-
Posts
3509 -
Joined
-
[ QUOTE ]
I concur with this. I have a Robot/FF MM who is absolutely uber. I am not sure why the writer chose the patron power he did. Robots and Force Field are all about DEFENSE! The only patron power that grants a defensive armor is Black Scorpion. The object, with bubbles, is not to get hit!
Black Scorpion's armor is number one for this set, all others are number two or lower...
[/ QUOTE ]
Section 3 covers why I took Scirocco and also that I refuse to delve into any form of "my patron is better then yours" stuff.
I am well aware of Black Scorpion being a defense armor however u might also notice that I dont slot up defense in the Protectorbots too. Neither Scorpion's armor nor the Prot. bots having defense IO are needed for me.
Also take another look at whats slotted into my Patron armor...Psi protections. -
[ QUOTE ]
I like your guides. I think you may want to also consider that the great thing about /FF is that you can get ~ 40% def to ranged attacks by slotting Red Fortune sets in your shields and combat jumping, topped off with a Trap of The Hunter Set in the Mu pool AOE immob. 40% ranged def is nice.
[/ QUOTE ]
I've tried those sets and like em, I just like being a walking energizer battery with maxed shields -
-
SECTION 9 SUPER TANKER MIND BUILDS for other MINION BASED MASTERMINDS
So to show some love for the other minions that a Mastermind could summon, below are the code chunks for you to paste into your Mids Hero Planner:
MERC/FF
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4095;1079;1440;|
>-KE5DUOVS@0O0?(?]!ET4.1K?@A2D9/;1TG1>-%X09[5R7&BI3A20;ZP6AW]XA)9+R9ZQ>"\7.>/@
TG'E#/O*15^4T;=)_>56+4KY'?]/;FWO)JZ7XGU=WTTV59KPHU#//5K(LRN5.S=.ZX=5:R/SV9LZKC,
NT$KQ6LQ+L8"9XD:O/<L4K+AOUQ-,<0J_$3S43C>1UK>8\%YF07,T*L5PU:KX)NI"[VYM0=0]2D;H'6
!.4+T&SXCVB_<J;*7]I:8L)@>^P)1-`?ZQ$48A4-H&?KOV09>_N9;[(_]-P3"T<GX4;'!O@BK+,86:9
IPTW\:;KI9F["T8GBAV`+&!B`2A4QHE;K'W$^!+(^0ZY4O5GRK=08=I`#^ Q,[Q;92D=#C-EHX2F<@1`
+H3XV,D^DGC;9#\OC0[K^7@"1P.*`G1B[?,^B^VQP/)CJ0;RX#GV0F8".UP>A66C*UH1>P-O@#`W0E_
/V"44V(1*>>\?@V`#G2")0,@:21I5"1G'*1G`*J8T@B&g t;#?(`E?21+Q)$6&*%C*?7FX)2[CR,-B`XK4@
N<!J$&SD?R00A<^/D*Y\F*+2?8P!Q6QY#3L1/%L,BCJ`&N*#L^,#[J)'*0O6)?<;3>LVL5&`BG4D3Q1
;:=NFJIH*`8GW'B@!P@9!B/UK=R"@HJE#!;F!5"^!:^GZ5IGXR<"_"CU0]?*'[I*_X",5P20L#T!M#Y
'(2+`(8;//QLX4M(W=?"IE-NTX#4<+!EO%WS))71R6^W>ZF5/L9-1HN8"CJ<"0&Z8=*W$,$R5>9=7H)
9;'CR+NM[T\0P4)292![61'GE::'>OUD`$Q>=2LUB*;$J`]9V,H#XZ5GZC$5J!V'4[^3SN@DI,KE9$L
UPHNE*W+-KS%!L)P7LM\',0'+DE&>]C^K@$QPZ1J/:S;#J),NZN+?%@.GV*,KUGX96[+B.DO7N_<7CT
VT7`WZKK%XS,&*?T/6\;6RGHQK[*6%<-Q8<QVS/!'%C/$EK=8I;+SZRT<C7HG=HGAPQ.#('""1>BX
WV4I/]Y3FN^"AXKOVKT[V8N0:#>AK9:^[3;#79<\!+\H>Z07LO.R1GN;]>Q\Q/E]N;!8A4K.*\^^BRN
%@V`$P"MVQ!A`W^*TIFI49GAR>&CH>UE<2#,^ "9XUX$7"$+7@C]$[YFOUL)+S#6)<'K'1`'^.>RT?1&
%QL<12?P]G.,Y8X\&"/$?TO@<Q.W1=@$-9"MNK\E`SN)3Z`UDU\C280^IHFP!%U4A,&$D1BR#4Y& lt;[\A
@\*HL;H_[R2GG.R4,SERFNZ9;[,6(4-F=T>XC]'T[&G28%Q?8<GA.++KHWL?ZAA.>X=.Y/*'.#4=M/\
%RY0P?7)@<QF)0V<RYKW(F]B;Q)O4FY$W;00W:9\'W-I@%%9=0CI@XLV),Y/0F\B;V)O$FSY8$GG3QT
V8-VEOWM[\`C$);W8`
|-----------------------------------------------------------------------------|
MERC/FF SUPER IO
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4139;1083;1444;|
>-KE5DMOXS80O@?(?]!ET4.11GR(DM%3MMXDBXV+PAOL79$8FZA,!7H$=4'HMW=(B:3\ D&/OM5"LC(8
?A_,@O^$CK\IYVJ0_>%6+4OZ.?J/75U\DKU;B7U[=S-LJS7A1J&>>K659E*NM6J1UPZN-D/GUU8)7&9
=I)7BM[DN0@WO!BUQ]E6M><=FH)Y[F8'HMWM2]:"2O:[7@N<B$Y.J^$*MUHQ9MT)O<7E^%JG^0BM1SV
6;KH'P-GM)\&SQ4?-M]FJ>;CG8QBN$==F0&T.]E6[R4K<R#NZ+@*Y'*C'?SS0H044P-CLX4/HZ[R[);
P-XNLW4_@7TP80<<63";MN[`L06C:9]OO\A\....4-<IG1O[NW,DN+[5N]NT@TLXN$^Y"
QXU%B8=2;1NU%.;_:VSWJQY\)!N7@I>=7/^ZEW#,7:A3**'I7!,_%(/XK6QV#N9"=@?]9YI%IJHH;
#X!-X:9VB$/NVW=\@5C813<PR.C7`N201"QI"DBT(A%^6479!3<.V") !'\$TG"9R^"1%)E&AZH;P<
$><QY&'Q084J27/`^".II5\/X7.?'R`<N&Y<Y7L8/8B8LEQV)'@V6P4U![6!!U.C(^JB1QD"%B'W!\W
K+IE*R$IU"5YIKJ>"W6JHA%/'%/C$1T@9#)X#E=J@TA]KD11`-TT@2=F0P_>=TPMMR(\B3=`-@8699D
#C\L\;1SA:!2AHU3LHBS"YYLIH\0='NM<`A&!#& +X_=E"^TE_J8,_2OF>%KR&@0,NN0K+J&.[]7V5[
WI*78<2M1"0"LK`.2&25](#,-4F;F\2AOQSH-G4=?M8,]`4<_&/=1:>N1IH=7&67/"*)YRS6(ILBX!U
M<Q@OCHI>0;7<`4B)UWCJ=Q)SAB=C8?FNU"T9FL9= $^3[$A$+Q3`K\&P9';DO$N9K!+L+LY0%OMOLJF
)RBC[LL2CY;3?93I$PM3;GJ/D-;N?./PX-M9P'U/O:RP^)*VBG^"U/&YI)Y<5MA3&^&PL.;V9O-$%#/
"M[3:I'#PZF^?-9HF]HCB48/!D6D?9UX1`7TN[?5W"?8Q[3G@2=HC`X%-TQX9TCRF/:OSX<9F$R)U7W
'^(JH<VL)6W^-"U]0`X@:_-T6S-L.S_9ZA[6%](<'P+'G6B%<!#6S)&Z%/RE_96R-A#F.]'[#3`7V(>
RX?16-PL<51/(6SE6<L<>#1&2/Z7P*>';LMP"#LA6S=ZRD9W4J\`<V;^!Q.(/0C3H`6=9031A1$8O`U
F;C=D%%@U$C]GU>28TIV3)D<*$WUS-OL1?"0V=,1[F)T>G8X:32N+[!D?QS9_='/ASC&R]Z@([[\3Y0
Z'73X@FU*F.X<V%Q&XM")C'DM\B+V(O$B]6+D16O!+3KX`;<V&(5=EY`>F'AQYL0D]"+R(O8B\WED
1>]'83YD4ZB-=7_P&6L'\N
|-----------------------------------------------------------------------------|
NECRO/FF
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4064;1062;1416;|
>-KE5DV/VS80O2^P_T&W'HIMQ`]1$GI*ZG4V2#8(G$7NBL2UB<I4(,E&71#Z[1U2$DG;LF/E6OAK/'P
:SCR2;_C$ZVJ1M=DW7C>BDG^B/^C]W:/D]5K\R^N'Q:[.<EZ6ZH7G&UF5U?J@GK.FY?56R.+^[C//ZV
J;R?R@EE6=\V`I>%FH#W+#:RY;]8EG!43>B!]J*5K)FT8]\T+D0G*U+,5ZTZKG7=!'/-S?A:I_(16I[
FV>=[C#K*-=V-$4W.]J498BDVW@XFK8FT=9K(I_`(@Q-7"2*GP1;G#,PY5554`2LLA:;N(MMFL-(G2<
FYV`1D`Z`E"HC!,2UCYB?`GD_(!L3?JSX'LH-FN!:V\FQ(BK<@(R%/AFE6]Z>#S"J9L"F5>D/NWROX/
J-6@W/'B?;;^7O.X6_-4C*<8V[8OH82H<$S?5>_':CMBW,A>PPLU):!::ZC6O5_!C<(8\]/6\74+1F!
`)+SUC<,S#69((E(R!I%FED%F<LAF<0FHS2"+X%TC "-Y)$'$F1(0IV]%`>[HC-.'*PV(`BM>%`*>_W
4E^2J$-'Y^A;'EV+R='F).*6#(-FRB>I5Y1)UA3='AAW%M-9"%#P;KD_KAAU:UV$DBAEN14=;V:::HB
7Q,FW-B3!80,@Q-J!R.SY`[=JG?H)L&#LG^B>(0=*=[HLV0A`FQA^'S>0:_(?FN"ORJYSTK>Y%SFO%O
Q-9>P9OOZ\+O>X!1;W23J64#?*0%DATF_:!B&J3+/\AHT<L^#%]$TNR&>@:+$1.JA8Z0GGI7:/<@S$$
'QI=1&+$5C2H!U:Q9!?72NT$8S5`&QV\[L9=P5/4AOUCZS72BZ4:%&M.,I-F*!CY;`S4%P9+=D?(P9X
A(<6T2BN@^R[<7(N/MEB;WI=.]D,-TCW"]LOOW5HOO"VX$]HV1F_>&!K]4>[BEB+8.5.:8`6_%FD6TU
TAQO,PV&@PQY//1E(OW?3HO[ICMO-^`Y?1?_@NKC6U4_F;<;KNV>\]U`4H\GHI@Q/F;U-H/3VGQ\9UA
.QG.-O0Z$(]-?HIE7ONC6.]]/[W-3"&].I^9:!D^U&U@]ET9/]7%L-BI2RYKS[Z(NH$T<`!B%MLD!Q`
Y^;<MV8X;3J1Z"-<L4>K&?1[]OTW,?G-!KYW%4QLOGL4=X!X_HGP2JF;HNP""L=;[I_91XUQ+;*8A.7
M,!P%:\"NC(*]X*/?V7_$<KX1G&>MF&,TOH!.ZE>A*MP<4 6Y]U42`S1DPLW&N+50HW5OYV33#G9E#,Y
<R(C@?K[>N853O":$:.9,8;UY=6<CJ.1@K[YZ$.?]H'-)'+_\2IZ:##/]B9A.D.@LVE)`ZMR9CS(F=
B9Q)G4F=&SAPCV$F'/.#V!J.PZQ+2`Q-GIM9,0F<B9V)G$F>Z8$GD3!<W8<ZD@WE_]Q\O%&0*
|-----------------------------------------------------------------------------|
NERCO/FF SUPER IO
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4130;1100;1468;|
>-KE5DUOXS80O0?(?]"EZ*%(8WZ(DM%34L>;Q6X6"R?H79$8FZ@L!?H(ZH+0;^^0M $C:EKS67@LGSH1
\)&<>9][PD5?E(FF2OWA5B[+X`_U.KZ\>"EZMQ;^\NEFT59+R/)<O/-T495ZN=_(IJ1M>;46175]]XV
E5;I,BW<EE6:4\6`J>9_)SL>$5+QKYE2<9[+P1[W(IFH+7M7SBF4A%P>4R%^M-(Y_:P.RXN[Z:2?-!,
I3/99N_EFV1!7=YSM<"#N'=?2OR[)>.=F$TA^]91^<`'X0NMFN-HST.C^)N5^G&@,,?@._2]/9@`>L7
L/$%%ASU8#3N\^U#D:VR?S0^AF^B\3%$>8,L.^KW[KU,DWSW7I]Z%<:.FR.8A5CZJ-L:Z4\HO[;IWT'
Y%C0;'GQ*MJ\YK[H%?W.NX0C;4$;1^Z-P1-Q1G\1;TV/OBE1`CM1'6[.9CIK`'9S!]YLSY*'/^^T<LK
=,9F-K-(YY.$L2@9`QD#0I%#*)4S:!4W!M`DD$_P1)^$*2B",IU$3-9+</#W?$>APZ6*1!H5SQ+`#]:
-J"'U-HMX].4#8\6U?Q`>8H(A8/PP:"9W,OJ".L#GHV,N_=)K*0?<`J9%-N6':KM@!2J"5Y+CNCAXJJ
T-.)H6'LR0%"FL%0JO(&%+:$P<Q])?(<I*4)G!!K&7!^8J./D!L(C^(UD/G`O"PST.TB2QJK/PI%J!?
V(:I'.&Z9U(/@M#]FR4($V,+P^ZV%;I/\6@=_EL5'DO,ZY4HM5WS-"[BSCVKWFTIPBJU>$ODDH'/E`+
+3Q%P:AFDJ]5I>8WXX,&+J.MVOY^&(J.\!MKO],B37`UK9W4U43SF6H^EJ'<
L.[.0HB/3A7:<((J(
'99S8[CSNC!_&+MT^E"T84*U:,=3Y$6"WQP!>X,@D.;DM$A9K \OP9%%Q++[7#1&C/2PN9;(.T[U2P;'
/<`+Q?IK'B?==][LV=-*IN\?%CR7'_#2$>LB6.DR!=B*UXMDJY"ZO/4Q&`H9_+@Q82+UOST6FZ8[+1O
PE+Z+?T+U\:6J'T_+AG/9<YH-9.[Q1"33QI>DVB90K?67>\URW-<U]CH0#G5_":=I(`XOU$#,?J1N0P
CO3*?F2@:/M1M8/95&3_5QI!,5R67%^:NH,F@3._6NF]DF!Q`[^=SDS49/SX=Z"%8L4^C%OA\F;^>G8
U"AY^JQ5\;Q>C0(K_"(^A-#-$//!9B$NTXW9IP2[UEB.P51SBLZ`-B(-P$=><4;H8[_GKXW!:QAS,@V
U"RA`[B7\E$T&A=9G/=2(1'L'H^\@7"]66^7&#9&B0#0W&
X-(2Z#Z/DP3?6L'&,7(@<QX\^K12H[
G44^A60]Q^,?>H`%?_B>#B@ZZ_P\RDS#50;!^E$0S:S+F1I$SL3. ),ZDS0V?V.]A#]W[`ZPUF(>MB8H
"Q,^?6C&?.1,[$SB3.=)O%H3/=OC%S)MV;UU?_`3@^?68`
|-----------------------------------------------------------------------------|
NINJA/FF
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4093;1060;1416;|
>-KE5DUOVS@0O0?(?_"MAT6VXH<H"3VUZ[@IVA2%&_2N2HS-K4P5DFPT"T*_O4/*_+`M)U:O"\7V9/@
TG'D</O*.-_4\[_)OO&E%+=^@O^GUU:WDS4K\QYN;^;"UY5ZH$7:UE7]>I)W>=MQYN-D.7UU6<A_\
U;M:B;@L\6@E>E^B#7O.&R4Y]X7D+4M?BI%J*3O&W5/2]%(217BTJLUIVZW\Z&:$_75Y$:'J1B=0NP;
E8_SKHUWR/Z+[R;\\>>]I@0^(YZD@'Z72.J2N2RF_GI^K=%\?I6ELOREX9C:N'X+-S@6("KZKJ$F669
=]S$FV]69NXA&,T4.P)90&8!*%+&B7NL?<3X4LCY!K E2]6?.=U!AW@']P4R($1LH.H#`L"\.,9</]9&
1>6+U:5O\L"R^SS??*Z`1.`RX2;#+]BQZ6:Q-90GQ4[T7CVY]WLI"P'JW1Z%99(K6=#Z#M\$9"M#/Y^
T3BFU")#KWCL&Q`.=((E`R!I(FE4(F<<HF<`J I32")X#\@"5]($O$DQ88H:.1]>;@G+N/8PQ(#BM62E
S/0@FXK^3&%+GQR@G+E)1:3'F".*F+I.&RD>8%11 UA3='1F?%@-9&#[`O6)0_;#:M^N95`"G4D9ZH?
