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Posts
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Quote:Calling someone an "exploiter" is bashing them.Backtracking wasn't done. I simply shortened a half hour story into two minutes. I'm not bashing anyone.
The entire tone of your OP is "look at these morons who are new and don't know all the ins and outs".
If you aren't willing to stand behind your insults you should speak more carefully. -
GRATZ!
Quality screen- 'A' material! -
Quote:And that person is not the target audience of high end loot.Anyone who looks, and says "I'll never be able to afford that," and ignores the market thereafter, is a person who COULD have been a participant, but was discouraged.
I have zero sympathy for some shmoe who looks at the absolute top tier rewards, ignores everything else and gives up before they start.
The market provides great 'equipment' across all price ranges.
SO's still work great and are dirt cheap. Generics work great and can be had for deep discounts from crafters. Frankenslotting IO's works great and can be done for a few million inf, which ANYONE can earn. There are a lot of very good sets with highly useful bonuses you can get cheap.
Yes, 'good' sets are expensive, yes they require special effort to attain if you want to kit out your whole build with them.
Are they out of reach?
Only for quitters and crybabies.
You're arguing for people who won't lift a finger to help themselves.
It'd be nice if every driver in the country could have their pick of a BMW, Ferarri, Mercedes or Lamborghini.
But they can't.
It isn't unfair, it's just how the system works. -
Quote:Alas, they already did it with costume drops and caved in when the crybabies went mental.And I would cheer the devs on with this. Good on them, make MORE recipes like this. Pure vanity items, that confer no in-game benefit, but advertise that you have INF to burn?
So they're hosed either way.
If the 'high end loot' is cosmetic, the 'casual gamers' cry because they'll "never" get their Fairy Wings.
If the 'high end loot' is functional, the 'casual gamers' cry because they'll "never" get their purples.
I was vehemently opposed to liberalizing costume drops and would love to see more super rare stuff added to the game, functional and otherwise. But I'm afraid the costume drop debacle made them gun-shy. Purples are the only rare thing in the game they haven't (so far) liberalized the availability of. -
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Quote:Wait, didn't you get the memo?
Let's remember to show em why. We are a great community, not an exclusive club. Now get out there and help out a Newb!
No vet badges means they're filthy MA exploiters who should be insulted and shunned so you can build up your street cred with the "cool kids".
/sarcasm -
I did.
I found his backtracking unconvincing.
In any case, the original wording spells out the intent of the OP in neon letters- "MA babiez suk, lol I kno more than them vets r k00l ma babiez drool!"
I realize bashing MA newbies is a spectator sport among a certain class of player, but that doesn't justify the behavior. -
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The effort outweighs the profits for higher level types, but it is a nice way to get a bump for your lowbies.
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r/e ultra super rare GOLD SETS:
if the devs added a recipe that would, let's say, add a customizable glow to your costume, and they made it ultra super duper rare....it would be the most expensive thing in the game in spite of conferring zero performance benefit. -
Quote:If by 'use' you mean sell stuff on, then you're right.I stand by it: if you aren't using the market, you cannot make any serious progress in getting a character IO'd.
If by 'use' you mean engage in marketeer gamesmanship, you're dead wrong.
I have a couple of characters with "good" IO builds that got ALL their inf from playing and selling and none at all from market games.
It takes more play time than marketeering, but it works just the same.
Quote:Goat hit it on the head a while back: I'm an idealist. I thinkt hat IO's SHOULD be customization options open to the vast majority of people, not rewards that only the very highest tier of players should be able to get.
Compared to WoW, our loot system is positively egalitarian.
Quote:And I especially disagree that only those who spend time working the market are the only ones who can afford the top-end sets.
Quote:But I dislike people trying to describe the market as something that benefits all players, or something that, if you aren't using it, you don't deserve the shinies. It's a great system for what it does, but what it does is NOT "make IO's accessible to most players." It's more "concentrate wealth, including INF and top-tier IO's, to those players most able to use the market effectively." THAT is what the market is good for.
If you want the game to hand people their IO rewards, then no it isn't what you're looking for.
But from the perspective of a dev looking for a timesink/minigame the market is EXTREMELY, almost comically accessible. And to make it even easier on the players they added merits and tickets.
I'm not sure what you're after- Positron in a Santa suit passing out free purples in Atlas?
Quote:Maybe that's how the devs want things.
If they wanted a store, they'd have made a store. -
Kudos!
'A' on both screenies, with extra credit for the word bubbles. -
Quote:This is a circular argument.I'm not quite sure about new experiences brought in this issue however. The new difficulty system basically just lets you add more mobs without fillers now. Fighting team (or full) sized mobs isn't anything new, solo, small team or full. You could have done this easily before this issue, even without fillers. I think we have all fought smaller mobs and very huge mobs solo and team. If not, then yeah, I guess it is something new.
But for me and my friends, the difficulty system doesn't change how the excisting missions play in practise or richen us with new experiences.
Someone says "uh it's boring", someone else says "uh it's exciting" and around and around they go.
You don't have to like it or use it for it to be content.
New stuff to do = content, whatever a random player off the street thinks about it.
Quote:As for power customization, this doesn't add any new experiences or new things to do. Well you could count the actual "picking colors UI" as a new thing to do....
I'm a simple creature- rolling through a mission with the Goat spitting purple and black fire instead of red and yellow fire is a new gameplay experience and it does excite me. I love shiny superficial stuff.
If you don't, that's great.
