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Posts
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Joined
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I don't pay any attention to fees as long as I can still turn a profit.
I'd feed the market monster 15 million inf in return for 35 million seven days a week and twice on sunday. =) -
the chat bug so much cooler back when it was unofficially ridiculous.
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I got a recipe from a gold roll that was relatively meh at first glance. However, upon further examination of the market, it seemed there were NONE for sale at any level but 50. So I put mine up for 10m where last 5 were in the 1-2m range and it was gone within hours. Now I'm kicking myself for not posting higher.
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Exactly what I'm talking about.
Kudos! -
haw!
must have been during my hiatus, I'm fairly sure I'd remember something that naughty. =P -
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I am waiting for Jack T's interview on the subject.
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haw!
too bad PA is on vacation, i'm sure we'd get a good strip out of this. -
I can't see an argument for anything other than fire/kin on the solo front. Too much synergy going on.
I do my farming with a fire/rad- he's not as fast as a fire/kin, but he gets the job done and everybody wants him for teams when I'm in that kind of mood.
He's also a ton of fun to duo with my pal's fire tank. -
nit pick:
'flipping' is taking something and reselling it for a profit without modification. Buy LotG recipe, re-list same recipe for more, profit.
Buying recipes and making bank selling the crafted enhancement would be 'craft to sell', not flipping. -
'flipping' is buying something at a low price and re-listing it to sell at a profit.
You don't need to 'corner' the market for this to work, you just need something with fairly wide price fluctuations.
My 'training wheel' example of flipping would be crafted generic IOs. Tons of customers and tons of suppliers who don't care much about profits (badgers).
Any given high-turnover generic IO can usually be picked up for 1/3rd or less of its 'prime time' price. If I'm looking to flip Recharge Reductions and I see they're going for 200,000 when I log out for the night, I'll throw up a bunch of bids between 30-70k, depending on how aggressive I feel like being.
When I log back in later, I'll probably have won a bunch, which I will re-list for, say, 120k. Since I know they're "worth" 200k I want to be enough over 100k to avoid the bargain hunters but enough below 200k to undercut the other flippers.
And yes, players will quite often leap from one round number to the next, especially with small sums like these.
Anyway, that's flipping.
Buy something for cheap, sell it for more.
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a really good thing to flip right now is uncommon salvage- MA has it spiking left and right. I have been successfully buying it up for 9k and re-selling it for 100k+.
the low buy-in makes it good for building a bankroll, or just practicing your flipping chops. -
GRATZ on leveling your ability to spam self-aggrandizing topics!
Truly, you are the best there is at what you do!
You're the Wolverine of the forums, except replace the adamantium skeleton & retractable claws with dorky forum posts & a lack of self awareness that approaches the level of interstellar vacuum. -
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sold a Circuit Board for 90k last night.
salvage is still acting kooky.
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That was to me! I was trying to make some lowbie 90k richer...since thats what my characters usually put up in the low levels, I figured I'd make someone else surprised and happy.
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Well, it was one of my lowbie alts and it made me happy, so mission accomplished. =D -
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Of course, Nethergoat (*wave*) sort of ruined that with his explicit outing of LotGs in particular and the discussion of the profitability of really expensive IOs in general. It's not that you couldn't make a profit, but at least at the time, it shrunk the profit dramatically, and the increased amount of flipping actually LOWERED the high-end price of LotGs because more flippers meant more availability - when I had the ONLY sub-L50 LotG on the market, I could get whatever I wanted, even if that was a new all-time high price.
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And yet, 'casual gamers' still call me eeeebil! =(
My current mini-obsession is finding severely undervalued recipes, stuff with low-ish incoming supply that's been selling for 5,000,000+ with zero for sale. I put in a bunch of bids for the going rate, then re-list them at a ridiculous, comically huge markup.
For extra eeeebil, I wait until I've stockpiled a bunch before I unveil what they're actually 'worth'.
So far its been a gold mine. Anything halfway decent in this game with 0 for sale is drastically undervalued. Some players absolutely will pay multiples of the 'last 5' price for the convenience of having it NAO, even if that means dropping 20 million on something that's only 'worth' 5.
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Addressing the OP's question:
IMHO any profit is good profit. I've done everything in this game for inf from muleing recipes to the vendor to flipping purples. Only you can tell what the 'right' balance of time/energy to profit is for your play style.
