Nethergoat

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  1. [ QUOTE ]

    I can allow someone to disagree with me...

    [/ QUOTE ]
    And people say I'm arrogant!
    =P
  2. the comments on the various blog and news stories about his exploits were far more entertaining than anything he wrote on the topic.
  3. Nethergoat

    Drop Rates again

    [ QUOTE ]

    Which is it? If the PvP IO thread, you advocate MOAR DROPS, even supporting a suggestion to increase the drop rate on them (for an event, not permanently, I admit) by a huge margin, for IOs that, as has been pointed out to me many times, nobody NEEDS and nobody is entitled to.

    [/ QUOTE ]

    PvP is a niche activity they would like to be more popular.
    A 2xp-style blowout seems like a good way to get people to try it out.

    And a temporary increase in drop rates to get people to try out a marginal game activity isn't comparable to someone who wants everything to be more common because they think it costs too much.

    [ QUOTE ]
    When is something rare enough that you consider raising the drop rate to NOT be entitlement issues, but instead to be a reasonable, no, a "great" idea?

    [/ QUOTE ]

    It boils down to a population issue.
    A tiny population cannot generate enough drops to fuel a healthy, fun economy. The more restrictions you apply, the less efficiently the small population will generate drops.

    The PvP population isn't large enough to supply the market on their own. PO's won't work as a PvP lure absent a reasonable expectation of getting a drop. If things don't dramatically improve POs risk being relegated to a real Black Market, traded within the PvP community and never even getting on the market.

    That would result in their "not working" from a design standpoint, and at that point you need to consider changes to the system.

    'regular' drops are working great from a design standpoint, so there's no need to adjust them.

    You wanting something that is readily available but more expensive than you think it ought to be isn't analogous.
  4. Nethergoat

    Remove AE!

    [ QUOTE ]
    I agree that the quickest fix is to yank out the AE all together.

    [/ QUOTE ]

    Yellow is not a slimming color for an idea that bloated with idiocy.
  5. Nice to get a responsible opposing viewpoint to all the AE doomsaying around here.
  6. [ QUOTE ]

    Now THAT is Ironic!

    [/ QUOTE ]

    LOL!!!!

    Laugh of the week.

    And yes, that was an actual, genuine 'laugh out loud'.
    I think I scared a customer.
  7. Nethergoat

    Thank you Devs

    [ QUOTE ]
    A Day at the Market

    That is all!

    [/ QUOTE ]

    Very nice!

    Fortune favors the bold!
  8. [ QUOTE ]
    You're right it is. I can still be polite and ask though.

    [/ QUOTE ]

    How is asking someone to stay out of a thread on a public forum "polite"?

    It's like asking someone you don't like to leave the park. It's not your park, you don't make the rules.

    It is more a measure of deluded self importance than politeness.
  9. Nethergoat

    Remove AE!

    /jra.....

    oh wait we can't do that any more.


    *weeps*
  10. [ QUOTE ]

    Prices on some items on the Blueside Market are anything but cheap. What sells for 10 Inf Redside can cost 10,000 or more Blueside. This is due to a mixture of population, Inf on hand, drop rates based on Magic/Tech drops, and the like.

    [/ QUOTE ]

    Or maybe, just maybe, this crazy thing called "supply and demand".


    also, there is no practical difference between 10 inf and 10,000 inf in the modern game. Not when you can craft a generic recipe drop for a few thousand inf and sell it for a few HUNDRED thousand inf.
  11. [ QUOTE ]

    I see people expressing an opinion, but I haven't seen anyone state that their beliefs represent objective truth.

    [/ QUOTE ]

    I take it you haven't visited the Farming Thread then? =P


    sorta on topic, it's all one game and AE isn't a problem except as a flashpoint for dev temper tantrums and overreactions.

    Old timers played one game, uphill both ways in the snow and all that. Newbies play a different game where they can level in catered luxury if they like. If not, hey the rest of the game is still out there waiting.

    The game has been migrating away from the "level 1-50 in our linear model" for a good while now. AE is just the next stone in the path of a much more free-form experience.

    The devs explicitly stated that leveling 1-50 was one of the design goals of AE. They put AE buildings in starting zones. They want people using it, they want new players using it, they want new players and longtime players teaming up, they aren't concerned if someone spends their whole 'career' in the AE building.

    I don't see much meat on the bones of the "omg ae is ruining things' argument beyond a nostalgic fixation on how a lot of us veterans are used to playing.

    It's new, it's different, and a lot of people prefer it to the 'real' way to play. That isn't a bug, it's a feature.
  12. [ QUOTE ]
    Please refrain from posting replies to any thread I start or subsequent postings. Whether you have something good to say or not. You have said enough in the past that no longer warrants me to care what you have to say further.

