Nericus

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  1. [ QUOTE ]
    If it's in Speed boost or AB it goes to your target.

    If it goes in AM or RA, you are counted as one of the targets so you'll have a chance at getting it, as well as all of the people who get the buff.

    However, it's not a persistant effect, so it only has a chance to proc when you click to activate the affect.

    I'm not sure what happens in a power like Transference that has both enemy and ally targets.

    [/ QUOTE ]

    As I recall with Transference, the proc checks all affected targets, so it could restore stamina to the enemy
  2. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I believe you're missing Decimation: Chance for Build Up and Gaussian's Synchronized Fire Control: Chance for Build Up (though I'm aware that the latter is bugged and is able to be slotted more than once, to be fixed with I12).

    [/ QUOTE ]

    Gaussian's doesn't appear to be a unique one though. Decimation however is. Ty for that

    Edit: rechecked in game and Gauss is a unique, mids planner however thought it wasn't so mid's appears to be needing an update. Adding in Gauss to the list

    [/ QUOTE ]
    Gaussian's is not unique at the moment although it's meant to be. I believe what's going on is that there are at least two places in the tables that lie behind the game that hold whether an IO is unique and it's set as unique in some but not others.

    This means you can slot multiple copies at the moment, but a fix is rumored to be coming down the pipe, leaving a lot of potentially disappointed /SR scrappers as the 6 slot set bonus is great for them atm.

    [/ QUOTE ]

    I see. Its recipe states unique and paragonwiki confirms its supposed to be. I'll edit the list to say supposed to be Unique
  3. [ QUOTE ]
    I believe you're missing Decimation: Chance for Build Up and Gaussian's Synchronized Fire Control: Chance for Build Up (though I'm aware that the latter is bugged and is able to be slotted more than once, to be fixed with I12).

    [/ QUOTE ]

    Gaussian's doesn't appear to be a unique one though. Decimation however is. Ty for that

    Edit: rechecked in game and Gauss is a unique, mids planner however thought it wasn't so mid's appears to be needing an update. Adding in Gauss to the list
  4. [ QUOTE ]
    It shows as a tohit buff in combat attributes. As far as I'm concerned, that's evidence enough.

    [/ QUOTE ]

    Works for me Will edit.
  5. [ QUOTE ]
    Thread marked to save and stickied by request!

    Ex

    [/ QUOTE ]

    Thank You, Ex!
  6. [ QUOTE ]
    Wow. Amazingly well done. Great info.

    [ QUOTE ]
    Kismet: +6% accuracy

    [/ QUOTE ]
    Thought this was confirmed as +6% tohit rather than +6% accuracy.

    Other than that note, I have nothing to add.

    RagManX

    [/ QUOTE ]

    Thanks!

    I've heard many a mixed a report on it. Can anyone of the redname variety confirm this IO's function? I'll edit it as need be in the guide.
  7. MINI-GUIDE TO UNIQUE IO ENHANCERS and the Performance Shifter +Endurance Proc.

    Ok ever since IO's came around certain ones were released that are sought after in a way that is reminiscent of the search for the Holy Grail. These IO's tend to sell from high to exorbitant prices when sold on the markets thus bringing in a massive influx of in-game funds to your character, or these IO's when properly slotted can provide very nice power boosts for your character. Also on a very regular basis someone is always asking the ever popular question:

    "Will any of the Unique Heal IO's work in Fitness/Health?" Answer: Yes

    [u]Disclaimer: As with all guides I create, they are GUIDES, not a Bible that you must follow. [u]

    What is a "unique" IO?
    Answer: A unique IO is an IO that you can only install one copy of into your character.
    Example: Kismet: +6% To Hit

    So what Unique IO's are there? Currently there are:

    1. Numina Convalesence: +regeneration (20%) +recovery (10%) this affect is constant while a power is running and for 2 minutes after the power is shut off.

    2. Miracle: +recovery (15%) this affect is constant while a power is running and for 2 minutes after the power is shut off.

    3. Regenerative Tissue +Regeneration (25%) this affect is constant while a power is running and for 2 minutes after the power is shut off.

    4. Aegis Psi/Status Res: (3% psi resist/20% status resistance). functions as a set bonus but if you Exemplar/Flashback too far then the IO is offline for the duration.

    Special notation: the exact functional nature of this IO's percentages has been called into question. Either the IO recipe description in game is wrong or else this IO isn't functioning as intended and needs to be rechecked by the devs. Recommend not installing it into a passive/always on power at this time until the Devs/Rednames verify the functional nature of this IO

    5. Kismet: +6% To Hit while power is on and for 2 minutes after power is off

    6. Freebird +Stealth (once installed you cannot slot any other +stealth IO + this io works for as long as the power is on and for 2 minutes after the power is off)

    7. Celerity +Stealth (once installed you cannot slot any other +stealth IO + this io works for as long as the power is on and for 2 minutes after the power is off)

    8. Unbounded Leap +Stealth (once installed you cannot slot any other +stealth IO + this io works for as long as the power is on and for 2 minutes after the power is off)

    9. Time and Space Manipulation +Stealth (once installed you cannot slot any other +stealth IO + this io works for as long as the power is on and for 2 minutes after the power is off)

    10. Steadfast Protection resistance +defense. This IO functions as part of a set bonus and is always on even in a power that is switched off but if you Exemplar/Flashback too far then the IO is offline for the duration. The resistance part of this IO is like other resistance IO, the +Defense is a global boost.