M$U3%8=2,.+&@1H@9!B,U==Z!_HI5G*V-"^`[BUY.\\W.AL_$>`G:1^Z5/S01>H'9+P@?X0=R)_U.0H
1`0XQ?#YOX2S)7[6S?VJYRRO>%EP6O%_R%9>PDKOFZ2_=]A0[$27J7L"Y5`'(#9-A*3$,4V7>Y0T(YH
[/'D3;;O?Q#!2E)M(`M9'N>%YI]UZK@0B*SZ5FL139E`#K5S*&^NA4^8TG:`5BE^WD\[AG5"*[6!%-N
U!TH6Y9M.<I,1*"#Y;`ST%P[%HR.<3LXQ*<.$2J^@^R&R3*N(=E28+I]$'*S)Z%N\R`I,3U5#;NQ[!S
E[E<<>W%@=?%Q<-9.VVY\93C%O^!V.-+Q3Z=MMS/M<?I<ILKFN6)*&:,CWFSR8'L]N,[(VFIW;@X.'A
P;(Z5>.(%+[[TAO?B[6T,$<SI15SKG(X/?1>R>JI]@=CCQ'0B4HN&\^^B*>%T>`)@'+FS#2!N\&M7 =6
LSG!T?'3H>UO<2#`\T<"<>!9QC2]X)O5V^%#\[">\P-L@:M#F@3W$/]9WH#"ZQ.(K/X>Q",Y8Z<+#1B
/Y)(;.Q2P,,'N\S>SGQ`;1XXDN$@="7A`'.J5%A"'2())!K& gt;N:20X+"J+&&/^\D8TXVYDQ/G&;US/=A
"^%,18<834\/(S?#WD+AN+['DN-Q9/MC>!_J"*>]02.Y_$^<F@ZZ_P_:E#!]?&!S(TDB9S+FO<B;V)O
$F]2;L3=M!#?I/@^XNL$H=%U*!F#JS<R9:>1-Y$WL3>-'RR-O>GCILR;=&]>7_T&6T9OC@``
|-----------------------------------------------------------------------------|
NINJA FF SUPER IO
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4165;1097;1464;|
>-KE5DUOVS@0O0?(?]"EV,,B6Y&4*`D])>NX*=H4A1OL79$8F[LR%>@CV"P(_?8.*8FD;2FU>ETX<2;
DXW#F<?B&=ZPJ5VF3_L6JFI?B`_HCN+RX%:S:\O]8=;5JJS1C12$?6+8395%N7^5]6C>LVG.17UY\Y>
+OM);KLLJ8M^:LR.4GL6,5$XW\PM(<O.[XLUSS1K"ZEO<LYQD73*X+OMTU\K[U>F^OEQ>^[#](AO)[V
1:/92MR[[HHV):G(F/=:K_M@BZ,`OCVNR`![!SN_2;;]>!P!.-I\'66O3]80,]88,#1"*;SH=R*?)/_
J^'Q"$<SH=^TO,C?:6P"WT1C8TCT"AEVU._U<YFEQ> ;MS?1A/F%AJCB!NCJ&(["ND?Z$\DN;_>.53UZ
S8]['=/]8L*I;L2>;!HZP26,6/6R%(V*W^LB?FA%[+3(.-5(?N::^SIH`^V_@1^<4.>BWX[8!F8(@_M
P:C:,.SI!$(&4,)"U*A2SBE"[@%$);0!+!OT`2/I,D8DD*-5&^[(;T<$=,Q*&%11H4R@W+/="/IA7LF
$+C/CI!F?3,%8P/,$<9T7@:-I$\39RDCK`Z:7]FWCE-9"!#PBKE_KIAV6U:`:0$AN1$=KT>*JI"1R.F
AK$C!PAI!I5>OH#F\JWP-GK!-]9L6+U*]RH:NQ'@;RI>%"`VC6?E60N$C1[W`@L5@_`L7@.I"RS*,@<
U%WG:&,E1*!(X9!RB1H1EG$H]B#OLCAD*$0$.,?Q^;:'_I+_5WI^E>$D+5F=,Z>>&a mp;;9F`DWRI7G]791
]@HZ)$WG/H906`S#3ICQ+#="#U6E:E#7]AW@.OZW;PIZ$HUIYZZ.CICJ6%&L>,<"/!?:B`W0&!)@[
4F&D%^P5'[#!5J!Z'DW>1[WADHD9RNB+I<`G:E;(]KR%&D)P0='8/<@.#0E&1UB!K\$1P81R^Z3:'J)
TL/]L43.=JJ34GUGX?W3(P-B:BJ9'L=P<S>IV#(UBIU1XQ?WO7;9<>,E[1;_@MCC<\4^7G;<;Y7'Z7&
3Q.&2*J-SVFU3X'L^O.-EK1XO+C8:3PXU&TE7"9R.#Q3Y##]F7R=(*9ED,I;>`8;/OH7L-+L@>FA71
+-]*D>.@T`1[HZD5Q7C#WR*H>.\:J>>+[I=P`QD]^;HMGIZ>2XG2A_6+U5,'R@J!O^Q*&W;5C#U17ZE
CTW`M90VDL=E#Z@3W$/Y1UO-"X:<0&>PXV'3VELP,[E(^I/#)%-/21@\OCNC0\6ZT`)*CY'+$CP,[&`
WC4I%HXVD0ABC6<>/L1)+-!6_V,'R=0@G1J,3P;UZ>EO7;80(1TOB'^(4?1T,'/5WS?DSJNW+3F>1V-
]].LA#W?;*S01R_]D4-$1#/]!F1*J6@K6KY3(-R:E=A19$UN36#.P9FC-T8/9=(@#GG,P"U47DQX86S
,Q9NQ;$UD36Y-8TSJ+0VM:OS&U9C"8EQ<_`';!BI<`
|-----------------------------------------------------------------------------|
THUG/FF
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4078;1062;1416;|
>-KE5M]OVS80?@^0_T%O>QBRB:1$2=A3.\=-T:8HW&#OJL38Q&2JD&AC&0C][3N2$DG_2JR^#HJ=\_'
3\>YX_.X>6-<N2EG^Q;J>M^(/]%MR>W,O6+?F_[+N;K'KRHHUC7IBU4:T3;M^48]E+UFWY:*^O7G:[-
:]6K9=QE9TVM/HH-ZYB0ZC,K:S"ZX3_4DDO!^EX]LII77#"U;/AZ(]7C+K+&7FYO8F4?I%(UO*NJ`
0^8#LD0#Z0`]?N.-PTOA8R\70W[_5[4J_H?`&*<3'!\$6YP-,`U;5N#$Z(N)3/V%MNU!A%K+"D4/0)-
@&("H%@9)3BL=<3H<O#Y#KF8]&?!]A!L*2'-P4Z(DLE0?`"!91\<HLZ?Q%M&YDG5YUWU=]0^1W+#H@_
E]GO#NF'!GH/<9-AY>Q&]JC8FLHSXK3[P9SEAWXF*P\'V1Z9I;(+6Z7P%/QFG*$"_[K=W*)T<(O&E=P
R.!CB7)`(A8TC2K%#(K)S2&3D%UV8DB>"?2!*^,DG$) RDUB8)"'L/#`W$>IQZ6&5"J5JR.X-++G6#'*
73FLQ.4"R^;,/D!YB@BFI^'G0F>%D%01U@3='QA/3A-Y"!CP#ID>]VP&E8[`4E)7)(+-5@2TZE*0RHX
H\8!&R!D,GA,<OIE-(_ET+4TAZ[B.0C[#C](#H)IU+%B*0+0R?+SOH#N4O??1G*_9EP_J*B8H-*[9
F`LYLW[W\J@L\P8XNB7KDT&D:`+EE8@\-PW*BS+NL`VK<L^B)]_UNM&>@*#>6+'2R],#*1JM'5H9$)/
B2:Q,V09-+@/5GED)\R5RB36>P`J+7W=G+N%?XH+B:^TRY).A*AIK0/D^9(0M\<`1^#X)35Y+9(6:T2
W#F$+D:/@IIR<BH[;%DP7:Z95+8[EN[AYF#KT6T,G?O*Y,KUB_*K7;5W%E;986ZAP'$169G#XT>\VP X
SS8GN,C@QYT-$^G?;EMLF^Z\:L!S^B[^"=;'U[)^/J\:7JN>TVHPL]J4)Z*H$3Z5W;:$V]I_>F\.))_
N-0XZ$$Y-?TEG3GKIM:/>FV/<.42PIV=S38/'W`U9/:7&@/5Q9@H5J67'V'?>U=`F7@"8QJ[)`<0M?I
.-W)CEXKB':'M8#R@8GA6K)'_FT-!63')]F[Y6/Z2`=RBUK`<U#^A3W%/[P*7!91,NP9=PTT%3FCMP<
`^)_I>#9^>F!UB$HZ\V5I^08$KQ!C2WXFMX@R1O\0:TL ;.\$=`4R<#7_,*T0X+`$B/9/Z\DYY3TG#(_
49K3,]^')80+%1]B='H.*"A8UP,M.5Y'4WW8]R&.<-L[=,:7_XE2IR,9?T&9$JJ["S8#2Q8[D5*O15[
$7B1>3+R8>G&RX#8=_8#)#E:AZG)B@;D7"R?FL1& gt;1%[$7B1>]L3SUHK>;4R\FHWA[\Q]EBVFO
|-----------------------------------------------------------------------------|
THUG/FF SUPER IO
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4173;1117;1492;|
>-KE5DMOXS@,OA?H?_!EL8=%MQ8ERP[FU-F^!M,N!IEB[ZZM)L*Z=N%'L5D(_NU#2;&DI$F;S'60-F6
E3Q1)D1]Y*]KF,N_S?T3;R:;^1/YDIR=7M6@7\G_1GET.;5Z(JE(/HEC63=4L5NH^[WK1/LNZ/#UY6`
Z+3ETW;2&B:RFJ4GVIEZ(5=:_N1%ZBTJ5\4=>RKT77J 7M1RD+60EU7<K'LU?T0666KTY-8V0]1B7IHA
F(9-4_175ZNHIM6K,;?+O/GD8TI2?$['ND,H=^;H7ILAKJ,+JI*+&1>%V*\?%X@(DF9P;& 9@MVXBZ(X
1^SYO%C:`_R#`QO@9`+S_=H=.)W`9+_-YU=U.2__,_@,OZG!9^CE&7&1T;\7+TV15ZN7;O.29# 9=$F]
#0L.3;((QKYJ83Z+NAN)?'?5^*:*;_/FQ$NUX*9Z\:9""<V4O>GT5I-1?=2.?^@E[41<2\Z/;4LUCXS
4^++R#GY1S$J#?M]L;Y!Z-QOO.&!P/<"Y(%%T&#-)1KM"C8LJ/B"F:=D20*/Q$D.#`(%$?I,0$*E;CV
CT8J;,X\;#4@!(U%V6$W-$/M=@.H5.?OD$Y]UQ=91N8+8]XMANVPWD^"YS:PAJGXSW[P6L2!UD[K%VV
Y09JG`\U!H6Y(,_4:+E0ARH)>&+7,@1T0(B)X"%< J142];F5585TTT>>F`T]>-N!3=Q*8"_>`'D(K)J
F1!ZOR[QWA*-1E`6AV$1-"!]OKLPBC!"NN0`2BA$$_/U[P,:3_]Y%?S7U:UZ)KA":0>=B(6I\Q]=V]8
=.>@:.0ZFZE]C$*@2Y;6H?$G";*7-6M'DO7T7T(+MN6.LS4&+9V$(G3;<BK_2R,=94&(-]IDU81B:3$
.O?,4'_V+'DFQS!%(0?5L?[<>]PQ.Q@/C3IPLB!K#6A?9Q20R"P\03^#@J)2\ET$[/62\%-#MA6QR]U
;PG*+-MG28/K=!_E9A1XQ7%&+NIH;NKQF^CGHK,%!J:.;9;-U!7.-LXS.]9H]#K.A@=MP\+BUG6$5_/
I.`2-!FPS/BXCX)A^##_1#>#0;I`=EQ'O9=#;C#!CWQ0GJK@1ON;M< XX5VWW];!XEFVH;@LX$B>D[R7
$\",F!/`C\(X;;A0CN]"ROJ3#(CRFJ;^DQZ`:0FF0EZKH5XE&V);:/E9[W8M?\$.(VO_=5OS3;L^W>H
O6!'EP`/W-1]/))8J.;BU[JBOI6O/0UGN'<,A_F/:+?XAZ:6]D;7#KA&.S#30_->>;`02U2_2=#RW9-
%;B)3U\L[3JCP?3B%6A^A4.X@[*/N`-;V4[N"*B*IFAKMF<*HH%CS$CVQR_278M\UV+V9M&\GOG> ;3"&
8J7@3H\,SXLZ9K2T2[NM!EV[ODRD_['GT([SVC.RPY1=9U.%@Z_\P32G7'0;,T)+&3N3<KQ(O@A> ;I%Y
D7$R].&MRE:SMPNL-=S+J,6F#FQ9D3L]B+Q(O@1>I%KRQ+O.CU9MR+;"V>GOP`SY.+P```
|-----------------------------------------------------------------------------| -
SECTION 8: BOT/FF SUPER TANKER MIND SUPER IO BUILD
Now that you've played for a long time and gained the new super purple IO sets SOULBOUND ALLEGIANCE, APOCALYPSE and RAGNAROK lets see what we get when they are installed in place of certain IO's and make a few other minor adjustments:
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Energizer Duracel 2.0: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(3), S'bndAl-Acc/Dmg/Rchg(3), S'bndAl-Acc/Rchg(7), S'bndAl-Dmg/EndRdx(11), S'bndAl-Build%(19)
Level 1: Force Bolt -- Apoc-Dam%(A), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(19)
Level 2: Deflection Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(5), GftotA-Def/EndRdx(25), GftotA-Def/Rchg(25), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31)
Level 4: Insulation Shield -- GftotA-Def/EndRdx(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(31), GftotA-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(34)
Level 6: Equip Robot -- EndRdx-I(A), RechRdx-I(48)
Level 8: Maneuvers -- Ksmt-Def/EndRdx(A), Ksmt-ToHit+(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/Rchg(34), GftotA-Def/EndRdx(34), GftotA-Run+(36)
Level 10: Swift -- Run-I(A), Flight-I(11), Flight-I(29)
Level 12: Protector Bots -- SvgnRt-PetResDam(A), BriL'shp-Acc/EndRdx(13), BriL'shp-Acc(13), BldM'dt-Acc/Dmg(36), BldM'dt-Dmg(37), Dmg-I(37)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), RgnTis-Regen+(15), Mrcl-Heal/EndRdx(48), Numna-Heal/EndRdx(48)
Level 16: Personal Force Field -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(17), LkGmblr-Def(17), LkGmblr-Def/EndRdx/Rchg(40), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42)
Level 18: Hover -- Krma-ResKB(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Dispersion Bubble -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(39), GftotA-Def/EndRdx(40), GftotA-Def/Rchg(40)
Level 24: Aid Other -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(43)
Level 26: Assault Bot -- EdctM'r-PetDef(A), BriL'shp-Acc(27), BldM'dt-Dmg(27), BldM'dt-Acc/Dmg(37), EdctM'r-Dmg(39), BriL'shp-Acc/EndRdx(39)
Level 28: Fly -- Frbd-Stlth(A), Frbd-Fly(29)
Level 30: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(43)
Level 32: Upgrade Robot -- EndRdx-I(A), RechRdx-I(33)
Level 35: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(36)
Level 38: Force Bubble -- EndRdx-I(A)
Level 41: Charged Armor -- S'fstPrt-ResKB(A), Aegis-Psi/Status(43), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResPsi(46)
Level 44: Static Discharge -- Ragnrk-Knock%(A), Ragnrk-Acc/Rchg(46), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Dmg(50), Ragnrk-Dmg/EndRdx(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Group Fly -- Frbd-EndRdx(A), Frbd-Fly(50)
------------
Level 1: Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(42)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4747;1267;1692;|
>-KE5\%.Y#@0O2/Q#[FL]K!B2&S'2;2G9H&9$<,*-6CO(7%W6Z0=E#AH65GY]BD[B9V&!#IS7=$TQGX
NEU^Y7MG?6%5>IC+]AU4U+\6?P1=R>G(E6+7E_['*NVRJ-&.%A[[XZH%E.U$6Y?95W::U9-6>B_ST9%
T^EI)GM;HNJXQYUYP5N?HN=JQB0JH?+,W!](X_JVLN!:L!5_#M3JI;EO.,"Z9N&Z^S]WIZXJON)U"AN
B^;XK%L1.ZMBH)M>2HRUE[NMRUIPXC`-VY)`M@YW/DZVW7@<`"C:?`JR\X/)M`C)EAP-(#IO"M7(E_G
_QIX/,"#&=<O&E[DOQEL8K$Q;/0LL.SXX-GJN<S2XO6YAB72O9E``T?+:'CL;FAMD@,+!TY2?VKAP/R
$ZD>3/7GEQI,[YGU-]X\%J]I+MG'S483@VS?S9]&]0RC"`Y:HKWPC!^Q*9!Q.4/W&=.\:AMA\@!^,]X
1TZ(_]=@Z%@T/8GYMC<'2$LR1AV#("DA9M!2_BE"[@%%Q;0!)&OT`2.I(D[$@*>Z+:?GNHQ=;C4+5K4
)JNF[C#$773M8%(86/DAM=[)M_P1!(S!24`ZP$/Y3<N_]"#(1X&XT64QTLHQT<'WS>DS^#7C3`^T]`B
0\>!3A>M`AJFB;+Q2%3;*:QFU?:"V$QUHW%Z!X94+;PO (-Y\*[RUF7#'Y)K5H#&&7F<R4!<5+PI0+>D
YG3=JX_R.!]@&;Q!DC'P*(L<R@+(D^EU6>-PL32'+Y!#8C$(J@RG0CB/>@9]%D*`PP<(OC]NX%2EO
Y>>W^5XB4M6)TQ+<1KMF4"`OQ2O>I`8(*L*F)U RZ$R%@"RP]A&-"#*S&55*OD+\QYX73>]/0,-NB*`#
'2P](VEA2,.HW#(2CCZ,QZ^F8)M*1JRQ<0UA-V2I;H=+CCQ`3U.`N9Q'\A+LBR;2'"DX`UHQU-D=,E7
-VFU3R%:]<V%.?$N6",-"G0"8IV`X,5MF>NT<NPED]W(G^NV3J"NQ"X+%EI29=$O:#PZ5N/CA=*7+`D
63D8\847-E>33[$'X$-/;Q2BR^85&=D-37T)U!;=3ZUAW/]5"V&_9E*O.?'BDJB'ZF5Z]0TSK'IWT;<
`ARU9\M#SC'N]8T`P@8/>Z8NR15WE[+PNYTU=#WTHI@.SP=?%J!NWE=B@LYJJ:F$0)0!0SR3>< Y=Z:P
9,!(G*7/4L!<RCMS$+B`/H]SE1P@XL&W#AJ6/^)9RX4,#AYH\!C`P2.$_KD.'6TD@^.TT&5-G8CL*FI
F'1L)-)$GSKSZI$0J@W$U+NK2JF)*(73HM@?M`@**.#%4+=W-3^_EZEL:CWDP@/\?-\_L^J%-WMO5>W
+JNVJN,VL!%L9)'-8=U(29//E$[1;(/QX`7#=P"QU9$0=P4KS`Z4TW8JT*I_:&U%F3]T[QQ4Z[,;'SQ
QJWWQ@\P`Q?NA1,H7JWYC4EGOXC`?'#R4ZPCC7J;G=3D>=T!$PAHCC<9XY TWYD9\33B>8?KMN]"G7*W
>DG)1=;[[YHMAM6RY&2]%4#Z6GO<0>[B^QEV97);A&=.2T,G77:W&VF']?/'_QV/!C4H)L/)_]L9/)L
]/F_=6HZ2/\?*!BF^LV-S.TT\FV34M<;N"9R3>R:Q#5#UQPLV$5[/^`:#Z,@/C'N@+%K)K89^ZX9N"9
R3>R:SE@<NJ:S&U/7)'WS].0GPMY;&P``
|-----------------------------------------------------------------------------|
+4% DamageBuff
+0.95% Defense(Smashing)
+0.95% Defense(Lethal)
+6.88% Defense(Psionic)
+2.25% Max Endurance
+51% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
+126.5 (10.5%) HitPoints
+4% JumpSpeed
+Knockback (Mag -8)
+MezResist(Confused) (Mag 20%)
+MezResist(Held) (Mag 24.4%)
+MezResist(Immobilize) (Mag 20%)
+MezResist(Sleep) (Mag 20%)
+MezResist(Stun) (Mag 20%)
+MezResist(Terrorized) (Mag 20%)
+28.5% Recovery +25% from the Unique IO in your Health: 53.5% total
+126% Regeneration +45% from the Unique IO in your Health: 171% total regen
+2.52% Resistance(Fire)
+2.52% Resistance(Cold)
+6% Resistance(Psionic)
+7.5% RunSpeed
+PBAoE (20ft) Pet +Def(All) 5%
+PBAoE (20ft) Pet +Res(All but Psionic) 10% -
SECTION 7 BOT/FF SUPER TANKER MIND BUILD
This build is for those that prefer to solo, but it is also good for teaming. No it doesnt have Vengeance and that is due to the fact that it's more oriented to the solo player. Vengeance isn't mandatory for a Mastermind to have when on a team, and since with this build you can easily solo your missions why would you waste a power choice on Vengeance?
