Nethergoat

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  1. Quote:
    Originally Posted by RagManX View Post
    I agree with Banshee about asking in the dom forum, but my guess is slot for damage, Acc, and recharge. I know on controllers the power already lasts long enough without slotting immob duration.
    On my fire/rad nothing lives long enough for the immobilize duration to matter.

    Mine is slotted for damage, recharge & procs.
  2. Nethergoat

    Earning money

    As a flipper at heart, with 20 million I'd look for something I could pick up for ~10 million and sell for 20+. Then when I doubled my stake I'd look for something I could pick up for 20 and sell for 40+.

    Once you're up over 100 you can blanket a level range with bids, that really gets the ball rolling. Check in daily to list your wins and the $$$ starts multiplying surprisingly fast.

    But that's just because I don't like crafting stuff.
    These days it's probably faster to exploit the giant disparity between recipe and crafted IO price.

    Or if you prefer the steady, tried & true approach you can craft generics. They're still going for kooky prices (400k for a level 30 Acc this morning, for instance). Slower than flipping or crafting set IOs, but basically foolproof.
  3. I think we'll get it eventually, and the harbinger will be cross-server PvP zones.
  4. Quote:
    Originally Posted by Toony View Post
    In my experience devs choice does not mean an arc is good, has good writing, lack of custom groups, or is fun. It means one thing. A dev liked it. And tastes differ alot.
    I've played a couple of Dev's Choice arcs I thought were as good as anything else in the game.

    And in my experience having devs create an arc does not mean it's good, has good writing, or is fun. =P


    Any creative endeavor is going to be a grab bag.
    Pros will create a more consistent product (hopefully anyway), but get enough amateurs working on missions and their best efforts will stand tall in the ranks.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    Granted, that's "make your own fun" just the same way as super-jumping without stepping on the ground is, but at least you should know where I'm coming from.
    Oh absolutely. I'm all for whatever people find fun.
    Right now I have a 'concept stalker' I'm playing. A regular guy with a sword, no superpowers, so no travel power. He's getting by on swift, hurdle & Gift of the Ancients +runspeed. And, whenever possible, he travels to missions without setting foot on the ground (he's in Sharkhead now, which is a good environment for it).

    I wouldn't press the restrictions on anyone else, but I'm enjoying it.



    Quote:
    For custom minions, lieutenants and run-of-the-mill bosses, though, I'd take developer-made NPCs over player-made ones every time.
    This I don't understand.
    It's not like most of the minions and lieutenants in the game are that fascinating, or that we don't fight them a billion times during our careers. Novelty has its own value.

    I like the creative aspect of MA for the same reason I like checking out player bios while I'm running around the game. It's fun to see what people dream up, even when most if it is junk.
  6. which reminds me- MORE EEEBIL REP ALL ROUND!
  7. Nethergoat

    City of Rewards

    Quote:
    Originally Posted by Smurch View Post
    If you have a surplus of time, the value of time is lower, thus you'd be more willing to pay the cost.
    It's a preference, the 'cost' is so minimal it's not a factor.

    If I were somehow rendered unable to perform any other action but stare at my monitor for the duration of the mission, that would be a meaningful cost.

    As I would be free to do whatever else I wanted, the 'cost' is reduced a few mouse clicks and a tiny fraction of my attention.
  8. Quote:
    Originally Posted by Smurch View Post
    I don't know anyone with cancer. Therefore, people with cancer don't exist.
    Some dude on an internet forum telling you he has cancer might have cancer.

    Then again, he might not.

    You'll do better if you address my points instead of making up your own and attributing them to me.

    Quote:
    I don't see his motivation to lie in this case.

    I do, however, see your motivation to want him to be a liar.
    ?
    I don't care one way or the other.
    I don't find his tale plausible, but he's irrelevant to my larger points.

    Quote:
    So this thread touched a sore spot with you to the point that you're taking things out of context and going "RAWR! FARMING GOOD!" without any concern for the actual subject at hand? Got it.
    I post a lot.
    Drawing my attention and earning a reply isn't the amazing feat you paint it as.

    I suspect there's some projection at work here, since you're the cat who never walked away from a chance to bust out the caps lock.