    11. Edict of the Master: 5% Defense aura for pets functions as part of set bonus, always on even if power is off: so your summoned pets retain the Aura. However if you Exemplar/Flashback too far then this IO shuts down for the duration.

    12. Sovereign Right: 10% resistance aura for pets: functions as part of set bonus, always on even if power is off: so your summoned pets retain the Aura. However if you Exemplar/Flashback too far then this IO shuts down for the duration.

    13. Commanding Presence: 10% Taunt/Placate resistance for Pets: functions as part of set bonus, always on even if power is off: so your summoned pets retain the Aura. However if you Exemplar/Flashback too far then this IO shuts down for the duration.

    Notation: pets must be within 40 ft of your character or the aura fades until they get back in range. Recipe description in game might still say 20ft but its actually 40 ft. Recipe description should also provide the percentage value of the auras but just in case they don't, the percentages were added to above descriptions.

    14. Rectified Recticle 20% increase to perception

    15. Gaussian's Synchronized Fire Control Chance for Build Up (supposed to be Unique, currently bugged to allow for more then 1 to be installed)

    16. Decimation Chance for Build Up

    17. All the Purple IO sets

    Note: if there is a Unique IO missing from the list, PM me please with its name and information for inclusion, the list of course will also be updated as new Unique IO's are added into the game.

    What about if I Exemplar/Malefactor/Flashback? Will I still have the use of these IO's?

    If a Unique IO is mentioned as being part of a Set Bonus then if you Exemplar/Malefactor/Flashback 3 or more levels below the level of the IO or to the point where you don't even have the power at all then no you won't have the IO in effect for the duration.

    Unique IO's that have the 2 minute timer on them such as Numina +Regen +recovery still work. Example: a level 50 character of mine took Fitness/Health at Level 14 and added 2 slots to it at 15 and has all three of the Unique Heal IO's in those first three slots and then Exemplar/Malefactor/Flashback's to Level 15 and found that all 3 still showed as functional in the Combat Attributes window.

    Where can one get the most use out of a Unique IO?
    Depends on your powers and what the IO is. However some of the Unique IO can be installed into powers that are designed as Automatic or Always On powers. Example: Fitness/health is where you should slot the Unique Numina, Miracle and Regenerative Tissue IO's.

    So now let's look at just where one could get optimal usage of their Unique IO:

    1 Freebird/Celerity/Unbounded Leap/Time and Space Manipulation +stealth. When first released these IO's (except for time and space) could be slotted into Passive/Always on powers like Fitness/Swift or Fitness/Hurdle to create perma-stealth, however this led to problems on any time of rescue or kidnap mission where the perma-stealthed character had to lead a hostage out, this led to a patch that changed these particular IO's so that they will no longer install into any passive power at all. Now these IO can only install into the appropriate travel power. If you are someone that takes multiple travel powers, you can only ever install one +stealth IO. Example: if you have Flight and Superspeed you can install; Freebird +stealth or Celerity +stealth, NOT both. Also something to note: your inherent sprint powers can be slotted with Celerity or Unbounded Leap +Stealth. Also to note: these stealth IO's will stack with other stealth powers like Invisibility, Shadowfall, a Stalker's ability to Hide along with some others.

    2 Aegis Psi/Status Resist : Special notation: the exact functional nature of this IO's percentages has been called into question. Either the IO recipe description in game is wrong or else this IO isn't functioning as intended and needs to be rechecked by the devs. Recommend not installing it into a passive/always on power at this time until the Devs/Rednames verify the functional nature of this IO

    3 Kismet: +6% To hit while power is on and for 2 minutes after power is off. The Invulnerability power set has the power Tough Hide as a passive/always on power so this is where the IO should go for that particular power set. Other brute/tanker power sets along with Dominators/Corruptors/ Masterminds appear to have only toggle powers for this IO. Stalkers: Dark Armor users can install this into Shadow Dweller as its an Auto power, Super Reflexes has the Auto powers called Agile and Dodge, all other Stalkers have to use Toggle powers, although any Stalker can install this IO into their HIDE power as well. Blasters/Controllers/Defenders do not appear to have an "Always On" power for this IO, and thus would have use click or toggle powers. Scrappers with Invulnerability power set can slot this into Tough Hide for it to always be on, Scrappers with Super Reflexes could install this IO into Agile or Dodge for the "Always on" effect, other Scrapper power sets do not appear to have an "Always On" power for this IO, and thus would have use click or toggle powers. Epic Villains do have an Auto On power for this IO also.


    4 Edict of the Master Defense Pet Aura and Sovereign Right Pet Resistance Aura IO, Any pet summon power will do, just remember these are Pet auras, so the summoner itself doesn't receive the aura.

    5 Numina +regen+recovery, Miracle +recovery, Regenerative Tissue +regeneration: these IO are optimally installed into an Automatic/Always on power as only the character equipped with them receives their special bonus. Example: Radiation Healer slots the Unique Heal IO into Radiant Aura: only THEY get the special bonus from the IO each time the Aura activates and for 2 minutes afterward, thus these IO would essentially be wasted in such a power. Trap users installing these into Triage Beacon would also not be bestowing the special boost from the IO to their teammates, so again these IO would be wasted in such a power. These 3 Heal IO belong in a healing power that is passive/always on, so lets look at what Hero/Villains have for Always On Healing Powers:

    Brutes/Tankers: Willpower Brutes are best to slot these into Fast Healing or Fitness/Health. Fast Healing gives better heal boost then Fitness/Health, thus Fitness/Health is recommended for the Unique IO and Fast Healing instead be amped up with non unique heal IO

    Stalker: Regeneration and Willpower Stalkers could use Fast Healing however as stated with Brutes/Tankers, Fast Healing provides better overall heal boost then Fitness/Health, thus slotting up Fast Healing with other Heal Boosters would be better while the Unique Heal IO's go into Fitness/Health. All other Stalker types should use Fitness/Health to achieve the always on effect.