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Energizer-Duracell: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Flight
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- EdctM'r-PetDef(A), BriL'shp-Acc/EndRdx(3), BriL'shp-Acc(3), BldM'dt-Acc/Dmg(7), BldM'dt-Dmg(11), Dmg-I(19)
Level 1: Force Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5)
Level 2: Deflection Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(5), GftotA-Def/EndRdx(25), GftotA-Def/Rchg(25), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31)
Level 4: Insulation Shield -- GftotA-Def/EndRdx(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(31), GftotA-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(34)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(36)
Level 10: Swift -- Run-I(A), Flight-I(11), Flight-I(29)
Level 12: Protector Bots -- SvgnRt-PetResDam(A), BriL'shp-Acc/EndRdx(13), BriL'shp-Acc(13), BldM'dt-Acc/Dmg(36), BldM'dt-Dmg(37), Dmg-I(37)
Level 14: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(15), Numna-Regen/Rcvry+(15), Mrcl-Heal(43), Numna-Heal(43)
Level 16: Personal Force Field -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(17), LkGmblr-Def(17), LkGmblr-Def/EndRdx/Rchg(40), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42)
Level 18: Aid Other -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(19), IntRdx-I(48)
Level 20: Stamina -- PerfShift-ChanEndur(A), PerfShift-End Mod(21), EndMod-I(21)
Level 22: Dispersion Bubble -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(39), GftotA-Def/EndRdx(40), GftotA-Def/Rchg(40)
Level 24: Hover -- Krma-ResKB(A)
Level 26: Assault Bot -- BriL'shp-Acc/EndRdx(A), BriL'shp-Acc(27), BldM'dt-Dmg(27), BldM'dt-Dmg/EndRdx(37), Acc-I(39), Dmg-I(39)
Level 28: Fly -- Frbd-Fly(A), Frbd-Stlth(29)
Level 30: Tactics -- RecRetic-To-Hit Buff / Rech / End(A), RecRetic-Increased Perception(43), RecRetic-To-Hit Buff(48)
Level 32: Upgrade Robot -- EndRdx-I(A), RechRdx-I(33)
Level 35: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(36), IntRdx-I(42)
Level 38: Force Bubble -- EndRdx-I(A)
Level 41: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), S'fstPrt-ResKB(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResPsi(46), Aegis-Psi/Status(46)
Level 44: Static Discharge -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(50), Posi-Dmg/Rng(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Group Fly -- Frbd-EndRdx(A), Frbd-Fly(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2% DamageBuff[*]+0.95% Defense(Smashing)[*]+0.95% Defense(Lethal)[*]+1.88% Defense(Psionic)[*]+2.5% Defense(Ranged)[*]+2.25% Max Endurance[*]+45% Enhancement(Accuracy)[*]+11.3% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+54.2 (4.5%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -8)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 22.2%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+25% Recovery +25% from the Unique IO in your Health: 50% total recovery bonus[*]+98% Regeneration +45% from the Unique IO in your Health: 123% total regen bonus.[*]+2.84% Resistance(Fire)[*]+2.84% Resistance(Cold)[*]+6% Resistance(Psionic)[*]+5% RunSpeed[*]+PBAoE (20ft) Pet +Def(All) 5%[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]
Edict of the Master
(Battle Drones)
+PBAoE (20ft) Pet +Def(All) 5%
Brilliant Leadership
(Battle Drones)
+4% Regeneration
Blood Mandate
(Battle Drones)
+1.5% Recovery
Devastation
(Force Bolt)
+12% Regeneration
Luck of the Gambler
(Deflection Shield)
+10% Regeneration
+13.6 (1.13%) HitPoints
+9% Enhancement(Accuracy)
Gift of the Ancients
(Deflection Shield)
+2% Recovery
Gift of the Ancients
(Insulation Shield)
+2% Recovery
Luck of the Gambler
(Insulation Shield)
+10% Regeneration
+13.6 (1.13%) HitPoints
+9% Enhancement(Accuracy)
Red Fortune
(Maneuvers)
+MezResist(Immobilize) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+2% DamageBuff
+5% Enhancement(RechargeTime)
+2.5% Defense(Ranged)
Sovereign Right
(Protector Bots)
+PBAoE (20ft) Pet +Res(All but Psionic) 10%
Brilliant Leadership
(Protector Bots)
+4% Regeneration
Blood Mandate
(Protector Bots)
+1.5% Recovery
Miracle
(Health)
+2.5% Recovery
Numina's Convalescence
(Health)
+12% Regeneration
Luck of the Gambler
(Personal Force Field)
+10% Regeneration
+13.6 (1.13%) HitPoints
+9% Enhancement(Accuracy)
Gift of the Ancients
(Personal Force Field)
+2% Recovery
Miracle
(Aid Other)
+2.5% Recovery
Performance Shifter
(Stamina)
+5% RunSpeed, +5% FlySpeed, +5% JumpSpeed
Luck of the Gambler
(Dispersion Bubble)
+10% Regeneration
+13.6 (1.13%) HitPoints
+9% Enhancement(Accuracy)
Gift of the Ancients
(Dispersion Bubble)
+2% Recovery
Karma
(Hover)
+Knockback (Mag -4)
Brilliant Leadership
(Assault Bot)
+4% Regeneration
Blood Mandate
(Assault Bot)
+1.5% Recovery
Freebird
(Fly)
+8% Regeneration
Rectified Reticle
(Tactics)
+0.95% Defense(Smashing), +0.95% Defense(Lethal)
+6% Regeneration
Miracle
(Aid Self)
+2.5% Recovery
Impervium Armor
(Charged Armor)
+2.5% Recovery
+1.88% Defense(Psionic)
+2.25% Max Max Endurance
+3% Resistance(Psionic)
Steadfast Protection
(Charged Armor)
+Knockback (Mag -4)
Aegis
(Charged Armor)
+3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)
Positron's Blast
(Static Discharge)
+2.5% Recovery
+1.575% Res(Fire, Cold)
+9% Enhancement(Accuracy)
+6.25% Enhancement(RechargeTime)
Freebird
(Group Fly)
+8% Regeneration
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4717;1281;1708;|
>-KE5TMOXS80O@?(?]"MA\*-^-(#/27K9#?8S2)P@MX5B;RE2@A]$4A'Y[AY1%THZ=6'LM$L<,^7$
X\W'X#?F-U]4\:[._>-V(2OZ)_J"7%[>2UROQ+Z]G\Z[.<EZ6ZIGG:UF5U>I-/61-R^N-D,7EQZJ5
J1-^JNJG,>W`E>%NI>KGG-9:M^\*P`NVOQJNY$*WG3J`=>B%Q(KNY*L5JWZJ$+!GMOEQ& gt;A&GZ08NH68
&U0+8-VS7>(_I&W<[[L:8\)@;]A3U)`W]2B+$4FV\`MUU_G^=6M+!;%/QJ.Z0C')^$&%WFXLJH*6%D6
6<N-O?EF9=8>C-%410>@$9".`!0JTXE[K/N(Z4O`YQFRH>K/G&\APJR%#?!60A$9#85[$!AVP:'(^D.
=961^F/K1Y7^/+'[--B\ET`@<>MS$V'I[$KW(UR:RF+BEOHJEW9]KF0O8[^;`=!2:H#6='^!'XQ'RT!
_[[1QBHT,D/#7'X"(/9TDB$#(&DB:%0B9Q&DW@%%R;0!+!OT`2/I,DXDABABA(Y%UXN"?68^9@L0$QM
>!%`%K0=I(?4FC-Q^]0-KQXQ"1[F(.(HN0X[$CP4>H%=8`U08<GQKW=1!:R"UB'/!PWK/I%)X$4E.
53]HFZ:*^5)PI!M[:H"089"IIVH+^BE6,EB8":!["][,LXWVQBT$^$G:A\X5/W26^@$9G\@?B?;D;^R
S%"("'&+X+/B*0\D!==ORX%DT3<=[T_>[SG8T[#9.]80'`06IA.%\6[^981+:8:I^=E"7LM^:X$LEMU
G)FYS+?&?LRLVAV)LSFOS&LU(/[K0:B*#XE,$12]&HZX!U.\D@/CI5?MD$K4#1>2?Y-.X#E4C/5D23+
A2=J5LCVO$4&PG!>UO@UB"8V92,]S$[NP3'%I&H_EZV@T29[F%;8B_?])DEL-PCKY=5O<E@)X.G-?@.
E'Q99Q)6[FJ8R6)7PM.C:$`&#U5AL/9$X$$E=3^<<>QUVXCQ4):G90:>4IGQ+]0%?&Y=2*9EQD>9]#X
SS&UNY(FHR#2^9\`\G-_F^XU1/ZL%V*M1F)D*Q";>!=FYE\%/+WK'$-Z:3N^U)&K[D*(^J^]ETJL+.`
8N,.3-7<WYBZ@+*"1O.O-"6P8!8@>?VK)=F^'TL,IH>S@U1P"#Z.:M6`HH>0L. 5W@X6<_5[)MH@YMNN
0RNH#=?PQ=$H8TE0S;"<0`#[Z?>R[SF60,]<%IR_FKNJ7H:&Z?13U8TZ.&6A=RQ-=<T_96`\\>N(##8
:T^'?DJ\JXXSH*48GR,SA'XF,U#UCLJ,IVHD!E^3$U<FX@5 &==)J.;C?O/)Z*[I-<%UOJKH?JKV70"F
V\AF>0H\'*K5O(TK54PMYO8270_!85ZWF'_;%GJ;$EDZ`?N B$L\X\ZT>F/#;"P"QAE*EKOA)-#R-73_
""Z1I-FDM.ZMTB*5&:'ZH>JT:T=26A\-Z4X+[_+(KM6PK@IX#>`RDA%L_>XS5V%QQ*D%<VCB(]JZ'%I
B>LRL$H]H`NTL@\/XXG"8T\8*(&J#W@U@<6VNLRH$ZK@UO7","P[)X*X52%^QA]?'H8F0WRC/QQ_6HB
A^-HE)AA/N3Y#+DI,^_W_]:IZ:"[_T#&2*0O*]C<?^/0-J/(]2+7Q*Y)7).Z)G/-T8)==.<'/!1@%*0
F(0,P<<W4-I/0-9%K8M<DKNF,)<PUG=TD<DVZ:UY>_`?!-D\H
|-----------------------------------------------------------------------------|
</pre><hr /> -
SECTION 6: New Inventions with issue 11
Now we get to the goodies from issue 11. Before issue 11 there were no specialty Invention Sets for hit buff powers. Leadership: Tactics now contains specialty IO including a unique one that boosts Perception for as long as the power is on and for 2 minutes afterward. There are also new Super Purple IO that are for Level 50 toons to slot in. These IO's are supercharged by comparison to previous IO sets and contain their own special bonuses and penalties.
SECTION 6a: NEW SUPER-PURPLE INVENTIONS
Ok so what are these? These are special invention sets that some powers can now equip once they are crafted. These provide some serious power boosts and nice set bonuses but before you all rush out to try and get these, please take note of the following caveats and addendums (or perhaps best phrased as: Power Comes with a Price)
<ul type="square"> 1. These can ONLY be slotted by a Level 50 character. However, their set bonuses are supposed to be active no matter how far down you malefactor your character, even to level 1.
2. They are UNIQUE Inventions: so you can have only ONE set of each of these new sets in your character. Mastermind Pets have a new set called Soulbound Allegiance, but as it's a unique set, you can only slot one full set into one pet power. Yes you could slot 2 components of these sets into different powers and reap the 2 slot bonus however I am not entirely sure that is a good idea. More on that later.
3. They will cost 600,000 infamy per set component to craft.
4. Some of them will require some rare/expensive salvage to make.
5. These sets emphasize POWER and the repeated usage of said POWER. They dont necessarily emphasize accuracy.[/list]
Now then let us talk about the new Super Pet Set: Soulbound Allegiance.
Here are the specific components to the set:
Damage (Superior)
Damage/Recharge (Superior)
Damage/Endurance (Superior)
Accuracy/Recharge (Superior)
Accuracy/Damage/recharge (Superior)
Chance for Build up: this is about a 20% chance for your pets to build up/power boost themselves for their next attack to augment the accuracy and damage.
Now look at all those damage boosters in the set .nice huh? Notice though that only 2 components deal with Accuracy and they are dual or tri components ..not so nice. Here below are the current percentages for 6 slotting this set:
Accuracy: 59.63%
Damage: 103.45%
Endurance Discount: 33.13%
Recharge: 89.93%
Now that is nice damage and nice endurance savings for the pets that are slotted with this. That recharge percentage though seems a tad high since it effects the recharge rate of the summon power and doesnt seem to effect the firing rate of the pets themselves. The killer is the Accuracy percentage. Here are the current set bonuses that you receive from this new set:
Soulbound Allegiance
+16% Regeneration
+36.2 (3%) HitPoints
+4% DamageBuff
+MezResist (Held) (Mag 4.4%)
+5% Defense (Psionic)
So now comes the questions: should I 6 slot this set and which pet do I choose? Should I break the set up and 2 slot each into my pet powers?
Starting with the third question about breaking the set up amongst your pet powers and thus gaining the 16% regen boost 3 times over: yes I am a fan of regeneration boosts; however I dont believe it wise to split this set up amongst your pet powers. Look at the set bonuses again: regen boost, hit point increase, 4% damage boost to your non-pet powers, 4.4% resist to holds, and the beauty of the set 5% psionic defense. Psionic protection is something to rarely ignore. Also these are Unique IO so can't slot more then one of each component into your toon. Your optimal choice is to pick one pet power to slot all the set pieces into, which leads to the next question:
Should I 6 slot this set and which pet do I choose? I've tried this set in its entirety on Test and I liked it, though the chance for build up component needs a tune up to be more effective. While the accuracy percentage left something to be desired, I found that by 6 slotting this set into my BATTLE DRONES to be worth it. Why the battle drones? Simple: they are your first pet power, and while the set bonuses are supposed to carry with you no matter how far down you malefactor, this particular feature of the new IO's is reported as bugged at this time, and if there must be a pet that has less then preferred accuracy boost, it should be the Battle Drones. Once drones are fully upgraded at level 32+ they gain a turbo-strafe-salvo attack that does very well, hence I can live with them having slightly gimped accuracy boost percentages, and again: set bonuses do not apply to the pets, only you, so dont think you can six slot your assault bot with this new set and turn it into a juggernaut, it doesnt work that way. -
SECTION 4: Robot Power Set Choices
As with any Masterminds you should claim your pet powers and upgrade powers as soon as they are available. To do otherwise isn't wise.
Battledrones: these are claimed when the character is created. Your 2nd drone is available at level 6 and the third one at level 18
Equip Robot: this is available at level 6 and must be taken immediately, especially since at level 6 you gain your 2nd battle drone so why wouldn't you take the upgrade power??
Protector bots: this power is avail at level 12 and your second protector bot is gained at level 24.
Assault bot: available at level 26 and not taking this power at level 26 is absurd. If you have to ask why, just dont play a Mastermind.
Upgrade Robot: your 2nd and final upgrade power. This power bestows more power to your pets and is a must have power. If you have to ask why, just dont play a Mastermind.
SECTION 5: Force Field Power Selections
Deflection Shield: this power is available at level 2
Insulation Shield: this power is available at level 4
Personal Force Field: this power is available at level 16
Dispersion Bubble: this power is available at level 20: and this is where a choice is to be made: if you plan to take
Fitness/Stamina: that power is also available at level 20. I always choose Stamina at 20 for any toon of mine that takes it then add slots to it at level 21. Thus Dispersion bubble is claimed at level 22. You can make it to level 22 without Dispersion Bubble, so if you feel you should have Stamina, take it. I also like having Stamina, since while some think it's a redundant power to have in this build, I like some redundancy. Redundancy sometimes keeps your toon going.
Force Bubble: this is available at level 38, and is your aggro tool. With this power on you will easily draw aggro to your toon, so you won't need the Presence power pool at all. Force Bubble is also fun to use since you can crush some foes into walls and corners and let the pets blast em while they are helpless. Please note that if a foe is strong enough they will not be pushed away by Force bubble and can still reach you to engage in melee combat. You have been warned. Also when on a Team, be judicious of your use of this power, your teammates will thank you.
Forcefield powers that I considered unimportant for the purpose of this guide:
Detention Field: useful if you frequent the PvP zones, for PvE its not that needed.
Repulsion Field: for every foe knocked away by this power, your stamina drops. In certain situations this can cause a rapid power drain especially if you are running the Leadership powers and Dispersion bubble. Also with Force Bubble, Repulsion Field isn't that needed.
Repulsor Bomb: I've tried to like this power, really. I just don't. It's also not needed for a Super Tankermind anyway. -
SECTION 3: Patron Powers:
The Patron I chose for my own bot/ff was Scirocco since his lightning powers fit the theme of my character. Also I like hurling lightning bolts too. However the Patron powers are all essentially the same except for Black Scorpion's armor power being Defense rather then Resistance. Some like to take that patron power to max up their defense and that's fine, I simply prefer a slight alternative so that I can slot some particular IO's that aren't defense but resistance ones. In any event your Patron choice is your own and I refuse to waste time with "My patron is better then yours" arguments. -
SECTION 2: Pool Powers to use
Fitness: this power pool is a must have for many characters, and a Mastermind is no exception. I usually start Fitness at Level 8.
So when you take the Fitness power pool, what to start with, Swift or Hurdle? I'll leave that to you to decide. I tend to prefer speed either for run or fly so I always take Swift.
Fitness/Health is available as of level 14 and I always take this power at level 14 and add 2 slots at level 15. Promotes longer life at early levels and is something of a tradition for me.
With IO's now in effect in the game, Fitness/Health for a Mastermind is now perhaps best slotted with: 2 Miracle (Heal and the unique Miracle+recovery), 1 Numina (the Unique Numina Regen/Recovery) and the Regenerative Tissue +Regeneration IO's. Slotting all those Unique IO's into Health is the equivalent of installing Energizer batteries with jumper cables attached to them that lead into a power generator into your character. Plus 2 slotting Miracle is a 2.5% boost to stamina Recovery.
To clarify for those that don't fully understand why I advocate slotting the unique Heal IO's into Health, I'll explain. The way they work is that for 2 minutes after a power is used you get the extra benefit from them. Use the power again, and the clock resets. Health however is a passive/always on power. In a post from forum member UberBuy about Fitness/Health:
"Toggles and passives have a hidden behavior. For however long a toggle is on, and constantly for passive powers, these powers quietly re-activate on timers. In Health, this timer is 10s long. This means that in Health, every 10s the 120s timer of the IO is restarted, meaning it never wears out."
Stamina: Stamina should be 3 slotted and now thanks to Issue 11 there are new Endurance Modifier power sets out there. I now use on my bot/poison Test toon this slotting for Stamina: 1 Level 50 normal IO Endurance Modifier and 2 of the new Performance Shifter set. One being an End Mod IO and the other being new 20% Chance for +Endurance Recovery, and slotting 2 Performance Shifter gives a 5% run speed increase. This power becomes available at level 20 and I always add the slots at level 21. If you are mainly a solo player you could go without Stamina since the slot bonuses for recovery in these builds should be able to keep you going under most circumstances.
Medicine Pool
Aid Other + Aid Self: taken so that my toon has another way to heal both his pets and any teammates Instead of Repair, and Aid Self is so he can mend his own. Also these are powers that can be slotted to give either regeneration or recovery bonus to your toon. Never pass up a chance to boost either of those.
Leadership Pool
Maneuvers....Once I considered this to be the "red headed step child" of the Leadership powers, but now this power is very useful since inventions came out. Slot this with 4 Luck of the Gambler to provide 10% regen boost, health increase and 9% accuracy boost to all powers. Also if you are a Thug Mastermind, you'll find that the leadership powers mesh very well with the leadership given by your Tier 2 minions
Tactics: new to hit buff Inventions are part of issue 11. Among them is the set Rectified Recticle which contains a Unique IO that increases your characters Perception by 20% for 120 seconds. So as long as Tactics is activated this power is constantly in effect and the timer on it resets. Turn off tactics and you still have 2 minutes of enhanced perception. Nice to have for PvP zones or if a PvE foe uses a smoke bomb or mind attack to cloud your vision.
Assault: well not much to say about this. It boosts damage done by your pets, by you and by any teammates and their pets. Just slot one endurance reducer into it and be done. Don't bother putting any more slots into this power, there are no special sets for it and you cannot slot damage boosters into it.
Vengeance: if you are someone who prefers to solo or only teams on rare occasions, then this power is to be discarded. You cannot use it on a fallen pet, so it's useless to solo oriented players.
Travel Power
Well there is and always will be debates over which travel power is better. For me, I guess I'm just more of a "traditionalist" in that I prefer to Fly. While not the fastest power, it certainly can be considered the safest. Just fly at high altitudes in the zones and then dive towards your mission door, thus bypassing hazards and dangerous foes.
Hover: I slot this with Karma: Knock-back Protection. Its a mag -4 protection from Knock-back and is in effect at all times. Hover also burns far less stamina then fly so you could hover around shooting poison at enemies, and enjoy the defense conferred by the power itself plus the protection from Knock-back.
Fly: best slotted with 2 Freebird inventions: one for speed the other for +stealth so that you are cloaked while in Flight. You also get 8% regeneration from 2 Freebirds slotted. If you can get a Hami-o that boosts flight speed and cuts down on Endurance use from the power then devote a third slot for it.
Group Fly: ok if you are primarily a solo player then consider taking this power as your final power choice. While not always useful there are times when flying robots can be useful and flying robots look pretty cool with their boot jets flaring as they fly around. Simply practice moving the bots around with a GOTO Macro while they are in flight and be sure to always be near them so they don't drop to the ground after being out of the anti-grav field you radiate with this power. If you are more team oriented in your playing of the game, then either skip this power or prepare to be hated by your teammates if you use it. If you dont want this power then take Pulse Rifle Burst so you have another attack power. -
Now with issue 11 and some of the new Inventions that are out I figured it was a good time to go back and reexamine the Super-Tankermind Bot/FF or Thug/FF build guide I had made for issue 9.
