Nericus

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  1. The other day as some teams ran a ship raid, I popped into RWZ to get the Unabashed badge from the ship and I also checked all around under the ship and the ground around the ship that would normally be inaccessible due to the ship's shield. No signs of any hidden easter eggs.
  2. Quote:
    Originally Posted by NetMinder View Post
    Army of Meh:

    Fire Melee/Dark Armor
    I guess it helps having being a bit of a lol-brute build, but I mowed down my replicas in short order with only 1 small purple and 1 yellow.
    My fire/wp brute had no trouble either, but some toon types will have a greater challenge then others.

    I guess later today I'll get the pain over with and send my SP3 mind dom in.
  3. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Welcome to all the new and returning 700 club badgers!!!
    Thanks! Soon I can work on the final badge sets for my blue badger now that all others are out of the way. Was running safeguards all day the other day to wrap the requirements for those. Much better then the mayhems....
  4. Quote:
    Originally Posted by Cien_Fuegos View Post
    now that im semi back ill try to run masters weekend

    Barracuda/kahn fridays

    Mostf/ MOITF saturdays

    MOLRSF/LRSF sundays

    positron new tf mondays

    let me work out a schedule ...starts strategizing
    Word of warning: Reichsman is currently "Broken" in the Khan TF. His uber buffs do not shut off so you really can't kill him. Presumably this has affected the Barracuda version as well.
  5. Also for those that have not yet done the arc where you have to escape your exploding base to obtain a new badge: Your Ouro portal will be offline and if you attempt to use base teleporter/pock D teleporter/market teleporter they will instantly show interrupted right as they start to charge up. Your only option is to RUN.
  6. Quote:
    Originally Posted by enderbean View Post
    Wasn't to bad with my Plant/Fire Dom. Seeds of confusion and then carrion creepers = eight dead clones.
    sent in my energy melee/stone armor brute, all 8 clones mud pots had me immobed despite rooted but that was fine. What was hilarious was one or two of the clones somehow had an energy blast power. Still, nothing that demonic and some purps didn't help deal with.

    To be honest I think masterminds will be one toon type that has the biggest problem since all 8 can summon pets and fully upgrade them. 8 clones of a bot MM with fully armed pets all blasting at once......ow.
  7. Redside L50 LOTG 7.5 recharger for sale, come and get it!
  8. Also in regards to possible hidden areas in RWZ, while some teams did a MS raid, I stopped in to get the Unabashed badge and then checked all around under the ship, the ship itself and the crater around the ship, no sign of hidden areas unless I missed something.
  9. Quote:
    Originally Posted by Transcendent_One View Post
    AH Great idea. Tonight going for it, hell need a challenge.
    Freedom 8:30 eastern Monday May 3rd.
    The Green Mitos of the Hami in mission 4 are bugged, and bugged badly. They are nigh-unkillable. Do not waste your time with the LGTF until some patches come out.
  10. Primary blue badge toon now at 704 badges.
  11. Quote:
    Originally Posted by Robo_Knight View Post
    You know, that badge wasn't even listed in Closed Beta and it wasn't even mentioned, there is no chance of it actually being active.
    So true.
  12. Quote:
    Originally Posted by Necrotech_Master View Post
    another note to that, reichsman is also bugged too
    Reichsman on redside or blue and what is the bug? If its red I'd bet the MM temp is broken again or else Reichsman is just overamped even more.
  13. Quote:
    Originally Posted by Beef_Cake View Post
    Tell me about it, we tried to run the Master of Lady grey to see if it was active in game and when we got to Hami, we cleared the Yellows, cleared the Blue, and BLAAAAPPPHH!! Direct stop at a wall of Greens that could not be defeated.

    We even tried taking our 2 blasters and filling up with tier 3 reds and damage cap themselves to see if we could do it. With both blasters at damage cap and the rest of the team whackiong away, we couldn't budge the health of a Green Mito.

    So that ended that test run, we will have to wait until its fixed to see if the badge is active or not.

    Just a FYI, the Master of Lady Grey will be a piece of cake, no pun intended on my behalf
    A team of mine tried LGTF for grins and man are those greens broken. Almost makes one wish they didn't change the mitos so they couldn't be teleported/wormholed away from each other as that may be helpful against the greens. Or not.
  14. Quote:
    Originally Posted by Kheldarn View Post
    Is Hollows Hazard? I wanna say yes...

