraged me to the point of cancellation. The current devs have a better grip on the game than the last bunch.
  3. ice/rad controller!

    /edit
    oh a name..

    Glacierella
    Doctor Chill
  4. I keep mis-reading the OPs name as

    arsetheimpaler

    and snickering in a juvenile manner.
  5. [ QUOTE ]
    While that is true, you don't need a top of the line machine to play most games.

    [/ QUOTE ]
    I'm rocking CoH at unprecedented levels of performance (by my standards, anyway) on a generic Dell I picked up for 300 bucks during a Christmas sale. Slapped in the video card from my old computer, an ATI card that was top of the line about 4 years ago that would set you back maybe $50 bucks if you bought it now and I was good to go.

    Plays CoH smooth at high detail, does great with CoD 4 and BF2142, kicks behind running DoW, and that's all I need it to do.

    I mean it'd be great to have some kind of $3,000 bleeding edge rig, but you can play pretty much everything just fine with the computer version of frankenslotted IOs.
  6. [ QUOTE ]

    From the characters of mine, lets say mid 20s and up

    No Stamina on:
    Emp/elec (at 50)
    Mind/Ice dom (though she is getting it later)
    Ice/FF troller
    Peacebringer (Mainly stays in Squid form so stamina is of very limited use)
    Mercs/Traps MM (No travel power either)
    TA/Archery Defender (may grab it if I have spare power picks)
    Archery/NRG blaster (stamina on one build, not on his second)

    Of those the emp, the dom and the blaster have click powers that affect the blue bar refill or use.

    [/ QUOTE ]

    I have a couple of characters who didn't take stamina.

    My emp/elec, one of the first characters I ever made.
    Had perma-RA in the old days and I never got around to respec'ing him. He gets along fine with some endrec IOs.

    My first villain was a dark/fire brute, played him to 35 without stamina but respec'ed into it because I hated life without swift and hurdle.

    My stalker hit 30 and I took stamina because he doesn't have a travel power and I wanted hurdle and swift. I could have done without it- he still hasn't slotted and endmod in its one slot.

    My mind/kin respec'ed out of it.
    There are lots of situations where you can do without stamina.
    Honestly, I pick it up more often than not because I HAVE to have hurdle on all my characters, and once you start down the pathway it's easy to keep going.
  7. I haven't paid retail for a game since Half Life 2.

    One nice thing about having an MMO you enjoy is it dulls that IMPERATIVE NEED to buy a game nao.

    MMOs are like methadone. They give you a controlled low level dose of gaming that makes it easier to say no to the hard stuff.

    I still buy games, but I pick them up for ten or twenty bucks after a couple of price drops, not new for fifty.

    Over the course of a year the savings add up.
  8. [ QUOTE ]

    Except that after PLing there's -nothing- to do.

    [/ QUOTE ]
    Even for you this is a comical argument.

    There's as much to do "after" you PL as there was before you PL'ed, or if you didn't PL at all, or if you just hit 50 after 5 years because your morals only let you use brawl on green minions.

    The content is still there however you get to 50.
    If you PL, all the better- the less you see on the way up, the more you have to explore once you get there.
  9. [ QUOTE ]
    Here's a question for you all to chew on- should newbies to CoH/CoV ever Powerlevel?

    [/ QUOTE ]

    Sure, if they want to.

    I personally don't see the point- when I'm new to a game I like to discover the gameworld organically. That's the most fun for me. There's plenty of time to learn how to be efficient and work the system later on, when you've burned out on 'regular' play.

    But anybody who buys a game is entitled to play it however they like.
  10. [ QUOTE ]
    ...if I'm not sure if I'll be able to afford SOs at 22? My guy is currently lvl 13 (almost 14) and sitting on about 300k inf. I have no higher lvl toons, I use to, I actually use to have a 50 and a couple others at 30+, but I quit and came back and I didn't have them anymore so I guess I deleted them or something.

