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Quote:r/e your list:Here's a few:
Badging.
Time-consuming, occasionally influence-draining (market/crafting badges) and relatively unrewarding aside from an "i did it" marker.
/snip
some small % of players will do just about ANYTHING just to do it, that's part of the appeal of the game and the value of having a wide range of activities available, whether or not they're equally rewarding. As I noted badges are great for them because they soak up gameplay hours of a devoted demographic for an insignificant investment (of course, MA was a GIGANTIC investment).
But ask yourself this- are there more people hunting GMs now than there were when they gave phat XP?
When you have two paths of advancement and one is demonstrably more efficient than the other, that is where the bulk of your players will go. That's why "everyone" is camped in MA now. It's why "everyone" would leave MA if rewards were gimped too hard.
Unless they want MA to be a dusty mausoleum like the Arena they'll keep its rewards in line with the 'real' game.
Quote:I believe you're significantly underestimating the number of people that wouldn't care if the XP per minute from Architect Entertainment wasn't quite on par with other forms of gameplay.
Quote:1) A great deal of people did things other than farm the previous Max-XP farm available. They chose not to chase after the fastest available XP but play other parts of the game. A great deal of people would continue to do just that, sampling AE as one part of the wider game, when something else takes the FOTM farm.
But very few people are going to accept gimped XP.
Quote:2) Yes, MMOGamers, in particular, may be achievement-focused, but don't forget that for the past few years, the one PC game title that dominated the top-10-sellers with WoW was "The Sims."
That's an apples and oranges comparison.
I had players on my CounterStrike server who decidated hours of their lives to racking up kills with the lamest weapons available (the TMP being one favorite- mine was the Mac 10, before they ruined it by making it accurate).
That doesn't mean that 99% of everyone who logged on didn't buy the "best" weapon they could afford.
Quote:I honestly think your own attitude is more "fringe" than you believe if you think that 99% of the playerbase gravitate toward your way of thinking.
I mean, you've presumably played a lot of games, seen how MMO communities act. I'm not sure how you can look at the evidence and arrive at any other conclusion.
Quote:You think the concerns of "only finding AE farms" and "AE ruining the game" are just 1%? Those are only the vocal ones, and I still see them holding good numbers against any "AE is fine as it is" defenders.
Quote:I have no doubt that the "NO XP" crowd is a substantial minority, but a "Half of the current farmable XP" group would probably be much more sizable
I'm talking about underperforming compared to the rest of the game.
Not everyone cares about hyper-efficient levelling, true.
But most everyone cares about not feeling like they're stuck in the mud compared to everybody else.
Quote:I don't claim the total would be 99% on my side.... but I'd bet it'd be close to a majority.
There's no way more than a handful of people would opt for reduced rewards in MA when they could get full rewards from the 'real' game.
That isn't how the general public is wired, and it is even less how MMO gamers are wired. -
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I could farm DA without "exploiting" Oroborous!
sign me up! -
Quote:Badges are binary content, you either have them or you don't (and care about the or not).Correct me if I'm wrong, but most badges and accolades give ZERO reward. They're pretty similar to costume pieces except people have to take specific steps to see them.
Given the tiny amount of energy they take to create (think up a title, attach an arbitrary number to it, slap a graphic on it) they probably deliver a wonderful return on investment for the devs, since the players who love badges tend to REALLY love badges.
I don't pay a lot of attention to accolades, but the ones I can think of give you some kind of in-game payoff (a little more end, a few more HP, whatever), which again appeals to some folks.
If there were two ways to earn a badge and one was comparatively much faster than the other, that's the one nearly everyone would choose. -
Quote:I throw up a bunch of low-ish bids on respec recipes every time they hand out a Freespec, reliably pick up a handful at a discount, then sit on them for a while.Hmm... as a non-ebil non-marketeer, I have my own question along this line, which I'll toss in here.
How many marketeers are there that do more than dabble in these? I'd think that they'd would be more likely to deal in commodities that are more readily available.
It's a tidy, low risk profit.
I like messing around with really expensive recipes because I'm knowledgeable and lazy. Giant profit, low turnover items are my favorite kind. -
1, 10, 100, 1,000,000....it's all the same to Smurph.
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Quote:to paraphrase Brody, "he's gonna need a bigger boat".... I say you try Luck Charms next, 33% more fun in buying all of them ....
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Quote:MA - rewards = ten RP'ers hanging out shooting the breeze. They know this.I don't know.
Before it was launched, there was a lot of speculation that MA wouldn't give XP or would give XP at a diminished capacity... primarily to curtail the rampant abuse that would be inherent in any other kind of system.
While many people did say it NEEDED regular XP to be viable, many also said that they didn't care.
In the entire history of the game is there one example of players flocking to content that under-rewarded?
Gamers are simple creatures.
While I'm sure a handful of zealots would just LOVE for MA to be cleansed of all those grubby XP loving degenerates and restored to its pristine dream state, everyone else in the game would treat it like a horny leper and run the other way.