    Quote:
    In this case, as long as they continue to pay up. If they stop, it's a problem for the game.
    They're never going to be steady, long-term customers. Period.

    What is healthiest for a game is to appeal to a wide cross-section of potential players. Having stuff that appeals to the obsessive/burnout crowd will earn you more money over the course of your games existence than not having that stuff.

    If your game can appeal to RPers and farmers and 'regular' players and these kinds of burnout zealots, fantastic!

    Quote:
    Your humanity is staggering.
    When you're running a business your goal is to make money, not hold hands and sing Kumbaya.

    And no addict will ever thank you for helping them.
    They'll succeed or fail in their battle base entirely on their own resources- what you think about them or think they should do is completely irrelevant to their internal struggle.

    Quote:
    Again, you obviously haven't read the whole thread, nor the OP. The OP *was* a good customer for years prior to the AE.
    I don't find his story compelling. You don't go from being a squarejohn story arc running solid citizen of many years good standing to a ticket-snorting power levelling megafarmer overnight, just because you stepped into MA.

    Any purported longstanding "good customer" who uses the forums should already be aware of the many, varied alternative routes the game provides to earning rewards, no? Has presumably been having fun playing other ways, and so understand that their miserable MA grinding isn't the only thing available to them?

    You can lead the horse to water, etc etc etc.
  9. Nethergoat

    City of Rewards

    Quote:
    Originally Posted by Smurch View Post
    See, that's exactly my point! You're unwilling to pay the cost for the "free" rewards: giving up your time. In your case the "free" rewards have a cost attached of taking away the limited time you have to log in and play. Hence they're not "free" at all! If it wasn't costing you anything, then by your own argument, you'd be doing it.
    No, I wouldn't.
    I want to play, so I play.
    If I wanted to level fast while I did something else, I'd doorsit.
    When I had surplus time, I'd do both.

    Of course, the motivation was much greater in the old days- real debt, no xp smoothing, no Oro, no base teleporters...heck, no BASES.

    It was a much more appealing prospect that it is today, with all our modern conveniences.

    Quote:
    The only truly free rewards are those that random players will just hand you as they're running by as a nice gesture. All others have a cost attached somewhere.
    The only thing it 'cost' me to click into a mission then go do the laundry was some fraction of my monthly fee.

    I am slightly envious of today's doorsitters, since there were no drops back in my day- well, inspirations and enhancements, but nothing to get excited about.
  10. Quote:
    Originally Posted by Smurch View Post
    Um... the OP?
    You know... the guy who started this thread?
    I don't know him from Adam, he's just some dude on a forum.

    Quote:
    or are you saying he's a liar?
    Wait, are you implying that some anonymous stranger on the internet might be less than truthful?
    Impossible!

    Quote:
    You HAVE been reading the whole thread and thus actually understand the context of this discussion, right? I mean you're not just popping in here with a knee-jerk reaction to what you perceive as anti-farming, are you? ARE YOU?
    There's nothing knee-jerk about my reactions, they've been smelted in the fiery furnaces of a generation of farming threads.

    Quote:
    Really? Then you haven't played very many MMOs nor met very many players. There's a big, big problem with people doing exactly that, enough of them that a whole new term has popped up for it called "MMO Addiction".
    That's no more a problem for the game than a gambling addict is a problem for a casino.
    As long as they can pay up, anyway.

    Quote:
    However, there are some people who are obviously doing just that.
    'some people' cut themselves compulsively. 'Some people' make themselves vomit after they eat. etc etc etc.
    Are they a public hazard? No?
    Then leave them to it.

    Quote:
    You missed the point. People who turn MMOs into grinding jobs (and there's ALOT of them out there, whether you've met any or not). That leads to burn out, burn out leads to them leaving the game. How is that good for anyone?
    It's ridiculous to pretend they'd stick around and be ideal customers IF ONLY they weren't presented with the AWFUL TEMPTATION of farming.

    They're here for the farming. If it wasn't here, they wouldn't be either- they'd be off somewhere that let them farm.

    To pursue my gambling addict analogy, the old ladies grinding the slot machines won't suddenly become high stakes Blackjack players because you take out all your slot machines.