    Scrappers with Regeneration : gain Fast Healing at Level 1, however as stated above Fast Healing is better with normal heal boosters and the Unique Heal IO go into Fitness/Health. All other Scrapper types should also use Fitness/Health.

    Blaster/Controller/Defender/Kheldians/Corruptors/Dominators/Masterminds/Epic Villains : Fitness/Health is where these should go for the always on effect as they don't appear to have other heal related powers that are "always on"

    So how could one best slot Fitness/Health or Fast Healing with these 3 unique healing IO? Well in the case of both Fitness/Health and Fast Heal, it comes down to these configurations: (note: Fast Healing has a base value of 75% regeneration vs the 40% of Fitness/Health, you are better off powering up Fast Healing with the non unique IO and using the unique ones in Fitness/Health )

    Fitness/Health: base value 40%, installing 3 Level 50 Heal IO brings it up to 79.6%

    Fitness/Health: base value 40%, installing only the 3 Unique Heal IO brings its base value to 85% and the Unique Heal IO will always be on so you don't have to worry about their 2 minute timer and last I checked the Unique's would not be affected by debuffs.

    Fitness/Health: base value 40%, installing the 3 Unique Heal IO plus a Numina: Heal and Miracle: Heal brings the base value to 117% plus you have 12% regeneration bonus from 2 slotting Numina and a 2.5% boost to recovery of Stamina thanks to 2 Miracles installed, plus the 3 Unique Heal IO always on and running. (Stone Armor brute/tanks should change the second Numina to another Regen Tissue since 2 slotting of Regen. Tissue is a 4% run increase.)

    Why are these IO more optimal in an always on power? Simple; remember these unique heal IO's descriptions: "while the power is on and for 2 minutes after the power is off" Powers like Fast Healing and Fitness Health are "Always On" for as long as your character is logged in to the game. Every ten seconds these powers will "pulse" which will in turn reset the 2 minute timer on the IO's back to 2 minutes. Ten seconds later the power "pulses" again thus resetting the timer back to 2 minutes and so on. The special bonuses these IO's provide are for your character only, thus having them in a power that heals others would be pointless as only YOU receive the special bonus from them.

    Now, once you install these IO's into a passive heal power like Fitness/Health, it will seem as though they aren't working, and when you bring up your character's personal data and look at the all the set bonus descriptions among your powers you likely won't see these IO's mentioned. To see that they are working, open up the new Combat Attributes window. It should also be noted that the IO's with the 2 minute timers will stack with themselves when your character zones into a mission or into a city zone.


    Special Mention: the Performance Shifter +Endurance IO: this IO is a non-unique IO. Though it is not unique and thus you could install more then one of them, installing this IO into attack powers at this time means that the when the IO triggers successfully your attack WILL bestow Stamina to your foe and not to your character. So where do you put this IO where it will benefit your character? ThatÂ’s Easy: this IO gets installed into STAMINA.

    Note: ran a few more tests on TEST server with this Proc installed into assorted powers that siphon endurance from enemies, such as Kinetics/Transference and the Electric Melee powers. Result: don't install this Proc into those powers at all, every time the proc triggered it restored stamina to the enemy. Conclusion: AT THIS TIME (issue 12), this Proc is meant for Quick Recovery/Stamina/Kheldian Transformation powers, installing this Proc into any attack powers is a really BAD idea.

    The majority of characters in the game will have to install this IO into stamina, however
    Willpower Brute/Tanker/Scrapper/Stalker and Regeneration Scrappers can install one into Quick Recovery and if they also have Stamina they can install another one as well.

    Kheldians: well of course it depends on how you've built the Kheldian but let's say you are a tri-former Kheldian and you have Fitness/Stamina. You could then have three of these Procs, one for stamina, and one for each of your transformation powers, though please note that when in human form the Proc that is on your transformation powers should be off since that power would be off and when you transform Stamina is supposed to cut off so while you shouldn't have 2 of the Proc firing off at the same time in any mode, each mode still benefits from having a Proc in it.

    Stamina is now optimally slotted with this proc, plus a Performance Shifter Endurance Modifier plus a normal Endurance Modifier IO. 2 Slotting Performance Shifter grants 5% movement increase, the 2 endurance Modifiers will sufficiently boost your Stamina recovery and the +End proc is icing on the cake. Stamina like all passive/always on powers "pulses" every 10 seconds, thus every 10 seconds this IO checks for its 20% chance to give you back extra 10% Stamina. Or to put even more simply: the Proc will check a total of 6 times per minute for a 20% chance to function.

    For those that need the numbers explained about Stamina and Quick Recovery here they are:

    Unslotted Stamina = 25% stamina Recovery.

