Nethergoat

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  1. Nethergoat

    So, What's Next?

    Quote:
    Originally Posted by Westley View Post
    Now that we can customize our power's colors and animations and our level difficulty AND even our team size (!!!)..... what's left to do now?

    I know....


    Power SOUND customization!

    I want my Electrical blasts to sound like various farts, dammit!

    Thunderous Blast INDEED!

    Even by your low standards this thread is a brim-full bucket of lukewarm fail.
  2. Quote:
    Originally Posted by Fulmens View Post
    Does anyone else find the new forums' "ignore" feature much less convenient than the old one?

    Less convenient (it really should be an option in the pull-down menu when you click their name), but much more effective at helping me pretend they don't exist.
  3. Quote:
    Originally Posted by KianaZero View Post
    Now people begging to get on farms. . . .that can't be helped. We'll still get "LF AE Farm!" all the time, whether they can get on one or not.

    You'd think nobody ever saw PAYING LOWBIE LFF spam in PI, the way they carry on about MA farms.

    I16 won't do anything to curb farming. The most it'll do is shuffle the farmers around, which should make the shrinking violets who's game has been positively RUINED by MA broadcast spam in Atlas happy.
  4. Nethergoat

    Officially EBIL!

    Excellent production values!

    A+ screenshot, and welcome to the club!
  5. Quote:
    Originally Posted by tanstaafl View Post
    You're aware though that you cant give rep more than once for a single post?

    I suspect you're saying that you think the same person is -reping all your posts?
    My stalkers seem to have given up.

    I always knew they lacked the willpower to succeed in life!
  6. Quote:
    Originally Posted by Smiling_Joe View Post
    My point, though is that the police band grinding in the lower levels is one of the factors that leads to the kind of player mentality that justifies the use of exploits as a means to an end. One of the developer mantras leading up to the release of the MA was "we want the MA to hilight story-driven content, not farming."
    I don't assign any moral value to playing efficiently.
    If someone wants to zip through the levels by blasting through scanner missions, good for them. If they want to PL to 50 in MA, great. If they like running "real" content, great. If they like playing fun, original story arcs in MA, great.

    A lot of players like efficiency and don't care that much about story. If you hand them a mechanism that delivers exp efficiently at the expense of plot and character, they're going to take it.

    I don't buy scanner missions as some sort of "gateway drug" leading inevitably to OMG EXPLOITS.

    Quote:
    The fact that farming was the result can in all likelihood be traced directly back to the mentality encouraged by police band experience farming (calling it what it is).....
    Nonsense.
    Players are what they are. They come pre-equipped with a love of efficiency and don't need to be 'led astray' by wantonly seductive content. On the contrary, they'll actively seek it out, and if it isn't on offer they'll fashion their own as best they can from whatever's lying around.

    Players have been 'farming' here since the second the doors opened. The first 50 in the history of the game was an ar/dev farmer who street-swept his way to glory on the back of "exploits". Nothing leads them astray, they actively seek efficiency.


    Quote:
    BUT the early levels are the prime time to get players hooked on story-driven content, and by and large it's being squandered. Only have five or six powers? Playing through an engaging storyline that challenges me to learn to use those six powers in creative ways are what makes the later levels so much more fun for me - even moreso than pl'ing in that I don't just play to get to the good stuff and then remove the "lesser" powers from my tray. I get a break from reality, a feel for my character and a fuller knowledge of what the powers can do. I can get all of that to a lesser extent from just grinding away experience, but the enjoyment and skill I get from story-arc leveled characters is exponential to those with which I've slogged through police band and PuGs.
    It'd be nice if they re-did the lower levels and made them more engaging.
    Since they probably aren't going to, lovers of story can camp out in MA and drown themselves in it if they like. Or they can PL to the level of their choice if they like. It's all the same to MA.

    And when GR hits we'll have another option for the low levels, which will have all the advantage of the past 5 years of advances in mission design.

    Quote:
    My point, though, is that in a well-rounded game no levels should be a chore to play. Don't get me wrong, I'm not disparaging the fun-factor of CoX in general - it's loads of fun to play as it is, else I wouldn't play it as often as I do. However, the OP expressed the opinion that the lower levels of play could stand vast improvement, and if the response in this thread is any indication, vast improvement =/= faster passage. Otherwise let me start my character at level 24 and be done with it.
    I don't consider any levels a "chore" the way the game is currently set up.
    My blaster only suffered through Kings and Skyway because I wanted to see if it was as bad as I remembered (yes, it was). If I were playing "normally" I'd have mixed together scanners, street sweeping, Safeguards and some teaming until I got past stamina. Or alternately I could have hit MA and either PL'ed or run lowbie friendly story arcs.

