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Posts
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Joined
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Arc Name: New Guy in Town
Arc ID: 13544
Faction: Generic
Creator Global/Forum Name: Nericus
Difficulty Level: max
Synopsis: Someone is cutting into the action of the Freedom Phalanx and Arachnos. Statesman and Recluse are not happy.
Estimated Time to Play: about 30-60 minutes,
Link to More Details or Feedback: Here -
Arc Name: Malta Monster Mash
Arc ID: 12266
Faction: Malta
Creator Global/Forum Name: Nericus
Difficulty Level: max
Synopsis: Malta plans to control all the Giant Monsters of Paragon City and the Rogue Isles
Estimated Time to Play: about 30 min,
Link to More Details or Feedback: Here -
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You have stated that you could care less about the MA except in how it can help you get Badges. Well, apparently you believe that it is not going to help you.
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That's right. There's nothing there for me.
[/ QUOTE ]Have you considered that maybe MA will come with a boatload of new badges related to MA, as the devs so often like to do with a new issue release?
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I kinda hope not. There's enough badges already. Lets get the new mission/story content out, get the MA running and more fixes. -
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Night Widow Powers Guide by gameboy1234
Soldiers and Widows Comparison Chart by Linea_Alba
these LINKS ARE DEAD do you wamt to REMOVE them?
And click on all the links to dbl check them cuz several do NOT work saying "Forum NOT found"...
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The links all worked on the last update. Perhaps the last forum purge did something? -
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Way to show your appreciation there guys. Merry X-mas to you too.
Devs: Merry X-mas! Here is some free stuff!
Crybaby players: Screw you Devs! I don't need this crap! Even if I did you should give me more notice! Can't believe your nerfing my playtime! Doom!
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Aaaaannnnndddd in this corner we have Malta's KRONOS TITAN! IN this corner we have the OP's giant lego bot!
Ladies and Gentlemen! Let's get ready to RRRRUMMMMMBBBLLLLEE! -
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Cut and run!
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I'm usually in your camp on many things, but how is this not exploitive PowerLeveling for a fee?
I realize the distinction that the "fee" is play money, so basically, you're virtual RMT???
I'll be curious to see the dev's position on this one, but it seems like a bit of a slippery slope
to me...
GL,
4
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Slippery indeed. I'll be curious to see what happens -
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Fixed issue where players could cause Lord Recluse to get stuck behind the tower during Statesman's Task Force mission.
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So, have you guys given up on fixing the RSF? That tech has been broken for way too long.
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I thought the Hostage was fixed?
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nope
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I've never had a problem with it. Care to explain what the specific issue is?
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Stealth powers such as Shadow Fall have been known to make the Tech freak out and run through the walls. Sometimes he can be retrieved by the players. Sometimes its all log out to reset the SF, or petition for in game help.
Of late it's been 50/50 chance of the tech freaking out with stealth on. It's not as bad as it was, but there are still times when it happens.
Wouldn't mind seeing the tech removed from that mission of RSF or else change the SF so that he's always in the main lab and not one of the two towers. -
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Wow, thanks for all the great comments everyone!
I had a fun time making it, and I'm glad people like it. Everyone's comments made me smile and a few even made me laugh!
With some help from friends (and a few of the suggestions here), I've decided to name him Boximus Prime!
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Transformers reference not withstanding, as I see the pic with you on the shoulder of the bot, I think of the anime series:
Big O, Giant Robo, the assorted Gundams.... -
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I've been busy redoing my base since I-13 hit. I still have lots to go, and yesterday it was time to work on my Trophy Room. While I was doing it I thought I needed a centerpiece of sorts, something big. Batman always has that giant robotic T-Rex in his trophy room. So I wanted something showy and big.
I stopped doing my trophy room for a bit, pondered, and had an idea. This was it:
Giant Robot 1
Giant Robot 2
Giant Robot 3
And I just had to sit on his shoulder.
I tried my best to use mostly tech items. My plan was to create something along the lines of the Iron Giant. Something looking like a toy robot built from various items and equipment. I also built him to be as tall as I can, using the lowest floor and the highest ceiling.
For concept, I'm thinking he's basically a robot made up of various equipment and parts, built by magic and is held together by it, kinda like a golem. And the usual, hero-stops-giant-golem-toy-robot, beats bad guy, and hero reprograms robot, deactivates it, and brings it home.
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Now that is awesome! -
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I would like to know where in Port Oaks is the Demagogue?! I don't know maybe I'm over seeing it but I've been all over Port Oaks and I can not find the freaken Demagogue.. can someone tell me where it is?!
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Log out right next to the VG registrar in PO. -
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Posi said...
"Super Booster II will be a magic-themed pack that will sit alongside the Cyborg pack very well. It will have costume pieces and other goodies that are themed for both stage magicians as well as your more traditional fantasy mages."
sounds like new info, I thought the next booster was the "Mac" Valkyrie stuff.....