    3 slot Level 50 Endurance Mod IO = 99.08% increase for a total of 49.8% Stamina Recovery

    3 slot Stamina with One Normal Level 50 Endurance Mod. IO plus Performance Shifter Endurance Mod IO plus the Performance Shifter +Endurance Proc = 83.32% increase to the base 25% of the power for a total of 45.8% Stamina recovery plus every 10 seconds you will have a 20% chance of gaining and extra 10% stamina recovery from the +End Proc, plus you have the bonus of 5% movement increase from 2 slotting Performance Shifter

    Unslotted Quick Recovery = 30% Stamina Recovery

    3 Slot Level 50 Endurance Mod IO = 99.08% increase for a total of 59.7% Stamina Recovery

    3 Slot with One Normal Level 50 Endurance Mod. IO plus Performance Shifter Endurance Mod IO plus the Performance Shifter +Endurance Proc = 83.32% increase to the base 25% of the power for a total of 55% Stamina recovery plus every 10 seconds you will have a 20% chance of gaining and extra 10% stamina recovery from the +End Proc, plus you have the bonus of 5% movement increase from 2 slotting Performance Shifter

    Kheldians: for both Peacebringer and Warshades, the Nova and Dwarf forms both have a base 15% recovery rate for Endurance.

    Installing three Level 50 Endurance Mod IO and no +end Proc would bring recovery to 29.9% due to Enhancement Diversification.

    Slotting either Nova or Dwarf form with the Performance Shifter +Endurance Proc plus 2 Level 50 endurance mod brings the recovery rate while in that form to 27.5% plus every 10 seconds you will have a 20% chance of getting an extra 10% endurance restored.

    Also, the Performance Shifter +End proc is currently exempt from things that drain endurance or powers that once used, take away all endurance and you can't recover any for a few minutes. The Proc will still check every 10 seconds and if it decides to, it will bestow that 10% endurance back to your character. So imagine your character with this Proc installed and being attacked by Malta Sappers. Even as you are being drained by the Sapper the Proc could still restore 10% stamina to you, so surprise Sapper! Or let's say you are a Blaster with the NOVA power and you have one of this Proc installed in your Stamina. After triggering Nova, the proc could still restore 10% stamina even during the brief time when you can't regain more stamina after the power is used. Note: the key word is COULD, there are times when it won't.

    Also if you install this Proc into the first slot that you receive when you pick Quick Recovery or Stamina as a power to have and then Exemplar/Malefactor/Flashback to level 20, the Proc will still function regardless of the level of the Proc.


    Once installed into your stamina and/or quick recovery power(s), to see if the Proc is working, all you need to do is edit a chat tab and add the Healing Received and Healing bestowed entries then save the tab, then sit back and observe.

    Purple IO Sets: All purple set IO's are unique so you can only ever have one of each from a purple set slotted into your character. You can have more then one Purple SET installed, example; Absolute Amazement in one power and Hecatomb in another power. Purple IO's are only Level 50, and you must be Level 50 to install them, however their set bonuses are supposed to remain in effect no matter how far down you malefactor or Flashback. Purple IO's are Pool A and thus can be gained from normal missions, but the enemies must be capable of dropping an L50 recipe which means targets should be at least level 47. However these are rare drops and of course buying them from the market will not be cheap. Most of them require one or more rather rare (and expensive to buy) piece of salvage to create and all cost 600,000 to craft.
  8. [ QUOTE ]
    The menders lying to us?

    No waiz. :P

    [/ QUOTE ]

    I've always been suspcious of them, this was simply the proof I was seeking.

    Makes me wonder even more about "the coming storm" they refer too
  9. Whats funny is that this new zone tells me something about the Ouroborus Menders and Temporal Scaling (aka Malfactoring down).

    They lied to us.

    The Ouro Crystal in the midnight club sends you farther down the timestream then the menders say is possible, you retain your full power and are even "mystically prepped" by the Midnighters to be able to understand the language, etc.
  10. Now perhaps it's time to deal with a question that I have been asked a few times and have endeavored to not answer since opinions will vary and so of course will mileage.

    What Villain Archetype do you recommend to obtain the Flashback badges for, and which Archetype has the easiest time getting them?

    Ok well for starters, I recommend all Villain Archetypes seek out the Flashback Badges. Some will have an easier time then others, of course.

    As to which one has the easiest time getting the Flashback badges, well that really can vary a bit depending on the powersets chosen as well as the archetype and of course the player skill level.

    However long ago I did run some tests with all the current Villain Archetypes to see which one would have the easiest time while under the greatest handicap of the power challenge settings.

    The greatest handicap of the power challenges is to have all FIVE these parameters set to ON for the Flashback:

    1. No Inspirations
    2. No Enhancers
    3. Enemies Buffed
    4. Player Debuffed
    5. Archetype powers only.

    So in a nutshell the enemies are a bit stronger then normal, you are a bit weaker, plus all your enhancers are shutdown and you have no inspirations to tap into for a quick boost, but the real kicker is Archetype Powers only. That setting cuts off temp powers, plus all pool powers such as your travel power and the ever so coveted Fitness pool, meaning No Stamina.

    So under those settings many archetypes will be badly impeded, with one exception. This archetype will be hurting from all those settings enabled at once, but the nature of the archetype's powers still work in its favor, and with a bit of caution this archetype can still go through the missions, albeit with some difficulty but not as much as the other Archetypes.

    I speak of the MASTERMIND archetype. Pet summon powers are simply click and the pets arrive, so thats a one shot use of stamina to summon them. Equip/Upgrade will take a bit longer of course since No Enhancers and No Pool Powers means longer recharge of the Equip/Upgrade powers and more stamina needed to use them, however once all the pets are done then your only concern is any emergency rebuilds you may need to do.

    Mastermind's of course need to be careful in the use of their secondary powers as some mastermind sets consume endurance greatly, such as Poison.

    Mastermind's can always use their pets as decoys while they seek to escape the battle or the move ahead to the mission objective.