    Anyway, the only non-standard City Zones to get new Explore badges with I17 are The Hollows and Croatoa. *shrug*
    Beats me, I don't think they are hazard zones, but I don't know how the devs classify them
  15. Quote:
    Originally Posted by Snow Globe View Post
    Ah. By the way, the RWZ has 14 explore badges, more than any other zone in the game. 15 if you include the explore in the AE building. I don't think that any more have been added to it.
    So far I've seen no evidence from exploring that new badges were added to it, nor do I expect any. It looks like hazard zones, pvp zones, and the co-op maps (RWZ, Cim, Pock D) have not gotten new map badges.

    So now its a matter of poking around RWZ for any hidden areas.
  16. Quote:
    Originally Posted by Snow Globe View Post
    My sources say there are 14 exploration badges for the RWZ. No more or less.


    There is the x-ray in the medical area, and the morgue as well. However I've been told that they've existed since the zone revamp in Issue 10.
    My statement was that to induce or maybe entice would be a better word, more exploration of RWZ that they should add more map badges to it.

    I'll poke around the zone later, but I suspect that the ship shields will need to be down.
  17. Quote:
    Originally Posted by Turgenev View Post

    (I wonder if the areas are opened up when the shields come down... like there's some sort of Rikti Dance Party beneath the saucer...
    Dunno about a dance party, but I wouldn't be surprised if the shields do need to be down to get to a hidden area.
  18. Quote:
    Originally Posted by DarkGob View Post
    That's not what I was saying. A while back War Witch made a comment that there were some Easter Eggs in RWZ that people still hadn't discovered. I've never seen anyone else mention this area so I thought she may have meant that. Also, I don't see how a Master of LGTF badge equates to an undiscovered Easter Egg, so I disagree with that conclusion.
    I remember War Witch's comment as well. It sounds more like a hidden-undiscovered area of the RWZ map vs. another stupid Mo badge.

    Hm...I supposed to help induce more RWZ exploration they add more map badges to it....
  19. Excellent, with this little bauble and the new ish 17 badges completed on launch day; my prime villain badger again is complete except for some Vet badges. Now can resume retirement and recharge the dayjob weapons he used getting the Army of Me badge.
  20. Nericus

    Soulbound Proc

    Quote:
    Originally Posted by Dechs Kaison View Post
    ACK! NO! BAD! *smacks with stick*

    Prot bots need to cram as much acc/damage/end in the first three slots that they can, the fourth slot is for healing, and the last two slots are for defense.

    Sorry, I don't really mean that. Slotting is always to taste, but this is what works for me (without hami-o's)



    True, along with regen, but regen much less so. +recharge helps with traps for doublestacked acid mortars and such.
    Here's my policy for all my bot MM's with the exception of my SuperTankermind Bot/FF:

    Bots are fully armed and operational killing machines. They are slotted accordingly

    I wont waste a heal boost in the protector bots. They get 5 Blood Mandate plus one of the uniques.

    The Supertankermind Bot/FF has 2 Def plus one unique and 3 Blood Mandates in the Protectorbots.
  21. Nericus

    Soulbound Proc

    Quote:
    Originally Posted by Dechs Kaison View Post
    Meh, not the whole set. Set bonuses (that aren't defense) are overrated for MMs. Just frankenslot the values you care about, and leave room for one of the pet uniques plus the soulbound proc.
    I tend to put one unique in the tier 1 bots (Edict of the master) and the other unique in the Tier 2 bots. Soulbound is saved for tier 3 bots.

    My thugs put them into gangwar so that I can 6 slot pets with the blood set.

    For demon...eh we'll see. I'm waiting for GR to come out and pick up the whole thing at once vs. preordering now. I can always hop onto Test to take my DP or DS toons for a spin.
  22. Quote:
    Originally Posted by Dechs Kaison View Post
    1. Go here.
    2. Flashback gives 40 merits, but can be "truly" solo'd.
    40 merits is fine with me. My secondary hero toons can solo it and pickup the badge for the accolade. Just need to send 3 blue toons through the new one.
  23. Nericus

    Soulbound Proc

    Quote:
    Originally Posted by Dechs Kaison View Post
    It also has a chance to proc off of every target hit, so things like the Assbot with large, frequent AoEs benefit amazingly from this proc.
    This. You want the proc (and the rest of the soulbound set) in your Tier 3 pet.
  24. Quote:
    Originally Posted by Master-Blade View Post
    When I did it, the clones had powers that I never even picked, and even had access to powers I was EX'd from.. so it's definitely not an exact copy.
    Indeed, more like an overamped AE version.
  25. Quote:
    Originally Posted by Snow Globe View Post
    Server transfers should NEVER be the solution to any problem the game has with teaming. To say it should be is completely wrong and is missing the point.
    .
    Indeed: "spend $10 to transfer to our server, and remember if you don't like it then it's another $10 to leave it!"