Nethergoat

Forum Cartel
  • Posts

    6709
  • Joined

  1. Quote:
    Originally Posted by Chase_Arcanum View Post
    I think the devs have, in the context of their posts, demonstrated that they're using the 'old schooler's farm definition as I had. In the totality of their posts and their actions, they've regularly associated "farm" with exploit behavior... and I really haven't seen them use "farm" much in "innocent" context.

    This doesn't mean that the devs see "all farming as exploit." I think it means that many of them don't see much of what you call farming as "farming."
    And as always on this topic, guesses and personal opinion are all we have.
  2. Quote:
    Originally Posted by Chase_Arcanum View Post
    If this was a single-player game, that'd be fine, but your actions affect others here... and when the actions in question have already been flagged as undesirable by the devs, it makes others feel more justified in addressing them.
    The value of flagging an action as "undesirable" when you refuse to define the action is nil.

    If the devs have a problem with farming maybe they ought to stop designing systems so ideally suited to that pursuit.

    If instead their issue is with "exploits", they should say so and issue useable guidelines as to what in their eyes constitutes an exploit.

    Is repeating missions for rewards an exploit?
    Is fighting enemies you have strong defenses against an exploit?
    Is fighting enemies who are susceptible to your attacks an exploit?
    Is an all lieutenant mission in MA an exploit?
    Is hanging around by the mission door raking in drops and XP an exploit?

    The hysteria of the Kontent Kops & Purity Police on the topic of farming would have you think so.

    But only the devs know for sure, and they're not saying.
    In the face of that silence gamers are left to use their personal definitions, which will vary wildly.

    What I have noticed during this recent upheaval is that farmers are largely content to play the game their way and leave everyone else to make their own choices about what's fun. The reverse is not true.
  3. Quote:
    Originally Posted by AkuTenshiiZero View Post
    Why is I-d-i-o-t censored?
    Someone really hates Iggy Pop?
  4. Quote:
    Originally Posted by Terman8er View Post
    I hear a lot about "farm" this and that. I report "farms"..."farms" are exploits, etc..so I thought I should find out what makes a farm, a "farm".

    So...what, in your opinion, makes a mission a farm and thus something that should be reported?
    Firstly, farming is the efficient generation of rewards. This quest for efficiency generally means finding large numbers of an enemy you can defeat swiftly on a large, open map with a simple layout.


    Secondly, keep your nose out of other people's fun.
  5. this is very true.

    did the forum monster eat that thread Cat made about the inf-per-hour rate of level 50's?
  6. Quote:
    Originally Posted by PhiloticKnight View Post
    *bounces up and down* LOOK AT ME! LOOK AT ME!

    you should figure out some way to show your sig at the top of every post, and then make that your sig.
  7. Quote:
    Originally Posted by Smurphy View Post
    One side seems to think that farmers only make items.
    The other side seems to think that farmers only buy items.
    Farmers produce far more than they consume, which gives them a disproportionate impact on the market.

    If I16 lures them back out of MA as I expect purple prices will drop again.
  8. Quote:
    Originally Posted by TurmoilX View Post
    That the Dev Digest and Community Digest are STILL broken!
    I hadn't noticed.

    I am impressed that they managed to import all our user info and all the old threads- in my long internet experience forum upgrades usually mean "wheee! everybody start all over again!"

    I'm sure they'll hammer the bugs out soon enough.
    We've only been here a few days.
  9. Quote:
    Originally Posted by TonyV View Post
    I'm not going to sit here arguing with someone who is so dug in that they defy logic and common sense with such tripe.
    I'm sorry you're so threatened by logic and reality.

    Quote:
    I've already posted the simple provable ways in which farming hurts the game, as if it's not obvious enough to anyone with half a brain that on every conceptual level, it's not a good idea to have people exploiting your game--any game--in such a manner.
    You haven't answered any of my questions in this thread.

    But the old "I've already explained why I'm right, so bug off!" tactic is a beloved one among people with no real argument to make.

    I'll condense my curiosity into a single question:

    How does a demographic (farmers) who's existence is predicated on generating surplus supply and listing it on the market for influence decrease supply and increase price?

    Just answer that question in a way that can withstand logical scrutiny and I'll personally deliver a gilt-edged apology on 80lb hand laid paper to your SG base.

    One question to answer.
    Your response (or lack thereof) will make the quality of your logic apparent to all.
  10. Quote:
    Originally Posted by Steele_Magnolia View Post
    I'll leave the farmer to TonyV, but I will say that I'm not starving other players of drops they might be able to use. I'm giving them to other players who will use them. They just happen to be my SGmates, not strangers.
    'Other players' wasn't an accurate statement- I apologize.

    Starving the market is what I should have said.

    Hoarding was a large part of the pre-MA red side market travails.

    While hoarding and trading with your SG mates is great for your SG & friends, it delivers no benefit to the community at large.
  11. Nethergoat

    I16 Beta Today

    Very exciting- soon I'll be able to unleash the green flaming death monkeys of my level 50 fire/rad controller onto the unsuspecting 8-man spawns of zombies in my farm mission without having to bug fillers!
  12. Ok, unexpected windfall time!

    I forgot that I'd pulled & listed all the crafted purples my fire/rad had in base storage waiting for me to get off my rear and respec him.

    Logged in last night and had a tidy half a billion in profit.

    =)
  13. Vindicated by a sticky!

    GRATZ to Goliath!
  14. Nethergoat

    I16 Beta Today

    WTH?

    That's super fast.



    /edit
    First post after Dumpleberry! =P
  15. Quote:
    Originally Posted by Steele_Magnolia View Post
    Between merits, ticket rolls, and drops recipes are abundant. Salvage is abundant. Influence is sufficient and when we play our 50s it is abundant.

