Nethergoat

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  1. Quote:
    Originally Posted by Heraclea View Post
    Most people who are rich are really good at being born into the right family.
    Yes, keep on digging that hole!
    Don't worry, those bystanders loitering around the rim are cheering you on, not pointing and laughing!
    Honest!

    Quote:
    If I don't get many purple drops, maybe my parents are to blame.
    Or maybe the universe is punishing you for being so very, very wrong.
  2. The whole "inf isn't munny!" pretense drives me nuts.

    Keep your RP out of game mechanics, peoples!

    I mean, they can call it whatever they want- influence/infamy is as good as anything else.

    But please dump the posturing about how it isn't currency, it's reputation.


    r/e GR, I expect we'll have some sort of bar to fill with bad deeds or good deeds to get to the 'other side'. the tagging of missions as 'heroic' or 'villainous' seems to support this approach.

    And they may as well officially merge the markets, because the minute GR goes live players will start working on the most efficient way to ferry goods back and forth.
  3. Quote:
    Originally Posted by Heraclea View Post

    Security Chiefs are Crey sleeper agents, and ought to be targetable enemies.

    Hah!!

    It's funny because it's true...
  4. Quote:
    Originally Posted by vampyrus_ddg View Post
    So am I the only one who enjoys all the aspects of this game?
    I don't enjoy them all, but I'm all for people doing what they think is fun regardless of my personal opinion.

    It's good for a game to provide a wide variety of activities appealing to a wide range of players.
  5. tickets are convenient for people who spend lots of time in MA.

    inf is much more convenient for everyone else, so that's what they use.

    The number of players like Evil Ryu, who rejoiced in Oroborous because it let him farm his own Luck Charms instead of buying them for 60k, is tiny.

    I can be sitting at the market in Sharkhead, one superjump away from the MA building, and I'll *still* "overpay" for that rare salvage if I want it NAO because it's more convenient than jumping over to the MA building and cashing in some tickets.

    And keep in mind the top prices are driven by the WANT IT NAO crowd.
    Everybody else is putting in bids and waiting and many of them are getting a sizeable discount off the 'going rate'.

    And strictly from a ticket perspective, who wants to waste a sizable pile on relatively price-capped salvage when you can roll random recipes with a potential worth in the tens of millions?
    I've blown my share of tickets on random common rolls and the occasional Uncommon, but I've never bought rare salvage with it.
  6. Quote:
    Originally Posted by Camper View Post
    I was under the impression that some people got rich because they were really good at something.
    Knock off the crazy talk, Camper!

    =P
  7. Quote:
    Originally Posted by Hart View Post
    I'm still stumped as to why someone would be willing to pay 2M for something it'd take all of 5 minutes to go get with tix.
    2 million hasn't been a meaningful sum for me since a few weeks after I9 went live.

    my play time > my play money
  8. I haven't noticed anything profoundly strange, but I've been playing heroes almost exclusively since the changes. And for the most part I'm either leaving the sliders at their default, or cranking them WAAAAAAAY up.

    My AR/dev (+0 spawned for 3) has been getting a ton of Rikti monkeys & drones, but they tell me that happened before too.
  9. Quote:
    Originally Posted by NightshadeLegree View Post
    I had a fun and varied early hero experience in AP, the Sewers and the Hollows and a bit with a team in KR. Had I went the regular contact route... I'd have still enjoyed the fun of my characters and all their fancy powers, but the endless zone hopping and identikit missions of classic heroside content I do find a little wearying now, and might have then.
    The fun of a new character and news powers and just the NEW of a game you haven't played before can definitely carry you over banal, wretched content.

    But it would be better for everyone if the content reinforced that 'new car smell' instead of relying on it to cover up the stench of garbage.

    My position is definitely hardening on the topic- I started off thinking "sure it stinks, but whatever- you can PL past it, you can MA past it, GR is on the horizon...options are there". But now I feel like they NEED to completely re-do the low level hero game in the interest of putting our best foot forward.

    MMO development is a cutthroat enterprise, and I think they could markedly improve their odds of retaining new players by devoting some development time to a re-write of the low level hero content.
    They could improve it by 1000% just by re-writing the stories & dialog and ditching most of the street sweeps & fedex's. It really wouldn't take much to upgrade it from awful to average.
  10. Quote:
    Originally Posted by Clouded View Post
    From my stand point, he's not defending the content per se but defending the ideal "new players" don't know the content is boring since they have never experienced it before nor have they experience any other content in CoH to compare it to.
    Gamers know crap when they play it.
    I'd prefer people's first encounter with 'real content' be something fun and engaging like Faultline, not a queasy stew of street sweeping, warehouse kill-alls and multi-zone fedex's.