    Mastermind's also have Bodyguard mode which isn't deactivated by the challenge settings.

    Trick Arrow masterminds can still use their arrows to give some cover fire and debuffs

    Dark Masterminds have their heals and debuffs to help ensure survival of their pets and themselves.

    Trap Masterminds: acid mortar and poison trap and FF generator and trip mines.

    Poison: still the best single target/boss/eb/av killer set.

    Forcefield: keep the pets shields up and let them do the work.

    It's still not a cakewalk for a Mastermind with all the Flashback settings I listed above enabled at the same time, but their chances of winning with few defeats is greater then the other Archetypes.

    Of course we need to see how the upcoming Epic Villains will fare.
  11. Plus are we able to designate these new missions as badge providers?

    example: I make a mission and I see can have Deathsurge, Ghost of Scrapyard, Caleb, and even the Archnos Flier in it as the primary targets. (Sort of a Giant Monster Mash) So presuming I could make such a mission/arc/TF, would the badges from killing them be awarded?

    Could I make a mission/arc that lets us fight the versions of the Sig Heroes or Sig Villains that can manifest in RV and obtain the badges we would normally get from killing them in RV?

    If such is the case then this could become exploitable for badge hunters who want to obtain certain badges that are currently a nuisance.

    Examples being: waiting for Flier to spawn in GV; now just make a mish that has you fight it and you get the badge for shooting it down..... hmmm

    Example 2: I make a mission that lets me face off against the Sig Heroes and I obtain the badge from them I would get as if I fought them in RV.....hmmm

    I look forward to this feature, but I foresee many people making many a map/arc for the sole purpose of maximum farmage or badge exploitation. Also would these new missions/arcs be added to Ouroborus, or can we access them anytime from a special contact?


    Now to sit back an fiddle with plot for my Omega Arc........
  12. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    The only problem with using the /ignore_spammer command I see is the continuous use of nonsensical names used by most spammers, that makes it often impossible to correctly ignore. For the email that has been flooding our accounts specifically could the Dev's please add an in-game email address (per server) that we can forward the emails to (IE Email Petitions; Pinnacle Spammers; Virtue Petitions, etc). The player base can then easily forward the email along to the support team for their review/actions. Or add a button to the current in-game email structure to forward the email as a petition.

    [/ QUOTE ]

    I like this suggestion.

    Also, haven't seen pr0n ads yet, nor heard about them from any other players. And in my SG, I'd be getting text messages about it as soon as it happened.

    [/ QUOTE ]

    As I mentioned in the original announcement, we have several improvements to the game coming in Issue 12 to address. While I don't have an exhaustive list of everything we are doing, it does include much easier ways to report abuse as well as ways to prevent abuse from the start (including limitations to Trial accounts).

    [/ QUOTE ]

    is there anyway at all to safely release to the live game now the new limitations to trial accounts?

    or barring that, can the ingame email system be safely deactivated until ish 12 comes out, then once the new safe guards are in place you could reactivate the email system.
  13. Another Popular Question I've been asked in game and in my PM box is: "What is the most efficient way to get the # of Flashbacks Completed badges?"

    # Flashback missions completed, also known as the Ouroborus Mender Badge Series. Each badge in this series is awarded for every 5 SUCCESSFUL Flashbacks that you do. Once the last mission in the Flashback is done, you can a notch of progress on the badge meter so you don't need to phone in the results to the mission contact to work on this badge series. Also, progress for these badges can be obtained from Story Arcs OR Single Missions as long as you are doing them in Flashback mode, an example of which would be the Soul Taker Badge mission.

    The Number of Flashbacks needed and the badge names are listed below.

    # of Flashbacks----Badge Name
    5 Flashbacks: --- Troubleshooter
    10 Flashbacks: ----Adjuster
    15 Flashbacks: ----Calibrator
    20 Flashbacks: ----Alterist
    25 Flashbacks: ----Balancer
    30 Flashbacks: ----Correctionist
    35 Flashbacks: ----Repairman/woman
    40 Flashbacks: ----Overhauler
    45 Flashbacks: ----Time Fixer
    50 Flashbacks: ----Ouroboros Mender

    You do not need to set any power challenge settings to work on the Ouroborus Mender Badge Series. Simply Flashback to your Story Arc or mission of choice and win it. Avoid picking missions or arcs that have a chance of being failed. You will not get progress from a failed mission.

    The most efficient ways to get this series of badges are:

    1. There are 7 Power Challenge-Flashback badges to get in each level range, 1-14, 15-19, 20-24, 25-29, 30-24, and 35 to 39. Level 40-44 has eight badges. So if you pick a story arc in each level range and only set ONE power challenge setting each time you run it, by the time you are done with all the arcs up thru level 35 to 39 you will have done 42 Flashbacks and thus have the Overhauler badge for 40 Flashbacks plus all the Power Challenge badges for those ranges. Now pick a level 40-44 story arc and run it eight times with only one power challenge setting each time. After that you will have the eight badges from the Level 40-44 power challenge settings, and Ouroborus Mender. Then you can work on the Power Challenge Badges for Level 45 to 50 with more then one Power Challenge setting enabled and be done with those challenge badges a lot quicker. The only downside to this method is the monotony of running the same Story Arc seven to eight times each.

    2. Be at Level 50, locate your favorite story arc or single mission in that range that will keep you at Level 50 and Flashback to it. Example of a Mission to repeatedly run would be "Video Games Made Me Do It". This is the mission for the Couch Potato badge, can be easily soloed, quickly ended and can provide good xp/infamy/salvage opportunities. You'd still be level 50 and since itÂ’s a single mission you won't need to set any Power Challenge settings since you won't get the Power Challenge badges. Downside to this is that running the same mission or story arc 50 times could easily get monotonous.

