Nethergoat

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  1. Quote:
    Originally Posted by NuclearToast View Post
    I like to arrive when a costume contest is already in progress. I do my own judging, come up behind the ones I like, and drop the money on them. No one else involved needs to know, and they are always grateful.

    I do this too, whenever I run across one.

    It's fun when I'm on one of my marketeers and can afford to lay a multiple of the 'real' contest reward on them.

    =)
  2. Quote:
    Originally Posted by Golden Girl View Post
    TMI on your internet dress code
    A goat in slacks would be far more offputting, trust me.
  3. I've *never* had a respec recipe drop...and I do quite a bit of farming.

    On the topic of IOs, I filled up my recipe tray in one-and-a-half runs on my Zombie farm map, six of them set IOs.

    Compared to previously when I got 2 recipes total over three runs.
  4. Quote:
    Originally Posted by Mr. NoPants View Post
    I like weather effects even if they just look pretty.

    Something about snow and rain and fog makes me feel more immersed.
    I'm with No Pants on this one- I love incidental touches like that.

    BUT.....I wonder how many dev hours went into it, and postulate they'd have been better off assigning those resources to creating more content.

    I'd love to see weather added to this game, but there are a lot of other things I'd rather they spend the energy on.
  5. Great post Uber, you answered questions I didn't know I had!
  6. Quote:
    Originally Posted by DSorrow View Post
    I'd say simply give us -inf associated with debt. It would fit thematically, too.
    I'm against any proposal that props up the ridiculous pretense that inf is anything other than cold hard cash.
  7. quick solution:

    have the game remember your search settings, so when you log in you see whatever was on the screen when you logged out.
  8. Quote:
    Originally Posted by KaliMagdalene View Post
    This presumes that mini-maxers are bad gamers, which I don't think follows.

    I guess we could explore the ever popular Stormwind Fallacy, and talk about how mini-maxing means you can't roleplay or build around a concept.
    My pen and paper Champions campaign was a seething hotbed of min-maxing and shameless Disadvantage abuse. The storyline was also mostly driven by very high quality role playing from my players.
  9. Quote:
    Originally Posted by Zombie Man View Post
    The key to good open systems is not to link (too many) stats to each other. If lots of skills are linked to a certain stat, then the min-maxer has a vested interest to max out that whole set of skills, which just brings you back to a class based system.

    The other key is to use diminishing returns. It's less drastic than caps, but serves the same purpose: to keep min-maxers from breaking the formulas.
    What's an example of a well balanced multiplayer game with an 'open' system of power advancement?

    I haven't played everything, but in the games I have played people rapidly figure out the 'good' stuff and the junk and plan their advancement accordingly. Absent structural limitations like ATs, of course.

    It may be that it's possible, but simply too resource hungry. If an AT system is substantially easier to balance than an open system, that alone makes it incredibly appealing to dev teams with limited man hours.

    Also, and this is total conjecture, but I think the majority of players like having a pre-defined role to play. If its easier to balance and appealing to your audience, no wonder devs love the AT system.
  10. Quote:
    Originally Posted by Thirty_Seven View Post
    I haven't ever played the game in question, but the above quotation caught my eye.

    Data can always be interpreted in many ways. In fact, data can be created or altered to support nearly any supposition. So, your assertion that there is only one correct inerpretation (yours, go figure), strikes me as an incredibly ridiculous position to maintain.

    Also, since you have posted none of this supposedly infallible and conjecture obviating data... it is hard to agree with you on those grounds. At least it would be, if I were involved in this "argument."

    [Edit: I see you posted some data. I can't see it, since the site is blocked at work, so I will assume it is cohesive, wholly representative of years of play, and without any ambiguity at all.]
    I urge everyone to check the stats of the top players on any fairly busy server, or competition stats for any 'big' organization.
    CS players declare the "best" weapons over and over in every case.

    My dismissive attitude is born of playing for hours every night for several years and pouring over the server logs and stats at the end of every week. Claiming that CS players hadn't settled on "the best" guns is complete and utter nonsense.