    They'll just go to some other casino that does have slots.

    Quote:
    And before you say "that doesn't happen!"
    I'm sure it does- churn is a reality of the genre.

    You're never going to turn those types of gamers into "good" customers though. So just take what you can get from them and be thankful.

    Quote:
    I've seen more than a few "I'm leaving, I'm getting burned out" threads... and that's just from the small population that reads the forums. I'm sure there are plenty of others who've done it.
    I've seen plenty of those threads over they years.
    Mostly from players who never quite seem to leave.

    But hey, believe everything you read on a forum if you want.

    Quote:
    Hell, I was one of them several years back. I left the game for a year because I got bored with it (not for the same reason, though). People getting burned out and leaving isn't good for anyone, certainly not for the bean counters!
    You can't stop it.
    All you can do is keep adding content so they'll hopefully come back.
  11. Nethergoat

    City of Rewards

    Quote:
    Originally Posted by Smurch View Post
    Door Sitting doesn't give "free" rewards. It gives rewards at a cost of time and, as you note, boredom. For many people, time is a precious commodity. You have noted that you, yourself, are not willing to pay the "cost" for those "free" rewards. I think most people are much the same. However, there's a conspicuous segment of the population who are willing. That doesn't make them "most" people unless we're being myopic.
    You can watch TV, or do the dishes, or chat with friends, or make dinner, or whatever while you doorsit.

    I'm at a point now where my time is so limited I want to actually play when I'm logged in, so doorsitting is off my menu.

    But it does indeed generate 'free' rewards, in that you can level & get drops while you're AFK doing something else. Even playing another game, if your setup can handle it.

    Although pre-MA there were always people in PI offering cash for a doorsit spot, or selling runs...so perhaps the free lunch is a thing of the past after all.
  12. Quote:
    Originally Posted by Smurch View Post
    THIS THREAD, if you would read what the OP wrote, is by someone who FINDS FARMING BORING but feels he has to farm the AE to get tickets. He's hooked on getting tickets and infamy and feels like if he doesn't farm he can't get those things, EVEN THOUGH he's doing something that, IN HIS OWN WORDS he finds boring.
    That's his problem, not mine.

    And he's operating on a logical fallacy- anything he can grind out in MA I can get from the market in less time with less effort. So could he, if he visited the market forum and took some notes.
  13. Quote:
    Originally Posted by Smurch View Post
    That's well and good, but it's all the people who say "yeah it's boring, but the <xp, tickets, infamy, influence, merits> are so good that I just feel like I have to do it!" that I feel bad for. They're not enjoying the game. They're bored (by their own account), but feel like they "have to" do certain things to get certain rewards. They've turned the game into a second job. That can't be good for them or the game.
    Who's forcing them to do it?
    Nobody? Oh, okay. Just checking.
    And who are "all the people" anyway?
    I mean, I've never met one.
    In my experience people do things they think are fun, or that advance their goals, or both.
    I doubt there is a meaningful number of players out there joylessly grinding away just because they feel obligated to.
    Well, outside the gold farming community, anyway.

    This game is really simple. Leveling is easy, earning rewards is easy.
    There's no reason for anyone to play in a way they don't enjoy.

    Although the accountants don't care if you pay your fee grudgingly or joyfully, as long as they get their money.
    Bean counters don't care about motivation.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    Lumping all that in the same quote, I actually do like IP and Nerva. I've been playing for five years and there are still places in IP I plain haven't seen before even once, and plenty of locations I've only ever been to a couple of times or so.
    I on the other hand have seen every square inch of IP.
    Why, you ask?
    Back in the day my friends and I got so tired of running back and forth across the zone to various mission doors that were a million miles away we just farmed our way around it in a circle. All the way around it. Until we out-leveled the zone. We even mowed down the Devoured Earth that hang out on the island around Terra Volta, because we didn't know any better.

    I didn't see anything during this marathon that really stood out or endeared the zone to me. The bridge is different, but hacking your way across it isn't far removed from working your way down a regular street full of spawns.