    [/ QUOTE ]

    buy common IO's on the market for cheap, DOs and SO's are for suckers.

    you can fully kit out with level 20 IOs for much less than 300k, and they never need replacing unless you WANT to.
  11. [ QUOTE ]

    So true.

    People on the forums constantly bash any mention of PvP like its the bane of CoX. If youre looking for anything constructive you usually end up with "lol pvp". Another comment I often hear on the forum is that the PvP community takes up less then 10% of the CoX community so we arent that important.

    [/ QUOTE ]

    Y'all would get a much better reception if a sizable portion of that 10% wasn't composed of the most thin-skinned, arrogant players around, most of whom also labor along under the weight of outsize persecution fantasies.
  12. [ QUOTE ]

    The one thing that perplexes me though is people listing items for less than they would get in a store. For instance today almost half of the Computer Virus sold have been for less than 250inf. and mostly for 100.

    Why when they could just sell it to a vendor for 250?

    [/ QUOTE ]

    I can't imagine a circumstance where any of my characters would care about 250 inf.

    It's too small a sum to be on my radar, even at the lower levels.
    I generally dump all my salvage on the market for 1 inf and delete the stuff that doesn't sell instantly.

    I have a level 8 brute who bought a level 30 damage IO for 25,000 yesterday and sold it for 300k this morning. At level 8, he sees no difference between 1 inf and 250 inf. And the gap only widens the higher you get.
    My level 30 stalker has 30 million inf- for him, there's no difference between 1 inf or 100,000 inf.

    It's just a scale thing. 250 inf isn't a big enough sum to worry over, certainly not worth an extra trip to the vendor if it doesn't sell instantly at the market.
  13. [ QUOTE ]
    I applaud the effort but you aren't going to get much sympathy on the forums. Most of the forums goes are openly hostile to PvP and PvP players in general.

    [/ QUOTE ]

    I have nothing against pvp as an activity, but there is a sizable minority of players so narrowminded and vile even a neutral soul like myself occasionally roots for its demise, just to be rid of them.
  14. <qr>
    basically, the type of player side-switching appeals to most isn't going anywhere and it'd be stupid to try and "keep" them here by making them re-play content they've already run a gazillion times.

    there will be "a lot" of new content in the expansion, according to Positron. THAT is what they'll be making faction-flippers play, not the same ol' same ol'.
  15. [ QUOTE ]

    Regardless, I really don't think it'll be that easy.

    [/ QUOTE ]
    who said anything about 'easy', we don't know what the mechanism is yet.

    but it would be stupid of them to place any limits on fallen/redeemed characters. I'm expecting the time sink aspect to be in the falling or redeeming, not in what you do when you get to the other side.

    Presumably it is a feature that will appeal most strongly to established players, and most established players have already seen all the factional content many times over. They have their own motivations for switching sides- the best thing the devs can do is make the transition as arduous as they want, but leave the players to their own devices once the move is made.
  16. [ QUOTE ]
    Let me put it this way; let's say you transfer your level 50 completely tricked-out inf-capped hero to redside, or vice-versa.

    Um... what are you going to do with it?

    [/ QUOTE ]

    the same thing you did with it blue side, except with a whole new range of content.
  17. Nethergoat

    WHY?!

    [ QUOTE ]

    And if you're actually out beating stuff up, higher prices mean you sell things for more.

    [/ QUOTE ]

    my level 30 stalker is sitting at 30 million with zero market games, did nothing but sell drops and craft some of the recipe drops he got.

    there's a LOT you can do with 30 million...
  18. I'm also kind of excited about Positron's comment that it will have "LOTS" of new story arcs and missions.

    I'm hoping the MA tools they created have streamlined things on their end enough that we get more mission content than CoV delivered... 0.0
  19. [ QUOTE ]

    I still wouldn't do it. I want to transfer existing characters, not have to level them again in a new environment, even if I could go back to the old environment and have all their good stuff there.