    Either of the above methods are both efficient yet can be monotonous. Personally I like the 2nd method better since I won't have to worry about being malefactored down by the Flashback mission and by this point I have long since secured the Power Challenge Badges already and can work on the Ouroborus Mender Series at my leisure, however as the old saying goes, Mileage Varies.

    Another good reason to use the 2nd method is you can also combine your quest for Ouroborus Mender with the quest for the Time Badges and Number of Defeats Badges since I also recommend waiting until level 50 to get those badge series as well. Again, of course, mileage varies.
  14. Ok in response to a question I've seen asked at times on the boards as well as in my PM box "What is the Best Arc to Earn the time badges and What is the Best Arc to Earn the Amount of Defeat Badges"

    Here are the badges in question:

    X total team defeats can be gained running any level Flashback arc

    # of defeats --------Badge Name
    0: ----- All For One, One For All
    1: ----- Divided Mastery
    3: ----- Proportional Supremacy
    5: ----- Shared Victory

    Time Challenges: can be gained running any level Flashback arc
    120 Minutes: Bronze Medalist
    60 Minutes: Silver Medalist
    30 Minutes: Gold Medalist

    As stated these badges can be obtained from any level of Flashback arc. However they are not tied to the other challenge badges, meaning that you don't need to also seek out badges like No Ehancements or No Inspirations at the same time. So why not make it really easy on yourself and save the time and defeat badges for when you are Level 50?
    This way you are at maximum level and have likely IO'd your character to considerable levels of power and bonuses.

    So in keeping with that idea you would want to use the arcs I posted in Section 8 of the Guide that I recommended for obtaining the high level power challenge setting badges.

    The Arcs are:

    Contact Name Operative Grillo
    Arc Name Escaped!

    Mission 1 thru 3 are all kill boss and can be ghosted. End boss on each isn't too tough of a fight for most archetypes.

    Alternative Efficient Arc:
    Contact Name Levantera
    Arc Name Strange Case of Benjamin Decker


    Mission 1: Rescue/Escort watch for ambushes: usually a small warehouse map, get the hostage and move fast and you can avoid ambushes
    Mission 2: Rescue/Escort, hostage usually near door, but if not watch for ambushes

    Mission 3 Speak to Dark Watcher

    Mission 4 Get 4 glowies: but the catch to this mission is that among the mission goals are to not set off the alarms or engage the Rikti in battle. This is also a 1 hour timed mission. All you need to do is locate and get the 4 glowies. No fighting needed and in fact combat should be avoided. Once you have all four glowies the mission ends successfully and then you can blast all the Rikti to your hearts desire. Stealth powers are nice for this but are not mandatory.

    Either of those 2 arcs can easily be used to obtain the Time Challenge Badges and Amount of Defeat Badges. So choose one of the arcs, set the Time and/or Amount of Defeats you are seeking and forget the other challenge settings and go get the badges.
  15. [ QUOTE ]
    Well done! Thanks!

    [/ QUOTE ]

    You're welcome
  16. [ QUOTE ]

    * Contact display redesign: Contacts are now listed separately as Active and Inactive, and players can sort contacts by a range of criteria including Name, Zone, and Level Range.



    [/ QUOTE ]

    Very nice indeed. I hope this also serves as a precursor to cleanup/reorganization of the badge tabs in a future issue.

    So far ish 12 is full of win
  17. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Now tempted to roll up an ice/thermal controller so I can set Jack Frost on fire.

    [/ QUOTE ]
    Damn, that's an awesome visual. Now I'm gonna have to do that too.

    [/ QUOTE ]

    /agree.. awesome idea...

    [/ QUOTE ]

    very awesome.

    i'm waiting to see the light show generated by bot/storm masterminds too
  18. [ QUOTE ]
    BaB,

    Just tell us which set MASTERMINDS will be getting for a secondary, and we'll let it slide.


    [/ QUOTE ]

    Fixed
  19. [ QUOTE ]
    I have recieved some PM's asking me if I was going to write up a Flashback Badging guide for villains. When I originally wrote the Hero guide I thought about it, but with so many small arcs on the V side, what Nericus did with his guide is as good as it gets and if I was to create something it would be both insulting to his/her work and to be honest, not as good. But I appreciate the good words people have spoken.

    Villain Flashback Guide by Nericus

    [/ QUOTE ]

    Thanks Highbeam Your hero guide is also as truly good as it gets for the heroside.
  20. [ QUOTE ]
    The "NOT A CHANCE IN HELL?" CHALLENGE ARC

    Defeat the arc below with the following parameters all enabled

    Solo
    Maximum Difficulty
    Enemies Buffed, Player Debuffed, No Inspirations, No Enhancers (all activated)
    No Deaths
    No Temp Powers
    Screenshots or didn't happen



    Viridian

    Must beat all EBs and/or AVs in the arc

    [/ QUOTE ]

    Woah there! Easy does it now

    The Iron Man Challenges were something I tossed in to give people the idea of trying some the harder arcs and making them into what could be called the ultimate challenge. There is no special badge for beating an iron man challenge, but of course you do have the bragging rights. No one has to take the Iron Man Challenge at any level if they don't want to.
  21. Summary of recent Revisions:

    1. The Level 20 to 24 arc was corrected due to a minor error of omission.

    2. The Sections for 35 to 39, 40 to 44 and 45 to 50 were also recently revised, perhaps the biggest change being in 35 to 39 to accomodate some character archetypes that couldn't handle the Technician Naylor arc as well as others can.