    The weapons weren't balanced at all. There were a couple of really good ones, a couple of okay ones and a bunch of crummy ones nobody ever used except as a joke.

    An analogy from this game for the G3/AWP comparison would be saying that an an emp/dark defender solos just as well as a bs/regen scrapper.

    They can both solo, but one is light years faster than the other and the answer is obvious to anyone who's played for a while.
  11. apropos my last comment, my fire/rad filled up his recipe bag on one and a half runs through his zombie map spawned for 8.
  12. edit:
    just skip this unless you're an ex-CounterStrike junkie, it won't make any sense.


    Quote:
    Originally Posted by Eisregen_NA View Post
    Yeah, this right there makes me totally want to keep talking to you.
    You're spouting nonsense, so my interest in continued communication is limited.

    Quote:
    I'm holding my (also very out of date) empirical evidence against yours. Since neither of us can prove our claims, this is pretty much it.
    no, I have fact and you have unsupported opinion.
    Anyone who cares to can hit Google, find some CS server stats and check out the top players on ANY of them. You'll see the same weapons over and over- AWP, M4, AK47. MP5 would be the #1 smg, deagle will be the #1 pistol.

    It isn't something someone you can have a rational discussion about, because there's only one correct interpretation of the data. Which is publicly available- pick a random server, check out the top players. The vast majority of their kills will be with one of the Big Three.


    Quote:
    I definitely don't have any videos from 10 years ago, but if I tell you I've known guys who (admittedly in close quarters) could circle-strafe okay players dizzy and kill them with their MP5 without getting hit once and that these players never cared to touch a Colt or AK, you'll have to take it at face value.
    I could mow fools with my Mac 10 too- it was so inaccurate that once I got to close range I could hop like a maniac, hold down the trigger and it was a pretty much guaranteed head shot.
    That didn't make it a good gun.

    You could rack up kills with anything- we had a clan that only use the TMP. There was a weekly contest to see who could get the most kills with the pump shotty. We would occasionally fire up Adminmod and have a Scout only round.

    But there were "best" guns.
    Everybody knew which ones they were, and most players used them exclusively most of the time.

    Quote:
    I've also known people who racked up insane amounts of kills with knives only, but admittedly that is more a psychological issue than one of knives' in-game performance.
    Only idiots & the AFK get killed by knives in CS.

    Quote:
    Likewise, the Colt and the lesser Assault Rifles are great for people with a bad aim cause they give you chances to correct your problems.
    People with bad aim generally get killed by people with good aim, so what guns they use is largely irrelevant.
    Again, check server stats- the information is out there.
    "Crappy players use some other guns so the AK isn't really the best" is an amusing but fundamentally flawed argument.

    Quote:
    Speaking of the AWP. The G3 Scenario is again based on empirical evidence I've gathered in my time. You can disbelieve it, but that doesn't change the fact that I've seen it.
    So what? An AWP in the hands of a clown won't do them any good.
    I've charged a crummy sniper with an AWP down the long tunnel on Dust from the bomb site to the sniper balcony and killed him with a knife- he fired at me three times and missed them all.
    By your logic that means the knife is better than the AWP?

    The G3 is a fun gun, but a piece of junk compared to the AWP.
    How many G3 kills were tallied in the last CPL tourney, assuming they still do things like that?
    Good players use the 'best' guns.


    Quote:
    My point was that people can use other guns just as efficiently, or use one of the above more efficiently than people would give it credit for.
    No they don't.
    Server stats don't lie.
    AK, M4, AWP were ALWAYS the top 3 killers.
    Every week for several years.

    Quote:
    People will go the path of least resistance, because they're lazy *****, but, and this is what I tried to get at, this doesn't invalidate the alternatives.
    the "path of least resistance" means THEY'RE BETTER.
    They're more efficient, they're deadlier, that's why everyone uses them.

    If CS weapons were "balanced" in the way you claim they are it wouldn't matter what people used, so they'd use whatever.

    Instead, they used the colt, the AK and the AWP in overwhelming numbers.

