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What's the player's ultimate goal in City of Heroes nowadays: to make money or play a superhero/villain?
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do what you think is fun.
But if kitting out with purples is your idea of fun, then you need to be prepared to make some inf.
you can't hit 50 without racking up a lot of exp, you can't purple out without racking up a lot of inf.
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and also, what Cat said.
I've got a concept stalker I'm playing in a "casual" way who's sitting on 30 million inf at level 30 from doing nothing but running story arcs and selling drops. -
my fire/rad is decked out and has two sets in base storage waiting for me to get up the courage to respec him (I can't find it in me to overwrite that set of Positron's Blast, dang it), although with prices the way they are I may just sell 'em and pick up new sets later once the devs figure out how to pry the famers out of AE.
The Goat is mostly finished with purples and PO's I grabbed before they stopped dropping and prices went bugnuts, but he still has a couple of things he needs. I lucked into a Ragnarok for 55 million a few weeks back that I couldn't resist crafting for sale (even I don't turn up my nose at a 100+ million inf profit after taxes).
I kinda like the current price madness- it makes the stuff you want worth going after again, instead of casually picking stuff up at BUY IT NAO prices just because you can. -
Squez is not alone!
although I halfway expect most of what I say to get modded, so it's rarely a surprise. =P -
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What exactly *is* the policy anyway? I'm tired of losing theme or homage characters...
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the policy is if some busybody informer petitions you you're hosed because the room temperature IQ policy enforcers generic first and ask questions later.
some folk have no better use for their time than snitching on fellow gamers having a bit of harmless fun. -
play money rains down from the sky in this game- all anyone needs to do to become filthy, stinking outrageously disgustingly rich is hold out their hands to collect some of the downpour.
and once you've got it, what is there to do with it besides buy cool stuff for your character?
infinite, easily accumulated play money + limited stuff to spend it on = big prices for the uber-good stuff. -
probably just that AE fix they desperately needed, and hopefully the new booster.
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i can't get on even though the server status thingie claims they're all up.
Persecution, I tells ya!#! -
qr
MA already approaches (or maybe surpasses?) 2xp levels of reward without any help.
I'd prefer they use 2xp as a lure to get the MA babies away from their consoles and out into the wider world. -
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I guess you haven't run into the Level 50's that don't know where the trainers are yet.
You will.
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Or the ones, "looking for the respec guy" - in Port Oakes... *sigh*
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hey, I had to ask where he was the first time I went looking. -
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But it doesn't in practice now does it? In practice, PvErs were able to get their hands on PvP IOs without even PvPing.
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uh...that's why they changed the drop rules.
you're hopeless- good luck out there. -
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Yesterday I see a comment for the first time "A true farm... God I love reporting these". Today my mission is banned.
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hooray for bored old ladies who can't keep their pointed noses out of other people's business!
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Because helping PvErs to PvE doesn't help improve the PvP conditions in any shape or form, which was the purpose.
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some players in a pvp zone > empty zone
you seem to be of those weird Purity Police types who doesn't want anyone playing the game unless they can meet your exacting standards.
I'll explain how things work, since you can't seem to grasp it.
You have a sub-game that is underutilized and you want more people to use it.
You add incentives to entice the vast majority of your playerbase, who don't really care if the sub-game lives or dies.
if the incentives work, then new blood will try the sub game.
of these new players, some will LIKE the sub game and stick around.
So incentives that draw ideologically impure PvE losers to PvP help PvP become more viable.
The basic concept is a standard tactic in any capitalist society.
Do you live in Cuba, perchance? -
Flipping in WoW was really simple.
For a while I was up really late, so I'd just grab stacks of anything I could find that was underpriced & re-list it. It was usually gone when I checked in the next day.
I was on a pretty busy server though. -
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I honestly wonder if they thought the change through.
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they've been making a lot of bad, knee-jerk decisions lately for whatever reason.
This is another one that smells more like I'll show those stinking farmers who's boss! than What's best big-picture solution to this issue? -
how about just say "posting things they don't like is against forum rules", since they've never been able to provide a usable definition of "exploit".
I think I'm gonna retract my ban on AE tonight and hitch on a team for the Farm Du Jour. If they don't like us talking about it, heck let's just DO it. -
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I wonder what would happen then...
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RagManX would throw a giant party in Pocket D?
And Smurph would double his net worth in 24 hours?
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Not to toot my own horn goat but I will murder you senseless in CoD:MW .... Take it as a challenge when MW2 comes out. I'm going to drag your bullet ridden goat carcas all over Rio ... if your up for it...
Signed Looooooooong time CoD player (I used to write mods for it)
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I don't doubt it.
I'm merely average at FPS's- I was too old when I started playing for all that fast-twitch stuff to get hard-wired. I get by on craftiness and guile and backing up my teammates, not my l337 skills. -
Most of your posts are indistinguishable from the streetcorner rantings of an escaped mental patient.
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I bought up a ton of 'crappy' purples before AE hit and made a whole lot of inf selling them, but right now I'm kicking myself for not sitting on them longer. -
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True, but........
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There is no 'but'.
Make up all the fairy stories you want.
But the market is ruled by supply and demand, not your wishful thinking. -
The contact idea is a good one- people intent on going to AE will do it, but the game isn't automatically funneling everyone who creates a character through the AE chute.
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Well, they had to do something about arena farming. they were 'easy' enough farm that way that it undermined the incentive factor.
But their reaction does seem like an over-reaction.
Totally ridiculous rarity undermines the incentive just as much as having them too common for arena farmers. -
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Well then it's even worse...
I confess to having never touched AE, so I don't know how much common salvage X number of tickets will translate into. So I have no idea on how profitable salvage rolling would be.
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I haven't really used AE since the dev "exploit" freakout so I'll leave the numbers to other folk.
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Unless something changes significantly, we may see a long time of outrageous prices on commons...
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I don't see them being outrageous, they just fluctuate really wildly. I'm still able to get stuff cheap with a little patience, even stuff that's "worth" 100k or whatever during prime time.
here's what I think is happening with commons-
in the old days supply of something would dry up (someone going after field crafter, or whatever), and the market was slow to respond because farming commons was relatively hard and storage was limited, and not many people were going to waste it on common salvage.
With tickets though, anyone can very quickly make themselves a stack of whatever common they want by rolling random. It's vastly faster and more efficient than going out and farming spawns, as we Luck Charmers discovered.
Let's say Runebound Armor spikes up to 200k. A bunch of people see it, hit MA and buy up a bunch of random rolls, then sell their Runebounds. BOOM the price comes back down to earth in a hurry.
The minute prices drop back to 'normal', everyone stops rolling and supply DIES- nobody wants to waste tickets on something selling for a few k.
Expect common fluctuations to persist until a LOT of people bail on MA for 'real' content again. -
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Ok, let's stop it there a sec and clear something up:
"Ultra rare" items are fine.
Hysterical pricing of "ultra rare" items is not fine.
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You can't have one without the other.
Unless you go to some kind of WoW system of soulbound stuff and bind on pickup etc etc.
If the item is saleable, and people want it, and it's 'ultra rare'......the price will reflect that.
Your wishful thinking has exactly zero impact on the implacable law of supply and demand.