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- There are 10 for sale as of this post and the price has dropped back down to 15-20m Some silly person flooded the market with some just after my sale and they managed to get two sales of their own for 40m before the price crashed.
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this is the effect that the 'eebil flippers raise prices!' crew always ignore.
When the price goes up high enough the new price point acts as a magnet for listings. Think MA and commons here- prices go up because nobody wants to waste tickets on commons...until they reach the point where people think "wow, look at that- think I'll roll some commons and cash in!"
For stuff that's out there but just not making it onto the market, price drives supply. For stuff that isn't out there, the 'ridiculous' prices are entirely justified. -
now more than ever I am filled with rage about the misleading instructions that led me to create a new CoV account when I bought the game, instead of just adding it on to my CoH account.
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This is my second SUPER CONSPIRACY THEORY in the same number of months.
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and probably your 200th pointless thread in the same time frame.
Gratz! -
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This is a super hero game. Why shouldn't it be expected that you should be able to maximize your potential in a reasonable amount of time.
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Because that isn't how MMOs work.
They work by presenting a series of carrots on progressively longer sticks. Purples are the furthest carrot out- they aren't intended to be gained in what you seem to consider a 'reasonable' amount of time.
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What I believe is that for a game who's end content is based on the concept of making a new hero that the time it takes to reach that level of performance should be easier for normal players.
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Your beliefs and opinions are sadly at odds with the reality of the genre.
Who knows though, perhaps you're an unsung game design visionary and the world will kneel before the majesty of your next generation MMO! -
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I disagree.
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Oh well!
I'm still right. -
I've always chosen powers that fit the concept of my characters, so I don't know that anybody will get anything changed.
Wait, there's one- Space Needle, my spines scrapper, will be ditching the bananas ASAP. -
when I'm in a hurry to level I get some friends to PL me.
If you don't have any friends, get out and make some. -
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The Dev's will have to be very careful with the implementation of this feature, it could well result in a situation where 'Soloing with the spawns up' could be more rewarding that teaming, which would serve as a dis-incentive to team, which would be bad.
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or they could fix the fact that soloers get better drops than teams.
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they get the same drops as teams, they just don't have to split them.
Teams already get an XP subsidy, now they need a drop subsidy as well? -
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Did you ever consider that the the implementation of purples and the random drop system used for rewards in this game is horrible? That it is an over used and miss applied time sink that actually punishes casual gamers instead of assisting them.
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The system isn't intended to engage "casual gamers" period.
And even so, it's more available to 'casual' players than the top tier gear of most other popular MMOs. -
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lmao for anyone stupid enuff to pay those prices. i get plenty of them farming bp and/or demons.
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lol u r teh pwnzor for r3al. -
Epic listing is epic.
GJ Ful, way to cap off a Quixotic project with a suitably Quixotic feather. -
I prefer the small, fairly frequent free updates with a fat paid expansion in the pipeline over infrequent but more substantial free updates with nothing else happening.
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I miss the old Storm Kick animation, too.
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It was like a sexier shadow maul, minus the damage.
I died a lot while rooted by that interminable animation.... -
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As much fun as a scrapper will find it to increase team size and crank up the relative level of his enemies I'm sure there are just as many aoe blasters that would like to mow down hordes of enemies too.
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my fire/ice has been doing it for years. =D -
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I'm not much of a market hound, but I'll be running my aoe toons like this:
Spawn for 6-8, difficulty 4, conning -2.
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I must've missed it; where does the announcement say we'll be able to adjust the spawn levels downward?
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i doubt we'll be able to, but we can just do what we do now- get a mish at the right time, then level past it a bit. -
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Also, black Invul is, well, black. In fact, it's MORE obnoxious than hero Invul.
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for years i thought villain invulnerability was a problem with my vid card. Then I upgraded, and it still looked like hot garbage.
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I thought they were both really cool so I grabbed the pair.
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Yes, you couldn't level to 50 anymore in AE alone, but that's something most people seem to dislike anyway.
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Uh what?
Most of the whining here is about nobody ever wanting to leave AE.
"Most people" are if anything too comfortable going 1-50 in AE. -
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Yeah, but everywhere else on this board when someone tries to disagree with the game they get told to [censored] off. It's not just pertaining to this thread but the forums in general.
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Oh, cry me a river.
I get a lot of static from different people here- so what.
That's the internet- deal with it. -
I can see where bronze would be a pain if you had to look everything up.
But when you delete everything worth less that a million or so and price the valuable ones to move, you can stay on top of things pretty easily. -
when I was doing it I rolled all bronze and deleted everything that wasn't really good- the payoff seemed worth it to me.
I guess it depends on how many tickets you rack up. If you're drowning in them, roll gold just to keep things manageable. -
Ah, ok.
I misunderstood and thought those were your beliefs. -
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The game is being balanced with IO's in mind. Look at merit drop rates and realize the datamining they use to set those does not exclude fully IO'd purple toons.
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TF speed runs rely much more on optimized tactics than what builds people have.
If you must resent someone for harshing your merit mellow, save your ire for the folk who seek efficient reward paths. They're the ones skewing the time/merit curve. -
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100% agree with you. It's sad the direction this game has gone.
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yes, how dare they pursue commercial viability by seeking profits.
the nerve of some people! -
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One of the things I liked about CoH when I first started was that "economy" was not a major factor. I could be a superhero without it becoming a second job.
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And what's stopping you from doing that now?
Inventions are optional, the market is optional.
Use SOs if you aren't interested in the other stuff, they still work fine.
The majority of my characters use generic IOs- I prefer them to SOs because they don't expire and are a lot cheaper on the market, but their game performance is comparable. IO's are a time sink and a luxury. You can beat up the bad guys (or heroes) just fine without them.
The "old game" didn't go anywhere, it's still available to whoever prefers it.
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Now, an awful lot of the angst I see with regard to AE revolves around how it is impacting the "economy".
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Any market haters whining about AE are delusional.
It greatly increased the availability of just about everything people used to cry about. The only things that have gone up are common & uncommon salvage (which is more than offset by the crash in the price of rare salvage) & purples, which are intended to be ultra rare and occupy the pinnacle of desirability.
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If CoH hadn't gone that route, there would be far less farming and far less grumbling about AE.
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First, it had to go "that route" or lose players. It needed deeper gameplay, markets are a proven winner in the MMO environment, it was a good fit.
Second, as long as the game has existed it's had farmers and PL'ers. Take off the rose colored glasses for a minute.
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I don't care about economy. I don't care about "purpling out" my characters.
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Then why are you whining about the "good old days" when we could all just be superheroes without the newfangled junk inventions and the market inflicted on us?
Figure out what your complaint is before mounting the soapbox with a bullhorn.