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Posts
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I don't think it'll make any more difference than other relatively slight seasonal fluctuations in population. A minor decrease in supply, slight price fluctuations...nothing on par with internal disruptions like the release of a new issue.
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Quote:Quite the contrary for me.Seriously, how long does it really take? Peregrine Island to Brickstown is two minutes, tops. Hell, the Storm Palace to Perez Park isn't more than 10 minutes without dropping off the islands. I've timed it. And there really isn't any farther you can travel in this game without having to rethread zones. And for what it's worth, I like to travel around from mission to mission. To me, it is superior to the CoV model of always looking at the same five doors and the same damn zone day after day after day.
The monochromatic look of the Rogue Isles does bug me, but that is a failure of art direction, not game design.
They got the travel times just about right- except for Nerva, which isn't even that annoying because the rest of the game is pretty reasonable.
Quote:Personally, I would take 10 minutes of travelling over 1 minute of playing the Architect. The players' crappy writing aside, I just don't feel like staring at that God damn room all the time, knowing there's a whole city out there to see.
The city is always out there- MA provides an alternative, one that looks pretty good compared to quite a bit of the CoH content.
Quote:I wouldn't mind fedex missions and such if:
A: I didn't get them before I even got my travel power
B: My computer wasn't so slow.
If I still had my old system I'd probably be parked in MA just to save myself 20 minutes a day of load screens...
Quote:Considering you don't get to fight Hydra all that often in the game, having two missions in a row fighting them on the same map isn't a big deal to me.
Especially for a boring, annoying enemy I can find in their hundreds in Perez Park. -
Quote:flipping common salvage is IMHO a waste of time, other than as a way to learn the rudiments of flipping without losing your shirt.Hmm. I was really thinking something more like 'buy luck charms at 5000, sell them at 35000' that I could do indefinitely without having to think about it. I wouldn't be able to buy them at 5k often, and I wouldn't be able to sell them at 35k often, but when I did I'd make 600% ROI.
So far my efforts have consisted of leaving a few hundred 7k bids on luck charms, since I expect that any I pick up I can resell for 20k easily if I'm willing to wait - and waiting's most of what I'm interested in doing. They've been in notoriously high demand for literally years, so I doubt that market will dry up any time soon. However, with the number of slots I'm trying to fill, a single market won't be enough - and I expect that there's someone out there willing to bid 7001 infamy and sell for 19999 now that I've said this, so I need to diversify into a handful of buy/sell markets.
Actually crafting stuff seems to involve a lot of messing around - bidding on recs, bidding on multiple salvage items, and time spent crafting. I'll give it a shot 'cause it seems unanimous, but what I really want is a black market mutual fund >.>
If you want to make a meaningful amount at it it takes a lot of time and attention. Even if you're not worried much about profit, there are much more lucrative, low maintenance things to flip.
An old favorite of mine which I revisit every so often is the level 50 generic flight IO. At various points throughout the history of the market I've been able to consistently buy them for between 25-50k and sell them for ~400k. I'm sure things are a little crazy right now in the aftermath of 2XP, but the system is proven and will work with any generic IO badgers generate and players want.
When you get it dialed in you can turn over your slots once a day. If that's too fast paced, lower your bids so they fill less often and you can stretch the cycle out. -
Quote:Travel QOL has vastly improved over the 'good old days', which I appreciate.For me at least, base teleporters, mission teleporters, the pocket D teleporter, Wentworth's teleporters, and the O-zone portal make travel just about trivial at this point, so this is not an issue anymore.
It's still irritating to sojourn halfway across the city and back so you can clear the same map you just finished. -
With all the crying people do about how awesome and unmissable "official" content is and how people are "cheating" themselves by using alternatives, it's asking too much that it be better than something a 5 year old with 'down syndrome' (sic) could come up with?
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Quote:Good tip Space- my problem was using Oro to get there in the first place.Quick tip: If you have a delivery to Steven Sheridan, the base TP to Brickstown drops you right around the corner from him. You can then open an Oro portal and jump right back to PI. Total round trip time should be under 2 minutes.
I don't have much call to visit Bricks so I didn't realize the base exit was right in his lap. -
or, why MA (and before MA Radio missions) appeals to so many players.
Running Tina McIntyre's arc with a scrapper. Things are going along fine, then I hit a 'defeat all' hydra mission. Okay, the map isn't too huge, no problem.
"Oh you beat the hydras...okay, now run to Brickstown and talk to this guy on the other side of the zone!"
Well, I don't run that many story arcs and it's been a while since I did one of these annoying FedEx missions, so alright, off I go.
Oro to Bricks, run across the zone to the hospital, talk to the guy, get the totally predictable mission right back where I started...and it's the same freakin' kill all, on the same freakin' map that I just cleared.
Oh wait, this time there are some glowies to click and a boss to beat, so I guess that makes it okay?
Logged out in annoyance to check the market on some of my other characters and to whine about it here.
Just a reminder to everyone that there's a reason lots and lots of players prefer the convenience of content that doesn't send you all over the world before handing you a carbon copy of the mission you just did. -
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co-sign on the generics- bottomless demand, and modest but limitless profits as long as you're willing to keep making them.
Memorize some key recipes, bid ahead on the salvage you'll need (or nowadays you can roll a bunch of tickets, I guess) and watch the inf roll in. -
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Twitter is a promotional tool and like any tool, it can be helpful or useless.
Good Twitter: keeping us in the loop about the forum migration.
Bad Twitter: Positron telling us what he's wearing under the armor today. -
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Quote:True story: I was a co-leader of a RP group for some other game. We had our own forums, and another co-leader, who also served as admin for the forums, manipulated his post count to start at "1337" as a joke (it was almost funny back in 2001), while most others were still in the double digits. I asked if there was a way to disable the post count totally, since we were a smallish group on more or less equal standing and didn't really need it, but my request was turned down. I quietly stopped using the forums after that and "forgot" my password, and left the group some time later. At least on these forums, when people pad their post count, they do it more or less honestly.
I'm an admin on a busy sports forum and every so often I drop my post count back to 0, just to mix it up.
Plus it confuses the newbies. -
Okay, I've got a compromise-
I flip the recipes, but deduct the profit from his final total, so it'll be like they never existed! -
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Quote:Farmers also enjoy the content but are generating tickets and inf at a much higher rate than you can.I'm enjoying the content, getting alot of tickets, making a ton of infamy. No farming required!
You prioritize story over efficiency, which is fine.
For farmers, it is vice-versa...which is also fine.
And of course there's always that "other" way for people to earn vast sums in a short while- the market, friend of farmer, RPer and story arc addict alike. -
Quote:He has no travel power, unlike every other super villain.
He will use the funds from this investment (read: flipping) to pay for public transportation, and the weapons cache to conceal his swords from the eye of the possibly suspecting public.
See? Flipping them has roleplaying value, too.
Now, do it. I thought you were a villain?
Dangit, Bronx!
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