Mess around with different schemes and see what fits you best.
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sold a Circuit Board for 90k last night.
salvage is still acting kooky. -
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I prefer super low volume, super low risk, super high margin.
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And here I thought we didn't have anything in common! -
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I've got my own base on both the blue and red sides, just because of the convenience factor mentioned above. If all you're doing is flipping recipes and salvage, it's not necessary. But if you're going to do much crafting, you can save yourself a LOT of travelling time.
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No, I even used trial accounts to pad my villain groups to get prestige to make sure I could have bins for storage.
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Warning that this doesn't work anymore.I tried it. Trial accounts aren't allowed to join Super/Villian Groups anymore. I had to subscribe a second account for a month to do my padding.
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It was a long time ago when I did it. But there are people around here who will roll up a temp guy to help people fill their SGs with their alts and then delete that character.
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I'm pretty sure if you delete the characters it deletes the 'sign up' prestige with it unless you're also over number of toons to get the bonus (15?).
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Just spend the prestige before they delete the characters and it's all good. -
respec recipes are a perennial flipping goldmine following new issue releases.
No matter how many times I tear the veil of secrecy off this particular profit center, every issue goes exactly like all the previous ones.
I haven't paid attention to what they do during double xp, but to paraphrase PT Barnum, nobody ever went broke anticipating a price spike on 2xp weekend.
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A PhD friend of mine (who plays the game, although he doesn't PvP) mocks his own Ivy league degree by saying it stands for Piled Higher & Deeper.
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I accidentally ran that one a while back (I say "accidentally" because it'd been so long I forgot how much I hated Malta generally and that arc specifically).
The travel options of the "modern" game made it a lot less awful and horrifying than it was when I formed my opinion of it many, many issues ago.
I still wouldn't run it on purpose, but between the Wents teleporter, Pocket D, base teleporter and Oro all the travel didn't enrage me that much. -
marketeering during 2XP is like fishing with dynamite.
You almost literally can't go wrong, anything that sounds even faintly profitable during normal times is pretty much guaranteed to make you a fortune. -
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The discussion isn't really about buying or not buying. Most people in this thread stated they'd buy the pack no matter what, but they felt the scaling options were more appropiate for a general release instead of a super booster.
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They were wrong.
Oh well!
Time to move on to the next entitlement whine.
How about "side switching should be free with I16 cuz everyone really wants it and how dare you charge for it!" -
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Here is the thing: The AI has to be better for the devs to do more interesting critters to fight.
Here is the bad thing: There are a lot of critters that were overpowered to compensate for horrible AI.
Mix the improved AI with the overpowered critters and you get issues like these. I think it's one of the reasons they avoided tweaking AI for so long, fear of retroactive buffs to these overcompensated critters. I am not sure how willing Castle will be to go back and fix the outlier cases. IF allowed, I can only foresee him doing so for extreme outliers that people bring up and not as an active pursue where he would be forced to decide what is overpowered.
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Well, like I said variety is the spice of life.
I don't mind some enemies being buffed to the gills as long as most retain their current level of adorable incompetence.
And as several previous posts note even the most obnoxious faction is no trouble for some characters- the old rock/paper/scissors deal. -
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Instead they put together TFs and SFs, speed through the content so they don't have to play, and deny everyone else on their team who actually enjoys beating the bad guys the ability to do so.
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If you want to run a TF a certain way, put your own team together and run it.
Nobodies "denying" you anything.
And rewards are the engine that drive MMOs- they put the addiction in formula.
The window dressing is an important element of the show, but the rewards are what keep the doors open. -
welcome to the club!
looking forward to the screenshot of your first billion.
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Hey Ryu, datamining is going to show them what the outliers are regardless of what we do or don't say in our little clubhouse.
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The set flood was largely due to the super-efficient farms.
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This one I have to disagree with. While 'super-efficient farms' surely played their part, I'd say it had more to do with practically everyone being focused on the New Shiny and the subsequent wealth of tickets that flooded in.
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I maintain the efficient farms were the main culprit.
There was a HUGE price spike after the first few rounds of farm nerfs.
The sheer volume of humanity certainly did its part to boost supply, but as in the 'real' world farmers did most of the heavy lifting for the market.
Of course without access to the #'s we'll never know.
But I view the devs primal freakout over those farms as an indicator of just how much supply they were generating.