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r/e common & uncommon salvage:
My 'standard bid' during the MA interregnum has been 9001.
Whatever the 'last 5' say, however ridiculous (100k for a Masterwork Weapon? Ya rite!).
I bid 9001 and walk away.
The next day, there they are! Like magic!
Even though the stuff is "worth" 100k, or whatever!
It failed me once, I had to go up to 20k to get a couple of Ensorcelled Weapons.
But every other time I was able to pay 9k for stuff that was "worth" way more.
If I could force everyone to memorize one rule, it would be:
The market rewards patience.
Everyone who takes Fulmens sig to heart will have a much happier relationship with the market. -
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In CoH, you can be Bunny.
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why be bunnies when we can be GOATS! -
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How about rather than refuting them with facts we just answer them with "You're wrong" or "No it isn't"?
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these two phrases have been my succor in many a dark market thread over the years.
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Redside is beter designed, but less developed.
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Adding a merit system to TF/SFs/story arcs and ticket rewards to MA enriches those different aspects of the game, so players can exercise greater choices in how they play the game. I don't believe the "market is the game." It is a peripheral aspect of the game that players can choose to particpate in.
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You make a good point about game depth.
My issue is I look at the time and energy spent on a largely superfluous system and imagine it going to something compelling.
Which I realize is silly, it could just as easily have been spent on something equally redundant, or just downright dumb.
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If the developers are guilty of anything, it is failing to ascertain the many different effects that one peripheral would have on other peripherals i.e. the effects merits and tickets would have on the market.
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They can't say nobody told them, because we did.
Quite loudly. -
Excellent points, Ful.
Trading a guaranteed roll for a handful of redeemable tokens that may or may not get lost in the couch cushions in the base definitely had an impact.
Katie generated a ton of recipes, merits just generate a ton of merits. -
Indeed!
If we're short tempered, it's only because we've heard it all a million times before, and debunked it a million and a half times. -
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No it doesn't. At all. The reward per time spent is an average (or perhaps median) value, measured across various strips of the character base. They control the available reward per time spent available through the market by controlling drop rates, including those from random rolls.
Did you see what happened when the MA was being farmed like mad? Prices hit the floor on nearly everything except purples. That's not what the devs wanted. They fixed the masses' easy access to ticket farms and prices went back up. The devs control the average rate of access for the overall playerbase.
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I was gonna disagree with ya Uber, but you're right.
I'm too used to blaming merits for the pool C die-off, when the real cause was the Katie nerf it camouflaged. -
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Hmm. For 8 issues, we had stores and no market.
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Which was a terrible design choice they fortunately chose to rectify.
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Y'know, Positron was all about "reward per time spent" a while back, and the market breaks that.
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Cue merits and tickets.
Which have satisfied their urge to meddle, at least temporarily.
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The devs should be trying to get MORE people playing on the market, not less.)
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The devs seem to view the market as a necessary evil.
I don't expect them to do any proselytizing on its behalf, or to replace it entirely with some other system. -
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Hell, Goat, you could have even asked me what specifically I didnt LIKE about it and how YOU could help, look at my questions and posts elsewhere in this forum, I take advice VERY receptively even on things I really dont like only because I cant quite figure them out.
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I guess I could, but...
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Not a market "hater" per se, just feel like maybe it could use some work or a different system.
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Unless you're a fan of merging the markets, or abandoning the lame half measures of merits and tickets, we don't have much common ground. -
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Well, they do have 2 stores of a kind now. Merits and tickets.
So obviously they believe people should invest time in earning tickets, merits or inf or invest time in the market.
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I don't call it a 'store' unless you can walk up and buy what you want.
They're more a way to turn 'time' into 'stuff'. -
This is pretty complicated and difficult, but try to stay with me:
If they wanted a store, they wouldn't have made a market. -
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And how does that really help things unless I resell at 5233, in which case the flipper just increases their bids by 3 inf?
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People don't sit at the market watching their niche- or not enough to matter, anyway.
What will happen is you'll log in the next day and find you've won a bunch of stuff.
