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Posts
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I don't exploit anything and I don't care who knows how I spend my game time (mostly ignoring MA, farming Dark Astoria, playing around on the market, occasionally running solo door missions).
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Quote:How is this relevant to CoH, where 99.9% of all farming takes place in private instances?Ah, but in a multiplayer game, some playstyles can impact on the other players.
For example, in some other games, someone might enjoy spending four hours wiping out all the NPCs in the opposing faction's newbie zone..... thereby ruining the playstyle of all those newbies. Especially if it's a non-PvP game.
Quote:The "hurting other players" thing is also one of the main arguements against the RMTers in many games - the RMT crowd ends up distorting the in-game economy, screwing things up for anyone who doesn't use their services.
Farmers are not in violation of anything and associating them with RMTers is foolish. -
Quote:I've never had any dealings with mitos and have no idea what their "correct" behavior is supposed to be.I'd just like a clarification on this.
Is it your position that, until the Devs said "no, don't do that", there was absolutely nothing wrong (i.e, no one could look at the situation and say, 'heck, that ain't right') with gaining boatloads of XP/Inf from an MA map filled with completely passive Healing Mitos?
That this was not an obvious exploit?
Which is why the whole "you should know it when you see it" 'definition' of an exploit is hooey.
That said, if the 'real' mitos have no attacks I don't see that their lack of attacks in AE is anything other than "working as intended".
And this whole line of argument goes all the way back to closed beta- people told them what was going to happen. People suggested fixes. They released it anyway.
So, I don't consider using any spawn available in MA to be an "exploit".
They could've fixed it, they chose not to, c'est la vie. -
GRATZ!
If only they'd caved in to your demands for a price cap, you'd have made it long ago! =P
And actually, the Goat is getting close himself...I've put my purple plans on hold until I16, and the inf has just been piling up! -
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No, in other words there is no such thing as an "exploit" as defined by our local Morality Police & Fainting Couch Society.
Quote:...or establish a proportionate punitive element to deter people from taking said action... and request volunteers to report incidents they encounter so that responses to these problems have higher celerity and certainty.
Seems that's what the devs have done, and as the game developers, they've got the right to establish the rules- both through programming and through more traditional methods.
No wonder Bubble Farming resulted in the same spree of bans and rollbacks as Meow Farming....oh wait.
They have the power to do whatever they like.
But if they refuse to define their terms while insisting on punishing paying customers, they lose the moral standing to justify their actions.
And that is a dangerous path for any entertainment concern to travel down, as I think they discovered. -
Quote:The devs don't seem to agree, as they have left things mostly alone.Thats not the point. The point is AE allows them to 'Do it all' in a matter of days. With no replay value to them, they pay for a month and then move on. This isn't a good business practice.
Unless you think they're still on the Cryptic payroll and are trying to tank the game so everyone will go play CO?
None of us know the business impact MA has had on the game, aside from some reported comicon eyebrow waggling about numbers being "way up".
It seems that the numbers have been good enough to forgo further knee-jerk reactions to the devs regarding MA "exploits".
Quote:Your right. This game had bad players before AE, it's just that the AE box brought in a lot of new blood.
New blood that has been tainted by the ease of leveling.
Think of it as an ongoing 2xp weekend. And note that this last 'real' 2xp weekend did not include the previously de riguer free reactivation.
I see this as a sign of vitality and health, not teh end timez.
Quote:I don't believe AE is killing the game exactly. Just that it's destroying the replay value for all the new players who don't know any better. -
Code has no rights.
Unless you're interacting directly with another human player, you can do whatever you like to any in-game entity with impunity.
If it isn't impossible, people will do it.
If the devs don't want people doing it, then the burden is on them to make it impossible- or at least inefficient.
Quote:And the devs *have* been changing it (slowly) to close up loopholes, restrict exploits, and limit behaviors they don't approve of.
One of the ways the Devs find out about these things? By people debating about them on the forums, and/or reporting things in game.
My point is that until rules are changed by the devs there is no moral component to any in-game playstyle. Farmers have as much right to farm as RPers have to RP.