    What architecture can I see in IP that I can't see in any other city zone?
    I put forth that its only standout feature is its immense, annoying size.

    And as I've already said, distance doesn't impart originality.
    No zone in the game delivers such a knockout, immersive, interactive environment that I miss anything by simply bee-lining to various mission doors as efficiently and quickly as I can.

    Well, except maybe the Shadow Shard. Not that it's any more interactive than anyplace else, but it is visually stunning.
    Of course, it's also so tremendously annoying for most people to traverse they're forced to stop and smell the spine-shooting eyeballs & waterfalls of blood. =P

    Quote:
    It's not about distance, time or effort, it's about the game requiring at least some exposure to these zones. Granted, we can always fly/jump/teleport miles above them and see precisely nothing, but then THAT is what reduces it to an exercise of minimizing time, distance and effort.
    There's nothing compelling to do in zones besides sightsee, and I guess RP, although that's not my gig.

    For nearly every player in the game, zones are just lobbys to cross on their way to missions. If the devs want us to approach them differently, they need to give us some motivation.

    It's fine that you think walking across a giant zone is the fun thing to do- whatever floats your boat.
    But objectively it's not an activity that appeals to many players.


    Quote:
    Granted, it becomes annoying once you NEED to get somewhere, say to level up, to sell or buy, to meet other people and suchforth - then terrain and enemies become a road block. But I simply do not and will not subscribe to the notion that AVOIDING terrain, enemies and travel as much as possible is a good idea.
    Nobody's asking you to- do whatever you like.

    But most players are like me, and find lots of pointless running around to this or that distant outpost annoying.
    But don't take my word for it, just observe the various changes to the game over the years- train stations for previously dead-end zones, temp travel powers for the low levels, purchaseable travel powers for the higher levels, the City Traveller vet reward, the Oro portal, base teleporters, Gather the Team, etc etc etc.

    The original 'vision' of retarding progress by making us schlep everywhere stunk on ice, and they eventually figured that out.

    If you like it, fantastic- I'm not trying to convince you of anything.

    Quote:
    This is actually why I'm wary of too much convenience - once everything is convenient enough, players look to skip more and more of the game. I don't believe that's always a good thing.
    Convenience is badly needed by most of the older content in the game.
    If they can't go back and re-write it, giving us greater travel flexibility is a helpful work-around.



    Quote:
    Honestly, what I dislike about custom critters the most is the fact that they're all humanoids identical to what you'd see on a player. I'm not a great fan of other people's costumes and so I'm not a great fan of other people's custom critters, regardless of what they may do. I like enemies like the Hydra, the Devouring Earth, the Rikti, the Soldiers of Rularuu and so forth. Even if I know all of them, it's still something different to fight them. Fighting other people's custom critters... Eh, I've seen all the pieces and I've tried a lot of the combinations. They look like player characters, and that doesn't do it for me.
    It's like anything else involving the player population- some designs stink, some are impressive.
  15. Quote:
    Originally Posted by UnicyclePeon View Post
    Also, I had one other thought.

    I've run the ITF 3 times back to back before, just because we were having fun and wanted to do it some more. Same team, 3 times.

    I have also, on a different night, got on an ITF farm team that were running the ITF back to back for money and chances at purple drops.

    Were both of these farms? Or was the first one not a farm, since the intent was different? I dont feel intent factors into the definition. Others may. I personally consider both of these scenarios to be farming.

    What if both scenarios were run across 3 different days. Is time frame a factor in the definition? That is more compelling, but I am uncertain.

    Lewis
    What I've found it boils down to with the anti-farming crowd is "If I do it, it isn't farming- if YOU do it, it's farming".

    Although once some guy actually tried to tell me that my DA runs weren't farming because I thoroughly enjoyed them. To be farming, he said, I would have to approach it with a sour face and be grinding for rewards.

    The fact that many of us 'grind' rewards with a smile and a happy nod for everyone who passes by is beyond the understanding of most Kontent Kops.
  16. Further adventures with Tina Macintyre!

    I'd totally forgotten she's also the hag who hands out that ridiculous Save a million Circle mystics in the biggest, most convoluted cave we can find!

    Whoohoo!