    Gosh, I wonder why?

    Quote:
    In CO, by comparison, there really are no alternatives. It's like having the choice between a Colt and a bag of oats to throw at your enemies, not the choice between a Colt and an AK.
    Haven't played CO and probably never will.
    I've been commenting on your attitudes about 'open' balance systems and your claims that CS weapons were balanced.
    Which they absolutely are not.

    edit:
    Finally found some competition stats.
    Clicked some random guys and everyone gets their kills with the Big Three, with a smattering of other guns. If you find ANYONE who got a kill with a G3, let me know.
  13. Quote:
    Originally Posted by Flashfox View Post
    Why I use FARMING missions:

    Whenever I start a new toon, I have to go through the same base play as when I started the game years ago. Hence, I do farm a lot to bring my new toons to the 20+ level where gaming becomes more interesting.
    I've always found it amusing that people run the same missions over and over to get past content they've played over and over.

    Not knocking it- I PL too when the mood strikes me.
    But the cure for repetitive gameplay being more repetitive gameplay is funny.



    Quote:
    1. Offer a "fast track" for veteran users (36 months+ ???). In other words, perform a more complex mission and jump 5-10 levels w/all of the perks.
    Between the exp changes and the various extremely handy vet rewards and the temp travel powers, they have added a 'fast track'.
    Faster travel & more attacks = more efficient leveling.

    Quote:
    2. Change the low-level missions so that they are different than what we started with.
    The low level hero game stinks on hot ice and could certainly do with a complete re-vamp.
    Red side is fine, but there needs to be more of it.

    With the SSK changes, players can team for any level range and still earn xp. That eliminates one of the longstanding barriers to extending the low level game- players don't spend much time there, so why pour in a bunch of resources? Now that all content is 'level appropriate' content for one is content for all.
  14. Quote:
    Originally Posted by Eisregen_NA View Post
    As an old-school Counter-Strike player I'd have to disagree. I've known a lot of people who were unstoppable dervishes with an MP5 and used it to a much better effect than the M4. Me, I used the AK-47. At close range, you were dead anyhow, and at long range I'd headshot you with a double tap. Can't do that with the M4. On sniper rifles, most people gravitated to the Arctic Warfare, but people who took the time to learn how to use the G3 to effect casually outperformed them. There definitely wasn't a best gun.
    As someone who ran a CS server for several years and examined the server logs weekly, that is incorrect.

    The AWP was the best sniper by far, the AK was the best terrorist gun by far, the Colt was the best CT gun by far. The MP5 was next 'best', mainly because it was the cheapest gun that didn't suck and the default choice when people were poor in the early rounds or when their team hit a losing streak. The Deagle was the best pistol by far.

    As to your hilarious anecdote about the G3...LAWL.
    No AWP sniper with a pulse could ever be out-dualed by anyone sporting a G3. The SCOUT was better than the G3 if you could aim worth a damn.
    It makes me wonder if you've ever actually played the game, or if you just glanced over the Wiki for some names.
    I liked the G3, but for the same reason I liked the Mac 10- it was so inaccurate you could get headshots without being able to aim.

    My personal experience with the game is years out of date, but LITERALLY looking at the first set of server stats that came up on Google and checking out the details for their #1 player, guess what weapons top his chart?

    CS's buy system periodically forces players to use 'weak' guns, which artificially increased diversity. But given their druthers all the 'good' players always picked the same guns.

    As a longtime player, I realize that they were choosing the most effective options available to them.
    How do you explain their behavior?
  15. Quote:
    Originally Posted by Eisregen_NA View Post
    But that's really the game developer's fault for not making all options equally viable. If damage trumps crowd controls and buffs/debuffs, but you want all choices to be equally viable, make the latter two options more desirable. If ranged attacks trump melee attacks because they're easier to apply, make melee attacks more desirable if you want people to use those too.
    Gamers will always gravitate to "the best" powers.
    An AT system is good for a game because it enforces diversity. This AT is good at this, this other one is good at that. In any system where anyone can take anything, players will all flock to the "best", whatever that is.