But it's still content.
Quote:Just like unsub, me and others were expecting something new gameplay mechanic/mission/powerset wise, not aestheticly reharsed stuff we already done.
Content is content. -
I wish they could somehow limit rep to those with better reading comprehension than a typical banana slug.
"It's about the game as a whole, not your personal preferencs, yet you say it added huge amount to yours?"
Yes. Why does that confuse you?
Un Sub thinks it's boring, I think it's great.
Nothing the devs do will ever excite 100% of the players. Nothing they do will bore 100% of the players.
It's still CONTENT however relevant or irrelevant this or that player finds it. -
Quote:Content is content.Right back at you. Meaningful content is in the eye of the beholder.
Whether you use it or I use it is irrelevant- it exists in the game.
Quote:You can make the argument that unless you play through every mission with every single possible powerset combination and on every variation of team composition, then you haven't experienced all the content in CoH/V. Although technically true, it is holding the content levels to an extremely liberal standard that is unrealistic. There might be content, but it isn't significantly different from what has been previously experienced.
Quote:My major interest is in canon storylines, of which there has been extremely limited updates for a while now. I16 continues that trend. I don't see I16 as a weak issue per se, but it is one that doesn't add much to CoH/V for me. That it lets players change their power colours and is a farmer's paradise doesn't add much to my gaming experience.
Content is content, whether you like it or use it or not. It's about the game as a whole, not your personal preferences. -
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Quote:Your obsession with farmers is equal parts hilarious & pathetic.I think the ticket caps should be lowered.
I've unlocked all the "unlockables" a long time ago. I'd like to see more "unlockables".
For a system that wasn't supposed to replace normal game play by not awarding drops, the ticket system in the AE certainly does allow one to pick-and-choose the drops they get. It seems that tickets are actually a greater reward to some than the random drops in normal missions.
I'd really rather that the tickets only be usable for unlocking "unlockables" and other impacts on the AE system itself. Influence and xp should be a big enough reward for players that are looking for new content to explore.
The AE, after all, is about new content and not about content that can be milked for rewards.
Merits and Vanguard Merits have caused a different kind of farming. Merits were set-up with a system to discourage repetitive farming on the same day.
Raising the ticket caps will reward farmers and bring some farmers back to the AE. I don't expect to see the ticket cap increased. -
back in my con-going days I always packed in a selection of durable foodstuffs- saved me a BUNDLE. Who wants to waste money on food when there's precious MERCH to buy!
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easy way to get power seller:
flip stacks of cheap high volume salvage.
bid 10 or 100, re-list for 20 or 200 (or whatever).
Fill up whatever slots you don't need with bids, start turning them over and it adds up fast. -
Viva Suckerpunch!
+rep for the author of the build planner for the rest of us. -
I haven't done much marketeering (too busy playing with customization), but I have noticed somewhat of a return to the previous status quo- high level commons = trash, low level commons = bux. Or at least Luck Charms and Spell Scrolls- I've been running some lowbie MA arcs on my blaster (gotta be 20 for Doc Delilah, one level to go) and blowing all the tickets on arcane common salvage. I've been listing the luck charms for 100,001 and they all sell. Spell Scrolls are nearly as volatile.
The collapse of uncommons was totally predictable.
Has anyone checked out the price of rares? -
Quote:It confuses a lot of people.Wrong. You can get the IO sets you want by, and I know this may blow your mind, playing the game, then you take the drops you got by playing the damned game and sell them on the market. Then you use the money you made by playing the goddamned game and use it to buy the IO sets you want.
Not. A. Hard. Concept.
I have an old AR/Dev I've taken out of mothballs and started messing around with. As he hadn't been played since I9 his finances were in a shambles and he was slotted with a mish-mash of old SO's and DOs. My goal in resurrecting him is to make him an IO monster build and see if it can make him as fun to play as he was in the olden days.
After a respec to dump all his junky enchancements I was sitting on a couple million inf. I started playing him and with minimal effort (checking all his recipe drops & checking raw vs crafted pricing, and flipping Alchemical Gold) he made 100 million on the trip from level 36 to 40. Given how earning power is supercharged when the level 50 generics recipes start droppping, I'm confident he'll have all the inf he needs by the time 50 rolls around.
The people who have trouble outfitting with l337 sets have a defeatist mindset. "Oh, that stuff is TOO EXPENSIVE I can never afford it!" so they don't even try.
The reality is that while price tags may seem daunting those mountains of inf don't take long to earn if you apply yourself even a little bit. -
I'm afraid your brilliant post is going to fall on deaf ears, Fulmens.
I'll throw you some +rep to soften the blow. =P -
The distinction you're straining for here doesn't exist.
Since I16 launched I've spent a substantial amount of playtime logging in old characters for a power makeover- that's content.
I've also spent a substantial amount of time REALLY ENJOYING running stock missions for the first time in a LONG time thanks to the mission difficulty changes.
New gameplay experiences are content.
Your opinion of their practicality doesn't apply to anything but your game experience.
You can personally dislike the content or not use the content....it remains content.
I haven't run a TF other than Katie in the last few years.
And yet the new TFs of the last handful of issues are still content. I don't have time to run them, but other people do.
They're content.
I haven't played a /fire scrapper yet, but other people have.
That's content.
Etc etc.
Defining "content" as "developer created story arcs" is an idiosyncrasy of some players. I'm sure it's relevant to them, but it is not a useful global definition. -