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In all the recent hubub I completely forgot they added some punches to martial arts.
I'll have to log in my ma/inv and check them out when I get a chance. -
Quote:"high end content" as generally defined is nothing but a timesink itself.That isn't about working hard for what you want. There is nothing hard about this game, there is nothing hard about farming a mission. It's a game, and a time sink designed to mask the complete lack of high end content that really shouldn't ever have been an issue in the first place.
If our timesinks are a bit different than those of most other MMOs, great. Variety being the spice of life and all that.
Quote:The current system of risk vs reward pretty much rewards only the farmers, leaving the actual player at the mercy of self important and self congratulating parasites who control the ridiculous anonymous market system.
Since you say it's so impossible to make money in this game we're obviously very special people, and we deserve the delicious, juicy fruits of our labor. So a little respect, please! -
Quote:I like the billboard idea too. We have this whole system for supporting paid advertising. No one ever advertises. The devs originally said that player created billboards could be put into the system, but they never really followed through. Right now there are a lot of people who would love to advertise their AE arcs using that system, and it would be perfectly reasonable to charge a bunch of influence for that.
this is the best idea ever.
they could post some guidelines, have an intern okay the ads and then go to town.
Heck, if they did that I'd enable in-game advertising again on all my characters. -
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Quote:Huh.This means that people who are good at the playing the market, as opposed to people who are good at playing the game...
Do you log out of CoH and into some other game to play it?
Cause I don't, I walk up to Wents or the BM and play the content, the same way I walk up to a mission door and play that content.
Quote:Aim is a skill. Reaction time is a skill. Tactics and strategy are skills.
There is no "skill" involved in PvE combat in this game, unless we're talking extremes of performance like soloing AVs or pylons or SFs or something (and in those cases much of the skill is in putting the right build together, which using your definition isn't "playing the game").
You want to factor in aim and reaction time, play an FPS.
Here? A septugenarian with the palsy can 'aim' and 'react' well enough to spank the whole PvE game. -
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Quote:That said, I haven't needed GM support for a LONG time now, especially since they added the mission drop feature. Any mission that ends up bugged, I drop it, and I haven't had problems aside from that. The last time I had a problem was a missing glowie, but when I was teleported to it, it turned out I just missed it. Missing glowie, indeed.
Same here.
Mission drop cures 99% of my in-game problems.
It is frustrating to wait for help when you need it, especially when game time is as limited as mine, but I try to keep in mind this is an MMO with a ton of other players who need help. -
I don't want any costume part imposed on my character because I'd like more resistance or recharge or whatever.
That was one of the absolutely stupid things about WoW, everybody running around in ridiculous looking equipment because it had good stats. -
Quote:soooo much screaming.I don't know how much screaming there would be from the badgers, though.
also the new 'oh we don't want anyone to farm for badges!1' nonsense means they won't go for this elegantly simple inf destruction method.
or rather, their version would give you a badge for 1 inf, 100 inf and *gasp* ONE THOUSAND inf. -
There are many and varied ways to make lots of inf in the game, the only thing required is a bit of initiative.
Anybody who looks at the market as an opportunity instead of an enemy can make as much inf as they want. -
Quote:Absolutely.As far as inf goes, if the devs feel there is in fact too much of it in the
game system, then I'm in the camp saying "Fine, provide us some enticing
reasons to spend it - and we probably will"...
But they always seem to go the other way.
Players whine about costume drops? Liberalize them!
Players whine about Icon fees? Free costume change tokens for everyone...plus day job discounts!
Players whine about pool C drops? Merits for all!
Players whine about set IO prices? Weighted drops that favor the good stuff!
Players whine about salvage prices? Tickets for all!
etc etc.
It seems to me whatever 'blame' exists for the current state of influence could be laid squarely in the middle of the dev's doorstep for constantly giving us FEWER reasons to spend.
I'm an inveterate costume fiddler and I'd burn up a ton of inf that way....oh, except that all of my established characters have these HUGE piles of Icon tokens that I never seem to make a dent in no matter how many hairstyles I try out. -
Quote:I still like my idea of making it voluntary, being able to translate your inf into whatever form of advancement they come up with so you can Go Rogue.If you lose ALL inf when trading sides, I can't imagine the person that wouldn't just move the inf to an alt before switching sides. If you lose SOME inf, then it would depend on how much, and how much you had on the other side to give the character.
I think being able to 'buy' some or all of your advancement to the 'other side' would appeal strongly to many of the uber-rich. I'd happily drop a billion to flip factions on day one, and I bet a lot of other folk would too. -
Quote:In my book 'loyalty' implies a lasting fidelity that perseveres through adversity. With a game, people's loyalty can be pegged directly to how much fun they're having (or not having).However, there are the folks that say, "OMG! So and so is playing Aion now! Well, looks like they weren't so loyal to CoH after all!" Or the "Well, looks like so and so is playing Aion... good, glad they're gone."
In this context it isn't a very useful term. -
a slightly outside the box idea:
fire/ice blaster
Great AoE throughout their careers, and ice is a great sort of controller-ey secondary that keeps you alive about as well as a blaster can hope for.