Some revisions and alterations to the IO slottings have been made with this new build for issue 11. The Prime Function of this guide is to illustrate how you can make your Robot or Thug /FF Mastermind and then take them from being a mere Tanker-mind and transform them into a SUPER TANKERMIND both in terms of shield power and IO bonuses.
Also please note that yes Mid's Hero Planner was used to make the builds in this guide, and a big thank you goes to Lord of Time and Naienko! My thanks to them for their tireless efforts to assist Mid's in bringing the issue 11 update out to his fantastic program.
Yes there is a distinct lack of attack powers in the build. Why? You dont need them. Your robots are killing machines and should be slotted accordingly. You will have your force bolt power to knock away foes that get to close to you or to attract their attention if need be. Also these builds are designed to max up your bots and shields right away. You can either build into these as you level up your character or respec your character into them if you are in the higher levels.
Also of course, what this is a guide not gospel. No one says you must use this if you don't choose too.
Now for some common questions:
1. Why are all the shields 6 slotted? Haven't you heard of Enhancement Diversification?
Answer: Yeah I am painfully aware of Enhancement Diversification. I am also keenly aware of the IO's and their set bonuses. These builds are designed to max up your defense and promote long life to the character.
2. Why no attack powers for the mastermind?
Answer: look again; your pets are your attack powers.
3. How can I tank if I dont have the Presence power pool to draw aggro? Drawing aggro is part of tanking!
Answer: yes I know that. However your Force Bolt can get the attention of Targets and once you are Level 38, take Force Bubble. Trust me that power will draw the aggro in your direction, have no fear.
Also here is a macro to install into your power tray: /macro BG "petcom_all Follow Defensive"
Simply copy and paste that into your chat field and press enter and you should now see a grey button labeled BG in one of your power trays. That is a macro and it sets your bots to follow and defend you, which puts you and your pets into bodyguard mode.
Bodyguard mode is when the pets are on defense/follow and within range of the Mastermind. It enables damage to be shared among the mastermind and a pet, thus dispersing some of the damage the Mastermind receives and promotes survivability. Now combine bodyguard mode with your shields ..
Other Macros to have: /macro GOTO "petcom_all GOTO" click this and you can then direct all your minions to move to a spot that you designate. This macro can be very useful especially if you have Group Fly. -
Please delete the following:
http://boards.cityofvillains.com/favlink...;Thread=9331205
http://boards.cityofvillains.com/favlink...;Thread=9308721
http://boards.cityofvillains.com/favlink...;Thread=9308602
http://boards.cityofvillains.com/favlink...;Thread=9295517
http://boards.cityofvillains.com/favlink...;Thread=9331101
Those are the old issue 9 versions of my /Stone armor Need for Speed guides, the issue 11 guide is on the way. -
[ QUOTE ]
Just wanted to say Noxious Gas is actually a really good power for EB's and AV's. Putting it on the Assault bot and using the goto command is how my Bot/Poison has solo 35+ Avs/Ebs.
You might want to rethink the part in the beginning about it, it's really useful.
[/ QUOTE ]
I've tried that method and while mildly useful, its frequency of usage combined with the fact that you still even with issue 11 cannot slot any form of debuff's into to it to boost its ability made me opt to toss it.
To each their own. Thug Poison of course has a better use of the power with their Tier 3 -
Also of note that I should mention: Mid's Hero Planner at this time doesnt seem to factor in the special bonuses from the Unique Heal IO's into the overall set totals at the bottom of the builds.
So under set bonus totals, whatever numbers you see for the total regeneration, please add: 20% from the special Numina and 25% regen from the special Regen Tissue. For Recovery's total add in: 10% from the special Numina and 15% from the special Miracle.
Also for those that wonder why Envenom and Weaken have only one Accuracy IO, take a look at the Set Bonus Totals at the bottom and add that Accuracy Bonus to the Accuracy slotted into those powers. -
Ok well since Ish 11 is now announced for Nov 28th I have posted by issue 11 version of the bot/poison guide. Also includes builds for Thugs too for people to refer to for people to use until Poison_Pill makes issue 11 updates
http://boards.cityofvillains.com/sho...Number=9707173 -
SECTION 8: THUG/POISON Team and Solo Builds.
Ok for those that prefer Thugs over bots, I made some adjustments to the above robot/poison builds to create Issue 11 Thug/Poison builds. I'm certain though that my fellow poison connoisseur Poison_Pill has their own guide in the works and is more versed in Thugs then I am so I look forward that guide.
In the meantime here is the Team build I worked up:
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Thug-Poison: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Thugs -- Acc-I(A), Dmg-I(3), BriL'shp-Acc/EndRdx(3), BriL'shp-Acc(5), BldM'dt-Acc/Dmg(5), BldM'dt-Dmg(7)
Level 1: Alkaloid -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(7), Mrcl-Heal/EndRdx(9), Mrcl-Heal/Rchg(9), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11)
Level 2: Envenom -- TouchofGrey- Defense Debuff(A), TouchofGrey-Defense Debuff / Rech(17), TouchofGrey-Debuff / Rech / End(17), TouchofGrey-Rech / End(23), TouchofGrey-Debuff / End(29), TouchofGrey--EnrgDam%(29)
Level 4: Weaken -- DrkWtchDes-To-Hit Debuff(A), DrkWtchDes-To-Hit Debuff / Rech(31), DrkWtchDes-To-Hit Debuff / Rech / End(31), DrkWtchDes-Rech / End (31), DrkWtchDes-To-Hit Debuf / End(36), DrkWtchDes--Recharge%(36)
Level 6: Equip Thugs -- RechRdx-I(A)
Level 8: Swift -- Flight-I(A), Flight-I(37), Run-I(37)
Level 10: Neurotoxic Breath -- P'ngTtl-Acc/Slow(A), P'ngTtl-Rng/Slow(37), P'ngTtl-EndRdx/Rchg/Slow(39), P'ngTtl-Acc/EndRdx(40), TmpRdns-Acc/Slow(40), TmpRdns-Rng/Slow(43)
Level 12: Call Enforcer -- Acc-I(A), BriL'shp-Acc/EndRdx(13), BriL'shp-Acc(13), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg(34), Dmg-I(36)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Rcvry+(15), Mrcl-Heal/EndRdx(23), RgnTis-Regen+(48)
Level 16: Hover -- Krma-ResKB(A)
Level 18: Fly -- HO:Micro(A), Frbd-Stlth(19), Frbd-Fly(19)
Level 20: Stamina -- PerfShift-ChanEndur(A), PerfShift-End Mod(21), EndMod-I(21), EndMod-I(46)
Level 22: Gang War -- EdctM'r-PetDef(A), SvgnRt-PetResDam(25), Acc-I(25), Acc-I(45)
Level 24: Assault -- EndRdx-I(A)
Level 26: Call Bruiser -- Acc-I(A), BriL'shp-Acc/EndRdx(27), BriL'shp-Acc(27), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg(34), Dmg-I(34)
Level 28: Paralytic Poison -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(39), G'Wdw-Acc/EndRdx(39), G'Wdw-Hold/Rng(40), G'Wdw-Acc/Hold/Rchg(42), G'Wdw-Dam%(42)
Level 30: Tactics -- RecRetic-Increased Perception(A), RecRetic-To-Hit Buff(42)
Level 32: Upgrade Equipment -- EndRdx-I(A), RechRdx-I(33)
Level 35: Vengeance -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), LkGmblr-Def(45), LkGmblr-Rchg+(45), ToHit-I(46), ToHit-I(46)
Level 38: Noxious Gas -- RechRdx-I(A)
Level 41: Dark Embrace -- Aegis-Psi/Status(A), ImpArm-ResPsi(43)
Level 44: Elixir of Life -- RechRdx-I(A)
Level 47: Soul Tentacles -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(48), TotHntr-Acc/EndRdx(48), TotHntr-Immob/Rng(50), TotHntr-Acc/Immob/Rchg(50), TotHntr-Dam%(50)
Level 49: Antidote -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+0.95% Defense(Smashing)[*]+0.95% Defense(Lethal)[*]+3.75% Defense(Psionic)[*]+3.13% Defense(Ranged)[*]+2.25% Max Endurance[*]+38% Enhancement(Accuracy)[*]+2.5% Enhancement(Held)[*]+5% Enhancement(Immobilize)[*]+12.5% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+5% FlySpeed[*]+94.9 (7.88%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 22.8%)[*]+MezResist(Immobilize) (Mag 20%)[*]+MezResist(Sleep) (Mag 22.8%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+17.5% Recovery[*]+62% Regeneration[*]+9.13% Resistance(Psionic)[*]+10% RunSpeed[*]+PBAoE (20ft) Pet +Def(All) 5%[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4729;1415;1888;|
>-KE5TMOW#@,OA?H?_"EV$,Q&^OA%_;4-$D3;+,(DF![5FR-1ZC'#OQ(-PO#OWU)V98TB3UISXL)8$;
^2%$4^9&^E'5U)EKQMZP;595_D-_Y^W?WNR[?W%2JJ<K^7J:[LBJJ_+F_%DTKZ[TJLQ'2]!/FJMS)6I
9M?Z':4C9-?U&H?-?V7Z7(P.Y./?;7,E.I*F5_5W6%-UIZ?O_.[\<?Z8-^^)2F`QUH./"!#3R!Y>%LG
^-2`DL^+M'^M%9%H439>M8Z:IZ<E]EM]@\`*>4:SH[!-2Z<<;P_+:HJ`[_*3+12V\.M`<3XO/=+T`PP
SH7@\8:8$_EPIDM1[ZM2_2LS[U**0I7Y@$_K+"/)[(2_AD8893,L[*]5+=)"OK1$@QD2'T)NTUVN`9$
%_-7!/8K?&N]S53Z)0C:I+--7)EDTGXWX1U7F+6PPB&^C0?0OZ.^K+MUYU=;[*K)G[TLMGP?O3&YEV4
AX/G3;+6B'/I\3@"QI'"IX)]XM9*C6"XQ>N*SH*,`#CJG5PN-J+]#1C*;TZ"8S/C;X>`F_.2_K_$SL/
VAPXH!-]!C$@4+TSD3]W?LFVA2*#6[A3#:/0M7#?;6Y5*V-7Y#0V0K[*1T;PB!A1M7_%5USWB#A;UNP
&IY6"7YM4V<S<W5L-3P;W$W4N?R@-2)'PT0XT%$&ND$LICY$D,V)/.$0&6D4[8>1WP#&@AD6+:ZR$(Q
V)1ITU\S.F.,,MK@10(XYID:[D]Y]5[?%R$)W1?4#%+FEP&09?%OF!LRHL]<B>BQQ7;96RQR9Q>L.&7
+@C!A\`FUB_P@]((-T$)G")G#H/CN.=;V?:!D9ESH<,A+J89O09`9O?JDID)_M"@A\NRTP^E9? 8.QU(
V-.6A$&.4"AOZPP[*W,90EW]50_?\3TY>9Z0?,(*VNLN23"35>PIIBOZX$=O%[J*QH#E*=]D;5HU1.D
A6J:;O)/FR.QWHW"U47.U05P-A3^A/XF`-[\>8H1X@9-G&(D$:`I5MFU2NL*=@[&J&TB?'=12_F@ZFR
X:XM6DY9E31+;UQ?%LWX9F_/'3L21&_%W(^MM!4Y!R+R[G=K"5#)\WHD23M_5J!_9AI8LHI'%KBM-1Y
')"0I<`B]P'=B`KB]KM[ES>HJ/$#P[AWFIG>MOG)>&&]E"]]/)Q<R=$!BIGJ"<5%YZMYJ```8QAJ:B@
VS8E?+7(];2&N>..TA.*$Z,@7Z;'D&9`PPT/RY,<?#F9\MS/%#X=GD:X-'R9&^6)ULHSWG-'@WR#JXD
Z+_LJJ;UOJFL^@'U=KY_@'(9=YW'G]`WIXY6X!/S7E9%IC6(V3(^LH&MQI"^J8"V3X!1-=QV].2(_5%
E/H4)'B<K.M/$PL+`@9KRHM@U*8C03UNU59KJ6X7<<E6FM10-K$`QI?*QA8\.K)UX-`1%!LJOU:;^?S
J-.+$_H^=M]:"$CQBV?9&L(^&2Y?;.G![#./B-&?^U2[_/M?=%[!\**#ZH/"=?(WL-?!4^!91&YA*@H
ZV`-<[D-E\VB@8_:F3D("$Z$!PX5>`[E+*\:L^*61TO##WCH1SZYEC8>+&?9*Z:X:91)W>M :+L&P;[A
1X!=85]_4MW>^P0?,CCH-8!&?Q/KKQ-OCJ,M7_.!.S7(0_`!A^#[6CS.4;GL2F1%IP"Y'>9!8P$[5=_
5?E\]:+R9!Z%AK=BV$X\=YI?1VNQ4>=RV)?A;,3TI3,X3_[C&5'2<$`=G0Q3K;ZR5*9:;#PI=H".G'T
Q2VM8!!F]JP,8[SA#$?8^?)*LCLZ&"T0XDTX98U8WS]W];Q'#PZ3^X+Q;B7$+U#!CY1@Q#NTJL2*W(K
,BM&%AQMF`VG?R`81G>0CW';`3&5DR,&/M6)%5F16M,;BP(K6;AQ
4_B^W?_`2P\3N$`
|-----------------------------------------------------------------------------|
</pre><hr />
This next build is for the team oriented player that has managed to obtain the complete super purple IO sets for pets, holds and immobilization powers:
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Thug-Poison: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Thugs -- Slbnd Algnc-Dmg(A), Slbnd Algnc-Dmg/Rchg(3), Slbnd Algnc-Dmg/Rchg/Acc(3), Slbnd Algnc-Rchg/Acc(5), Slbnd Algnc-Dmg/End(5), Slbnd Algnc-Build%(7)
Level 1: Alkaloid -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(7), Mrcl-Heal/EndRdx(9), Mrcl-Heal/Rchg(9), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11)
Level 2: Envenom -- TouchofGrey- Defense Debuff(A), TouchofGrey-Defense Debuff / Rech(17), TouchofGrey-Debuff / Rech / End(17), TouchofGrey-Rech / End(23), TouchofGrey-Debuff / End(29), Acc-I(29)
Level 4: Weaken -- DrkWtchDes-To-Hit Debuff(A), DrkWtchDes-To-Hit Debuff / Rech(31), DrkWtchDes-To-Hit Debuff / Rech / End(31), DrkWtchDes-Rech / End (31), DrkWtchDes-To-Hit Debuf / End(36), Acc-I(36)
Level 6: Equip Thugs -- RechRdx-I(A)
Level 8: Swift -- Flight-I(A), Flight-I(37), Run-I(37)
Level 10: Neurotoxic Breath -- P'ngTtl-Acc/Slow(A), P'ngTtl-Rng/Slow(37), P'ngTtl-EndRdx/Rchg/Slow(39), P'ngTtl-Acc/EndRdx(40), TmpRdns-Acc/Slow(40), TmpRdns-Rng/Slow(43)
Level 12: Call Enforcer -- Acc-I(A), BriL'shp-Acc/EndRdx(13), BriL'shp-Acc(13), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg(34), Dmg-I(36)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Rcvry+(15), Mrcl-Heal/EndRdx(23), RgnTis-Regen+(48)
Level 16: Hover -- Krma-ResKB(A)
Level 18: Fly -- HO:Micro(A), Frbd-Stlth(19), Frbd-Fly(19)
Level 20: Stamina -- PerfShift-ChanEndur(A), PerfShift-End Mod(21), EndMod-I(21), EndMod-I(46)
Level 22: Gang War -- EdctM'r-PetDef(A), SvgnRt-PetResDam(25), Acc-I(25), Acc-I(45)
Level 24: Assault -- EndRdx-I(A)
Level 26: Call Bruiser -- Acc-I(A), BriL'shp-Acc/EndRdx(27), BriL'shp-Acc(27), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg(34), Dmg-I(34)
Level 28: Paralytic Poison -- Ubkbl Cnst-Hld(A), Ubkbl Cnst-Hld/Rchg(39), Ubkbl Cnst-Hld/Rchg/Acc(39), Ubkbl Cnst-Rchg/Acc(40), Ubkbl Cnst-Hld/end(42), Ubkbl Cnst-Dmg%(42)
Level 30: Tactics -- RecRetic-Increased Perception(A), RecRetic-To-Hit Buff(42)
Level 32: Upgrade Equipment -- EndRdx-I(A), RechRdx-I(33)
Level 35: Vengeance -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), LkGmblr-Def(45), LkGmblr-Rchg+(45), ToHit-I(46), ToHit-I(46)
Level 38: Noxious Gas -- RechRdx-I(A)
Level 41: Dark Embrace -- Aegis-Psi/Status(A), ImpArm-ResPsi(43)
Level 44: Elixir of Life -- RechRdx-I(A)
Level 47: Soul Tentacles -- Grvtn'l Ancr-Immob(A), Grvtn'l Ancr-Immob/Rchg(48), Grvtn'l Ancr-Immob/Rchg/Acc(48), Grvtn'l Ancr-Rchg/Acc(50), Grvtn'l Ancr-Immob/End(50), Grvtn'l Ancr-Hold%(50)
Level 49: Antidote -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+8% DamageBuff[*]+0.95% Defense(Smashing)[*]+0.95% Defense(Lethal)[*]+5% Defense(Psionic)[*]+48% Enhancement(Accuracy)[*]+32.5% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+5% FlySpeed[*]+85.9 (7.13%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 24.4%)[*]+MezResist(Immobilize) (Mag 20%)[*]+MezResist(Sleep) (Mag 22.8%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+24% Recovery[*]+74% Regeneration[*]+5.04% Resistance(Fire)[*]+5.04% Resistance(Cold)[*]+10% Resistance(Toxic)[*]+6% Resistance(Psionic)[*]+5% RunSpeed[*]+PBAoE (20ft) Pet +Def(All) 5%[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4745;1422;1896;|
>-KE5TMOY#8,O@?(?_"EZ&&1QI;D%WI*-IL'-BF")&W/BJV9$>*1`S_29F'XMY>4;4F3M6=VS\4,,HK
\D2(I\B-]+:KR@C?\+U'5LE2_![^QXZ.G3;L^N2]E7:KN260;51;E^KV[XW4CJJU4^0"INQ%SHS:B$J
KI+F6C1%UWEX5<;YKN5O`<]&[D:W<G<IE));K'LBV\0=/[\9'?#9^@"_63Y[)5N7=6%&(MN<I$?[%=]
ZR/F`]_:<]2P"[A3A^RS0`.X*^/8+(??'J695J`'!#8`=,)S):U?U&YQK(#V/-6%ODO&AI.T`A\/`E,
8'P(S36OMJ62WT3N70M>2+7N\1>/><C_Q=`$J1:G&*`%-,((G6!1=R<KGA7BHR823I!D%S*&EY+8`OY
H(1WXK[7WN51OO!!U)M"M#RII//D6^'M%IB-HZ@B8:`3Z$W9/99MMO'+EW?+\W;NJQ'OO78B54+6`W^
=VM<*`^FQ*F6!.8E?`._4>(-&U7&CDHGE!1P!^QJOVH_UB']#QA"9D[R$3/C'XI.LQ$TE/(F?/!(F"N
P2"=,&K%^]OWF10FA#L"U&_<EGU3^7)M6QLF,*43%KH#\G82(4I-:+^S\@:M\*4'=9@)3PM$O[<H<YA
)EXT_#Z&L&=B&.HX^IT^&W,88F2J?L0A,M 8HTO4#WP&,FBJ.9W=I!$I;A0K=/7,R)BN%(^XYD.4:<Z+
9".^IK1JH0C#Y]+$H_P%!1DR%I//@![4V8$J<LV;10ZT.I&BDC,LT63;(5#FCAG:!&I[$]A5Z0@X7SG
.)36'7?+H?ZUJO[V@@4>*0P<",NS>I60F>G%>R*(!A&\^V H%UK"6$&3Q;Q&ABYP*(L<VA?*N?-X/_0H
`@U3$\_HB:$N3%*.[T)1ML])ZT""CE`H&4L4.6#6`L%=_56O7_"]+7M"R3WT*O&FDL*F*%WJXH.?9;N
/)YK$!H#W*5M$15OY!NDA:SK=K1/JPL2?1J!JXN=JPO!-UQ\A4;%`5Y_/<<(,8,.G&(,8D`3K+([F54
EG!P.43N)\=EE)<2SK/+^L2D:34M^:I@XL8\OBW?],#'^)T[$D?WP<R^J50E&0<B\QXU<P932?]YP!=
ZW%<K'MC.ELVCDJ;M2$TYL<H(`E\`#W`<V(,O;VFS F>$_P)P++OL#\U$SU-\Q/_;UHH(WIY*+F3@*8-
-Z@G.1:>0^:@``&,;[@6QUDPY^$S722F3W&'...Y$?+<W`H.ER>!KBW
/.G!\J0SY3GM6=<@[^!*PNY/]5P)_L*?"X'55C<5EZKIKXMA]K,>QWN@=FHU(P'0[0&\F463PS([>.M
0NN\,,4P=H9FZ6;`$ATCI^34,'*PI+(+]DL`2.FDC5U*3?".156Y4!OIJV($RRL1K`Z\?6#7)D*!07B
#\O=C8V\_'\27Q)_1TK!Z"\">!8S^DZ4"UP7QCITYWH0SLQ ER_;;.7J>JN^!:<KW!T=#(UM@,46X2/E
TQB4RS0RQ;`&F>RFLTK186?-#)VD!`="`YXY=Q<N+!K?<5\3F;&G<$IA[@9EC1>[!F\O]3]?2U/'QO>
M#6"?<.,`+O!COXFVZUW!N\B.,35@$9[4VNO$V^&8RM;LH$YU<<BL`$'W*N*OTDX'=*& %]Z9RC9PSLU
V6SYC.D:FX$%@&6JJ+S*T")WJ`'ZJIB@Z)+.#-O4-WSTGC!-_E!R"7Y?CJV.4.E`;J$2_+"U,L<R\,N
@R'3A]9Y+2NG8P>%\]-MYAA@C<Y_C2L3@R&T(8]$!*G016],3Y_M\V,1QL_`_NBT8XEQ`]`\:^64:1W
0WLDM@EM4MFEZ%=3AK,H:,=,"S#4ZCJA`[`Q"Y3LTQ\NPSLDM@EM4NK+`GMTNI-(KMDX_+XZ#]$4E[$
|-----------------------------------------------------------------------------|
</pre><hr />
Below is for the Thug Solo player that has obtained the Super IO sets. For those that havent, simply slot Thugs the exact same as the other minion powers, and change paralytic poison to Ghost Widows Embrace and Soul Tentacles to Trap of the hunter. Some powers are also different from the Team build, notably the removal of Vengeance and Elixir of Life. Antidote is retained since Thugs can use it more then bots.
