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Posts
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You mean eeebil blackhearted schemes like "selling drops" and "crafting the occasional recipe drops for sale"?
You don't need marketeering to make a gigantic pile of inf in this game, it's just one efficient reward path. In my experience simply playing the game and selling excess drops on the market generates a tremendous amount of inf. All it requires is paying a tiny bit of attention to what you're doing.
Playing for months and having 187 million to show for it is great if you're a 'casual gamer' with limited interest in efficiency & high end loot. For someone who wants 'the good stuff' and is "grinding" for rewards, that total is so pathetic it's hilarious.
Either adjust your expectations downward (187 mill will after all buy a LOT of build) or learn how to earn rewards efficiently. -
You can definitely make a lot of inf off bronze rolls, especially if you do a little crafting for your better recipes. The down side is you'll be drowning in recipes, and getting top dollar can mean waiting a bit. They'll clog up your slots and your inventory for a while, unless you craft and stick 'em in base storage.
With a whole lot of tickets I'd be tempted to roll gold just to keep the volume of recipes down.
But from what I've seen of rolling tickets, there's plenty of inf to be made whatever roll you take and whatever level you choose. -
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these sorts of 'crying wolf' threads are tedious at best.
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Quote:and if you PvP all day long everyday like you said you do earlier,then you should be getting drops. no question about that. it also helps to get on a team when you do this as it actually increases your chances of getting a drop.
How does splitting drops with teammates increase your chances? -
I'm a goat, not a copyeditor!
>:f
at least I got it right when it mattered. =P -
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Quote:I wonder how many hundreds of hours of gameplay it would take for one player to outfit themselves using only their own drops?I dont care about your supply and i can get mine fine by PVPing.
It's theoretically possible, but comically inefficient.
And no need to worry about 'my supply', I picked up everything I wanted before they nerfed farming. The market regs saw the famine coming and a bunch of us stocked up accordingly.
Quote:My solution is for you to "Adapt or die"
But if part of the intent of POs is to lure people into trying PvP (and it is) the current situation isn't healthy. -
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GRATZ on teh eeebil!
I have a feeling the goat will be joining the club once this latest batch of listings moves. Must ponder appropriate screenshot.... -
Quote:Back in one of those giganto threads on the old forums I made the point that MA was just the latest incarnation of The Cancer That Is Killing The Game.I've posted this before, but MA did not kill off the official content.
People seem to have forgotten this lately, but before AE, there were numerous complaints on here how nobody played the arcs because everyone was doing radio missions.
Here's hoping you have more luck getting the point across than I did. =) -
Quote:Yes, they are very rare. This is by design. Since they drop from players, they pretty much *have* to be rare.
Think about it this way: Say there is a 1 in 10 chance of a recipe dropping. In normal PVP play, that would make it relatively uncommon and a decent drop rate. However, players could also line up and let a friend kill them repeatedly. Let's say in this circumstance, a player can kill an average of 10 characters per minute. That would mean 1 recipe per minute, roughly.
Our reward scheme is not as naive as what I outlined above, there are other checks to help prevent the Conga Line of Death style of farming, for instance. Still, there are major concerns regarding these becoming too prevalent.
Now, all that said, I'll ask the Rewards Team to take a look at the data and see if we are happy with the overall drop rate.
From my perspective the problem isn't the drop rate, it's the lack of players generating drops.
But if you can't get people to PvP, you probably need to loosen up the drops or provide an alternative supply method ala tickets or merits.
I'm all for 'super rare and ultra expensive', but you need some baseline of supply to keep the rubes interested. -
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Quote:server population has nothing to do with wealth generation.He's stating there isnt enough folks PvPing on his low pop server, probably wont pay no billion per recipe.
Not everyone stands around trying to be make-believe billionaires.
and you don't need to 'stand around' to make bank unless you want to.
playing the game and selling drops works great too. -
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Sam doesn't like it because he's decided he doesn't like it, it's got nothing to do with the quality of the better arcs.
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Quote:Your definitions remain uselessly narrow.However, even though i love MA to bits there is simply far too much improvement needed on it to be truely classified as proper content.
If you insist that content that "needs improvement" doesn't count, there goes roughly 1/2 the game. I've been playing some of the older stuff lately, and it stinks on hot ice.
And you're ignoring the fact that MA is for the devs as well.