    Fortunately, my radar for these kinds of things has been honed by years of fruitlessly running around seemingly cleared maps looking for the hidden nook containing the last objective.

    It took a while just because the map was SO HUGE, but I managed to finish it off with no backtracking and a minimum of scouring.

    On the other side of the annoyance spectrum, she gave me 'Rescue Vivian van Dyne'. I didn't mind the giant farming map full of freakshow (same map as Dreck, if I recall), but I was fairly annoyed by the objective not being in the spot the objective nearly always is. Had to backtrack toward the entrance and mow a bunch more Freaks before finding her.

    Finding one hostage on a giant map is not quite as annoying as finding a million of them, but isn't what I'd call an ideal gameplay experience.


    I guess what I'll start doing when I run 'real' content is hitting the Paragon Wiki to see what the various contacts have in mind for me.
    And I'm dropping her like she's hot the second I get Unai Kemen's info.
    >:E
  17. Quote:
    Originally Posted by Smurch View Post
    So little impact, in fact, that you had to go out of your way to point out how little impact it is.
    A self important comment from a non-farmer who thinks their style of play is superior in a thread I've been following is actually directly in my way.

    The quality of your logic is at least consistent.
  18. Quote:
    Originally Posted by Smurch View Post
    I actually feel kind of bad for the farmers.

    I play the game in a way I find entertaining and enjoyable.
    Your opinion of my playstyle has no impact on that fun or enjoyment.

    So spare me your condescension, thanks.
  19. Nethergoat

    City of Rewards

    Quote:
    Originally Posted by Samuel_Tow View Post
    The important metric, however, is time.

    QFE.

    I can run one AE mission and fill up my recipe inventory with set IOs off bronze rolls.

    Time invested: 20 minutes or so.

    Meanwhile I ran pretty much the whole Tina Macintyre arc with my super efficient spines/regen scrapper over the last couple of days, and only got a handful of IO recipe drops.

    Time invested: several hours.
  20. Nethergoat

    City of Rewards

    Quote:
    Originally Posted by Pyromantic View Post
    It's not always true of course. In some cases there is a backlash effect.
    When?
    I don't remember any previous wave of "exploits" that resulted in players staying away from increased rewards. The devs eventually patching it, yes. Players saying "oh heavens, I'm earning too much ______ for this!", no. Or at least not in meaningful numbers.

    You or I may demur, but 'most people' will keep hammering anything that overrewards until the devs make them stop.

    Quote:
    At this time I tend to stay away from certain content because often (not always, but often) it is "exploited" content, and I want to maintain a sense of accomplishment in levelling characters. One great example is that I have actually been on teams in which people refuse to sk me because I "dont' need it", even though I tell them I'd rather play within the general level range of the team.
    I don't personally roll with doorsitting or leeching either- not because there's anything wrong with it, but because it's boring.
    But again, 'most people' won't turn up their noses at 'free' rewards.

    Quote:
    If the player base gravitates towards the most rewarding activites, then I want to open the discussion more on how the rewards for those activities are determined and how much discrepancy there is between earning rates depending on what you choose to do (and how much discrepancy there should be).
    The problem with MA is twofold- the ability to fill maps with bosses & lieutenants which can be tailored to the strengths of your character which allows the generation of outsized rewards in a relatively short time frame, and tickets. Tickets let players distill all of their rewards and turn them into 'the good stuff', set IOs.

    I can see why the devs were cautious about giving normal drops to MA missions, but their solution did nothing but magnify the problem.


    Quote:
    In particular, I am pointing towards variety of opposition, especially within the context of the group that enemy spawned from, as a variable I think should be investigated.
    Rather than create some complicated formula to reward diversity in enemy composition, they should just apply an 'army list' style menu to MA. So any scenario you create will be mostly minions, with fewer lieutenants and only a sprinkling of bosses.
    This creates a more balanced reward environment without restricting player creativity in creating new enemy factions.

    Quote:
    In order to accomplish this, I think it's necessary to first consider the more general factors that should inform rewards rates (re: the discussion on risk, time or challenge vs. reward), the systems by which people can (and will, and in some cases should) manipulate their rewards, and the particularly tricky relationship between content and its associated rewards.
    I don't see a ton of utility in player discussions of this topic, operating as we are entirely in the dark regarding the formulas the Devs operate with.