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Hopefully the traditional wizard hat that is tall and has stars, etc on it. Perhaps the special power will involve use of a magic wand to cast it? Also Wizard capes that include the overly high collar that characters like Dr. Strange, Golden Age GL: Alan Scott and even Dracula have been known to wear.
Wouldn't mind a horror movie themed one where we can get some nice traditional horror movied themed costume parts. -
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So uh....about that coming storm.....is that still coming....ever?
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Who's to say the Fifth Column isn't part of the storm or the storm itself? Remember they have timewarped back to Cimerora to work with Romulus to change things. -
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Got new info today from the Joystiq interview of Positron.
"Oh, you will also be able to choose what Contact hands out your story arc, or create your own Contact in the same manner as you would create a character or a boss."
Since all missions in the Architect are instanced, my guess would be that your "contact" will have you call them as opposed to actually encountering them in a zone. However that's just supposition on my part right now.
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Or we might get a wonderful use of the Mission Computer in our bases. -
Are the presrtige refunds, revised teleporter recipies on Test now or is that in the next patch?
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Base Repricing
1) How will the repricing of bases affect you personally?
Can now expand my bases.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Yes. I never went crazy using magic desks so for me it's no problem dismantling and rebuilding my base.
3) How long would this process take you if you were to engage in this practice?
About 24 hrs.
4) What are the positive and negative concerns regarding repricing?
Positives: regain prestige thanks to the refunds, bigger bases, more rooms, etc.
Negative: time needed to rebuild base. Granted I didn't go wild with the floating desks, but it will still take some time to rebuild.
5) How will this feature affect you long term and short term?
Short term: some time lost with the rebuild.
Long Term: better base, minimal rent issues.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
None. All members deposit their base salvage into storage already and all have been briefed on the change.
2) What is the positive effect on your base for this feature implementation?
Less base salvage sitting in the bins gathering dust
3) How long will it take you to adjust to learning this new system?
Had it mastered in about 5 minutes.
4) What side effects to this system do you currently see from transitioning the old to new system?
None
5) What security concerns do you have regarding this change?
Same concern as before: the current security system for storage leaves the door wide open for theft. Salvage bins should have individual permissions.
NEW CONCERN: The limit of 30 salvage per bin is ridiculously low. 100 would be more optimal
Additional Notes: -
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I'll second (third) the request that they put up a lighthouse in your honor somewhere along the Rogue Islands and Paragon City coasts. Least they could do after all your hard work for the game as a whole, and this community in particular.
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/signed
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/hancock
Happy trails, Alex. Ya done good here.
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Happily /signed as well. Also in the lighthouse add an explore badge named Lighthouse.... -
So long, Lighthouse
Hate to see you go, but as others have said, we'll leave the light on for you.
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This is speculation only:
It IS possible that we are seeing three recipies to craft an item like the teleporters as a prelude to an update that gives us different upgraded versions of the teleporter, similar to how there are 3 versions of the empowerment stations.
I can see having a version 2 and 3 teleporter unit, bigger in size then the model 1 units, needing a bit more power and control but also being able to take more teleporter beacons....
It's possible that items with multiple recipies could be receiving enhanced versions of them that would require a recipie that contains Hami Goo for example. -
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What happens if you have more than 30 salvage in a base salvage rack when the capacity is lowered? does all the salvage stay where is now, but once you take it out you can't put it back in? Or does it get lost in limbo?
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The salvage will remain in the bin but until you reduce the bin's contents to below the limit of 30 you can't store anything in them. No salvage was lost for me when this occurred, and my test base was quite....loaded. -
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Maybe I missed it, but how do compenants work now? I have a ton of them currently how do they factor in?
ALso I have a Fushion generator already made but not installed? Does this get taken away? Can anyone test if you make an item with the current base salvage and hop over to test does it still appear with the new price or does it not recognize it? (I am at work atm)
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Currently if you have premade items like AES and Fusion crafted and ready to install and live and copy to Test, they will be at the OLD price. However this was with a VG of mine on Test that has NOT yet unlocked the Fusion Generator badge (coming soon). Unlocking the badge may alter the price of the one that is pre made......or not. -
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Sounds like Fabricator fun to me
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It is.All the conversions to Brainstorms will count and all the Brainstorm to Invention Salvage will count.
Notation: Crafting a Base component like Tech Power to Brainstorms gives 3 Brainstorms but only ONE tick of progress for Fabricator. -
Actually as I recall, there was another badge besides the Ouro one named Valorious and they changed it. I'll have to recheck that and update. Thanks.
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The badge itself is fine. Same amount of kills as always, its the spawn rate of spirits. Some newer toons of mine managed to get it, but I won't bother with any other alts going for it this year. No biggie.