Re-list it low enough to undercut the flipper, half the going rate should do it.
Your next log-in will deliver a nice profit for your minimal efforts. -
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But admitting it would mean admitting a large part of the reasons for hating 'ebil marketeers' are utter rubbish. Can't have that, must have best shinies for no effort all the time!
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This is true but only as far as it goes. I have an item that I have been flipping, buying it for around 4000 and relisting it for around 200k. Small time stuff but it makes seed money for my lowbies. The anybody who could buy it would have to either bid more and wait, or hope to get it at my price when all my orders were filled.
Good luck on that, I have a pretty good handle on how many come to market and I have no trouble keeping bids out there for them.
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So in this case is the general accepted worth 4000 or 200k? If most people list it for 4000 and it gets flipped for 200k, has the worth been artificially increased?
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Price remains what people pay for it.
In the case of his mythical flipping endevor, you can pay 4001 and wait a bit, or pay 200k if you absolutely must have it NAO.
Here's a Protip for dealing with people who flip low-ish supply stuff- you can nearly always find their 'buy price' in the last 5.
eg:
5231
45,000
45,000
5231
45,000
Look around next time you're on the market, you can find a lot of niches just by paying attention.
If you're EEEEBIL like me, you can make some fast inf piggy-backing on their hard work. In the example above, throw in a couple of ten-stack bids for 5232.
Gotta love free profit! -
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You have enough cash, that you can leave bids across several toons at 30M for LotGs of every level from 25-50 if you wish. The more casual may not have the 7-800M required to do that, so the flipper has a much better chance of getting the IO as the casual only has 31M bids at a few levels.
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when I was flipping them I only bid on one level because that was all I could afford at first, and they kept coming up so I never felt the need to expand my reach.
You can maximize your chances with more inf, sure, but it isn't required. As with many things on the market, patience can be substituted for inf. -
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Anyhow, I'm done with this thread and probably the whole market forum for a while. I'm off to go make casual players miserable, steal from the poor, manipulate prices, force the devs to make the game less fun for everyone else, block reasonable changes to the game that would make it better, and club some baby seals. o/
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Welcome to the club! -
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What prevents me from paying 31? someone listing it for 31.
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Then you bid 32.
Nobody's forcing you to buy at the top of the price point except your own impatience. -
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And the person that flips the LotG (Example only for prices) buy buying them at 30mil, and re-listing them all for 100mil has artificially created that price knowing that eventually people will want them enough to pay that much.
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As a pioneer in the LotG flipping field, let me note there is absolutely nothing stopping you from bidding 31 million and beating out this hypothetical eebil price fixer.
And there's no such thing as an "artificial" price in this game- barring typos, buyers pay what an item is worth to them. If the item is scarce enough and useful enough, that price can be very high indeed.
But it isn't "artificial".
That isn't a meaningful word in this context.
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Its the sad reality that greed affects MMORPS where the money isn't even real.
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Human nature is human nature, wherever you encounter it.
Not many people are going to sell something for five bucks when it's 'worth' fifty. -
this was a highly entertaining read for a slow news day.
TY to whoever or whatever caused it to rise from its grave. -
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Not if everyone lists the item for a certain amount, and that is my fundamental problem with the Market. I can list what I WANT to pay till I'm blue in the face, but if no one sells it for that, I'll never get it, even if it is a reasonable amount.
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You don't get to define "reasonable", that's up to the playerbase as a whole.
If you leave a bid up for a good while and it still doesn't fill, you aren't valuing the item correctly and other people are.
I can bid 100k on a LotG recharge and never get it.
Because that isn't a reasonable bid, however hard I wish for it to be. -
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A lot of people have complaint about CoV not being evil enough.
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It can't be 'evil' in any real sense or nobody would play.
But it could definitely use more comic book style evil, of the black tophat and waxed mustache variety. -
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What about the Legacy Chain, though? They're clearly good guys.
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Are they?
I've never noticed. =/
Maybe next time through I'll read the flavor text.
They never felt particularly heroic to me, they seems like a WoW faction.