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Thug-Poison: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Thugs -- Slbnd Algnc-Dmg(A), Slbnd Algnc-Dmg/Rchg(3), Slbnd Algnc-Dmg/Rchg/Acc(3), Slbnd Algnc-Rchg/Acc(5), Slbnd Algnc-Dmg/End(5), Slbnd Algnc-Build%(7)
Level 1: Alkaloid -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(7), Mrcl-Heal/EndRdx(9), Mrcl-Heal/Rchg(9), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11)
Level 2: Envenom -- TouchofGrey- Defense Debuff(A), TouchofGrey-Defense Debuff / Rech(17), TouchofGrey-Debuff / Rech / End(17), TouchofGrey-Rech / End(23), TouchofGrey-Debuff / End(29), Acc-I(29)
Level 4: Weaken -- DrkWtchDes-To-Hit Debuff(A), DrkWtchDes-To-Hit Debuff / Rech(31), DrkWtchDes-To-Hit Debuff / Rech / End(31), DrkWtchDes-Rech / End (31), DrkWtchDes-To-Hit Debuf / End(36), Acc-I(36)
Level 6: Equip Thugs -- RechRdx-I(A)
Level 8: Swift -- Flight-I(A), Flight-I(37), Run-I(37)
Level 10: Neurotoxic Breath -- P'ngTtl-Acc/Slow(A), P'ngTtl-Rng/Slow(37), P'ngTtl-EndRdx/Rchg/Slow(39), P'ngTtl-Acc/EndRdx(40), TmpRdns-Acc/Slow(40), TmpRdns-Rng/Slow(43)
Level 12: Call Enforcer -- Acc-I(A), BriL'shp-Acc/EndRdx(13), BriL'shp-Acc(13), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg(34), Dmg-I(36)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal/EndRdx(15), Mrcl-Rcvry+(15), RgnTis-Regen+(23)
Level 16: Hover -- Krma-ResKB(A)
Level 18: Fly -- HO:Micro(A), Frbd-Stlth(19), Frbd-Fly(19)
Level 20: Stamina -- PerfShift-ChanEndur(A), PerfShift-End Mod(21), EndMod-I(21)
Level 22: Gang War -- EdctM'r-PetDef(A), SvgnRt-PetResDam(25), Acc-I(25)
Level 24: Assault -- EndRdx-I(A)
Level 26: Call Bruiser -- Acc-I(A), BriL'shp-Acc/EndRdx(27), BriL'shp-Acc(27), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg(34), Dmg-I(34)
Level 28: Paralytic Poison -- Ubkbl Cnst-Hld(A), Ubkbl Cnst-Hld/Rchg(39), Ubkbl Cnst-Hld/Rchg/Acc(39), Ubkbl Cnst-Rchg/Acc(40), Ubkbl Cnst-Hld/end(42), Ubkbl Cnst-Dmg%(42)
Level 30: Tactics -- RecRetic-Increased Perception(A), RecRetic-To-Hit Buff(42)
Level 32: Upgrade Equipment -- EndRdx-I(A), RechRdx-I(33)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 38: Noxious Gas -- RechRdx-I(A)
Level 41: Dark Embrace -- Aegis-Psi/Status(A), ImpArm-ResPsi(43)
Level 44: Soul Tentacles -- Grvtn'l Ancr-Immob(A), Grvtn'l Ancr-Immob/Rchg(45), Grvtn'l Ancr-Immob/Rchg/Acc(46), Grvtn'l Ancr-Rchg/Acc(46), Grvtn'l Ancr-Immob/End(46), Grvtn'l Ancr-Hold%(48)
Level 47: Soul Storm -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(48), G'Wdw-Acc/EndRdx(48), G'Wdw-Hold/Rng(50), G'Wdw-Acc/Hold/Rchg(50), G'Wdw-Dam%(50)
Level 49: Antidote -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+8% DamageBuff[*]+0.95% Defense(Smashing)[*]+0.95% Defense(Lethal)[*]+5% Defense(Psionic)[*]+2.25% Max Endurance[*]+48% Enhancement(Accuracy)[*]+2.5% Enhancement(Held)[*]+32.5% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+5% FlySpeed[*]+108.5 (9%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 24.4%)[*]+MezResist(Immobilize) (Mag 20%)[*]+MezResist(Sleep) (Mag 22.8%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+24% Recovery[*]+62% Regeneration[*]+5.04% Resistance(Fire)[*]+5.04% Resistance(Cold)[*]+10% Resistance(Toxic)[*]+9.13% Resistance(Psionic)[*]+10% RunSpeed[*]+PBAoE (20ft) Pet +Def(All) 5%[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4890;1459;1948;|
>-KE5TMOW#@,O@?H?_"EV$.1C2W)+^PI:9HF:+((DNSVK+$U,T(]=N!'NED8_NU+2K2<?C]KQ(&K/
R1U*BR(_TM:BK2][ROT7=R*K\(_B=O3MYVG:;T_M*-E79/XEL6U9%M7GM[WC3BGHGRUQ#FG[$W)1;48
NR[:]D6XJFZ:\*N=FV_:W@.=C=RN?^3N0RDZ7H'ZNN\+2EUW<G?J]_@CY4;U955^;>>5&(C>1E)H;+W
69@0\1\^$L'E@)V#G?VD&TU.("_/H+)<?#9>98I!;*@L`>F$YC-6_]4Y@K+%K`7G2SR]PH:3M`(SG@:
F,#X$)IK7N^J4OXK<N]:\$*6FP&?Z.8A_P=#$Z1*G6*`9M`((W2"1?V=K'E6B+> ;62#A!DGW(&%Y*8@O
XLX-TX+\UWL>J?.&%:#*!QWICDL;3V0+_J,KD@J:.@HE&am p;H'["_JGJLJU7K;U;GK]ZGVOQ.GB78BW*1L
!SU:W7&%"?32D3'-+85_#.O`=(=*47&KWHL**C`(_QJOWHN-H;=#RA"3GJ9,(G!I_T`V8B&4CDK)D@4
3@N@2!=\OJ;]Y6W&90F!/M2-,]<UL-3=7HM6QNF,"63%?I3.C9284J-JO\KNN988<J6+5@-3ZF$O^;4
<6;B1<,?8PAK)H:ABJ/?*]^8PQ`C4_4C#I&Q0I%^T'P',&JJ.#ZX2B,PVI5HT%TS GC%9*;BXYT"6&\R
)=BN\IZYNH0IARV>/1?4=%!DQ%9(>!C^4&P.FQ/%U$*UK59.BT3)'ILG\ADR5,VIH%ZCA2>R>H2?D<.
$\E]@4]K=/CV/=W:L[TB1*'#+0S+A_DXJ5X,U%+8L"&+;U;`O:WRTAS.#)+%X!(Q =85%4.[:O,>:O/K
QL4H8;IZ5O4A#`W1FFO%F'3=LU)JX!"#A#X-T.5#V(C2KBKE_KU`Z:O;5^@N<CJ`3,8:X+J_JI?*_NB
YJU\@:N63=.-/A4TT%1$%'79ZPBAQ:'P!9H/!WCSY0)/S1+E%]"!4V!!#&B"E7,GL[H"<Z&.Q&F"[ZY
J(5:RSH?'MF@5U?BI8=?$OKXJ7M7+Q)P_<:*(C(9QO!?UNH )-0>B\QZU<P^0Q?-SR$H+3U:@?VVZ3'D
0C]]Q5BD1B<\\$^`%>X#I4.'&6S3$)/B+8PB<8?MJI>/3P,]R+%GJ0R@PZ!1\4'JL7J`6Y*;T'Q1X`@
V!>\IV*IB$_P@ZT`>:X1A9!<2QMW*.A:T(=8*B([``CPIN?K2.]^6BYC@SP:!W1Q3JB!^IH6K-'BR$"
$1SMKW)5"_Z-KPJ!I=2T-9=E.UP7>DBS)XZ/0.UX:7HW\.("W@R-R;+.'MX>*#WF0^CQ(#3C,0OFX!`
I-6B&@8,UU4*PL1$0H>6U<BT5&[<26>*FS,!>`RM0&YEX;N$[`4LAT<D(-0/*/ZJ-3?ABG#,2?T)/;M
6T@@^H^;=IJCDQ.-R!J<,[E(W=^K;+ODT5]IGOX/` -
SECTION 7: Robot-Poison Builds for Solo Players
Ok so for whatever reason you prefer to solo play as a one man army. Well that is indeed what a Mastermind is, so for those that prefer to fly solo, below is the recommended build that does NOT contain the new Super Purple IO sets. Powers such as Vengeance, Elixir of Life, and Antidote are not part of the build.
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Solo Poisoner: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Battle Drones -- SvgnRt-PetResDam(A), BriL'shp-Acc/EndRdx(3), BriL'shp-Acc(3), BldM'dt-Acc/Dmg(5), BldM'dt-Dmg(5), Dmg-I(7)
Level 1: Alkaloid -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(7), Mrcl-Heal/EndRdx(9), Mrcl-Heal/Rchg(9), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11)
Level 2: Envenom -- TouchofGrey- Defense Debuff(A), TouchofGrey-Defense Debuff / Rech(17), TouchofGrey-Debuff / Rech / End(17), TouchofGrey-Rech / End(23), TouchofGrey-Debuff / End(29), Acc-I(29)
Level 4: Weaken -- DrkWtchDes-To-Hit Debuff(A), DrkWtchDes-To-Hit Debuff / Rech(31), DrkWtchDes-To-Hit Debuff / Rech / End(31), DrkWtchDes-Rech / End (31), DrkWtchDes-To-Hit Debuf / End(36), Acc-I(36)
Level 6: Equip Robot -- RechRdx-I(A)
Level 8: Swift -- Flight-I(A), Flight-I(37), Run-I(37)
Level 10: Neurotoxic Breath -- P'ngTtl-Acc/Slow(A), P'ngTtl-Rng/Slow(37), P'ngTtl-EndRdx/Rchg/Slow(39), P'ngTtl-Acc/EndRdx(40), TmpRdns-Acc/Slow(40), TmpRdns-Rng/Slow(43)
Level 12: Protector Bots -- EdctM'r-PetDef(A), BriL'shp-Acc/EndRdx(13), BriL'shp-Acc(13), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg(34), Dmg-I(36)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal/EndRdx(15), Mrcl-Rcvry+(15), RgnTis-Regen+(48)
Level 16: Hover -- Krma-ResKB(A)
Level 18: Fly -- HO:Micro(A), Frbd-Stlth(19), Frbd-Fly(19)
Level 20: Stamina -- PerfShift-ChanEndur(A), PerfShift-End Mod(21), EndMod-I(21)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25)
Level 24: Tactics -- HO:Cyto(A), RecRetic-Increased Perception(43)
Level 26: Assault Bot -- Acc-I(A), BriL'shp-Acc/EndRdx(27), BriL'shp-Acc(27), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg(34), Dmg-I(34)
Level 28: Paralytic Poison -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(39), G'Wdw-Acc/EndRdx(39), G'Wdw-Hold/Rng(40), G'Wdw-Acc/Hold/Rchg(42), G'Wdw-Dam%(42)
Level 30: Aid Other -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(45)
Level 32: Upgrade Robot -- EndRdx-I(A), RechRdx-I(33)
Level 35: Assault -- EndRdx-I(A)
Level 38: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(42)
Level 41: Dark Embrace -- Aegis-Psi/Status(A), ImpArm-ResPsi(43)
Level 44: Soul Tentacles -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Rng(46), TotHntr-Acc/Immob/Rchg(46), TotHntr-Dam%(46)
Level 47: Soul Storm -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(48), G'Wdw-Acc/EndRdx(48), G'Wdw-Hold/Rng(50), G'Wdw-Acc/Hold/Rchg(50), G'Wdw-Dam%(50)
Level 49: Group Fly -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+3.13% Defense(Ranged)[*]+4.5% Max Endurance[*]+27% Enhancement(Accuracy)[*]+5% Enhancement(Held)[*]+5% Enhancement(Immobilize)[*]+12.5% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+5% FlySpeed[*]+117.5 (9.75%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 22.8%)[*]+MezResist(Immobilize) (Mag 20%)[*]+MezResist(Sleep) (Mag 22.8%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+20% Recovery[*]+62% Regeneration[*]+12.3% Resistance(Psionic)[*]+15% RunSpeed[*]+PBAoE (20ft) Pet +Def(All) 5%[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]
Sovereign Right
(Battle Drones)
+PBAoE (20ft) Pet +Res(All but Psionic) 10%
Brilliant Leadership
(Battle Drones)
+4% Regeneration
Blood Mandate
(Battle Drones)
+1.5% Recovery
Harmonized Healing
(Alkaloid)
+1.5% Recovery
Miracle
(Alkaloid)
+2.5% Recovery
Numina's Convalescence
(Alkaloid)
+12% Regeneration
Touch of Lady Grey
(Envenom)
+18.1 (1.5%) HitPoints
+2.5% Recovery
+8% Regeneration
+2% DamageBuff
Dark Watcher's Despair
(Weaken)
+18.1 (1.5%) HitPoints
+2.5% Recovery
+5% Enhancement(RechargeTime)
+2% DamageBuff
Pacing of the Turtle
(Neurotoxic Breath)
+MezResist(Sleep) (Mag 2.75%)
+2.5% Enhancement(Slow)
+9% Enhancement(Accuracy)
Tempered Readiness
(Neurotoxic Breath)
+1.5% Recovery
Edict of the Master
(Protector Bots)
+PBAoE (20ft) Pet +Def(All) 5%
Brilliant Leadership
(Protector Bots)
+4% Regeneration
Blood Mandate
(Protector Bots)
+1.5% Recovery
Miracle
(Health)
+2.5% Recovery
Karma
(Hover)
+Knockback (Mag -4)
Freebird
(Fly)
+8% Regeneration
Performance Shifter
(Stamina)
+5% RunSpeed, +5% FlySpeed, +5% JumpSpeed
Luck of the Gambler
(Maneuvers)
+10% Regeneration
+13.6 (1.13%) HitPoints
+9% Enhancement(Accuracy)
+7.5% Enhancement(RechargeTime)
Brilliant Leadership
(Assault Bot)
+4% Regeneration
Blood Mandate
(Assault Bot)
+1.5% Recovery
Ghost Widow's Embrace
(Paralytic Poison)
+5% RunSpeed
+22.6 (1.88%) HitPoints
+2.25% Max Max Endurance
+2.5% Enhancement(Held)
+3.13% Resistance(Psionic)
Miracle
(Aid Other)
+2.5% Recovery
Numina's Convalescence
(Aid Self)
+12% Regeneration
Aegis
(Dark Embrace)
+3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)
Impervium Armor
(Dark Embrace)
+3% Resistance(Psionic)
Trap of the Hunter
(Soul Tentacles)
+5% Enhancement(Immobilize)
+22.6 (1.88%) HitPoints
+9% Enhancement(Accuracy)
+MezResist(Held) (Mag 2.75%)
+3.13% Defense(Ranged)
Ghost Widow's Embrace
(Soul Storm)
+5% RunSpeed
+22.6 (1.88%) HitPoints
+2.25% Max Max Endurance
+2.5% Enhancement(Held)
+3.13% Resistance(Psionic)
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4888;1396;1864;|
>-KE5TM/Y#@0OB/Q'W)9[6'$$C_RTIX8&F@TPPHU:#F[$W>W->D$Y<%LKZ+\]BD[B6T@Z<=>5S!TC?U
5E5VN^JIZSHM\QBKV-R]*D6=_HC_H^=F+2!/G&RL21Y0;!R&GS-.\>>;Q)@-AO6L>6%GQ8BNRY/QLD2
_S2L1E\YB+,L^:^VS#"YY5S:VH,EZ6S6TJUINJ^<Y9`DXVX K5YX(F(1<:;I[Q.G<[8[OS,;;H?U'BP\
P96Q#IS%E*[?>35@I<SMFUIBZD'?TE+(P!_+42:"I95CG'07L7QY4V6 +))_)!Q3^.NV)&KP)%SA?`N7
YGD"1\L25G%E;[9=2Q#IC(%O^@$T`"(#4&NXQ7K)AQ-?('U/%VXZ9\4VS\2_/''FG*4B6[?RTYR?H&@
XESN%EC!,!IC?/(B"Q2G_:`E[`R1\#UG$F[4"!`;P5PT/S'XOG>L\>V,I+V.>Q9],DF"X&W+WJ@PN3'
R0:Z*!U(_7/.=UO''RE?.=)3OGKN"[UIGQ%<]*#I_+>K4";=^E0P*@,8WW"LZELX#457HZ<9`_KF@IP
`=<4ZGY^]4^H(,!C?%>P,^U/BP4;D(&>-;:SI(!*Z+(4@S5OQP7E@50Z5!L&>\?&6B
_SB[FH3)B\
"`]6R%$Z)E)>1+2J>XJNOI87T<,6C(:C5+S3G%K.=+R(]SF&L*9CZ*DXNHWR+7,88D2&C.QQ$ADH%&[
:CKX`1KP!%HRN$A^,UIDT:*]ISS)9";AX9,!]:YD3U88[SW51I1W#/*7Y3U"DABZB<?`B6VLPP9:O47
17JZK^C):^,@FG#Z2KG!*D\1$T@NTKD',"#\X2(3G^_?')?JQ]^IYR)5EBBPPZ9O2:&^@3U7"PKD_(3
@#UK9A6$QXHG-0'T+&-`!W5"0@^U`H(^=P+B)5MB$!J8/@WP:`+ON89/.%;L?LBLYKJ5P?-@V2/J,88
$\15Y=%M*_N\8)5X@PP095GW/A44A<H2AE<*K%?RH,-)`2:%+0-X^>VKZLX:C>P;!H#&LJ`>1%SDX-G
K(G&!U.9MP?E2%$G[5*65HB`WTJP;FNW;=*<V0QV`T'(BF4X&\I$7JQQ.!;% SGC9B)1/G>L,RB$Y=2/
W`=*%H%"TYZ2%7Y!+HA\;`&[`AUZ'RL;6LHX)13S'?Z_C'D+IW;+M,P2@DKI6/@3&`1N&R9+\HI&ZRT
%+V&Q[Z+`XT"6$ZI:-POH73D<22J3"([?6N4J]%AG2!+>#.2JR$*FN8_2"O[K.XX*R$%0AFS%\K&"9E
[,*.TM'[`L>>8M@1JH:=8RNY.XQ_N)(U<&\EDX.53$8J& gt;5@S5PL@:#Y<[6Z3EY7S(I+\)Y3SS78)!=A
Y'28AW]6W#B;@_9O.\S11&DB[#/<X,!S@XX,*TO8E<+*"FZX?[;'?J0RWT,&C:$('QO;?%-2SH"9BW5
B,#O,8(*>G5O7*E%K3DOP(90KWMJ!D36M"XQ,`L;*44'A&a mp;*8X:L#T%<`-9+">,S%V4@^-'YD]QH[*$9
+5>\;4HV\=27#Y5K*I+"7;-MQ"WN9<]^$W46^<*OCW(L:L$M,SKR$3.NC@E8%D.FL\%>QUH8UYG DA>M
!*9F+@:-$6R?O??;;;Y4>'UQ>*<VV;F,'/Q.%J9[3.7FF9!)X_=*_2'1^Y^C3YI*4(6SH3(5Q/B:64
.2B>6.0U.+/-)A?$RI_^ES*/CRSRR(A;"`$`FJHGJ;SFJ^7159_4&M_NR_PXC$[95`X0"('L?J6%J8L
I'0YOK[$`17B"C>F']_M\693AH_S]@3N++\0JK^31PM>C[9A49$1N1&$:T3/B8$$[[<\!@SSL`JV%I
`.&1HRT&+I&1$;$1B1&-,9"SXC&;N@;D?;B^=DOJ,*&8P``
|-----------------------------------------------------------------------------|
</pre><hr />
Now for the solo player that finally gets the Super Purple IO sets:
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Poisoner: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Battle Drones -- Slbnd Algnc-Dmg(A), Slbnd Algnc-Dmg/Rchg(3), Slbnd Algnc-Dmg/Rchg/Acc(3), Slbnd Algnc-Rchg/Acc(5), Slbnd Algnc-Dmg/End(5), Slbnd Algnc-Build%(7)
Level 1: Alkaloid -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(7), Mrcl-Heal/EndRdx(9), Mrcl-Heal/Rchg(9), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11)
Level 2: Envenom -- TouchofGrey- Defense Debuff(A), TouchofGrey-Defense Debuff / Rech(17), TouchofGrey-Debuff / Rech / End(17), TouchofGrey-Rech / End(23), TouchofGrey-Debuff / End(29), Acc-I(29)
Level 4: Weaken -- DrkWtchDes-To-Hit Debuff(A), DrkWtchDes-To-Hit Debuff / Rech(31), DrkWtchDes-To-Hit Debuff / Rech / End(31), DrkWtchDes-Rech / End (31), DrkWtchDes-To-Hit Debuf / End(36), Acc-I(36)
Level 6: Equip Robot -- RechRdx-I(A)
Level 8: Swift -- Flight-I(A), Flight-I(37), Run-I(37)
Level 10: Neurotoxic Breath -- P'ngTtl-Acc/Slow(A), P'ngTtl-Rng/Slow(37), P'ngTtl-EndRdx/Rchg/Slow(39), P'ngTtl-Acc/EndRdx(40), TmpRdns-Acc/Slow(40), TmpRdns-Rng/Slow(43)
Level 12: Protector Bots -- EdctM'r-PetDef(A), BriL'shp-Acc/EndRdx(13), BriL'shp-Acc(13), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg(34), Dmg-I(36)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal/EndRdx(15), Mrcl-Rcvry+(15), RgnTis-Regen+(48)
Level 16: Hover -- Krma-ResKB(A)