    We can pinpoint stuff that overewards simply by looking around and seeing where everyone is, and we can discuss the whys and wherefors of that particular piece of content, but without access to the devs files more theoretical discussions seem rather pointless.
  21. I won't stop whining until I can buy set IO recipes at a store for vendor prices!

  22. Quote:
    Originally Posted by Columnist_Freak View Post
    I understand where the people crying for smaller to non-existent travel times are coming from.
    I'm not crying for non-existent anything.
    But meaningless 'travel for the sake' of travel isn't compelling gameplay.

    Quote:
    However, I must agree with Samuel_Tow here, and wonder if some people here, just want to be instantly teleported to their mission, and click on every enemy to kill it, then after completing their mission, click the exit button and appear right in front of the contact that gave it to them.
    The popularity of MA is your answer.

    I personally prefer the happy medium- I do like being out and about in this or that zone, seeing the sights, running into other characters. I dislike long, pointless voyages to this or that distant mission door, notable only for the irritation they trigger.

    The CoV approach of "mostly in one zone, with occasional detours" is my preference.


    Quote:
    As for me, I'll continue to fly across the city looking down at all the busy little NPCs below and immerse myself. I've never understood why the Farmers seek to get to level 50 as fast as they can. There's no "ENDGAME" like what is featured in other MMOs. You get to level 50, and then... you... do more missions?
    It's impressive how some people can work an anti-farming whine into any thread, however far removed from the topic of farming it may be.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    It's not entirely a question of art and design. ANYTHING you're forced to look at all the time becomes boring. The different Rogue Isles zones aren't actually all that similar, with the exception of Mercy Island looking a lot like Sharkhead Island. It's just that the CoV world is so damn small we know it inside and out and the similarities between the zones stand out more than the differences when tedium strikes. City of Heroes is actually MORE similar between the different zones than City of Villains - it's all off-scale tower block legos. It's just that the place is big enough to where you aren't seeing the same thing over and over and that lets me, at least, focus more on the differences than on the similarities.
    CoH, CoV, whichever you play you're dealing with a small handful of generic entrances 99% of the time. Warehouse, snake hole, office building, tunnel, etc.

    IMHO A generic entrance that's a few hundred yards from where I'm standing is preferable to a generic entrance two zones away.

    Distance does not impart originality.

    Quote:
    I don't enjoy a small word. I prefer many big zones to a few smaller ones. Travel time be damned, more land area is always good.
    You must just love IP & Nerva.

    I on the other hand prefer a compact, well integrated environment to a sprawling, unplanned one. Give me New York over Los Angeles any day.



    Quote:
    To each their own. I consider most any custom critter spat out by Architect enthusiasts to be boring and annoying, both by virtue of custom critters being abnormally strong and by virtue of most people designing their enemies too tough and annoying on purpose. I don't enjoy fighting minions with Electrical Blast stacked on top of Radiation Emission and Forcefields. By contrast, the Hydra are unique and interesting enemies, dangerous to a point, but also vulnerable as well. You can find them low-level in a variety of places, but who goes hunting for Hydra any more? I like the fact that they're used in missions, the same as I would like it if the Cap Au Diable Demons, Luddites, Legacy Chain, Wyvern, Knives of Artemis and all the other "barely there" enemy groups were used more often.
    I dislike the harshness of many of the custom MA groups, but I've also found custom enemies who are surprising and different without being murderous. And of course there are players who enjoy leaping face-first into the meat grinder and seeing if they can survive.

    In any case, I don't have an issue with Hydra as opponents. They're no better or worse than most of the enemies in the game. I do have issues with a pointlessly long fedex leading back to the same mission door sporting the same enemies.

    My disparaging of the Hydra was in response to a post claiming they are so interesting and different a foe that two kill-alls in a row should be cause for celebration rather than complaint.
  24. Nethergoat

    City of Rewards

    so wait, does all that boil down to "players will by and large go where the best rewards are?"

    Because I've been beating that drum for years now.