Quote:Personally, I'd be fine if ALL MA missions averaged about 1/2 to 3/4 of what "dev" missions did... (dev's choice missions could bump up to full XP). It'd offset some of the reward limitations of dev-created content (travel, delivery quests, etc) and remind people that there's gameplay opportunities outside those doors.
That doesn't change the reality of games, which is that ~99% of your players want their shiny and most of them will happily ignore anything that fails to deliver in sufficient quantities.
The dreams of some narrow player demographics aside, I doubt the devs would consider an MA used by some tiny % of the population to be a worthwhile return on their gargantuan investment of time and energy.
Quote:Would it mean fewer people playing MA? Yes, but the ones interested in a good story would still be there... and that's what the devs have been on record saying MA was really for.
Because they want people to use it.
It's fine for players to be exclusionary purists who think everyone should play for "the right reasons", but developers have to cast a wider net if they want to keep cashing a paycheck. -
Quote:The point of that first post was that repetitive content that is convenient is a bigger draw than repetitive content that is annoying, which is why lots of players have opted for MA (and before MA radio missions).All I got from the OP is he/she decided to forego repetitive content in favor of doing..other repetitive content.
The "story" rarely even tries to justify why you get run halfway across the city to beat up a generic office building full of goons and is not a mitigating factor in the generally terrible design of the older content. -
my banner was made by stealing a bunch of pictures off the internets and then stitching them together with an ancient version of Fireworks, which I never upgrade because I'm too lazy to learn new keyboard shortcuts.
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Another gripe with 'official' content that I'd totally forgotten about, until being rudely reminded last night:
STEALTH DEFEAT-ALL MISSIONS.
I'm supposed to check out some Crey deal in Steel Canyon and click some glowie.
Since 'real' missions generally end when you complete the objective, I stealth to the end, click the glowie....and suddenly find out I'm supposed to defeat all. On a three level office map.
GRR.
I'm not morally opposed to 'kill alls', unless they're in a giant old-time cave with tons of crevices for that one wandering minion to wander off and get stuck in. But I really hate backtracking, and its is profoundly annoying when these kinds of things get sprung by surprise.
I Ragequit(tm) on the spot and logged in one of my other characters to calm my nerves with a spot of farming. -
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Quote:From a dev standpoint it makes more sense to spend resources on a cool *new* TF than to re-do a lame old one.Posi isn't very good, and the devs have said so. They just have a limited amount of time, and completely rewriting a task force (which will piss off some people, there's always someone) takes quite a lot of time and has simply slipped in favor of new content.
I'm sure one of the reasons for the recent supercharging of leveling speeds (compared to the old days, anyway) is to zip players past all that crummy, outdated low level content and get them to the newer, funner stuff. AE also helps with this (although there's no guarantee the stuff you find is any better than kill everything in this string of generic warehouses, at least you're not getting run all over the city while you're doing it). -
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Red side the Liberate Television mission is a fan favorite.
I'm also a fan of the cemetary in Sharkead- lots of zombies and CoT, just have to be careful of wandering spawns.
Blue side, battle maiden and the ever popular behemoths. I'm personally partial to the Banished Pantheon 'close mystic ruptures' mission you get from Cadao Kestrel, but my fondness for the undead perhaps colors my vision. -
I don't mind being kept in the dark as long as its intentional and well done.
Like most anything else, if the writer knows what they're doing they can get me on board. -
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At this point I suppose we should just be thankful he isn't starting a new thread every time he decides to activate and deactivate his rep.
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yeah, I'm going to try and stay away from complicated stuff like "percentages" and use concrete numbers whenever possible (like "bid 25k on a bunch of level 30 recharge reductions, re-list for 100k").
I figure anyone who actually uses these strategies will be able to figure out the details of more complicated schemes themselves without too much effort. -
Quote:I haven't been paying much attention to the MA nerfs, but in my experience custom enemies are generally WAAAAAAAY more dangerous than 'stock' factions, to the point where I won't bother playing arcs with 'custom' foes unless I'm on one of my bulletproof characters (kat/regen scrapper, fire/dark corrupter, fire/rad controller, all 'well geared' as the saying goes).To bring some balance, I actually think they're badly overbalancing experience rewards with I16. The Freakshow experience is reduced too much - more than they deserve. But beyond that, custom critter experience is just being decimated (in the ACTUAL sense of the word). I just caught a thread about it on one of the test forums (I forgot which) detailing how only Extreme/Extreme critters are worth as much experience as normal critters in the game (while being VASTLY more powerful) and how simply removing a power from what Normal suggests, even if you add a several much more powerful powers back in, reduces critter experience EVEN MORE.
These Draconian sounding measures will ensure very few people bother playing arcs with custom foes, in which case why have them at all?
Rewards need to be comparable between MA and 'real' content or people won't bother. Likewise they won't bother with 'custom' enemies that are much deadlier than standard foes but for some reason yeild less XP. -
DSL problem turned out to be my router dying, which I didn't discover until near bed time.
Anybody got a favorite wireless router?
Screens tonight- I'll be posting rough drafts here for constructive feedback before finalizing things. -
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