Level 18: Fly -- HO:Micro(A), Frbd-Stlth(19), Frbd-Fly(19)
Level 20: Stamina -- PerfShift-ChanEndur(A), PerfShift-End Mod(21), EndMod-I(21)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25)
Level 24: Tactics -- HO:Cyto(A), RecRetic-Increased Perception(43)
Level 26: Assault Bot -- SvgnRt-PetResDam(A), BriL'shp-Acc/EndRdx(27), BriL'shp-Acc(27), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg(34), Dmg-I(34)
Level 28: Paralytic Poison -- Ubkbl Cnst-Hld(A), Ubkbl Cnst-Hld/Rchg(39), Ubkbl Cnst-Hld/Rchg/Acc(39), Ubkbl Cnst-Rchg/Acc(40), Ubkbl Cnst-Hld/end(42), Ubkbl Cnst-Dmg%(42)
Level 30: Aid Other -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(45)
Level 32: Upgrade Robot -- EndRdx-I(A), RechRdx-I(33)
Level 35: Assault -- EndRdx-I(A)
Level 38: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(42)
Level 41: Dark Embrace -- Aegis-Psi/Status(A), ImpArm-ResPsi(43)
Level 44: Soul Tentacles -- Grvtn'l Ancr-Immob(A), Grvtn'l Ancr-Immob/Rchg(45), Grvtn'l Ancr-Immob/Rchg/Acc(45), Grvtn'l Ancr-Rchg/Acc(46), Grvtn'l Ancr-Immob/End(46), Grvtn'l Ancr-Hold%(46)
Level 47: Soul Storm -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(48), G'Wdw-Acc/EndRdx(48), G'Wdw-Hold/Rng(50), G'Wdw-Acc/Hold/Rchg(50), G'Wdw-Dam%(50)
Level 49: Group Fly -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+8% DamageBuff[*]+5% Defense(Psionic)[*]+2.25% Max Endurance[*]+48% Enhancement(Accuracy)[*]+2.5% Enhancement(Held)[*]+32.5% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+5% FlySpeed[*]+108.5 (9%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 24.4%)[*]+MezResist(Immobilize) (Mag 20%)[*]+MezResist(Sleep) (Mag 22.8%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+26.5% Recovery[*]+74% Regeneration[*]+5.04% Resistance(Fire)[*]+5.04% Resistance(Cold)[*]+10% Resistance(Toxic)[*]+9.13% Resistance(Psionic)[*]+10% RunSpeed[*]+PBAoE (20ft) Pet +Def(All) 5%[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]
Soulbound Allegiance
(Battle Drones)
+16% Regeneration
+36.2 (3%) HitPoints
+4% DamageBuff
+MezResist(Held) (Mag 4.4%)
+5% Defense(Psionic)
Harmonized Healing
(Alkaloid)
+1.5% Recovery
Miracle
(Alkaloid)
+2.5% Recovery
Numina's Convalescence
(Alkaloid)
+12% Regeneration
Touch of Lady Grey
(Envenom)
+18.1 (1.5%) HitPoints
+2.5% Recovery
+8% Regeneration
+2% DamageBuff
Dark Watcher's Despair
(Weaken)
+18.1 (1.5%) HitPoints
+2.5% Recovery
+5% Enhancement(RechargeTime)
+2% DamageBuff
Pacing of the Turtle
(Neurotoxic Breath)
+MezResist(Sleep) (Mag 2.75%)
+2.5% Enhancement(Slow)
+9% Enhancement(Accuracy)
Tempered Readiness
(Neurotoxic Breath)
+1.5% Recovery
Edict of the Master
(Protector Bots)
+PBAoE (20ft) Pet +Def(All) 5%
Brilliant Leadership
(Protector Bots)
+4% Regeneration
Blood Mandate
(Protector Bots)
+1.5% Recovery
Miracle
(Health)
+2.5% Recovery
Karma
(Hover)
+Knockback (Mag -4)
Freebird
(Fly)
+8% Regeneration
Performance Shifter
(Stamina)
+5% RunSpeed, +5% FlySpeed, +5% JumpSpeed
Luck of the Gambler
(Maneuvers)
+10% Regeneration
+13.6 (1.13%) HitPoints
+9% Enhancement(Accuracy)
+7.5% Enhancement(RechargeTime)
Sovereign Right
(Assault Bot)
+PBAoE (20ft) Pet +Res(All but Psionic) 10%
Brilliant Leadership
(Assault Bot)
+4% Regeneration
Blood Mandate
(Assault Bot)
+1.5% Recovery
Unbreakable Constraint
(Paralytic Poison)
+4% Recovery
+2.52% Res(Fire, Cold)
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
+5% Resistance(Toxic)
Miracle
(Aid Other)
+2.5% Recovery
Numina's Convalescence
(Aid Self)
+12% Regeneration
Aegis
(Dark Embrace)
+3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)
Impervium Armor
(Dark Embrace)
+3% Resistance(Psionic)
Gravitational Anchor
(Soul Tentacles)
+4% Recovery
+2.52% Res(Fire, Cold)
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
+5% Resistance(Toxic)
Ghost Widow's Embrace
(Soul Storm)
+5% RunSpeed
+22.6 (1.88%) HitPoints
+2.25% Max Max Endurance
+2.5% Enhancement(Held)
+3.13% Resistance(Psionic)
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4959;1470;1960;|
>-KE6$MOVS@0O@?(?]"EV$.1C?C0"WM*FZ8)VBP")[LYTQ)M$Y7%0(]TO1#TVW=(6B2=6E9[7N3A"?G
-C/AQ7LHMK^4U:]G?O&Z$K/Y`O]/SLV=1%L$75A>!:#8!0D$C2]D_\7Q3@;#>]?>L:7F]%55Q?K:02]
F*O.D?I&ADU=]5&U[SJNUO1%OQINEO2K'>M/U7S@IPLA$O_3TO1"XJWC_*K@R,L=WY6=B;+]1'>F<IN
ZH(KLJ2KP6K<CY<;]<#'6(:PF\RT`RP4[C+1;XQ8`2_0P7&I\&75WFN%?",P@&8C&`Z ;?U356@LG<%^
Z(#W=QH:C=`8SGB!+#$A4'/+ZJVLQ+^\"&XY*T6U'M2G<K,H_E'4H$RK$T70!%K!,! EA<7\O:I:7_*T
E'(V0]!"RIY?@Q`'^["`BV&]-\%%6KZSD3<[5L=Z8),EX-A2>5!E=D,Q3L&P@_17U3[++-X%<!5]9L0
L^UWPW!-=\Q:N&P^>R6ZT4H2$=0P8=TSA4""Z#!<2ZUHNL7G Q<T5.`C_U5A_%IM3?H9$1C?-+)B$\M/
NT'%8EXP+&W9DDB<%P,)%VS^EOPS-H<4A/(ON;-"Q/U\"0O;D7KHR/%HA/Z7CF(HR8E7#7]&UQXHR
.F_!:01?HUIYXSRQ>
?N00UBR'D>8Q[+5O%</`D<WZ/4XA$XW"_6#J'<"(S>+DZ"J)P6A7*8/^FO6
L@I6`BP<&Q7*M8J+=\."IJUO(0GCDR\=2?@=...:Z:HFBU[)%).OU`-LLIL6
472L,3W[Y`3RC@PEDA5%,X?'QR&NL_O;XC4T2Q5PQ,98SZ3]!8VO'!3&,9'G@+^0UJF-B"!PH?:E&64
'C;P'6FPT-@3"T>3^(U,/:!I90%.*\*UAI:3-_"Q#8`\A8U(NQ%$M+K18A*M^9%&R(0&AA^)BKH@ J]Y
!5?X6N_>JZAV70TT9XL]HA;C3!#3=LVVML]KUHI7B`#1--W>IX:B5%O"<$N)=TL1=#XEP&BQ90!OOGQ
0IZ86C?P3)H#&*J'N15Y+\!P9)BZ0WKRI.5^*NA@>V[+5)2C,;-5-W?9-N=.;J24@]9RH2J>(?.#U2L
)3`7?!XT:L5.!\W+`*V.EJI9^X+I0=1:N:="]U<4GL16.H&["AUB'SL;=L6<%H7V*^=OFW,70_L^VR!
*,0N%X\)LX`.@I7*?M>(VV3A99RVO#89W%BBQ"F4SH:%WLX RR16E0J#.'S<M?JVR!@NL`6ULQ4KH=,:
AD6(J[LJKSEK8`7(S/E+"].GXBXU)1T=)CB.=(55<^$K5`>QKH*%KJ>0W!!'UVR K`\FV`\#_;'Z;1XS
G\]L"3^8WF<UO<B2_QS5WX`2HC.'`?U5+X.D;@QM0*=Z T-1-5.]R69J9T;3\Y`773L!TUH(S/X.V,F\
[K'.#=@3/KB99B([S5,T!0>F]%P<(0_KN#)C,IJO:X"<GF+U_5+J34_J(U4AO;<%*& gt;Q:%3H^$1`O:
@F%"U3B40.^IP1.H)+G%T9HPW#R\R/T#[Q1E5(J>Z_@#:09'AIQ^=BRMFL4.+3U#F!WJB>_BFX;7, ';
A!K#&D"KB,X<<][!*0'+:O#\7+-7`38AN5D97%7Y!K3OMENY5-<9VX0!A6FHC=[8YC=<TPQ^C,8XGM,
Y0%MFZ:F''U_IXG0.?BOWKW1QYD$=4;&>&T%Y(Y LV>!:%_`Y7^6F[A"@UQ66\P]CE23P!WQ=TY5-KN&
Q)3CAP<17C605E^Q(&,@VW(S]\3]LW*N,IZ*P.%/-W&AIY4,=8"F,!F<@I:M]]=$LRN><-]Z'YI\$!1
H7MH,<*#4#^/M(CUL3LC\;F9^Q`*EX@IWKA??_?%A4==/\7U$\2JZ$+ZZDU":T8QVX5.1$[D3B1.C%R
XFC!.MT_!XSWL`O%+24&F#HQLV(:.A$Y$3N1.-$92R,G.KMI[$2Z%\_/_@.)JJE>
|-----------------------------------------------------------------------------|
</pre><hr /> -
SECTION 6: Robot/Poison build for players that like to Team
Ok so now comes the part where you can see the build ideas for Bot-Poison. The following is for those that prefer to work on a team. Vengeance, Elixir of Life and Antidote are part of this build since they are powers that benefit the team. Elixir and Antidote are late in the build since I felt it more important to have the robot powers, travel powers, leadership powers, fitness powers, and other poison powers as soon as possible. You Mileage may vary. Also in this build I inserted the super-purple IO sets for hold and immobilization but not for pets, for those that dont have the Purple Sets yet for Hold or Immobilization powers, use these sets instead: Ghost Widows Embrace (for holds) and Trap of the Hunter (Immob). Overall set bonus totals will change of course if you use those sets.
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Team Poisonator: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Battle Drones -- SvgnRt-PetResDam(A), BriL'shp-Acc/EndRdx(3), BriL'shp-Acc(3), BldM'dt-Acc/Dmg(5), BldM'dt-Dmg(5), Dmg-I(7)
Level 1: Alkaloid -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(7), Mrcl-Heal/EndRdx(9), Mrcl-Heal/Rchg(9), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11)
Level 2: Envenom -- TouchofGrey- Defense Debuff(A), TouchofGrey-Defense Debuff / Rech(17), TouchofGrey-Debuff / Rech / End(17), TouchofGrey-Rech / End(23), TouchofGrey-Debuff / End(29), Acc-I(29)
Level 4: Weaken -- DrkWtchDes-To-Hit Debuff(A), DrkWtchDes-To-Hit Debuff / Rech(31), DrkWtchDes-To-Hit Debuff / Rech / End(31), DrkWtchDes-Rech / End (31), DrkWtchDes-To-Hit Debuf / End(36), Acc-I(36)
Level 6: Equip Robot -- RechRdx-I(A)
Level 8: Swift -- Flight-I(A), Flight-I(37), Run-I(37)
Level 10: Neurotoxic Breath -- P'ngTtl-Acc/Slow(A), P'ngTtl-Rng/Slow(37), P'ngTtl-EndRdx/Rchg/Slow(39), P'ngTtl-Acc/EndRdx(40), TmpRdns-Acc/Slow(40), TmpRdns-Rng/Slow(43)
Level 12: Protector Bots -- EdctM'r-PetDef(A), BriL'shp-Acc/EndRdx(13), BriL'shp-Acc(13), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg(34), Dmg-I(36)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Rcvry+(15), Mrcl-Heal/EndRdx(23), RgnTis-Regen+(48)
Level 16: Hover -- Krma-ResKB(A)
Level 18: Fly -- HO:Micro(A), Frbd-Stlth(19), Frbd-Fly(19)
Level 20: Stamina -- PerfShift-ChanEndur(A), PerfShift-End Mod(21), EndMod-I(21), EndMod-I(46)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- HO:Cyto(A), RecRetic-To-Hit Buff(25), RecRetic-Increased Perception(25)
Level 26: Assault Bot -- Acc-I(A), BriL'shp-Acc/EndRdx(27), BriL'shp-Acc(27), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg(34), Dmg-I(34)
Level 28: Paralytic Poison -- Ubkbl Cnst-Hld(A), Ubkbl Cnst-Hld/Rchg(39), Ubkbl Cnst-Hld/Rchg/Acc(39), Ubkbl Cnst-Rchg/Acc(40), Ubkbl Cnst-Hld/end(42), Ubkbl Cnst-Dmg%(42)
Level 30: Aid Other -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(45)
Level 32: Upgrade Robot -- EndRdx-I(A), RechRdx-I(33)
Level 35: Vengeance -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), LkGmblr-Def(45), LkGmblr-Rchg+(45), ToHit-I(46), ToHit-I(46)
Level 38: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(42)
Level 41: Dark Embrace -- Aegis-Psi/Status(A), ImpArm-ResPsi(43)
Level 44: Elixir of Life -- RechRdx-I(A)
Level 47: Soul Tentacles -- Grvtn'l Ancr-Immob(A), Grvtn'l Ancr-Immob/Rchg(48), Grvtn'l Ancr-Immob/Rchg/Acc(48), Grvtn'l Ancr-Rchg/Acc(50), Grvtn'l Ancr-Immob/End(50), Grvtn'l Ancr-Hold%(50)
Level 49: Antidote -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+0.95% Defense(Smashing)[*]+0.95% Defense(Lethal)[*]+48% Enhancement(Accuracy)[*]+32.5% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+5% FlySpeed[*]+49.7 (4.13%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 20%)[*]+MezResist(Sleep) (Mag 22.8%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+28% Recovery[*]+74% Regeneration[*]+5.04% Resistance(Fire)[*]+5.04% Resistance(Cold)[*]+10% Resistance(Toxic)[*]+6% Resistance(Psionic)[*]+5% RunSpeed[*]+PBAoE (20ft) Pet +Def(All) 5%[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]
Sovereign Right
(Battle Drones)
+PBAoE (20ft) Pet +Res(All but Psionic) 10%
Brilliant Leadership
(Battle Drones)
+4% Regeneration
Blood Mandate
(Battle Drones)
+1.5% Recovery
Harmonized Healing
(Alkaloid)
+1.5% Recovery
Miracle
(Alkaloid)
+2.5% Recovery
Numina's Convalescence
(Alkaloid)
+12% Regeneration
Touch of Lady Grey
(Envenom)
+18.1 (1.5%) HitPoints
+2.5% Recovery
+8% Regeneration
+2% DamageBuff
Dark Watcher's Despair
(Weaken)
+18.1 (1.5%) HitPoints
+2.5% Recovery
+5% Enhancement(RechargeTime)
+2% DamageBuff
Pacing of the Turtle
(Neurotoxic Breath)
+MezResist(Sleep) (Mag 2.75%)
+2.5% Enhancement(Slow)
+9% Enhancement(Accuracy)
Tempered Readiness
(Neurotoxic Breath)
+1.5% Recovery
Edict of the Master
(Protector Bots)
+PBAoE (20ft) Pet +Def(All) 5%
Brilliant Leadership
(Protector Bots)
+4% Regeneration
Blood Mandate
(Protector Bots)
+1.5% Recovery
Numina's Convalescence
(Health)
+12% Regeneration
Miracle
(Health)
+2.5% Recovery
Karma
(Hover)
+Knockback (Mag -4)
Freebird
(Fly)
+8% Regeneration
Performance Shifter
(Stamina)
+5% RunSpeed, +5% FlySpeed, +5% JumpSpeed
Rectified Reticle
(Tactics)
+0.95% Defense(Smashing), +0.95% Defense(Lethal)
Brilliant Leadership
(Assault Bot)
+4% Regeneration
Blood Mandate
(Assault Bot)
+1.5% Recovery
Unbreakable Constraint
(Paralytic Poison)
+4% Recovery
+2.52% Res(Fire, Cold)
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
+5% Resistance(Toxic)
Miracle
(Aid Other)
+2.5% Recovery
Luck of the Gambler
(Vengeance)
+10% Regeneration
+13.6 (1.13%) HitPoints
+9% Enhancement(Accuracy)
+7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Aid Self)
+12% Regeneration
Aegis
(Dark Embrace)
+3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)
Impervium Armor
(Dark Embrace)
+3% Resistance(Psionic)
Gravitational Anchor
(Soul Tentacles)
+4% Recovery
+2.52% Res(Fire, Cold)
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
+5% Resistance(Toxic)
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4769;1411;1884;|
>-KE5UM/ZS@0?D?B/^1EM0]'+/$E-^T3T`-%!U:HL'N>W<1M+5(')6EWNXKRVW?L-+8+20O/JU;4.-_
,>,8SWTRFO"PFK&9_\;(2A?P=_4;/SWZ*//-^L#+S1+7R$&I>>+J215XL=\TCJVI>KH7,SL]FQ;RH15
HU3X6H"MG<RQ4ON:R;6U%+7E7-;2Z6J[IYX"P#_2OQUCSR3*1"\N:YV.1>IVQW?N8WW0<U`3S9@A :QE
-Y,2;=/O)[Q:L+6+6TQ#>`O:6D"X.M2Y+E@LO:L@?8J32^_RVR6_:/@F,)?OR5)@T?A&A<ZN+PH,CB:
S%C-M;[)>JE`I%,&MND[4`](+$#OX1:;K1!.?(&,GSYX.F7ENI#B7YYY4\YR(9>M^K 7G)RCIS^6/H14
,DQX6-H^B9&G.WVO"00^)#R&S=+74@,@"_MC`!;-?*^^FD%N6\RKE,OV@DD2];\@_*M*;L/%!OHT&TI
^@>2DVZ<HK%MX#RW;>7<EWK3?A"RXK#K_SS6(! TJ%/^P1`0Q*'`MZE-X/4U7(F<5`X+.@(P`^XJ<7"X
V+OT%&/QOBHD1X?&WS<Z%R$C`F=/1,D`NYB"-*$E:_>3U:G4&D0[`FOWI@HVY?B8BIJ&Z8@P;T6\BD9
&ZD@(4;4_XJL<2M(Z&D-5L+3(L'7C#K&3+Q(\#&&L&=B&.@X^H VVK7(88D3ZC-SC%#+2*-RT'7T!C`0
]+!K<2$HW4BET-TSEE6R$C#QQ(#[EBHGZA7W7C9EG7<,\YP7?X,@M721#(-G<FG`!#NV!M%=K>KZLU
+&91*/'\A4.27(X!-H!.LW(.<,+IQE0G'\X?')<:Q[^CWE*K+$#AETS!@TWZ%/U/W!NCZA.@'4MV9:0
W@@\*4^@#[;"-"G.@'!IUH!(1][`7&R#1%(#0P=8X1!9WS))5SAMMQ]4UE-S:V#Y!'6U5AS=X@:UK>J
B*_+A!P\'NH;&@.4IL_"2U:++62+J*K-_GQ:'8JU-0PW&CDW&H!O:@$#Q9H!O/IQK3NY02,W&A&@L2J
^1Y&6!5@.NJA=1.K9;<GY7)19^USGM68K/S$$'=O'M_E./XR-_[%C0Y&B^CSQ<E'`H2!DWO-*+%2.W:
R8!.\WI9*/;,-*!M&*OAX+S4.1R0D,%`,/U#Z0!![?UL>F#D-AU0?5<E^Y"FC8&"/K`E9LHL-TLZMUE
/8PK!X!O]5B(73IP7P&E[JGSNM]=XB[BP>G,!U`W\NTY*R"'?`YY6\U3(9:+'#$[*$#S9D#Y`M//EN;
78:%IVO3`(_6)CE9FV2@-OL]ZQHD'8Q40?.GG$-$7MD\YZK4JKID0M;M--=MG%J/HR/0?@X*J1D3@()
/X"\[YT,:GY8YP%N'DF,V>#>!+[)1S0&ATC]HK'(P=I8=2,N.CV``G)\`M7W2YWT(NHG!KWO:J(C4C
3<S8G34@B%"U3U\K!)7_N.<L?6X%VIYD4G%2,[-=%1^/ZX.#*5"54W`M:XT'%K"*<4?M-(-P!0LU"RX
)5S-<'(KO4U@DO`$*PO3?!@$`2_,,&3PZNGJOX5,5WQI:C: ITI</M>LWE1*Q+<O17YSKT:"K=BLO2MX
F5%38`5HY7MB?7?NCJJYEP[,WG3JG2$,Z@)N2[DFT%6`?.8KEW)=,5V+E?KXNYRMW0L`,(C$--J89
F+H6>=@+?EUX8GI(Y0!LR@.\1"_M7AC`^!9\6>:;K-$P<J`U4K-^V1L9@:MXY=)OIFI'#ZW[WZGV`4?