    Also a big thanks to Ex Libris for inputting the changes! Thanks again Ex!
  22. Old version of the Need for Speed Stone Brute Guide is gone, now comes

    Need for Speed Stone Brute Guide v 1.5
  23. Welcome aboard Blue Steel!

    edit: What is this??? My first ever after a red name? How about that ?
  24. Hi you can delete at your convenience the guide here at

    http://boards.cityofvillains.com/sho...Number=9739265

    I've uploaded a newer version with many changes already.

    Thanks
  25. SECTION 9: DUAL BLADE /STONE ARMOR "NEED FOR SPEED" BUILD
    Ok the newest melee set has been saved for last. This one took a bit of work on Test and after using assorted Dual Blade configurations, I have determined what Dual Blade powers worked best for me once I was in Granite armor mode. Of course what worked best for me may not work for you. Mileage varies.
    Note: it is kinda funny seeing a Granite brute doing all the spins and twirls of the blade attacks 

    Villain Plan by Mids' Villain Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Speed Blade 1.5: Level 50 Mutation Brute
    Primary Power Set: Dual Blades
    Secondary Power Set: Stone Armor
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Medicine

    Villain Profile:
    Level 1: Nimble Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), Mako-Acc/EndRdx/Rchg(17)
    Level 1: Rock Armor -- GftotA-Run+(A), GftotA-Def/EndRdx(7), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx(9)
    Level 2: Stone Skin -- Aegis-ResDam(A), Aegis-Psi/Status(13), ImpArm-ResDam(15), ImpArm-ResDam/EndRdx(15)
    Level 4: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), LdyGrey-%Dam(27)
    Level 6: Swift -- Run-I(A), Run-I(11), Run-I(13)
    Level 8: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31)
    Level 10: Earth's Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(11), RgnTis-Heal/EndRdx(27), RgnTis-Heal/Rchg(31), Mrcl-Heal/EndRdx(31), Mrcl-Heal/Rchg(33)
    Level 12: Recall Friend -- RechRdx-I(A)
    Level 14: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(17), Mrcl-Heal(19), Mrcl-Rcvry+(19), RgnTis-Heal/EndRdx(46)
    Level 16: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(33), Mrcl-Heal/EndRdx(34), Mrcl-Heal/Rchg(34)
    Level 18: Vengful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(43)
    Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(21), EndMod-I(21)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(33), HO:Ribo(43)
    Level 26: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(36), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(42)
    Level 28: Crystal Armor -- GftotA-Run+(A), GftotA-Def/EndRdx(37), LkGmblr-Rchg+(43)
    Level 30: Weave -- GftotA-Def/EndRdx(A), LkGmblr-Rchg+(45), GftotA-Run+(48)
    Level 32: Teleport -- EndRdx-I(A)
    Level 35: Minerals -- GftotA-Run+(A), GftotA-Def/EndRdx(42), LkGmblr-Rchg+(45)
    Level 38: Granite Armor -- GftotA-Def(A), GftotA-Run+(39), LkGmblr-Rchg+(39), Aegis-ResDam/EndRdx(40), HO:Ribo(40), Aegis-ResDam(40)
    Level 41: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Acc/Rchg(46), Zinger-Taunt/Rchg/Rng(50)
    Level 44: Mud Pots -- TmpRdns-Acc/Slow(A), TmpRdns-EndRdx/Rchg/Slow(45), TmpRdns-Rng/Slow(46), TmpRdns-Dmg/Slow(48), TmpRdns-Acc/EndRdx(50)
    Level 47: Aid Other -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(48)
    Level 49: Aid Self -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury



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    +0.9% Max Endurance
    +37% Enhancement(Accuracy)
    +66.3% Enhancement(RechargeTime)
    +1.5% Enhancement(Slow)
    +5% FlySpeed
    +54.2 (4.5%) HitPoints
    +5% JumpSpeed
    +MezResist(Confused) (Mag 20%)
    +MezResist(Held) (Mag 20%)
    +MezResist(Immobilize) (Mag 28.8%)
    +MezResist(Sleep) (Mag 20%)
    +MezResist(Stun) (Mag 20%)
    +MezResist(Terrorized) (Mag 22.8%)
    +22.5% Recovery
    +30% Regeneration
    +3.13% Resistance(Negative)
    +3% Resistance(Psionic)
    +82.5% RunSpeed

    Key Bonuses from new Version 1.5 build:

    +66.3% Enhancement(RechargeTime)
    +22.5% Recovery +10% from the Numina Unique +15% from the Miracle Unique
    +30% Regeneration +20% from the Numina Unique +25% from the Regeneration Tissue Unique
    +82.5% RunSpeed


    Key Bonuses from old Version 1.0 build:
    +61.3% Enhancement (RechargeTime)
    +22.5% Recovery +10% from the Numina Unique +15% from the Miracle Unique 51% total
    +20% Regeneration +20% from the Numina Unique +25% from the Regeneration Tissue Unique 55% total
    +82.5% RunSpeed


    Granite + Rooted combine for a -160% to your run speed, rendering you almost totally immobile. Your IO's shall give you a 82.5% increase to your speed. Meaning your run penalty in Granite+Rooted is reduced to -77.5%. This is a vast and noticeable improvement when you are in Granite+Rooted. If you are in Granite only then the run penalty of 70% from Granite is negated and more, and if you are in Rooted only the you are slowed by only 7.5%

    Note: if hit by speed boost from a kinetic, the player of this toon can expect near Super Speed run capabilities while in Granite+Rooted and have near permacharge to their powers


    Now then: you think your Stoner is at it's peak? Do you think you cannot get any better bonuses? Well think again! Now its time to get some of the new PURPLE IO SETS and get them installed!