It should greatly magnify their ability to produce what you see as the only "real" content.
Quote:I've gotten more If i like an arc i have to write down the arc ID, otherwise i have a VERY low chance of finding it again. Whereas with official content, its always at the same person/same place thus letting you enjoy the content you want.
Although I agree the interface stinks and has tremendous room for improvement.
Quote:Us long time players want a new form of cake to eat, not the same old cake with a different toppin on
I'm not here to convince anybody what they like- enjoy the game however you want. But the devs have introduced a whole truckload of content in the last year or so, whether you think it qualifies or not. -
Quote:MA is content.NEW content? yes.
MA does not = official content. This coming from a player who loves playing the MA to its intended purpose.
A gigantic, foaming ocean of content, somewhat intimidating in its breadth and depth.
No, the devs didn't personally create the missions, but they did create the tools and turn players loose on them. Ignoring that reality is to use a worthlessly restricted definition of "content". -
I dunno what people are whining about.
Issues are coming out more frequently than in the past- who cares what size they are? It's 'free' content!
We have a paid expansion that should cover a lot of ground in the pipeline, we're getting power customization for pete's sake....I just don't see much to gripe about on the topic of recent issues. -
Quote:If you can't find an interesting, fun MA story to run in a couple of minutes, you're doing it wrong.I would much rather travel from PI to Atlas, via zone gates, than run a mission where the most compelling thing the contact has to say is "kill". And I'd rather run a FedEx mission than spend 20 minutes looking for an arc that has even a rudimentary plot.
Even with the less than stellar search tools available in MA, it isn't that tough to find a solid arc to run. It could be a lot simpler and more intuitive, yeah, but it isn't impossibly hard either. -
Quote:This ties in with the point I made earlier about viewing AE as either the Farmer's Paradise or the RP'ers Paradise, with no appreciation for the reality that it's both.Then you've got players like me -- and my wife and daughter -- who like to do both. We love the AE, but we also love the dev content. No reason for there to be some demarcation line between them.
As this thread points out, I've been running some "real" content lately.
And I've been running some AE content...both 'farm' maps and 'story' maps (And here I'll recommend Lady Sadako's Dev Choice arc on the 5th Column- tough {for my ar/dev anyway} but lots of fun, and chock full of good dialog & interesting plot).
MA is whatever you want it to be.
It's sad so many people see nothing but a reflection of their own prejudices instead of appreciating the breadth of gameplay it suppots.
Also, another comment about the convinience of AE & how it applies to 'story' types as well as 'farmers':
I was running a mission this morning that killed me several times (a half-slotted ar/dev not being the world's most survivable hero- I'm slowly frankenslotting him after languishing in retirement since ED). It warned me I might need friends, so I didn't begrudge the toughness of the challenge.
What was really nice though was when I got defeated, the hospital was right there. A vendor selling inspirations was right there- wow, I can just buy a couple of Break Frees and defenses, nice! And the mission door was about three feet away.
Instead of wasting X number of minutes running to a contact or the market for insps and trudging back to the mission door (which can be a non-trivial annoyance, depending on the zone and the location of the mission), I was able to stock up and get back to the fight in not much more time than it took to zone through the door.
MA's convinience applies to everyone who uses it.
Rather than investigating ways to make MA less user friendly, we should be considering ways for 'real' content to be more user friendly. -
Quote:OK, I have been playing CoH/CoV for a long time. Sadly to say I have trouble deciding when to take my travel power. Recently I have been relying on the bank mission rewards for travel but they are temp. Is it worth still taking travel powers even if I have the packs? I have on my main toon I am playing now, a tanker, I have both the flight and jump packs but I know they will run out.
When is a good time to take the travel power? As soon as it is avaible? I know this post may appear ignorant, but for some dumb reason I tend to wait on travel powers and cursing myself for waiting down the line. Also, does it depend on what AT you are playing when to take a travel power?
I used to take travel powers at 14, build be damned, because I HATED jogging around to missions so much.
Nowadays, with the bank mission temps, it isn't such an ordeal and I generally wait until the later levels. Being able to take an extra attack or two at the low levels can make life a lot easier.
And what I'll do if I'm REALLY feeling motivated is re-spec later on and stuff a travel power back in at the low levels. I like to exemplar down, and losing your travel power can be annoying.
But I usually put it off as long as I can.