Drop Ice Patch at a corner, pull some fools and let the AoE commence! -
hero side, what's the point? Safeguards are dud content, the second I get my temp power I'm outta there.
villain side, heck yes I do the side missions! They punctuate my rampage of destruction through Paragon City quite nicely. -
Quote:What system would you use to prevent someone from figuring out 'the best' options and those options spreading through the game like wildfire since they'd be the most efficient way to earn rewards?Power type: target enemy
+ Add animation (average speed is free, slower or faster affects your points)
+ Add visual effects (free)
+ Add buffs (many types with various point costs, HP buff, mez, stats, debuffs if enemy targeted)
+ Set power stats (adjust recharge, energy, etc.)
For n00bs, there would be a large set of organized pre-built powers in a class system (at something like 5% less points than a custom, since prebuilts may have superfluous advantages), but experts can make any power the system can support. -
Quote:The value of the junk they drop has risen wildly, so what's your point?Prices skyrocketed, while the inf dropped by mobs over the course of play remained static.
If defeats was the only way we could earn inf, maybe there's a problem.
But it isn't.
And as always, attempts to compare our completely optional and comically simple game economy to complex and manditory real world economies make me laugh really hard.
Buying food to stay alive couldn't be further removed from picking up some set enhancements to make your video game character slightly more powerful. -
Quote:I would honestly say the best bet is to load up on rare salvage and generic IO's really. Have noticed that the cost of rare salvage is creeping up again. Am guessing there will be a lot of need to buy it now people out there this weekend
It warmed the blackened lump of interstellar rock I use for a heart to get 3.5 million for a Prophecy last night.
=D -
Quote:A point to consider:I disagree. The last DXP was actually quite tame, in comparison to the one in January and especially in comparison to all the AE excitement. One interesting thing I did note was that on at least some of the items I kept an eye on, speculation prevented prices from rising significantly since people kept releasing hoarded stocks over the duration of the event.
I expect this one to be a relatively quiet affair, too, considering it comes so soon on the heels of the last one. I'm just going to play the market as normal and level up some new characters.
Unlike the last 2xp weekend this one is also a reactivation weekend.
I rarely do anything special for 2xp marketeering, I just move more junk for higher profits than I would have otherwise.
Although I do have quite a few "good" crafted IOs my ar/dev has been saving in base storage that will be busted out.
And anyone who crafts, now is the time to churn out as many generic IOs as you can store- common salvage is flatlined right now and the 2xp appetite for those things is bottomless. -
ED.
=P
(hey, someone had to say it!) -
For the second 2xp weekend in a row real life will intrude on this virtual bacchanal, as I will be celebrating my 10th wedding anniversary ( the "Pewter Anniversary"...wth am I supposed to do with THAT?)
I hope everyone enjoys their supercharged progress, please accept my in absentia GRATZ!!!!1 in advance. -
Quote:This nicely summarizes the rather incoherent impression I've been attempting (poorly) to get across in this thread.MMOs provide too many variables for human beings to ever deal with all the combinations present even in a class based system.
Skill systems need a check to prevent inevitable player gravitation to "the best" powers, whatever they may be. In a pen-and-paper system the GM (and to a lesser extent fellow players) is the check so they can allow great leeway, as with the Champions RPG.
In an impersonal environment like an MMO there is no social pressure counterbalancing the urge to make 'the best' character, and there is no immediate response possible from those in power as there is in a pen and paper game (where the GM can always trump or counter any player action they feel isn't in the spirit of the campaign). In fact, MMOs lavish rewards on those who 'work the system' and find 'the best' powers and reward paths.
If something isn't working there's a whole process that has to be engaged to deal with it. Witness the slow motion dev response to the MA fiasco, where obvious problems that were pointed out in beta hung around for nearly two full issues.
Balance on a game wide scale is a madly complicated thing, even with the simplification imposed by an AT system.
And the more I think about it, the better AT systems seem to serve a multiplayer game compared to an 'open' stytem. Not only are they easier to balance, they encourage teaming without explicitly requiring it and give structure to character creation & team roles. -
Quote:This happened to me running a story arc.I'm just curious if others are getting this same experience.
I've only noticed it in FF, but four times now, I've had to drop Police Scanner missions because the mission door waypoint took me to the AE desk. Of course the AE desk isn't a door, and so I can't enter or run the mission.
It happened to me two missions in a row tonight. First one I dropped as a bugged mission, second one I had to petition, and got a GM to help me out. Either way, it's rather annoying, and I'm curious if anyone else has had this problem.
Also, I did /bug the mission, and the behavior, as well as petitioned it, so that's covered already. ;-)
Supposed to apprehend Nosferatu & Guards, instead ended up at the MA desk.
Dropped it and moved on....hopefully they'll fix it quick because I can see it getting REALLY annoying if you're running a lot of missions in FF. -
Facebook has inculcated in me a virulent allergy to quizzes written by strangers of questionable literacy and I couldn't make it to the end of this one.
Pencil me in for 70-ish percent though- I don't pay much attention to lore or numbers and probably would have missed most of those.