    NEED FOR SPEED DUAL BLADE/STONE ARMOR PURPLE 2.0

    Villain Plan by Mids' Villain Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Speed Blade Purple 2.0: Level 50 Mutation Brute
    Primary Power Set: Dual Blades
    Secondary Power Set: Stone Armor
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Medicine

    Villain Profile:
    Level 1: Nimble Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), Mako-Acc/EndRdx/Rchg(17)
    Level 1: Rock Armor -- GftotA-Run+(A), GftotA-Def/EndRdx(7), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx(9)
    Level 2: Stone Skin -- Aegis-ResDam(A), Aegis-Psi/Status(13), ImpArm-ResDam(15), ImpArm-ResDam/EndRdx(15)
    Level 4: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), LdyGrey-%Dam(27)
    Level 6: Swift -- Run-I(A), Run-I(11), Run-I(13)
    Level 8: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31)
    Level 10: Earth's Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(11), RgnTis-Heal/EndRdx(27), RgnTis-Heal/Rchg(31), Mrcl-Heal/EndRdx(31), Mrcl-Heal/Rchg(33)
    Level 12: Recall Friend -- RechRdx-I(A)
    Level 14: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(17), Mrcl-Heal(19), Mrcl-Rcvry+(19), RgnTis-Heal/EndRdx(46)
    Level 16: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(33), Mrcl-Heal/EndRdx(34), Mrcl-Heal/Rchg(34)
    Level 18: Vengful Slice -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(34), Hectmb-Dmg/Rchg(36), Hectmb-Dmg(36), Hectmb-Dam%(43), KinCrsh-Acc/KB(50)
    Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(21), EndMod-I(21)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(33), HO:Ribo(43)
    Level 26: Sweeping Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(42)
    Level 28: Crystal Armor -- GftotA-Run+(A), GftotA-Def/EndRdx(37), LkGmblr-Rchg+(43)
    Level 30: Weave -- GftotA-Def/EndRdx(A), LkGmblr-Rchg+(45), GftotA-Run+(48)
    Level 32: Teleport -- EndRdx-I(A)
    Level 35: Minerals -- GftotA-Run+(A), GftotA-Def/EndRdx(42), LkGmblr-Rchg+(45)
    Level 38: Granite Armor -- GftotA-Def(A), GftotA-Run+(39), LkGmblr-Rchg+(39), Aegis-ResDam/EndRdx(40), HO:Ribo(40), Aegis-ResDam(40)
    Level 41: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Acc/Rchg(46), Zinger-Taunt/Rchg/Rng(50)
    Level 44: Mud Pots -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(45), P'ngTtl-Dmg/Slow(46), P'ngTtl--Rchg%(48)
    Level 47: Aid Other -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(48)
    Level 49: Aid Self -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury



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    +60% Enhancement(Accuracy)
    +77.5% Enhancement(RechargeTime)
    +2.5% Enhancement(Slow)
    +5% FlySpeed
    +40.7 (3.38%) HitPoints
    +5% JumpSpeed
    +MezResist(Confused) (Mag 20%)
    +MezResist(Held) (Mag 20%)
    +MezResist(Immobilize) (Mag 26.6%)
    +MezResist(Sleep) (Mag 22.8%)
    +MezResist(Stun) (Mag 20%)
    +MezResist(Terrorized) (Mag 22.8%)
    +28% Recovery
    +20% Regeneration
    +5.04% Resistance(Fire)
    +5.04% Resistance(Cold)
    +5% Resistance(Toxic)
    +3% Resistance(Psionic)
    +82.5% RunSpeed

    Key Bonuses from Purple Build
    +60% Enhancement(Accuracy)
    +77.5% Enhancement(RechargeTime)
    +28% Recovery +10% from the Numina Unique +15% from the Miracle Unique
    +20% Regeneration +20% from the Numina Unique +25% from the Regeneration Tissue Unique
    +82.5% RunSpeed


    Key Bonuses from new Version 1.5 build:

    +66.3% Enhancement(RechargeTime)
    +22.5% Recovery +10% from the Numina Unique +15% from the Miracle Unique
    +30% Regeneration +20% from the Numina Unique +25% from the Regeneration Tissue Unique
    +82.5% RunSpeed


    Key Bonuses from old Version 1.0 build:
    +61.3% Enhancement (RechargeTime)
    +22.5% Recovery +10% from the Numina Unique +15% from the Miracle Unique 51% total
    +20% Regeneration +20% from the Numina Unique +25% from the Regeneration Tissue Unique 55% total
    +82.5% RunSpeed


    Granite + Rooted combine for a -160% to your run speed, rendering you almost totally immobile. Your IO's shall give you a 82.5% increase to your speed. Meaning your run penalty in Granite+Rooted is reduced to -77.5%. This is a vast and noticeable improvement when you are in Granite+Rooted. If you are in Granite only then the run penalty of 70% from Granite is negated and more, and if you are in Rooted only the you are slowed by only 7.5%

    Note: if hit by speed boost from a kinetic, the player of this toon can expect near Super Speed run capabilities while in Granite+Rooted and have near permacharge to their powers