    [/ QUOTE ]

    you seem to be really confused about the function of public forums.

    How shocking.
  13. [ QUOTE ]


    Anyone else suffer the phenomenon?

    [/ QUOTE ]

    Not me.

    I always have a couple of different 'active' characters I'm playing. If I hit a dead spot with one of them, I switch to someone else.

    Right now I'm rotating between an experimental level 30 nin/wp stalker (playing him 'casually' to see how much inf he'll make in his career without marketeering), a level 25 mace/inv brute (had a great idea for a character and had to make him) and farming with the Goat.

    Different enough gameplay to keep things fresh when I feel like switching it up.
  14. knightfox vs inokis: A Battle Royale, with cheese!
  15. didn't read the thread first, my bad.
  16. [ QUOTE ]
    Take this for what it is.....

    [/ QUOTE ]

    I'm not sure that's a good idea- this thread desperately needs dressing up to be palatable.
  17. [ QUOTE ]
    While searching for some cheap IO's Blueside I came across something that shocked me.

    These prices!

    [/ QUOTE ]

    that's called an 'influence transfer'.

    If you REALLY want your mind blown go browse some low level training enhancements that nobody ever uses.

    Anybody who wants to swap inf around without worrying about getting your transfer sniped, I highly recommend Fulmens. Service with a smile, and his rates have gone down since I engaged his services.
  18. [ QUOTE ]
    What's the big secret?

    Play the game.


    [/ QUOTE ]

    I've been saying this for years, but nobody believes me! =(

    Hopefully you'll have better luck.
  19. [ QUOTE ]

    Or, as you saw in this thread, people like myself or Nethergoat that just pay for convenience.

    [/ QUOTE ]

    I dropped 30 million on a level 40 Impervium: Resistance for the Goat last night because I wanted to slot it before I did my last mission of the night.

    I'm sure I could have picked it up in a day or two for 10 million, but I was in a hurry. It's things like this that keep me short of the billionaire's club. =P
  20. [ QUOTE ]
    So is THAT what I should expect from my light hearted Hero based MMO I started with my 8-year old son in January?


    [/ QUOTE ]

    Heh.
    Exactly.

    We're the "casual friendly" game, for better or worse.
    Comparing availability to games built around raiding isn't a useful yardstick.

    I think we all agree that the PO's (my favorite nomenclature) were intended to stimulate participation in PvP. They didn't really work as released, and the changes to address arena farming don't seem to do anything except make them almost impossibly rare. And that's not good.

    And this is coming from the guy who fought tooth and nail against liberalizing costume drops.

    I don't think it serves the game for POs to be vastly rarer than purples. There's a happy medium between vendor trash and impossible.
  21. except it isn't 'something for nothing', it's a lure to get players to try PvP. Think of the drops as a promotional cost.

    Rather like 2xp itself, come to think of it.
  22. [ QUOTE ]
    [ QUOTE ]
    but it doesn't, and IMHO making them too rare reduces their effectiveness as the carrot on the stick for the non-hardcore.

    [/ QUOTE ]
    What would completely fix this would be to have an occasional event that dramatically increased the drop rate for PVP recipes and XP too. Like, insanely hugely bump the drop rate to something amazing like 1:5 instead of 1:100 and double or triple XP too. Such that PVE'ers would have the same kind of slavering reaction they have to double XP weekend.

    [/ QUOTE ]

    that's a great idea.

    I mean, some folk will just never set foot in a pvp zone, but it would be great incentive for folk like me who'd like to like it.
  23. Nethergoat

    PvP IOs and me

    On the plus side, the 'new way' will probably get the Goat into the Billionaire's Club if/when I find the motivation to respec out those PvP sets I bought him when prices were merely outrageous.
    =D
  24. [ QUOTE ]
    I find myself unable to pay less than vendor prices for things like salvage. The lowest I'll bid on salvage is:

    Common - 278
    Uncommon - 1111
    Rare - 5556

    In some cases, it means that I fill my bids as soon as I post them. I just feel bad buying things at less than "fair market value" just because the seller doesn't know any better.

    [/ QUOTE ]

    I list all my salvage drops for 1.
    Very few of them are actually worth selling (what's a few K in the modern age?), but listing them for 1 entertains me- it's fun to see how much folk are paying.

    When it comes to buying salvage, I overpay not because of any moral compunctions, but because I HATE re-typing bids for meaningless amounts.

    5k for commons, 20k for uncommons (at least before MA messed everything up), rares 1 million (unless they're going for more).

    Basically, trading inf for time and aggravation over the long haul.
  25. why so worried about what I think?
    we obviously have very different sense of humor.

    also, internet protip:
    continually replying to your own failed thread just keeps it on life support for strangers to gawk at.

    Let it die, then our critical barbs will cease piercing your paper-thin hide.