?5JA;=31O(?:[>6D9G;M/0.CV0@Q?(BEXXW__;I@H'W?\']T5"-<%@/2U&OEF&H=U%=HGMDM@EM<O`+
GL-QNC^'#!6PU.HZIATP-@N$[.,?;M$=HGMDMBE518'=FGUQJ%=TOWR_.P_69-E]```
|-----------------------------------------------------------------------------|
</pre><hr />
Now below is the build that incorporates the new Super Purple IO Pet Set: Soulbound Allegiance and how the pets are slotted. Purple IO sets for hold and immobilization powers remain in place:
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Team Poisoner: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Battle Drones -- Slbnd Algnc-Dmg(A), Slbnd Algnc-Dmg/Rchg(3), Slbnd Algnc-Dmg/Rchg/Acc(3), Slbnd Algnc-Rchg/Acc(5), Slbnd Algnc-Dmg/End(5), Slbnd Algnc-Build%(7)
Level 1: Alkaloid -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(7), Mrcl-Heal/EndRdx(9), Mrcl-Heal/Rchg(9), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11)
Level 2: Envenom -- TouchofGrey- Defense Debuff(A), TouchofGrey-Defense Debuff / Rech(17), TouchofGrey-Debuff / Rech / End(17), TouchofGrey-Rech / End(23), TouchofGrey-Debuff / End(29), Acc-I(29)
Level 4: Weaken -- DrkWtchDes-To-Hit Debuff(A), DrkWtchDes-To-Hit Debuff / Rech(31), DrkWtchDes-To-Hit Debuff / Rech / End(31), DrkWtchDes-Rech / End (31), DrkWtchDes-To-Hit Debuf / End(36), Acc-I(36)
Level 6: Equip Robot -- RechRdx-I(A)
Level 8: Swift -- Flight-I(A), Flight-I(37), Run-I(37)
Level 10: Neurotoxic Breath -- P'ngTtl-Acc/Slow(A), P'ngTtl-Rng/Slow(37), P'ngTtl-EndRdx/Rchg/Slow(39), P'ngTtl-Acc/EndRdx(40), TmpRdns-Acc/Slow(40), TmpRdns-Rng/Slow(43)
Level 12: Protector Bots -- EdctM'r-PetDef(A), BriL'shp-Acc/EndRdx(13), BriL'shp-Acc(13), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg(34), Dmg-I(36)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Rcvry+(15), Mrcl-Heal/EndRdx(23), RgnTis-Regen+(48)
Level 16: Hover -- Krma-ResKB(A)
Level 18: Fly -- HO:Micro(A), Frbd-Stlth(19), Frbd-Fly(19)
Level 20: Stamina -- PerfShift-ChanEndur(A), PerfShift-End Mod(21), EndMod-I(21), EndMod-I(46)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- HO:Cyto(A), RecRetic-To-Hit Buff(25), RecRetic-Increased Perception(25)
Level 26: Assault Bot -- SvgnRt-PetResDam(A), BriL'shp-Acc/EndRdx(27), BriL'shp-Acc(27), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg(34), Dmg-I(34)
Level 28: Paralytic Poison -- Ubkbl Cnst-Hld(A), Ubkbl Cnst-Hld/Rchg(39), Ubkbl Cnst-Hld/Rchg/Acc(39), Ubkbl Cnst-Rchg/Acc(40), Ubkbl Cnst-Hld/end(42), Ubkbl Cnst-Dmg%(42)
Level 30: Aid Other -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(45)
Level 32: Upgrade Robot -- EndRdx-I(A), RechRdx-I(33)
Level 35: Vengeance -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), LkGmblr-Def(45), LkGmblr-Rchg+(45), ToHit-I(46), ToHit-I(46)
Level 38: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(42)
Level 41: Dark Embrace -- Aegis-Psi/Status(A), ImpArm-ResPsi(43)
Level 44: Elixir of Life -- RechRdx-I(A)
Level 47: Soul Tentacles -- Grvtn'l Ancr-Immob(A), Grvtn'l Ancr-Immob/Rchg(48), Grvtn'l Ancr-Immob/Rchg/Acc(48), Grvtn'l Ancr-Rchg/Acc(50), Grvtn'l Ancr-Immob/End(50), Grvtn'l Ancr-Hold%(50)
Level 49: Antidote -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+8% DamageBuff[*]+0.95% Defense(Smashing)[*]+0.95% Defense(Lethal)[*]+5% Defense(Psionic)[*]+48% Enhancement(Accuracy)[*]+32.5% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+5% FlySpeed[*]+85.9 (7.13%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 24.4%)[*]+MezResist(Immobilize) (Mag 20%)[*]+MezResist(Sleep) (Mag 22.8%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+26.5% Recovery[*]+86% Regeneration[*]+5.04% Resistance(Fire)[*]+5.04% Resistance(Cold)[*]+10% Resistance(Toxic)[*]+6% Resistance(Psionic)[*]+5% RunSpeed[*]+PBAoE (20ft) Pet +Def(All) 5%[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]
Soulbound Allegiance
(Battle Drones)
+16% Regeneration
+36.2 (3%) HitPoints
+4% DamageBuff
+MezResist(Held) (Mag 4.4%)
+5% Defense(Psionic)
Harmonized Healing
(Alkaloid)
+1.5% Recovery
Miracle
(Alkaloid)
+2.5% Recovery
Numina's Convalescence
(Alkaloid)
+12% Regeneration
Touch of Lady Grey
(Envenom)
+18.1 (1.5%) HitPoints
+2.5% Recovery
+8% Regeneration
+2% DamageBuff
Dark Watcher's Despair
(Weaken)
+18.1 (1.5%) HitPoints
+2.5% Recovery
+5% Enhancement(RechargeTime)
+2% DamageBuff
Pacing of the Turtle
(Neurotoxic Breath)
+MezResist(Sleep) (Mag 2.75%)
+2.5% Enhancement(Slow)
+9% Enhancement(Accuracy)
Tempered Readiness
(Neurotoxic Breath)
+1.5% Recovery
Edict of the Master
(Protector Bots)
+PBAoE (20ft) Pet +Def(All) 5%
Brilliant Leadership
(Protector Bots)
+4% Regeneration
Blood Mandate
(Protector Bots)
+1.5% Recovery
Numina's Convalescence
(Health)
+12% Regeneration
Miracle
(Health)
+2.5% Recovery
Karma
(Hover)
+Knockback (Mag -4)
Freebird
(Fly)
+8% Regeneration
Performance Shifter
(Stamina)
+5% RunSpeed, +5% FlySpeed, +5% JumpSpeed
Rectified Reticle
(Tactics)
+0.95% Defense(Smashing), +0.95% Defense(Lethal)
Sovereign Right
(Assault Bot)
+PBAoE (20ft) Pet +Res(All but Psionic) 10%
Brilliant Leadership
(Assault Bot)
+4% Regeneration
Blood Mandate
(Assault Bot)
+1.5% Recovery
Unbreakable Constraint
(Paralytic Poison)
+4% Recovery
+2.52% Res(Fire, Cold)
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
+5% Resistance(Toxic)
Miracle
(Aid Other)
+2.5% Recovery
Luck of the Gambler
(Vengeance)
+10% Regeneration
+13.6 (1.13%) HitPoints
+9% Enhancement(Accuracy)
+7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Aid Self)
+12% Regeneration
Aegis
(Dark Embrace)
+3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)
Impervium Armor
(Dark Embrace)
+3% Resistance(Psionic)
Gravitational Anchor
(Soul Tentacles)
+4% Recovery
+2.52% Res(Fire, Cold)
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
+5% Resistance(Toxic)
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4840;1445;1928;|
>-KE5TMOXS80O@?(?]"EZ&&11B*I%WI*-IM-L)LB<-+NF99HFUB9"O1(ZX6@W]X92B+IU+(WY\)&S%#
?<#BO;T9WHBIO>,/_$E4M2_5[\!L[/_LFB]S[PJO<D_7&"X+N660;51;E>M<]\+H1U5:J_/QL42[+1F
9U]UC*NE3=O=J(2JBFNY6-$G7=W19RO6FZKX+G</Y&OG0/(I>95*)[*MO"&P[;G9_YW?`)NE`_69:MR
KVKHA!KR54F^IOMNF=]Q'SX2WN6`G8.=[G(-@,X@+\^@LEQ\.55EFD!<D)@#TPG,)L__9/*-9:=P%ZW
X/)?-#2<H!'8>!$8Q_C@FCM>;4LE?XC<NQ.\D&K =XR^J6>3_H&N"5(M3=-`,&F&$3K"H>Y`5SPKQ]B0
23I!D'S*ZEY+8`OYH(2/XK[7WL52OO!!U)M"L-T?2>+(M\(^*3"IHZ@@8;P3Z$W;/99MMO'+E?>7YSO
M<B5WOW8B54+6`WV6[6J%#?3:E3'!(8E_`N_06D.M:+C1RT6%!1P!^QE#[T7&Q-^AX0A-R5,F$3PP^Z
7K,1-*3R-DS3J)@+@$GW?#JN_>--QF4)CC[1M0O7%;]<WEQ)QOKIC`ETRGTIV2LI\*4&E'_/;+&K#!E
IT^P$IX6"=^GU%%F_$7#__H0]HP/0^U'O].Z,8?!1Z;J1QPB8XTB73_P'<"HJ>+XX"Z-X-!6X8'NGM&
,R4I!Q2,'LEQC3C0;X3VW50-5"%>^?"K*OT&0$5,AZ6'P0JT-F!)'UT'T4*L#*1HI8S)-YB]DJIQ10[
M`#<]B^P(](8>`\UQB4]B_/CV.=6^O8S20*''(8&#&L/L$C:69+C8TEOY1-%#?($:H(3P0N*YD40#Q-
I[M3/M&$,(,GLSB-3!R@459YJ!<Y;P9W#+T+4)-`Z!O41/"!)+23F]"5MH])]L""JE!H)/,,.A"K(6"
$+Y6NP^8U;:K@>01UM58$[N`&=:W1]&A_=*]QX?ZAL8`I>F[B(HW\A6R1=9U.]Y/'Q<D6AN!B,9.1$.
P#1<P@6PYP.LOU^@A9M"!ZXT8T`2+[T%F50F:P\%K%S$^NZV$6,HJ[Y^:HM%LY:>&H!/[^+;8Z8>L3
]Q="`IXN=15*L2+@4N\YXV<H4Y]G'#%5C?5B@?VX:5'D0C?3V4FH=BDQ,$*`8>X#Z0!)G?UM=F #D,1[
(.X'"L7@8:-26!-(,@FVDT?=XWVT@@C^`CXK9$KJ4L/!CH(ZDB=UV-W2(;`@U&$'4#?JZP2O(8=L#D3
+PV,DEHL=,3LI4/-F3CIO4*]R[7R%IHAH5PAVC=\J\-M"![P/UNQ0]Y%IRO6`(]6+#U9L?1`Q4Y[UF!
(11BTPNY/M00_?>?+0F`!UDW%I6KZNV*8$FTCCX]`[7QKA@<@YA-X,[4FIV7V\-:@])@.,<PGH9G/63
`'!T_I23<,'*SUU3#X!J?'4D#.SZ4ZOLQ).HH_"9S[IE(&>@T.]WCJ-!K*((!815_;[/O49S[S+5A7X
13II&L9RDV"Q^O2V)3KU"+,V"-BQRS#N'PP`\:Z3H`*AD*&:QR0A/.[%I;8P@"`6>]:ZX'A2#XCKF>
[H>>(2L@75W!:U'=/];R\JGA35NCB&^8%6#W."B\RG;K7<$K#LZ&-:#1]M3:[L2.X33,#DQR@^5.J;(
([H!S\^>*OTK0#DS&"^]*91O0<[_=EDO,W<BP`PC,0TVI1H;,H-.=P$^E%T6G9/;0A@S@>T3#^"(1):
?@=^7X1AJE#M0Z*M'O8#/#,3-O(KKY#"W*&;7]X15^#X/QZK%Q#S-(X#['=YG92=RTN>$<R,&+P(I>.
-__VR:Z@XW_0;QHA',-T3-D[)ME%-G=P"Z)75*[9'89VN5T@E$ZW@.&;7@*59W0`9C896J6B6^7@5T2
NZ1V:0]+0KNTYR:17Q>7[V+XPF@-L`
|-----------------------------------------------------------------------------|
</pre><hr /> -
SECTION 5: New Inventions with issue 11
Now we get to the goodies from issue 11. Before issue 11 there were no specialty Invention Sets for defense debuff, hit debuff and hit buff powers, among others. Hence Envenom, Weaken and Tactics had to rely solely on Hami-O's or standard inventions. Well not anymore: new sets are introduced and are quite nice.
However I must be a kill-joy for a moment about one thing about the new Defense Debuff and Hit Debuff IO sets themselves do NOT contain an IO that boosts Accuracy or the Range of the Power. They are at this time strictly boosting the debuff effect along with recharge and stamina usage or combinations of the 3. So these new Invention sets are a mixed blessing but are indeed well received by me and others I have teamed with.
So how would one slot them? Well in the end that is up to you. Some players I know have opted to 6 slot the new Dark Watcher's Despair and Touch of Lady Grey Sets, and that is fine, to each their own. But again, there is no Accuracy or Range booster IO's in the set and thus they are dependent on Leadership: Tactics and any Set BONUSES they have to boost their accuracy of their Envenom and Weaken powers.
Well with respect to them and others, this one time that I shall forego 6 slotting an entire set as I'd like to have an accuracy IO slotted into these powers. After all, what good is poison if it doesnt hit the target? Answer: no good.
So the new sets for Envenom and Weaken that I have used with excellent results are: Touch of Lady Grey and Dark Watcher's Despair. Below are their current set bonuses:
Touch of Lady Grey
(Envenom)
+18.1 (1.5%) HitPoints
+2.5% Recovery
+8% Regeneration
+2% DamageBuff
+11% Enhancement (Accuracy)
Dark Watcher's Despair
(Weaken)
+18.1 (1.5%) HitPoints
+2.5% Recovery
+5% Enhancement (RechargeTime)
+2% DamageBuff
+3.75% Defense (Psionic)
However: after evaluation and thinking it over I have opted to omit the 6th component from these new sets. Thus I am omitting the Touch of Lady Grey 20% chance of Negative Energy Damage and Dark Watcher Despair 10% chance of recharge to your foe. I have opted to use one slot in each power for an accuracy IO and then 5 slot with the other set IO's from these sets. So yes I have forfeited 11% accuracy to all powers and a 3.75% psionic Defense .however as I stated above, invention set bonuses do NOT transfer to pets. Hence that 11% accuracy bonus I have tossed away would only apply to my poison and patron powers, however the builds that come later in the guide still will provide an overall accuracy bonus. Again, opting to not 6 slot these sets was my own choice, feel free to make your own, but I like having some accuracy in each of my powers apart from set bonuses.