    Tedium is now voluntary- the game provides many options to avoid it.

    Quote:
    But for how long? How long until players have used all their new powers the exact same way to do the exact same thing ad nauseum, and need a further fix from yet more powers? Sure, it lasts a little longer than the early levels, but just load into Atlas Park AE and count the number of lv 40+ characters begging for teams because they're dying to get to 50.
    The game is the game. It's been around 5 years, it'll be around for at least another 5, and right now it has more and better content than it ever has, with a bunch more on the way.
    I don't see what you're worrying about.

    Quote:
    Will we see as a result a future QoL improvement that speeds up the later levels so we can get to all those shiny epic pool powers?
    No, we won't.
    The devs are largely content with the levelling speed at the upper levels, they weren't content with the speed at the lower levels.
    You always progress faster at lower levels than at higher levels- players are used to it. They're not going to riot in the streets because the higher levels take longer to traverse.

    Quote:
    But players are also entitled to make requests for improvement regarding whatever way they like to play (so long as it isn't against the EULA), and telling them that a solution that works for others should be good enough for them isn't really addressing their concern.
    Request away, nobody's saying you can't.

    Quote:
    Speeding up the early levels don't make them less tedious, it makes the tedium easier to bypass. Bypassing the tedium is one of the motivations for a great majority of the controversy in this game, and I fail to see the logic in capitulating to that "REWARD NAO" mentality, but then I'm the enjoy-the-ride type of player that prefers that the entire gaming experience be enjoyable.
    As noted, the tedium is now voluntary.
    We have plenty of options, choose the one you like.
    If you like story-driven advancement, MA awaits- there are a LOT of good lowbie friendly arcs waiting for you to play them.

    Quote:
    And while I don't expect the developers to cater to the playstyle of every player, I see nothing wrong with the OP pointing out areas that could use some improvement, and really that's all this is.
    MA is the ultimate 'playstyle-caterer'.
    If you don't find what you want, make your own!

    As I've said repetedly, it'd be great if they re-did the early levels top to bottom. Pointing out that it probably isn't going to happen because they'd rather make new stuff than fix old stuff is hardly saying the OP is "wrong" or trying to silence his brave call for reform.


    Quote:
    And that's my point. The story arc content was such that you ran to police band to level past it. You could just as well have gone to AE and farmed your way past in a few hours, and without all the tedium of repeating the same set of missions with mix/matched enemy groups for fifteen levels.
    Or I could have hit MA and run story arcs with engaging plots and interesting enemies.
    Why do you consistently ignore that option?
    If your point requires you to wear blinders, maybe you should reconsider its logical foundation.

    Quote:
    Either way, you were farming experience, and the lack of attention to story arc content encouraged you to do so. You might have a tipping point where you stop powerlevelling, but other players clearly don't, and their experience with content has led so many of them to farm that AE in Atlas Park is frequently so jammed that it lags.
    The early levels could deliver a Half-Life quality storytelling experience, and if MA let them level faster everyone would still be in MA.

    You aren't going to get farmers out of MA with great storytelling.
    You get them out by improving the rewards available from 'regular' content.

    Quote:
    And more power to them, if that's what they enjoy. Me? I'll hold out for improved content.
    MA *is* improved content- that's why so many people are in there.
    The farming is tremendous, yes, but it also delivers great stories.

    Quote:
    With you 1000 percent there, but I wonder if Story Arc content isn't obsolete in the current gaming environment? The developers have already demonstrated through rcent changes that task forces are the preferred core content, so why not abandon the story arc mechanic altogether?
    You're really reaching here.
    The bulk of the "story" talent is obviously working on GR. They wanted to put *something* out, so we got TFs. And frankly the older TFs are mostly lamer than the old story arcs- more TFs that don't make you pass out from boredom should be welcomed with open arms (even if, like me, you lack the time to play them).

    Quote:
    Story arcs already award merits, so why not give them the task force architecture, but with a minimum requirement of only one player? Then everyone could share in the rewards, the rewards wouldn't have to change, and teams would be more inclined to run them.
    An interesting idea.


    TL/DR:
    MA is a viable story-based alternative to the crappy lower level game.
    Players by nature seek efficiency, they aren't seduced to their doom by phat exp.
    It'd be great if they re-did the whole low level game, but since they won't MA and eventually GR will have to do.
  7. Nethergoat is my main villain.

