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Posts
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Joined
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I don't roll many merits, but the super low levels seem to have a really high garbage-to-winner ratio.
I'd wait...plus, the more you roll at once the less likely you are to get a bunch of depressing junk! -
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I'm drowning in 'em- maybe I'm stealing your drops.
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I'd love some kind of web interface that would let me at least look at my listings.
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Never.
They 'broke' the fog in a patch one time and the zone looked as scrawny & miserable as a Persian cat after a bath.
And anyway the zone isn't popular because there's nothing to do (well, unless you're a weirdo like me and find nuking big spawns of zombies incredibly entertaining).
Add stuff to do and the visibility becomes a non issue.
Quote:B) Villain diversification: Right now Astoria is a one-note town, and that note is Banished Pantheon.
They could get a population bump, certainly.
But what I'd put on my wish list is an expanded variety of BP.
Throw in some more varieties of undead (ghouls, anyone?), add another rank or two of Shamen, come up with some litch-style bosses.
Quote:Perhaps a Task Force assigned by, say, Star Rose (remember her?) or someone is in order. Teach the Tsoo to behave, keep the Legacy Chain from sparking a full 3-way war, stop Circle or Pantheon attempts to exploit other magical groups (Fir bolg and Igneous come to mind), then culminate in a showdown with Leguheubu (gesuntiet) and the other Banished Gods. If the powers that dev are feeling especially frisky, they could turn it into a series of story arcs like the Faultline arc.
All of the surviving original hazard zones have become redundant in the aftermath of I16. You can re-create them at your whim by spawning a mission map for 8.
Faultline-style revamps all 'round would be a tremendous addition to the game. Failing that (considering the resources such a project would consume) at least slap a contact by the doors and assign a couple of interns to write a couple of story arcs, or at least some Hollows style repeatable missions. -
Quote:This is on the same level as "please make hideous costumes appear generic to me"....
exactly.
Bad taste is not a crime.
And we already have community tools to deal with the "problem".
If someone with a hot pink dispersion bubble gets kicked off a couple of teams for being an eyesore, presumably they'll take the hint and go for a more subtle hue....or start soloing a lot. -
Quote:That's a good point, but it only applies to efficient characters who can deal with larger numbers in a timely manner. The devs don't seem to mind hyper-efficiency as long as access is limited and it doesn't become 'the way' to play (as noted by Cat). The # of ATs that can push the solo envelope that far may be small enough that they aren't concerned.Also, with the new difficulty settings, sol is generally faster XP and INF as well.
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And, a thought occurs to me given the way changes in one issue have been predicting changes in later issues lately- what if at some point in the future teams are given a way to increase spawn sizes beyond 8 players?
Said without giving a thought to any balance issues it might present, but as an off the cuff counterbalance to the big boost they just gave soloists it makes sense. -
Quote:Uh no.AE has taken up so much time since it's insertion; time that could've been spent better elsewhere...
Their goal was to rejuvenate an aging franchise, which you don't accomplish by tarting it up around the edges and delivering more of the same thing you've brought in the past.
MA was a revolutionary step and an investment of time that will keep on giving going forward.
To paraphrase an overused maxim, give a player a mission and they play for a day. Let them make missions and they can play for the rest of their lives.
Quote:Power Customisation is not something to ride home about. It's still quite limited and has only brought City up to an even level as Champions.
Pool powers & philosophical limitations aside, it lets you do just about whatever you want. And chances are they'll be tweaking it in the future.
It's freaking fantastic for a first swing.
Quote:We haven't had any decent story movement since i10 outside of TFs, i12 if we do count TFs not to mention the 5th TF is incredibly boring once you reach Bison in the last mission.
Two, who cares.
As noted, when your intent is revitalizing the game you need to think bigger than "here's some content much like all the stuff that's already in the game". That isn't going to entice any new players.
And as I've noted over and over, the MA tools are for the devs as well.
I'm guessing the upgrade from spreadsheets and post-it notes to a robust, intuitive graphic interface will net us quite a lot of 'story' content going forward.
Quote:And finally; I'm sick of risk:reward. It's a pedantic buzz-word used to justify whatever nerfs come along in the name of 'balance'. The risk is different for every AT and every combination of powersets that comes along so it's a self-defeating term.
The actual formula is time = reward, but it wouldn't be politic for the devs to fess up to that one. -
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co-sign on Cat's points.
Teams have areas where they shine, soloing has areas where it shines.
The game has players who enjoy both and everyone can get whatever they want with some effort.
And I had a discussion in the general forum with someone who was notably poor and blamed it partially on soloing most of the time, which prevented them from hopping on what they perceived as the TF/SF gravy train to wealth.
And they have a point- piles of merits are a great way to make a ton of inf, and TFs are still the most efficient way to earn them (well, unless recent changes really supercharged story arcs- I haven't completed one since I16, so please correct me if I'm wrong). -
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Quote:that's kinda the crazy thing about a market, the stuff that does cool stuff everybody wants is highly sought after and thus more expensive and less available than other stuff.And what concerns me about prices is not the price of purple sets, but the prices of a number of lesser sets - indeed most of them are lower level sets - that have the bonuses I particularly want.
99% of the stuff people complain about in here is WAI.
Quote:They aren't available on the market for prices I will ever be able to afford.
Quote:But if anything good comes out of a random roll, it sure ain't going to be sold on the market.