SECTION 5a: NEW SUPER-PURPLE INVENTIONS
Ok so what are these? These are special invention sets that some powers can now equip once they are crafted. These provide some serious power boosts and nice set bonuses but before you all rush out to try and get these, please take note of the following caveats and addendums (or perhaps best phrased as: Power Comes with a Price)
1. These can ONLY be slotted by a Level 50 character. However, their set bonuses are supposed to be active no matter how far down you malefactor your character, even to level 1.
2. They are UNIQUE Inventions: so you can have only ONE set of each of these new sets in your character. Mastermind Pets have a new set called Soulbound Allegiance, but as it's a unique set, you can only slot one full set into one pet power. Yes you could slot 2 components of these sets into different powers and reap the 2 slot bonus however I am not entirely sure that is a good idea. More on that later.
3. They will cost 600,000 infamy per set component to craft.
4. Some of them will require some rare/expensive salvage to make.
5. These sets emphasize POWER and the repeated usage of said POWER. They dont necessarily emphasize accuracy.
Now then let us talk about the new Super Pet Set: Soulbound Allegiance.
Here are the specific components to the set:
Damage (Superior)
Damage/Recharge (Superior)
Damage/Endurance (Superior)
Accuracy/Recharge (Superior)
Accuracy/Damage/recharge (Superior)
Chance for Build up: this is about a 20% chance for your pets to build up/power boost themselves for their next attack to augment the accuracy and damage.
Now look at all those damage boosters in the set .nice huh? Notice though that only 2 components deal with Accuracy and they are dual or tri components ..not so nice. Here below are the current percentages for 6 slotting this set:
Accuracy: 59.63%
Damage: 103.45%
Endurance Discount: 33.13%
Recharge: 89.93%
Now that is nice damage and nice endurance savings for the pets that are slotted with this. That recharge percentage though seems a tad high since it effects the recharge rate of the summon power and doesnt seem to effect the firing rate of the pets themselves. The killer is the Accuracy percentage. Here are the current set bonuses that you receive from this new set:
Soulbound Allegiance
+16% Regeneration
+36.2 (3%) HitPoints
+4% DamageBuff
+MezResist (Held) (Mag 4.4%)
+5% Defense (Psionic)
So now comes the questions: should I 6 slot this set and which pet do I choose? Should I break the set up and 2 slot each into my pet powers?
Starting with the third question about breaking the set up amongst your pet powers and thus gaining the 16% regen boost 3 times over: yes I am a fan of regeneration boosts; however I dont believe it wise to split this set up amongst your pet powers. Look at the set bonuses again: regen boost, hit point increase, 4% damage boost to your non-pet powers, 4.4% resist to holds, and the beauty of the set 5% psionic defense. Psionic protection is something to rarely ignore. Your optimal choice is to pick one pet power to slot all the set pieces into, which leads to the next question:
Should I 6 slot this set and which pet do I choose? I've tried this set in its entirety on Test and I liked it. While the accuracy percentage left something to be desired, I found that by 6 slotting this set into my BATTLE DRONES to be worth it. Why the battle drones? Simple: they are your first pet power, and while the set bonuses are supposed to carry with you no matter how far down you malefactor, this particular feature of the new IO's is reported as bugged at this time, and if there must be a pet that has less then preferred accuracy boost, it should be the Battle Drones. Once drones are fully upgraded at level 32+ they gain a turbo-strafe-salvo attack that does very well, hence I can live with them having slightly gimped accuracy boost percentages, and again: set bonuses do not apply to the pets only you, so dont think you can six slot your assault bot with this new set and turn it into a juggernaut, it doesnt work that way.
Other SUPER-PURPLE IO SETS for a Bot-Poison to look for:
For HOLD powers such as Paralytic Poison: UNBREAKABLE CONSTRAINT, unlike Soulbound Allegiance for the pets, this set does contain components that help Accuracy as well as provide an accuracy set bonus. The Set Bonuses are:
Unbreakable Constraint
(Paralytic Poison)
+4% Recovery
+2.52% Res(Fire, Cold)
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
+5% Resistance(Toxic)
For IMMOBILZATION powers such as Ghost Widow's Soul Tentacles: GRAVITATIONAL ANCHOR, unlike Soulbound Allegiance for the pets, this set does contain components that help Accuracy as well as provide an accuracy set bonus. The Set Bonuses are:
Gravitational Anchor
(Soul Tentacles)
+4% Recovery
+2.52% Res(Fire, Cold)
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
+5% Resistance(Toxic) -
Ok issue 11 is coming and with it comes a guide I've been tinkering with since closed beta. Numbers and percentages of IO's could change of course once ish 11 hits live, your mileage may vary.
ISSUE 11 Version of Bot/Poison Mastermind build-guide.
Many people scoff at this combo but trust me it is very effective and deadly.
I'm not going to add in all the numbers and ratings and percentages, etc of the poison powers. For that I refer you all to my fellow player and fellow poison connoisseur, Poison_Pill.
Also please note that while yes Mid's Hero Planner was used to make the builds in this guide, they come from the unofficial updates created by board members: Lord of Time and Naienko
My thanks to them for their tireless efforts to incorporate the new IO's into Mid's program on even an unofficial status. Mid's Official Update is coming of course and some of the final numbers and percentages in these builds may vary.
Revisions will be made to this guide as needed.
The guide itself and the builds were designed by me and tested as much as possible on the Test Server. This is a guide and not a bible; no one says that you have to use this guide if you do not choose to.
This guide will contain the following:
1. My own opinions and evaluations of the Poison Power set.
2. Pool Powers to use
3. Patron Power Choice
4. Robot Power Set Choices
5. New Inventions with issue 11
6. Robot/Poison build for players that like to Team
7. Robot/Poison build for those that prefer to solo over team
8. Thug Poison Team and Solo builds
SECTION 1: My own opinions and evaluations of the Poison Power set. as stated at the start of the guide these are my own opinions and evaluations and are not gospel.
1. Elixir of Life if you are a player that prefers to solo over team, then toss this power out the window. Elixir of Life doesn't work on fallen pets, and also this is a Poison power set......since when does Poison revive the dead? Seems like an oxymoron to me.
Antidote: your pets are bots: they won't need this power as much as other pets would. If you are a solo player you can get by just fine without this power.
2. Poison Trap: where to start? First of all this power is in dire need of being improved by the dev team. Second: its name is totally wrong as it drains some endurance from foes and puts them to sleep...a sleep that is quickly interrupted when you attack them. The Dev team should consider doing one of two things: renaming it to Knockout Gas Trap and buffing its effects considerably, or #2: make this power an exact copy of the Poison Trap from the Traps power set. In any event, Poison Trap from the Poison power set is to be avoided at all costs. Do not take this power no matter what pets you have, this power is a mistake!!!
3. Noxious Gas: I have tried this power with bots but it just doesn't synergize well with them. This power causes a pet to radiate toxic gas that can debuff foes....at close range to the pet. Bots are long range blaster units and it is not often a foe gets that close to be affected by the gas fumes. Also this power takes no specialty IO's and really only needs to be recharge boosted. For a Robot Mastermind this power isn't necessary to have and should be considered expendable. For Masterminds whose pets are more into Melee combat such as THUG Masterminds, then Noxious Gas becomes much more useful to have.
The next 5 Poison Powers are the "must haves" of the set and should be taken as soon as they become available.
Alkaloid 6 slot this power with 2 each of Harmonized Heal, Miracle and Numina. I prefer to use; Heal/Endurance and Heal/Recharge IO's from each set. Why 2 of each set? Simple: Harmonized Heal = 1.5% recovery to stamina recovery when 2 slotted, Miracle is 2.5% recovery boost and 2 Numina =12% regeneration.
Envenom and Weaken.....2 of the more awesome Poison Powers and the staple powers of this set. Skipping these powers is a ridiculous idea. Before issue 11 there were no specialty IO's only standard IO's and Hami-O's to enhance these powers. Issue 11 has now changed this, and poison users shall be very happy.
Neurotoxic Breath....many people think this power is weak....its not. Six slot this power with IO's and watch the fun as targets get slowed down while your bots chew them up with laser fire.
Paralytic Poison: an excellent hold power, this one is also a power that is "must have".
[/b]SECTION 2: Pool Powers to use[/b]
[/i]Fitness:[/i] this power pool is a must have for many characters, and a robot/poison mastermind is no exception. I usually start Fitness at Level 8.
So when you take the Fitness power pool, what to start with, Swift or Hurdle? I'll leave that to you to decide. I tend to prefer speed either for run or fly so I always take Swift.
Fitness/Health is available as of level 14 and I always take this power at level 14 and add 2 slots at level 15. Promotes longer life at early levels and is something of a tradition for me.
With IO's now in effect in the game, Fitness/Health for a Mastermind is now perhaps best slotted with: 2 Miracle (Heal and the unique Miracle+recovery), 1 Numina (the Unique Numina Regen/Recovery) and the Regenerative Tissue +Regeneration IO's. Slotting all those Unique IO's into Health is the equivalent of installing Energizer batteries with jumper cables attached to them that lead into a power generator into your character. Plus 2 slotting Miracle is a 2.5% boost to stamina Recovery, on top of the fact that slotting these unique Heal IO's into Health means they are always on since Health is always on.
To clarify for those that don't fully understand why I advocate slotting the unique Heal IO's into Health, I'll explain. The way they work is that for 2 minutes after a power is used you get the extra benefit from them. Use the power again, and the clock resets. Health however is a passive/always on power.
In a post from UberBuy about Fitness/Health:
"Toggles and passives have a hidden behavior. For however long a toggle is on, and constantly for passive powers, these powers quietly re-activate on timers. In Health, this timer is 10s long. This means that in Health, every 10s the 120s timer of the IO is restarted, meaning it never wears out."
Stamina: this is a MUST have for poison as all poison powers are endurance intensive. Also you would want this for when you face Elite Boss/Arch Villain/Hero/Giant Monster foes. Without stamina you will power down FAST against such enemies. Now granted you might be thinking that once you get the unique Miracle and Numina IO's into Fitness/Health that you won't need Stamina at all. I tried this idea once on Test server. Please note the keyword is ONCE. Said character was quickly rebuilt back into having Stamina, and that is all I shall say about the issue. Stamina should be 3 slotted and now thanks to Issue 11 there are new Endurance Modifier power sets out there. I now use on my bot/poison Test toon this slotting for Stamina: 1 Level 50 normal IO Endurance Modifier and 2 of the new Performance Shifter set. One being an End Mod IO and the other being new 20% Chance for +Endurance Recovery. This power becomes available at level 20 and I always add the slots at level 21. To prolong taking or slotting this power is unwise.
Medicine Pool
Aid Other + Aid Self: taken so that my toon has another way to heal both his pets and any teammates besides Alkaloid, and Aid Self is so he can mend his own wounds since Alkaloid cant be used on ones own self. Also these are powers that can be slotted to give either regeneration or recovery bonus to your toon. Never pass up a chance to boost either of those.
Leadership Pool
Maneuvers....Once I considered this to be the "red headed step child" of the Leadership powers, but now this power is very useful since inventions came out. Slot this with 4 Luck of the Gambler to provide 10% regen boost, health increase and 9% accuracy boost to all powers. Also if you are a Thug Mastermind, you'll find that the leadership powers mesh very well with the leadership given by your Tier 2 minions
Tactics: new to hit buff Inventions are part of issue 11. Among them is the set Rectified Recticle which contains a Unique IO that increases your characters Perception by 20% for 120 seconds. So as long as Tactics is activated this power is constantly in effect and the timer on it resets. Turn off tactics and you still have 2 minutes of enhanced perception. Nice to have for PvP zones or if a PvE foe uses a smoke bomb or mind attack to cloud your vision.
Assault: well not much to say about this. It boosts damage done by your pets, by you and by any teammates and their pets. Just slot one endurance reducer into it and be done. Don't bother putting any more slots into this power, there are no special sets for it and you cannot slot damage boosters into it.
Vengeance: if you are someone who prefers to solo or only teams on rare occasions, then this power should be discarded. You cannot use it on a fallen pet, so it's useless to solo oriented players.
Travel Power
Well there is and always will be debates over which travel power is better. For me, I guess I'm just more of a "traditionalist" in that I prefer to Fly. While not the fastest power, it certainly can be considered the safest. Just fly at high altitudes in the zones and then dive towards your mission door, thus bypassing hazards and dangerous foes.
Hover: I slot this with Karma: Knock-back Protection. Its a mag -4 protection from Knock-back and is in effect at all times. Hover also burns far less stamina then fly so you could hover around shooting poison at enemies, and enjoy the defense conferred by the power itself plus the protection from Knock-back.
Fly: best slotted with 2 Freebird inventions: one for speed the other for +stealth so that you are cloaked while in Flight. You also get 8% regeneration from 2 Freebirds slotted. If you can get a Hami-o that boosts flight speed and cuts down on Endurance use from the power then devote a third slot for it.
Group Fly: ok if you are primarily a solo player then consider taking this power as your final power choice. While not always useful there are times when flying robots can be useful and flying robots look pretty cool with their boot jets flaring as they fly around. Simply practice moving the bots around with a GOTO Macro while they are in flight and be sure to always be near them so they don't drop to the ground after being out of the anti-grav field you radiate with this power. If you are more team oriented in your playing of the game, then either skip this power or prepare to be hated by your teammates if you use it.
SECTION 3: Patron Powers:
For the most part, the patron powers are essentially same among the Patrons. There are some differences of course, such as Black Scorpion's armor power being Defense power vs. the other Patron Armors being resistance armors.
Ghost Widow was my choice for a Patron and I think her powers synergize well with Poison. your choice of Patron is of course, your choice
Ghost Widow's Dark Embrace: a resistance armor power. I simply slotted the unique Aegis +Psi/Status Protection into it and the Impervium Armor IO for 3% Psi resist.
Ghost Widow's Soul Tentacles: an excellent immobilize power. Its IO slotted for recovery boost and immobilize augmentation
Ghost Widows Soul Storm: an excellent hold that goes nicely with paralytic poison
SECTION 4: Robot Power Set Choices
The power choices from the Robots Power set that you need are: Battle Drones, Equip Robot, Protector Bots, Assault Bot, and Upgrade Robot
To summarize: your robots are killing machines, pure and simple. You point them at the targets and they blast. Forget about such things as Defense, Heal or Knockback IO's for the robots; Accuracy, Damage and some Endurance Reduction are what is needed. Yes thats right I said Endurance Reduction. Once you have the Upgrade Robot power at level 32, your robots become fully armed and operational, meaning more firepower. More firepower equals more stamina usage from them. The Protector Bots can and have run out of endurance on some missions of mine at lvl 32 and above until I slotted some endurance reduction into them.
So what to slot them with? Well there are some interesting invention sets as well as the standard inventions that dont give slot bonuses. One important thing to note is that slot bonuses from sets do NOT transfer to the pets themselves only to your Mastermind. This may or may not change in the future.
Also I am a fan of the Mix and Match philosophy in regards to inventions. While some powers benefit from slotting all of one set into them, some others benefit from mix and matching. For pets I prefer to mix and match using the following formula:
Slot 1: Pet Aura IO
Slot 2: Brilliant Leadership: Acc/End
Slot 3: Brilliant Leadership: Accuracy
Slot 4: Blood Mandate: Acc/Damage
Slot 5: Blood Mandate: Damage
Slot 6: normal Damage IO to bring damage up.
What are the bonuses? Two Brilliant Leadership gives 4% regeneration to your Mastermind and 2 Blood Mandate gives 1.5% to stamina recovery.
What is the Pet Aura IO: there are 3 of these in the game at this time. 2 of which are nice. They are: Edict of the Master Defense Aura which provides 5% defense to all of your pets, regardless of which pet you slot this with. The other good one is Sovereign Right 10% damage resistance Aura to all pets regardless of which pet you slot this IO into. The third pet aura IO is a Taunt/Placate resist Aura for the Pets only. If this were to extend to the Mastermind as well then I'd grab this in an instant, but as it stands that Aura IO isn't useful. Also it should be noted that the aura IO's are the same regardless of the level of the IO itself. So a level 20 version is just as good as a level 50 version.
So the Battle Drones and Protector Bots are slotted with the above formula thus providing the following: (Provided that you are using maximum level IO's from the sets, Brilliant Leadership caps at 40, Blood Mandate goes to 50)
Accuracy is boosted by 87.3%
Damage is boosted by: 96.7%
Endurance discount of: 24.13%
Plus the Aura IO that applies to all your pets, and yes the Auras do combine.
Assault Bot is slotted with:
Slot 1: Accuracy IO
Slot 2: Brilliant Leadership: Acc/End
Slot 3: Brilliant Leadership: Accuracy
Slot 4: Blood Mandate: Acc/Damage
Slot 5: Blood Mandate: Damage
Slot 6: normal Damage IO to bring damage up.
Accuracy is boosted by 99.7%
Damage is boosted by: 96.7%
Endurance discount of: 24.13%
When to take the Robot Powers from the power set? Thats easy: AS SOON AS THEY ARE AVAILABLE! You are a Mastermind and your pets/minions are your strength.
Battle Drones: taken upon character Creation. You gain a 2nd Drone at Level 6 and the third one at Level 18
Equip Robot: Available at lvl 6. Take immediately
Protector Bots: Available at Level 12 Take Immediately. You gain a 2nd Protector Bot at level 24.
Assault Bot: Available at Level 26. Take IMMEDIATELY!!!!
Upgrade Robot: available at Level 32. TAKE IMMEDIATELY!!!!!!!!!!!!!!!!!!!!!!!!!! -
will always /sign off for this. the level lock on accolades has to go.
-
[ QUOTE ]
You'll recall that I have nothing against the option in and of itself. My objection was that it would automatically be "On."
[/ QUOTE ]
QFT
The default of this should be OFF. ever since word of this upcoming feature activation was announced I've been setting all my toons to not show anything on the webpage until all the specifics are known.
[ QUOTE ]
And it's not so much that my builds for my toons are "super-secret" as they're none of anyone else's business. Simple fact.
[/ QUOTE ]
QFT and QFE Of late there have been one or two....people...(for lack of not being able to use a stronger term onthe boards), on the server I play on that seem have to gotten it into their heads that they have some divine right to demand to know the builds of all they team with and to demand players respec on the spot into something else if the build doesnt meet their precious standards.
A person's build in terms of power choice and slotting of IO's is their own business first and foremost. having it auto-displayed on the upcoming website just doesnt seem like an overall good thing. While some people will use it to track their toons and plan out adjustments, I see man PvP'ers using this to scope out the competition and to be ready for em.
Also the question about the friends list being displayed needs to be addressed. If i set to not display my friend list or any other data for that matter, btu a friend of mine sets theirs to display on the site, is my toon then displayed or will my name simply just appear on their list? -
[ QUOTE ]
[ QUOTE ]
However, I will say this. If they're going to create a web interface where we can see each others characters (something which I seem to recall being discussed back when City of Heroes launched), they ought to be able to put into that interface an option for "Hide all characters from web page" so that people don't have to log in every single character they want to hide and fool with the option.
[/ QUOTE ]
This would also be a very good alternative.
[/ QUOTE ]
/signed -
[ QUOTE ]
Thats true, but this issue needs to be bumped up, its been bumped back enough for coding reasons in the past. Keep the pressure up I say.
[/ QUOTE ]
Best bet now is to hope ish 12 includes both Epic Villains and alterations to the accolade system.
As to constant spamming of Positrons' PM box.....aside for aggravating him I dont see it having any effect. By now he likely knows of the unhappy players about the accolade system and for all we know a redesign is already in preliminary stages (speculation on my part)
Now its just a matter of time. Meantime any new toons of mine shall still undergo the "accolade power grind" -
[ QUOTE ]
This whole Debt Badge thing disturbs me. I try to avoid getting debt but some yahoos play all the time like debt doesnt matter. Why do you have to encourage this behavior?
[/ QUOTE ]
For villains, debt badge #4 is tied to a critical accolade. Some villain players want that extra 10% to their toons' health.
Also if some people like to plow in and get debt, so what? Once your toon is level 50 debt becomes irrelevant anyway.
[ QUOTE ]
As for the prestige Bonus, I appreciate the chance to upgrade our base a bit but I see a period of time where everyone and anyone is going to be hounded to death to join Super Groups and the Channels will be full of people Spamming advertisements for people to join their Super Groups.
[/ QUOTE ]
The hounding and spamming has already started in some cases, but then thats what the ignore function is for. If people want to cash in to bulk up their base, let em.