    I only use it here, have had it for a few years now.
  8. Quote:
    Originally Posted by Smiling_Joe View Post
    So if that's the case then what's the difference between zipping past the potholes and xp farming? Why get lathered up into a fury and threaten to lock powerlevelled characters if you're just going to encourage farming of a different sort?
    Are you referring to Positron's MA hissy fit?

    If so, it wasn't pitched over PL'ing as an activity, it was pitched over using "exploits" to level at a tremendously supercharged rate.

    Happily they seem to have figured out its counterproductive to threaten and bully paying customers- the bubble farm craze was met with the 'old school' response of patching the problem and moving on, minus the aggressive posturing and punitive response.

    Quote:
    From the sewers to King's Row - and beyond - police band, this game has a long history of teaching players what it is to drudge through the same mission (or mission type,) over and over. Small wonder, then, that many players choose to drudge through one mission at an accelerated rate of xp gain for their next characters to get to the "interesting" levels.
    The 'interesting' levels are not fundamentally any better than the earlier ones- they still have pointless loads of travel, they still have meaningless fedex missions, they still have street hunts, the bulk of them do not venture beyond the generic goals go here, kill this, click that.

    Your character is more interesting to play, with more and better powers. That has always been my motivation to PL alts, to reach the point in the game where playing my character generates the entertainment, regardless of what kind of content I'm running.

    There is a notable difference in the quality of newer content compared to old content, but that's spread across many levels. I'm running my blaster alt through Faultline right now, and the contrast with the tedious garbage my Skyway contacts were shoveling my way could not be more striking.

    Quote:
    And what about the xp smoothing and upcoming pre-24 xp increase? Isn't that just putting off the problem?
    IMHO anything that eases the passage through the levels where your character is more of a chore than a joy to play is going to improve the game experience.

    Quote:
    What happens when someone gets to the post-lv24 world and then has to start a slower rate of xp earning?
    Their character is more fun to play. Running content is less tedious, even if the content itself is basically the same. They have more gameplay options, and more choices about where to go for their fun.

    Helping players get to a level where they have more options will generate its own rewards.

    Quote:
    They do what got them to level 24 so quickly in the first place - they grind xp in police band after police band (teamed and/or solo).
    Players are entitled to find their fun wherever they like- if they prefer scanner missions to 'real' content, or MA to 'real' content, that's their deal.

    But when I reach the 'tipping point' in the game where my character gets fun and I have options, I lose my motivation to PL. That won't be true for everyone, but I'd guess its true for a meaningful slice of players.

    Reducing the tedium of the early game is a beneficial move, whether they choose to do it by speeding things up or re-doing the content. Since it's MUCH easier to speed up levelling than renovate a huge chunk of antique gameplay, that's what we're getting.

    Quote:
    Dare I say it? They farm experience with the police band/newspaper missions. After all, what's the difference? A different door location and a randomized enemy? Where's the story content in that?
    Having played through Kings and Skyway, none of the contacts I've run had anything to recommend them. There were two cool missions that were a lot of fun, but they could not by themselves balance out the tremendous # of street sweeps, fedex missions and pointless travel to other zones.
    Objectively, I'd have been better off running MA or radios.

    Quote:
    And what if they do pick up a story arc? They ought to change the name to "solo arc," because it's rare that a pre-45 team even wants to do them, given that the rewards/clues/souvenirs/merits only go to the arc holder. Especially so if the arc takes the team to multiple zones.
    This is definitely an area that could be improved, although in my experience big teams are mostly in it for the XP and not so much the story/canon.

    But it couldn't hurt to figure out a way for everybody to access the story content if they wanted.

    Quote:
    As it is, though, the overpass philosophy (nice analogy, btw) only leads to more overpasses being requested in the later levels.
    XP smoothing has already greatly improved certain stretches of the higher levels. I see the upcoming improvement to the lower levels as just an extention of that process.

    In the end, only the devs know how fast they want us to level. So far I've been happy with the direction they've been going, barring the explosion over MA "exploits". They're speeding up problem spots, GR will be adding what I expect to be a HUGE amount of content of the 'new, fun' type, and the future is looking pretty good. I'm willing to kick back and see what they have in store without worrying about it too much.
  9. I'll grab a copy when it hits 20 bucks.
    It's worth that much to mess around with the character creator and check out the lower levels.

    But Cryptic will never get another red cent of subscription money out of me.
  10. I've been examining 'official' blue side content for a bit now.
    With its generic door missions, endless street hunts, miles of pointless travel, and an obsession with hazard zones that borders on the unhealthy the lower levels do seem intentionally designed to alienate new players.