    I can see that for the soloist player who relies heavily on the market this would be a different story, but for someone with a trustworthy SG and friends cooperation would go a long way.
    The hoarding approach certainly works.
    But if by some chance your SG evaporated you'd still be able to do fine by selling those drops and using the resulting inf to buy what you want.
    =D

    Quote:
    Originally Posted by McDunkin View Post
    Every day that I farm, I get around 6-10 -KB IO's, 2-4 Res/Def, and 1-2 +Regeneration (to name the most desired ones). Now, TonyV, how many of those do you think I am/can use and how many are going to the market?
    As I noted, farmers generate a huge surplus of 'good stuff' that goes to fueling the market.


    Comparing these two posts is also illuminating- the "dirty farmer" is flooding the market with the stuff people want, while the "good casual gamer" is hoarding their drops and starving other players of drops they might be able to use.

    I wonder how TonyV will reconcile this bizarre conundrum!
  16. Quote:
    Originally Posted by GoliathBirdEater View Post
    Well good for you. Not everyone goes into the Tech forum with regularity.

    Or ever.

    Thanks for posting it out here where us riff-raff can see it!
    =D
  17. Quote:
    Originally Posted by The_Alt_oholic View Post
    Not true.
    I'm not going to say what my nitch is because that would be stupid on my part, but I am selling what I'm selling at prices that I could only get on 2XP Weekends before - a price that is more than x3 what I used to sell them for - and I'm not selling purples or +procs.

    what you can sell something for has little bearing on what someone can buy it for.

    I have a few things I'm able to get ridiculous prices for, thanks to the impatience of gamers.

    And in between my ridiculously marked up sales they go for a couple of million, because people are able to generate far greater supply than before.

    Instead of one or two recipes selling per month (often less red side) like in the good old days, the 'last five' dates are often all from this week.

    Also, there are always going to be unexplored niches with outsized profits for the enterprising player. And they'll dry up as people discover them, and new ones will open up.

    Supply is still at an all time high.
  18. Quote:
    Originally Posted by TonyV View Post
    Simple. Because they are consuming MORE of the desirable items (e.g. purple IOs) while degrading the price of the other stuff, the stuff that is less desirable, to the point where no one else can make a profit off of it.
    Duh.
    Farmers are not primarily consumers.
    Farmers are producers.


    They are not TAKING anything from anyone- they are creating drops from thin air. If farmers aren't out there generating purples those purples are not being created at all. Which is why prices have shot up.

    Farmers in MA = no farmers in PI = many fewer purple drops being generated for the market.

    I have a hard time believing your thickness on this topic is genuine.

    With regards to the stuff that has been depreciated by MA, that's a two way street. You get less for selling this or that mediocre recipe, yes. But the lower prices help when you go to buy some IOs for frankenslotting or whatever.

    The 'good stuff' is still relatively expensive- not as expensive as it was, but nothing to sneeze at either. So good drops will still earn you tons of inf.

    And you're completely ignoring the impact of MA on salvage. Rares have taken a huge hit in price, but commons and uncommons are regularly going for several hundred thousand each.

    Since 'regular' gameplay generates far, far more salvage drops than it does IO recipe drops this is a net gain in earning power for our friend the 'casual gamer'.

    You're either arguing for the sake of arguing, or your understanding of the market is on par with my understanding of nuclear physics. The difference being that I don't mount my soapbox to proclaim the 'truth' of nuclear physics because I know I'm completely ignorant of the subject.



    Quote:
    What YOU seem ignorant of is the fact that farmers are supplying less desirable recipes in greater quantities while simultaneously jacking up the price of more desirable recipes.
    You know what happens to all those 'just okay' recipes farmers create?

    THEY GET DELETED.

    When you're hitting the ticket cap every mission you don't have the time to list garbage. You're listing the really, really good stuff and nothing else.

    You're as uninformed about farming as you are about the market.

    Quote:
    The glut of less desirable recipes hurts casual/normal players by keeping the price of them on the market so low that it is more profitable to simply dump them at the stores or, if that is not an option at the time, delete them to make room and hope you get lucky.
    Again, even if we accept your ridiculous premise, you're ignoring the reality that cheap recipes go both ways- they're also cheaper when you want to buy them.

    And nobody ever got rich selling 'okay' recipes.
    They got rich off selling GOOD recipes and good salvage, which is still the case today.


    Quote:
    Meanwhile, the stuff that is more desirable to have simply isn't there.
    Supply of everything except purples, pvp IOs & a specific few low level uniques is much higher than it's ever been in the history of the game.

    And the 'casual gamer' has no call for those top of the line, mega-powerful enhancements.

    Quote:
    The more people farm, the more money RMTers make, plain and simple.
    Then please explain why their prices have taken such a precipitous fall since the introduction of MA.


    It's been a while since I ran across a post so diametrically opposed to reality. Thanks for the read.
  19. this thread has taken a turn for the disturbing!
  20. Quote:
    Originally Posted by Lazarus_NA View Post
    You're a little late there, Goat.
    The more the merrier!

    You can never have too many Adblock evangelists singing its praises!
  21. Quote:
    Originally Posted by CoX_Junkie View Post
    Same thing happened to me, though I was -rep'ing people* out of spite.
    I was handing out +rep to anyone with a cool avatar for a while.

    When I should have been hoarding it for my market cronies!

    *weeps*
  22. Quote:
    Originally Posted by Lazarus_NA View Post
    We're not talking about disabling signatures. Heck, I'm using one myself so why would I want to disable them? We're talking about disabling sig IMAGES.
    Take the law into your own hands.
  23. Quote:
    Originally Posted by Golden_Girl_EU View Post
    Fixed, for a terrble hidden desire.

    0.0