    Okay, sure that might seem captivating to some pure naif from the deep rainforest who's never seen a computer before. But it is a huge turn-off for anyone with even a passing familiarity with computer games.

    The intrigue of character creation & new powers and fun combat could certainly distract them from the fact that what they're running is roughly as fun as pounding on their thumb with a hammer.

    That doesn't mean the content is any good, or that they wouldn't be better served avoiding it entirely and picking it back up when it stops being pure unadulterated crap.
  11. Quote:
    Originally Posted by NightshadeLegree View Post
    I don't 'get' PLing. I really enjoy the early levels on a new character, especially if they have powerset(s) that are new to me. Sure, the enemies are the same, but discovering new ways to smack them around is always fun.
    And more power to ya!

    I don't always PL up the ladder- right now I have a stalker and a blaster I've been leveling 'the old fashioned way' (which is why the shocking inferiority of the hero content is fresh in my memory).

    But I like to play a LOT of alts, and at a certain point the early level slog becomes an irritation I'm happy to bypass.
  12. Quote:
    Originally Posted by Barata View Post
    I still fully disagree. The boring junk is only boring junk because we outgrew it and got into more exciting content later.
    It's garbage on its own merits. Villain side is fun enough the first few times through- hero side is straight up junk from the second you exit the tutorial.

    Poorly written and organized around a terrible design principal ("we don't have an end-game, so let's make advancement as TEDIOUS AS POSSIBLE to keep 'em paying!"), there is literally nothing to recommend it.

    Quote:
    As for people complaining back then...... you're wrong.
    As one of those early complainers, no I'm not.


    Quote:
    The people who complained back then are the ones who had already played through those early missions, made a mid-to-high-level character, and then wanted to make another character.
    I complained immediately.
    Which may have something to do with my original character being ma/sr, but even so.
    I remember how excited we were when we got into Perez because it meant we could level without all that ridiculous travel to other zones for no reason.

    Quote:
    Every true new player I've seen has been like "wow. this is a cool game. The graphics are good, the combat is fun, the zones are cool looking."
    And they're right.
    The low level missions however are garbage, and more likely to chase someone off than encourage them to explore further.

    But you keep on defending the bog-awful stuff as long as you want.
    It's good for a laugh if nothing else.
  13. Quote:
    Originally Posted by Heraclea View Post
    People get purples the same way they are rich or poor in real life: it's all a matter of chance and random circumstance.
    You might want to spend more than .5 seconds thinking about your posts, the world would be a much better place for it.
  14. Quote:
    Originally Posted by jerrylee View Post
    A pickup team used to be a great way to meet new friends.
    Who's gonna meet more friends, the wallflower who hangs out in the bedroom reading Proust and wondering why nobody wants to join them, or the networker who hangs out by the keg chatting people up?

    If you sit around waiting for invites, yeah you might not meet anyone on a small pop server (although I get my share of invite /tells on Triumph, which is small-ish).

    Either pull up stakes and head to Freedom or Virtue, or seize the initiative and get your own team together.

    I solo more or less full time now, but it's not for lack of people asking me to team.
  15. Quote:
    Originally Posted by Ironblade View Post
    I particularly enjoy when I get a really venomous comment accompanying INTENDED -rep, but the persons rep is so pathetic they ding me for ZERO.
    My favorite is when someone leaves a nasty comment but forgets to change the default +rep and gives me kudos instead.

    =D
  16. Nethergoat

    Well, hmph.

    Gratz, Cap!

    It took me a LONG time to get someone to 50 so I feel your ambivalence.

    But it's actually quite freeing, like when a hippy cuts off their hair.
    No longer is your identity defined by an arbitrary circumstance, you are liberated!
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    now THAT'S some clipping! =P

    But look on the bright side Sam, he was askin' for it!
  18. Quote:
    Originally Posted by Clave_Dark_5 View Post
    NOOO! Don't skip those sections!! Now that time has passed, such sections of books are great historical documents about aspects of life in the times they were written! For instance, when Melville wrote Moby Dick, the number of books that documented the whaling trade could be counted on one hand. I really liked the whaling stuff in Moby Dick and even the sections about Parisian architecture in The Hunchback of Notre Dame.

    But that's just me. Awaiting my negative rep (you know someone will).
    I'm sure a historian would approach those novels in exactly the opposite way I did, devouring the process descriptions and skimming past all that tedious plot & character development. =D


    I have an interest in medieval Paris, so I ate up the architectural sidebars in Hunchback. But I did skip the technical whaling stuff in Moby Dick- don't hate me, Herman! =P
  19. The sheeple will never catch on to Ragman's jedi mind trick, will they?
  20. Quote:
    Originally Posted by Barata View Post
    1) The low-level game is indeed tedious to all of us who have experienced it before. But you're not talking about vets, or even people who have played for a few months. You're talking about new players. As a new player, that low level content is absolutely not what you're saying it is.
    Yes it is.
    It's BORING JUNK however naive and unsophisticated a player is.
    We complained about five years back, when we were ALL 'new players'. The exp stunk, the travel was ridiculous, the missions were monotonous and boring, there were way too many fedex missions and street sweeps.