Quote:"Farming" (and/or "grinding") is a time honored RPG/MMO occupation. (I've done plenty of each, in games from Ultima 1 to Final Fantasy 8 to WoW) Exploiting/cheating, however, shouldn't be. Figuring out where exploiting begins is, of course, the challenging part.
That responsibility rests entirely with the people who create the world- they wrote the code that made the systems that we use to interact. If they don't like something, they can change it.
The only possible "exploits" in an MMO game world would come from manipulating the world with outside code (hacking) or, to borrow a term from FPS gaming, 'glitching'- exploiting geometry flaws (getting outside the world, for instance) or code malfunctions (the Hellions who would just lean against the wall no matter what you did).
Otherwise, anything that isn't impossible is perfectly fine.
This is a game I play- figuring out what is and isn't intended isn't my job, that's what the devs are for.
In a closed system like this the assumption is if you can do it, do it. If they didn't want you doing it, you wouldn't be able to.
/edit
also, co-sign Perfect Pain. =) -
Teams are a pain to keep together.
I'll stick to soloing and helping out the occasional blind inviter.
Also, I thought PK was turning his rep off?
Oh wait...that must have been just another shrill cry for attention. -
Quote:If the devs don't like it, they can change it.Any particular reason that you're being intentionally obtuse?
"Make map" = design an MA mission -> choosing a map that allows high mob density, maximum # of spawns, minimum travel time; populating that map with large amounts of the most valuable mobs you can kill easily; populating that map with NPC buffers to keep you from ever being threatened; etc.
i.e, rigging an ideal situation for maximum XP+Inf/hour with minimum risk.
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It's especially silly that you're attacking one of the more balanced entries in this thread, which acknowledges that both sides of the arguement are engaging in massive hyperbole.
It's their system, their tools, their NPCs, their game.
Players can only achieve what they are allowed to achieve by the tools they are given. -
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Quote:You used tools provided by the devs to maximize your rewards.That was a very poor sidestep. A farm map in AE is intentionally designed to maximize rewards and minimizing risks for the mission creator. Furthermore, a farm map will typically ensure that every spawn point is used. If it is used for leveling, the SK system will likely also be designed to provide the maximum XP/time for the lowbies on the team.
I am well aware of how to design missions to maximize rewards in AE. Considering I have leveled toons 1-30 in a single run in about 30 minutes, I think I know what I'm talking about. Before anyone asks, the methods I used were not exploits, as far as I am aware of. Oddly, once you do it enough, leveling loses its luster.
This is 'making' something in the same sense that using legos to build a car is 'making' something. You can certainly take credit for building the most sleek, elegant car possible with the Legos, but your creation is severely limited by which blocks you've been given. You can't put a flamethrower on the hood unless you were given a flamethrower.
This treads closer to semantics than I usually feel comfortable venturing, but I feel the point is important enough to warrant a brush with the pedantic.
So, yes there are maps that are better for farming, and yes you can arrange for them to be densely populated. But neither of those circumstances originate with the farmer, they originate with the developers. If they developers don't like it, they can change the system.
Absent changes, some players will continue to seek rewards in the most efficient way possible.
Quote:Now, if you'd like to tell me that the devs designed the powersets I'm using, go ahead.
Will you be including optimized builds in a revised list of "extremist farmer behavior"?
Quote:Don't worry, I've never been one for petting zoos or goats. You also seem to have missed when I said I was a farmer.
But saying you're a farmer doesn't automatically validate your logic.
Quote:That sounds a lot like "He started it!".
Defending yourself & your culture from assault is hardly extremist behavior. -
Quote:Yes, everything is MA's fault.In the last 3 months, I've noticed a sharp upswing in YouTube PMs and comments on my trailers asking "how do u get there" or "how do i get that" or "where is that?" (They are, in fact, referring to places like Cimerora or Ouroborous, or getting stuff like the Epic Archetypes or Roman armor. For some reason, my I-12 trailer gets the most of these.)
I'm wondering if this is yet another side effect of people only playing the AE content and skipping the regular stuff.