    Why would I want to level the same character again?

    [/ QUOTE ]

    what I'm anticipating, based on public statements and what most forumgoers have seemed to want over the years, is a way to take existing characters from one side to the other.

    Nothing else will satisfy the playerbase.

    There could certainly be alternative pathways to take if people wanted, but I don't think anybody really wants to 'start over' with a character they've played for X number of hours.

    I think the 'balance' will be before you switch, with whatever sort of 'karma' system they come up with to track morality.
  20. [ QUOTE ]

    Is this Nethergoat applying Role Playing reasons to game functionality?

    [/ QUOTE ]

    I'm a fan of good game design that dovetails nicely with the RP setting, I'm just against using RP to justify bad mechanics.
  21. thinking about it, you know what makes sense is the lower level you are, the easier it is to switch.

    since your 'reputation' isn't secure yet.

    The higher level, the harder and the longer it would take.

    maybe you have to earn 'reputation' equal to your career exp to switch sides?

    that would certainly be a time sink, heh.
  22. I don't think the time-sink will be starting your character over- they have to realize very few people would go for it, certainly not enough to justify it as the main feature of a paid expansion.

    I think we'll get some kind of 'karma' bar you fill up with blue or red 'moral exp' that will unlock a side-switching story arc.

    as for a merger, the opportunity to change sides undermines Positron's (stupid) rationale for seperate markets. If that big pile of hero inf can physically migrate to red-side, the money situation will balance out sooner rather than later.
  23. [ QUOTE ]

    And you cannot buy vet rewards. You get them by having an active account, which is not the same thing.

    [/ QUOTE ]

    I'm living proof!

    I re-upped for a year last time and got squat for my troubles, except 12 months of paid subscription.

    Oh sure, my vet rewards trickle down in a pathetic stream, but if I were buying them I'd have got 'em all at once in a big fun pile.
  24. [ QUOTE ]

    I was on a Dr. Q tf when I identified the three elevator lab map and the location of the boss room 5 secs after entering the mish. Someone asked how I knew that. After five years of the same maps with the same spawn points, you just know.

    [/ QUOTE ]

    I don't have to consciously think about it any more- I can find the objectives in 99% of the missions I run on autopilot. I can be chatting with my wife and my hands automatically guide me to the hostage, or the bomb, or whatever.

    It's kinda creepy, actually.
  25. [ QUOTE ]
    Am I the only person who has played two characters to high levels with no travel power specifically to enjoy the zones? There are tons of neat, hidden/cool things in CoX. People just never take the time to look.

    [/ QUOTE ]
    well, where's the motivation?
    there's nothing to do, from a game perspective.
    sightseeing can be fun (I'm always tempted to take Fly just because it's such a scenic way to travel), but unless there's something to *do* along the way not many people are going to embrace it.

    [ QUOTE ]
    We use guides to find exploration badges and plagues, and we don't bother checking out the zones because we feel there is no reason.

    [/ QUOTE ]
    there IS no reason- zones in this game are elaborate lobbies to pass through between missions.

    As for badges, I'm leveling a semi-RP stalker right now. He doesn't have a travel power and so has 'explored' a lot more of the game's landscape than most. While I'm jogging to missions I'll go out of my way to check out scenery that looks interesting.

    And yet, he has very few exploration badges.
    Badges aren't usually placed in spots that call out for investigation, they're more often stuck in unremarkable or out of the way bits of generic scenery.

    If badges had been tied more closely to interesting landmarks instead of requiring a pixel-by-pixel dissection of the zone there wouldn't have been such demand for an in-game guide.

    [ QUOTE ]
    One of the coolest things I ever found was that many of the buildings in St. Martial allow you to enter the lobby then take the elevator to the roof.

    [/ QUOTE ]
    When this ranks as the coolest discovery of a self-described zone explorer, the reason most people ignore them becomes obvious.