    And the devs knew it- compare the low level hero game to the low level villain game. The monotony exists, but only because of a lack of diversity. I would never recommend that a new villain skip the 'official' content- if you haven't played it before, it's relatively fun, engaging and a good introduction to the game world and the mechanics of combat.

    The low levels have been improved greatly by all those QOL changes over the years, but the low level hero game is flat-out garbage & a poor introduction to the game that is not at all indicative of the kind of fun available.

    Quote:
    2) You used to advocate that people should be able to play the way they want to play (and farm or PL if they want). Now you've turned around and are recommending that anyone coming into this game play it your way. This is a couple times now where you're saying new players should only play a certain way.
    I'm not sure how suggesting that people skip boring, annoying content that stunk the day it was released and has only grown worse with time is "turning around" anything.
    Generic MA runs or sewer teams are lot more fun than the 'real' thing. Encouraging new players to have fun seems entirely reasonable.
  21. Quote:
    Originally Posted by The_Bronx View Post
    'Grats.

    I say spend it tricking out that one character you always liked, but felt was a bit sub-par.

    Turn it into a BEAST.

    This is my plan for a long-retired AR/Dev I've picked up again.

    and GRATZ to the OP on bringing the eeeebil!!@1
  22. Quote:
    Originally Posted by The_Alt_oholic View Post
    Uh, they opened up the Hazard Zones so that teams with SSK'd characters could get into zones where Hazard Zone gates had kept out mixed level teams before, but that has nothing to do with them wanting players to co-op farm in the Rikti War Zone.
    Show me a quote where the DEVs have said that they have opened the Rikti War Zone for Co-op Farming.
    Show me a quote where they said they DIDN'T.

    Quote:
    The DEVs aren't pro-farming.
    The devs are definitely pro-staying in business.
    And farmers pay their subs like everyone else.


    Quote:
    This is not a pro-farming move...
    If you sent out a questionaire to every farmer in the game, setting your own spawn density would have been their most requested feature.


    Your anti-farm ranting has become so disconnected from reality it's evolved into a species of neurotic performance art.
  23. The devs should have one of the contacts in Outbreak warn new players against the epidemic tedium of the low level contacts and suggest they hit MA or the Sewers until they can get missions in Faultline.

    The low level hero game really is that bad.
  24. Server status measures server load, not population.
    And who do you figure has first dibs on hardware upgrades?

    My unscientific survey (logging in various characters to check the markets every day) hasn't indicated any noticeable decline in Freedoms or increase in Virtue's population.
  25. Quote:
    Originally Posted by Postagulous View Post
    But in a building, combat jumping is the way to go.
    True- my hover-blaster loves it most of the time but it doesn't really help in office buildings or any map with a low ceiling.

    Quote:
    I'm a trustin' ya on this Beanbag stuff.
    It's one of those powers that doesn't look real fun or sound like it's that good, but once you use it you'll be sold.

    One of my first characters was a kat/regen, and I passed on parry/Divine Avalanche because it didn't sound very good. I respec'ed into it in his 40's and couldn't stop kicking myself for skipping it.

    I fed mine a couple of slots so I can stack it & can basically put anyone I want on ice for as long as I want.

    The only drawback is bosses, but it still works if you can stack it.

    Quote:
    And I'll slot the Buckshot with four 20% IOs [I think that's lev 25?].
    Buckshot seems fine to me. I'm not a big numbers guy, but it's great for cleaning up a spawn that has a sliver of health left after Full Auto, and IMHO the more AoE's you have the merrier.

    Quote:
    Re: Tripmines. Yeah, when I see a Dev person laying them out and we're all standing around, it's kind of lame. Hell, just let the tank tank and let the bullets and fire fly.
    They're fine for soloing if you have the patience, but garbage for teaming.
    I'm less into setting up a killing field and more about mowing things down fast, so they weren't a good fit for my playstyle.

    Quote:
    So, what's the thought on the M-30?
    I've never had it, but conventional wisdom is that the damage is underwhelming and AoE knockback is always a little problematic on a team.
    I'm thinking about picking it up though. My guy is knockback crazy anyway, and I think it would go well with my snipe>full auto>buckshot alpha strike.

    Quote:
    And, for some reason, this AR is more fun. I think Devices really helped.
    I picked mine up again after a LONG break and I'm having a lot of fun too.