    I don't think it's possible to make everything equally viable. They can't even do it in the much more limited world of FPS games, where there is always a "best" gun that "everyone" uses- the evolution of FPS games toward the class system deployed by MMOs amply demonstrates their solution to that particular problem.
  16. Quote:
    Originally Posted by Sharker_Quint View Post
    we already have enough currencies in the game. we do not need anymore.
    I agree, but that isn't going to stop them. =P
  17. All they need to do is give us attractive inf sinks.
    Or more of them, anyway. Costumes and the market fee can only evaporate so much wealth, even with Fulmens out there doing the work of ten normal players.

    One idea I saw that I like is a crafting table inside every Wentworths that anybody can use, except it charges 2x the 'usual' fee.

    Some variation on the inf-for-prestige base exchange in the new zone is likely.

    Oh hey, here's an idea- what if inf (influence or infamy) can be spent on filling up your Going Rogue karma bar? It makes good thematic sense, you're 'destroying' your reputation in your old haunts to be accepted on the other side.

    Actually....it wouldn't surprise me ab it if this is one of the mechanisms they use to switch sides.
  18. the problem with an 'open' power system is the same as the problem with letting players make their own missions- the majority of players are going to gravitate to the most efficient choices.

    In a pen and paper RPG played with friends that isn't a problem- there's no benefit for the PCs all taking the same hyperefficient, min-maxed powers because the GM can trump it whenever they want. So the players are free to make the character they want, trusting the GM to provide the appropriate level of challenge.

    In an MMO it doesn't really work because the incentive IS there for everyone to take the most efficient choices, creating a largely cookie-cutter playerbase. Or, as with MA farms being percieved as "the only" way to play, the perception of a cookie-cutter playerbase, which ends up being roughly the same thing.
  19. Welcome aboard!

    It's a fun game and there are a lot of great players in the community.
    /friend the cool ones and /ignore the trolls and you'll do great!
  20. Quote:
    Originally Posted by Dz131 View Post
    Yeah because only seeing 1 person in LFG tab, NO broadcast at all even after 30+min in broadcast, then trying to see if anyone is there by shouting what I did and getting no response sounds like a total healthy population.
    It sounds like a population that's decided you're much too thick & annoying to bother replying to.

    And who can blame them?
  21. Quote:
    Originally Posted by UberGuy View Post
    You want to know what my best farmers are? A Dark/Dark Defender and an Ice/Dark Corruptor. Woo, look out, I'm a machine!

    This was my first laugh of the day.

    =D
  22. Quote:
    Originally Posted by lordwhitey View Post
    I loaded my 50 scrapper the other day set difficulty to times 8, +1 level and no bosses; i ran through a mish solo and killed ten mobs and got only three recipe drops; the problem with that tho they were only chuberic wings recipe drops and thought getting only three of those was kind aweird and logged off since i wasnt getting anything else besides inspirations.
    I don't even look at my drops until I fill up.

    I find it best to view individual runs as bricks in the wall, not the wall itself.
    What looks sad and wan after one run could well be a mighty bastion after ten runs.
  23. Quote:
    Originally Posted by Catwhoorg View Post
    Not only did I LOL, I read this out over ventrilllo to my SG and they cracked up as well.
    My work here is done!
  24. ar/dev is a specialized taste.

    it lags behind other combinations for efficiency & synergy, but it has a nice conceptual hook and I've been having fun with my recently un-retired guy (who had previously been shelved since ED hosed the set).

    It's great fun for patient soloists. I'm also finding that in the post-I16 world of adjustable spawn size its plethora of AoE attacks makes it great fun for impatient soloists like me.


    My advice to potential ar/dev players is "try it, you might like it!"
    It'll never be the 'best' blaster combo, but it does have its own attractions.
  25. That'd be a good way to 'burn' more inf.

    there are times I'd definitely pay a premium to 'craft n' run' instead of hopping in the base or the University, and I'll wager so would a lot of other players who value their play time over their play money.