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Posts
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Joined
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Quote:I'm not opposed to this sort of mentallity, but I just really don't get it. If a novel is trashy and has boring parts, I simply don't read it ...
Several fine novelists wrote their greatest works serially & on deadline- Hugo, Dumas & Dickens come to mind.
This led to some unavoidable filler in even their finest novels, pages or even chapters you could safely skip without harming your enjoyment of the work as a whole. Dickens seemed especially prone to this, devoting dozens of pages to detailed descriptions of arcane Victorian processes with tangential relevance to the main story.
Even great works can include boring, irrelevant sections.
Skipping over the crummy bits is greatly preferable to ignoring the whole book. -
Quote:It becomes relevant when they take ill-advised punitive actions, true.I'm guessing the players that were banned and the players with characters deleted would say differently.
Guess it is relevant.
Of course, their inability to provide meaningful definitions fatally undermined the moral authority of retribution against paying customers.
The reaction (or lack thereof) to bubble farms indicates they learned the right lesson from that initial fiasco. -
Nothing has changed about the drop rate, other than a lot of farmers moving back to PI and getting 'real' drops instead of tickets. From what they've said the drop rate bug has always been with us, so it's nothing new we just noticed it thanks to the changes in mission settings.
I haven't changed anything about my marketeering, other than laying off the purples while I wait for them to patch the bug. -
Quote:'intended' vs 'unintended' is irrelevant.Our discussion is about MA farming vs. sewer farming, or unintended vs. intended.
If they didn't want people farming MA they should have designed it differently. They didn't so it got farmed mercilessly.
And it's still being farmed.
I'm talking reality, not some dev Utopia where their rhetoric has any impact on player behavior. -
Quote:The behaviors are identical.I'm not praising farming nor am I bashing it. You are so quick to defend farming of any sort it blinds your ability to read a post without an automatic bias.
An objective reader can determine the difference in MA farming and sewers, etc. One was intended, and allowed, the other has been detered, warned against, threatened from using and all but removed. I'll let you figure out which is which. That's my point.
Farming is farming.
That's MY point.
There's no bias involved, it is a statement of concrete fact. -
+rep'ed to balance out the goofballs.
Farmers gotta look out for their own! -
Beanbag is AWESOME.
I can't imagine playing my ar/dev without it.
Pick the most annoying thing in the spawn and take it out until you want to finish it off- what's not to love.
I got tired of the gameplay imposed by tripmines so I dropped them- haven't missed them at all.
I like Shotgun. I have it heavily slotted with the KB set that has -KB as a set bonus, so it's more for utility and mitigation than damage.
My only other comment is why bother with CJ if you're a flyer? -
The eeebil is strong in this one!
GRATZ!
And kudos on the fine set design. -
Quote:That seems like a fair description of your own behavior in the 'bike story'.But once in a while there'll be a guy who sees these distracted individuals and his only reaction will be to grin and quicken that last step just before the other guy bumps into him so he has the advantage of inertia to carry him into the collision.
Distracted gal on bike rides where she shouldn't, you decide elbow the "****" in the chest.
One wonders what your reaction would be to a somewhat more threatening cyclist in the same circumstance. I doubt violent belligerence would be the first thing that came to your mind. -
Quote:hero side the very first missions are hot garbage and new players should be encouraged to skip them at all costs.
Sewer teams, imo, are a good thing. Teams doing the very first missions are also a good thing.
Sewer missions originally evolved as a way around the awful low level hero content.
Quote:So whilst hitting large mobs at breakneck pace is technically farming.....
Farming is farming.
Not sure why some people are so resistant to this obvious fact.
Quote:I don't think it's an exploit that must be stopped. And it's still a pretty good way to learn about mob perception... -
Quote:Full agreement for the second time ever Sam!You know, honestly, if I encouraged people to tell stories like that, then this thread is no longer fun. I don't care what she did to upset you, or even whether it's a he or a she. Trying to hurt people for no reason other than hurting people is not something I can see as justified, regardless of circumstances. I don't care if it's to teach them a lesson or whatever. It is not nor can it be justified. I'm sorry I have to be quite so critical, Eisregen, but I find this sort of thing appalling.
As some old person once told me, two wrongs don't make a right.