    It'd be great if they assigned somebody to clean it up, but I think MA was the official response to the disaster that is the lower levels blue side, and the monotony of Kalinda & Burke red side.

    And with all of the QOL improvements through the years (debt changes, temp travel powers, teleporters, XP smoothing, the impending speed-up to the lower levels) most players won't be spending enough time in that range to justify a big investment of energy in cleaning it up.

    If we see the low level content as a dilapidated old neighborhood, the dev philosophy seems to prefer building an overpass right through the middle than going in and renovating it building by building.

    With MA and the upcoming release of GR we'll have plenty of options to zip past the potholes of the early game.
  11. Nethergoat

    Market Slowdown?

    I'm terrible with numbers, so to prevent mishaps I try not to play around with anything I can't sell for a LOT more than I paid for it.

    If I have to stop and think about whether something is worth my while, I walk away and look for another position to take.
  12. Quote:
    Originally Posted by chaos creator View Post
    one for nethergoat
    hah!
  13. Nethergoat

    Market Slowdown?

    haven't noticed a slowdown on any of my schemes.

    but in general, niches come and go. When one dries up, move on to the next watering hole.
  14. Quote:
    Originally Posted by SlyGuyMcFly View Post
    Wow. I didn't know CounterStrike Junkies had the patience for marketeering.
    As a former CS junkie (beta 2 through retail release, ran a server, had a community, made maps, etc etc), I can say YES WE DO.


    Or some of us, anyway. =P
  15. Quote:
    Originally Posted by Sentry4 View Post
    If i can do it with ease it should be somewhat possible for people even like you.
    When you're in a PvP zone you are inviting PvP. Read the contact word bubbles one of these days, they spell it out for you.

    Entering a PvP zone and expecting other players to leave you be to fiteclub, or get badges, or run missions or whatever is ridiculous. It's like bathing in fish guts, jumping into the shark tank and expecting to be left in peace while you comb the sand for shells.

    You can cry and moan about it all you want, but nobody's going to leave you alone. If you want a private match, stick to the arena.
  16. the Goat is fire/dark and he mows spawns like crazy.

    Fire delivers fantastic AoE and enough single target to prevent tougher enemies from taking up too much time and dark makes you super survivable, plus it's great on teams.

    Lack of mez protection is only a minor annoyance- he packs so many debuffs it rarely comes up, especially with Fluffy deployed.
  17. I'd love to see some sort of fine-grained map creation utility along the lines of an upgraded Base Editor, but I won't be holding my breath.

    User created maps are a stable of the FPS world, but in that realm players deal with a biased map themselves. Unbalanced maps don't make the rotation, or players walk away when they come up.

    In an MMO a biased map would be viewed as a feature, not a bug, by a sizable demographic.

    I'm inclined to believe the dev energy required to make such a system function would be better spent creating new 'official' maps for us to mess around with.
  18. Quote:
    Originally Posted by Sentry4 View Post
    i don't want my duels being interrupted in zones. It's not much to ask for.
    Sure it is.
    It's an unreasonable request which people are going to ignore.
    The law of the land > your personal desires.
  19. Quote:
    Originally Posted by macskull View Post
    No, someone left me negative rep (lol) with "anti-pug" as the comment - kind of interesting considering I'm no such thing.
    I will not stand for abuse of cartel members!

    *scurries off to +rep Mac*
  20. Quote:
    Originally Posted by Roderick View Post
    I have purples in storage. I was waiting for full sets before I started slotting, but this... this makes it very hard to not sell them....
    Sell those bad boys.

    I had some sets in storage for the eventual respec of my fire/rad, which I pulled out, dusted off and sold for GROTESQUE profits.

    I expect to be able to buy them back for a fraction of that once I16 hits.
  21. Quote:
    Originally Posted by Laevateinn View Post
    Besides, throwing around vast sums of money is one of the pleasures of being rich.
    Hear, hear!

    Otherwise why bother.
  22. Very nice, sir! I salute you, and grade your screenshot an A.
  23. I'll PM you some tips later after I get to work.
  24. One KB IO will take care of almost all the KB you'll encounter in the game.

    I have a fire tank who's gotten along fine with his one KB IO, barring some specific problems like the KHTF and massed Council grenade volleys. It happens so infrequently I'm always a little surprised by it.
  25. Quote:
    Originally Posted by FourSpeed View Post
    Methinks the apathy is overstated...
    This common forum tactic is akin to the cat who falls off a shelf, bounces up and pretends nothing happened.

    "Oh that? I didn't really care about it, no big deal."

    It's easier to pretend you don't care than admit you were wrong.