Quote:The history of the market suggests that anything you sell there will have to be bought back for twice what you sold it for when you had it in your hand.
Case in point, I had a bunch of purples in storage for my fire/rad because I was too lazy to respec him and didn't want to overwrite the good sets he already had slotted.
Come MA and the Purple Drought, prices went sky high.
Come the announcement for I16, I noted here (and other places) that purples were going to start falling the minute the farmers bailed on MA for their old farm maps spawned for 8. So I sold all mine for about a billion in profit, and in a few more weeks I'm going to buy them all back for a fraction of that bankroll.
And nearly everything on the market can be picked up at a substantial discount if you're patient. If you insist on valuing everything according to the BUY IT NAO price you will get fleeced. If you don't mind waiting a week or two, you can often get that uber-expensive recipe for a huge discount. The more patient you are, the less inf you have to spend.
Quote:Holding inf seems to me to be a bad investment.
When the ITF hit and running the wall in Cimeora became a farming hobby and rare arcane salvage went into the toilet, I laughed really hard.
Inf is the most stable thing in the market, the least prone to sudden devaluation because the devs changed this or that and the herd stampeded to some new pasture.
Quote:I'd much rather have crafted IOs in the base. They're a hedge against inflation, which has abated only slightly in i16.
personally, I'd rather have crafted IO's sitting in my characters builds helping them kick butt, crafted IOs that I purchased with inf I got from selling the junk they didn't need on the market.
But maybe that's too simple for you.
In fact, I'm sure you'll be better off with your wily scheme of never selling anything good and sticking it all in base storage and thus being too poor to buy any of the stuff you want.
Quote:And again, do you remember a post, way way back around issue 3, where statesman said that those who put in time to earn HamiOs were going to reap the ultimate rewards for them.
The guys running the show now have executed their program more competently, efficiently and with more foresight than that clown Emmert was ever able to
Quote:I pay attention to the history of the game. And these devs have really proved no different then the old devs....
Or do you have some other explanation for one of the most ridiculous things ever said on this forum?
Have fun on my ignore list with all the other delusional mooncalves. -
Quote:I recently picked up one of my oldest characters, an AR/Dev I haven't played since ED. Yes, old timers start off poor as dirt- he was 35 or 36 and after dumping his hodge-podge of SOs and DOs in a respec he had around two million in seed money.Well, okay to be fair, my newer toons have WAY more inf on them than my older ones, because I soloed the older ones a LOT. Hell my first 50 still only has like less than a million on her and I do still play her. Oh yeah - I respecced her and then realized holy crap I don't have any inf to buy new io's lol!
Basically if you team and do task / strike forces, I've noticed you tend to have a LOT more inf. I don't, still don't, so most of my characters are poor. They usually have enough to buy set fillers when I get a recipe drop or two that fits them. I haven't run out of money on anyone for a long while, but that's because I can still move stuff around with friends online now and then.
Now he's 43, nicely slotted (cheap, good sets or frankenslotting) with a 250 mil bankroll, the vast bulk of it from selling drops (some crafted). He did dabble in flipping uncommons during the heart of the MA-generated salvage drought, but that was just for fun, he wasn't making any real inf from it.
And I solo nearly exclusively. I haven't run a TF in years except for a couple of pre-merit Katies (never got a good roll either). The inf piles up like crazy with minimal effort, whatever your playstyle.
Of course the nice thing is that we can have a great time on any budget- SO's still work great, a really nice IO build can be had for a few million, and 'the good stuff' is out there for players who develop a sweet tooth for l337 set bonuses. -
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Quote:My concept stalker (played 'casual' style: all story arcs, stealths everything possible, never kills more than absolutely necessary to complete the mission) earned 30 million by level 30 with no marketeering, just selling drops.But still, my whole spread of characters is still "worth" less than 100 million, and that's with a LOT of sell-it-if-you-can't-use-it lucky strikes.
How many alts do you have?
How many hours a week do you play?
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also, anyone interested in filling their swimming pool with gold doubloons to swim around in follow the link in my sig- it encompasses everything you need to become filthy stinking rich. -
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Quote:I also remember being regailed about someone who was going to face Carnies in an Opera house and was confronted with GenericWarehouse215 and a pop-up saying 'This warehouse has great accoutstics...'.
Har!
I just ran that mission and actually laughed out loud at the entry text. -
The casual player is a protean mirage, taking on an infinity of shapes depending on the requirements of the current specious argument being advanced in their defense.
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Quote:The best rewards requiring the most effort is an intentional design.I am not saying that the COX system doenst have benefits above other MMOs, but the system is hardly even.
'The System' isn't configured to get the best 'gear' in the hands of every mouthbreathing layabout who ponies up a sub, it's meant to reward the players who extend themselves to earn it.
When 'The System' is as egalitarian as ours, complaints about it are hard to take seriously.
Quote:The same thing goes with purples. I am just saying it would be nice if the Dev could not change the habits of those that like to farm, but to simply have alternate systems in place so those that dont are not always the ones comming up short.
What you actually seem to want is a handout. -
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Only the stupid and/or indolent are 'hurt' by 'the system', which offers equal opportunity to all players. Which is in stark contrast to most MMOs of my experience.
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As someone with an odd play schedule I would welcome an influx of our EU brethren with open arms.