And whatever your reaction in the moment, it's noting to brag about in public. -
The general tone of I was raised to not hit women, but I will sure SMACK one if they get uppity, hur hur hur! was too weird not to comment on.
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this thread has taken an odd turn.
Maybe the mods should sticky an official misogyny thread for y'all to wallow around in? -
I love I16 for allowing me to turn off the graphics for my 'natural' concept ninja blade/WP stalker. Now he really IS just a regular guy with a sword, whoohoo!
Also for letting me spawn my ar/dev's missions for 3 players.
Soloing him on Tenacious was tedious, soloing him any higher wasn't really feasible...now his missions are challenging enough to keep me engaged without every spawn being an epic life or death struggle cosuming half a tray of inspirations.
Great issue. -
Quote:Farming is farming.The only reason I find this quote lacking and not helpful is because that's not what people are trying to say. He implies that we find MA farming dirty and evil whereas we are merely trying to say "farming in MA was not intended by the Devs, they have even gone to great lengths to prevent it now. Farming in the sewers is not on the same level since that mechanic is obviously intended and even encouraged."
Lauding one type of ethical, clean, virtuous farming while crying and whining about this other type of farming, which is dirty and bad and wrong, is ridiculous because the motivations and the behaviors are identical.
Quote:So, no. I'm not being obtuse... -
what's happening is when you bid there isn't anything at your price.
Then someone lists something, you've got the highest current bid and you win it. -
Gratz!
And love the clean Silver Age look of your costume. -
Ok, I ran something last night that really points out how minor embellishments greatly improve generic missions.
Having grown temporarily weary of dear Madeline's endless stream of Carny missions I started with Maxwell Christopher's Nemesis storyline.
The first one he handed me was a typical 'click the glowie', 'Retrieve the Records' or some such.
But it had some fresh dialog that I really enjoyed, and which made the whole mission. A warhulk in the first room got excited that I was there, using my intrusion to justify their boring job guarding this out of the way warehouse. And I had to defeat him to get to the elevators- he dropped a key. The minions were those undercover nemesis in business suits, and they had suitable dialog like "Bzzt...who made the coffee this morning?" An amusing touch.
Nothing mind blowing, but after the endless march through completely generic Carny missions it stood out like a bonfire in a dark field. I finished the mission with a sense of delight and accomplishment.
This is the thing that makes MA appealing to me- even if the mission and enemies are things I've done a million times before, there is the sense that a *person* created it and left their fingerprints. Too many of the missions I've been running lately are as generic in execution as they are in conception- what little dialoge exists might as well be boilerplate, or cribbed from an old Scooby Doo cartoon (Curses, Character, you have foiled me again!)
Just that single touch of creativity made a generic mission memorable.
It also gives me hope for the rest of this story arc- it feels like someone wrote it, not like it was thrown together willy-nilly because there was this level gap they needed to fill with missions in a HURRY. -
Quote:Yes- it's handy for giving someone a shout-out without adding a gratuitous post to a world already overburdened with them.The thing I LIKE about rep or at least the presence of the system, is that you can comment aside from making a post about something. Without derailing the thread, in other words.
Also, I enjoy some of the crazy negative comments people come up with. -
Quote:Some players enjoy PL'ing and farming.Namely: "If you don't like what you're doing, then go do something else."
Given the number of times this has been pointed out your inability to grasp the fact is an ongoing mystery.
Quote:Did I say they should be kicked out or banned from the game?
RP, farming, story arcs, TFs, PL'ing....players should play the game they enjoy, whatever path they end up following. -
Quote:Why are you so eager to run off paying customers?If you don't enjoy the game from level 1 up, then you're either doing something wrong, or you need to go play another game for a while because you're burnt out.
I don't understand the insistence only those who play the game exactly as you do deserve to be here.
Happily, the devs understand that it takes all kinds. -
I play a lot of different characters and most of them have been PL'ed to some extent at some point in their 'lives'. If they're fun, I keep playing them. If they aren't fun, I delete them.
There's no moral component to efficient leveling any more than there's a moral component to how fast you read a trashy novel- if you want to skim the boring parts, who cares? You're the one reading the book. Nobody's grading your performance.
That said, if you prefer to pour over every word more power to you.
Play the game you enjoy. -
Team Eeebil welcomes even borderline trolls to the cause!
GRATZ!
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Good post- I always like seeing people's 'economy' builds.
*thumbs up*