Maybe I should put a link in at the end of each video pointing to the ParagonWiki. Hmmmmm...
Still, I keep telling them when they ask...
Michelle
aka
Samuraiko/Dark_Respite
There have never been new & uninformed players ever before in the history of the game. -
Quote:We don't "make" any maps.Extremist Farmer Views:
3) There is no such thing as a farm map.
- Just as somebody can design a character suited for farming, so can someone now design a map suited for farming.
- Puleease. I have made maps with the intentions of maximizing reward/time.
As with everything else in MA, they were created by the devs and made available to the players.
There are obviously maps preferred by farmers, but they were created by devs, not farmers.
Quote:4) Anti-Farmers want to force their playstyle on me Quote:- Anti-farmers are typically more concerned with the community environment, which is why they have brought their complaints.
Quote:5) Anti-farmers are horrible people Quote:- This is the undercurrent of a lot of posts on AE threads. By dehumanizing players, calling them the purity police or content cops, we're discounting the reasons why they feel threatened. This in turn leads to more division in the game. Until the AE firestorm, the morality farming wasn't frequently and openly debated like this. It's a divisive issue.
Two, while I am a live-and-let-live guy by nature, when others intrude on my borders I react badly. Feel obligated to lecture and tut tut and wag your finger at a playstyle I enjoy?
Better snatch it back quick, because I bite.
The "divisiveness" isn't anything you can blame on farmers with a straight face. It began and has been perpetuated mainly by the guys on the other side of the fence. -
Quote:None of those options are completely ideal for most people, though.
Some users don't mind sigs but they would just rather see text-only ones instead of image sigs, though some of those users don't mind seeing images within posts. Factors that aren't covered by those options satisfactoryly.
Adblock for the win. -
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Quote:Not being particularly sensitive to the inanities of forum discourse isn't the same as 'not caring' about the direction the game takes.For not caring, you sure do seem to make a lot of posts about "kontent kops" and the like.
Your reading comprehension is profoundly lackluster. -
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Chalk up another 'win' for the glorious Kontent Kops!
Good thing we have so many informants eager to rat on their fellow players, otherwise dangerous subversives like the OP might ruin the game!
/sarcasm -
GRATZ Gitch!
I always enjoy these glimpses 'behind the curtain' of other people's marketeering- thanks for the post.
2xp for me is usually a bunch of grand schemes that founder on the realities of how lazy I am & how little time I actually have to implement them.
Lately I just stock up on whatever cheap, good stuff I find lying around, stuff it in base storage and then hopefully have time to list it as the frenzy builds.
Nice to see what someone more organized can swing. =) -
Quote:First, you're ignoring the precipitous collapse of the price of rare salvage.I disagree; because you don't get salvage drops, and the best payoff for your tickets is to buy recipe rolls, the people farming MA missions -- whether for influence and tickets, or for that plus XP -- aren't accumulating salvage that gets dumped into the market, and the ones who are leveling via MA missions go out and jack the prices of salvage in the auction house by competing for the smaller pool of salvage that's being put in by the fraction of the characters that don't spend their lives inside an AE building.
Stuff that used to be 3-4 million can be had for less than 1 these days.
As for the rest, it's readily available for a few tickets.
For those who dislike MA, they will presumably be making so much inf selling their salvage drops that affording the stuff they want isn't much of a financial burden.
Quote:It occurs to me that the rationale behind influence/infamy was that it represented either your own personal resources (i.e., being rich) or your reputation in Paragon City/the Rogue Isles (which enables you to get assistance from suppliers; how does locking yourself away in some augmented virtual reality construct improve your reputation as a hero in Paragon City? As influence/infamy for defeating mobs is defined in the game, defeating hordes of simulated Nemesis soldiers while electronically staring into your navel might teach you how to fight Nemesis soldiers better, but it does nothing to impress the citizenry with your dedication to combating the depredations of Lord Nemesis and his minions -- so why do defeated mobs in MA missions award influence/infamy?
The second they introduced a market, inf became $$$.
RP fluff must bow to game mechanics every time. -
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