Nericus

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  1. Quote:
    Originally Posted by Kahlan_ View Post
    This.

    The devs have recommended not trying for the badge until it gets fixed.
    Aye. I do not recall current Test notes stating this was fixed, and even if it is, who knows if Tuesday the patch goes live?

    Recommend focusing on MoITF, MoSTF and MoRSF in the interim.
  2. I'm down, toon to be decided.

    WARNING! This SF is still reported as BUGGED for rewarding Master Badge. If you don't get it, you have to petition support with some serious evidence and HOPE they reward it.
  3. Quote:
    Originally Posted by Turgenev View Post
    ...until after the wedding at this rate. I'll be on extended hiatus until around Oct 12 probably, with just some random logins to shift toons for day job purposes. We're almost at the two week mark now, so Papa Turg needs to focus a bit more... If you need something, ask me here, and I can pop in to assist, but otherwise I'm down for the count for now.

    Luna/E, please consider me DOA for any Horde runs until then.

    Thanks crew, and looking forward to my awesomesauce bachelors party in NYC next weekend! (Peter Lugers > comedy clubs > lolstripperz) Ciao!
    Gratz Turg
  4. Quote:
    Originally Posted by Trickshooter View Post
    Well, I would suggest leaving TF/SFs unaffected by the difficulty contacts, as they are with this new patch, but adding the ability to increase the difficulty of them (in the same X number of players and Plus X level, but without the -1option) to the "Set Challenges" screen you get when starting them or flashbacks.
    I agree: lets put all difficulty settings for a TF into the Set Challenges screen......also an option to shut off cut scenes would be great too.
  5. Quote:
    Originally Posted by LukeFluxy View Post
    I would like to apologize. Sorry M-E and Luna.

    My wife had a health problem and I had to stay with her in the hospital.
    So, I missed Numina / MoITF and I really forgot to unsubscribe my name.

    Shes better now and I will try to sign up next time (hope she come with me).
    =)

    C ya´ll
    Wife's more important. Go for the next run, glad she's ok.
  6. Quote:
    Originally Posted by Enamel_32 View Post
    ...really? I know that you can make zombies vomit any colors you want. It would seem like that would be easy to do for lasers, as well. Strange.
    Some things were more easily enabled. It was either delay ish 16/Customization until MM, Khelds and Granite were ready or release without them and update later.
  7. Quote:
    Originally Posted by Metallic_Death View Post
    Ok, am I the only Robotics MM that feels ripped off?

    I just resubed, and was looking forward to customizing my robotics powers.

    So not only can I not customize the colors of my Bots, I can not even customize the Flash on on the pulse rifle. Now I am not overly surprised about the lack of Bot customization, but why cant I adjust my pulse rifle flash color? I mean Fire controllers can have green Imps, so what is the hang up on the MM bots?

    Does anyone else out there agree?

    Ok, I am done venting. Thank you for your time.
    Future updates to power customization should enable:

    1. MM pet power
    2. Kheldian customization
    3. Granite Armor
  8. Quote:
    Originally Posted by Catwhoorg View Post
    Im going to guess, the mitos are basically designed to work together as a team, thats part of the design of the encounter.

    Pulling them out one at a time, makes the encounter too easy.
    Presuming someone on the team has the power to tp foe. Also Yellows always seemed to resist it. Blues and Greens were no problem usually.

    Doesn't seem all that necessary a change, but ah well.
  9. Quote:
    Originally Posted by Niviene View Post

    Tasks
    • Added teleport protection to the Mitochondria in the Lady Grey Task Force.

    ??? What prompted this? It was cool to be able to warp the mitos out of Hami, certainly didn't seem all that game breaking.
  10. Quote:
    Originally Posted by UltraBatz View Post
    Well, I got a response from Support yesterday in response to my petition and they did say that I16 had caused some stability issues for this TF, but it has been resolved and that there should no longer be any issues for completing it. Unfortunately, they also said that they could not reimburse us for the rewards we should have gotten. Oh well, back to the drawing board, but atleast these Masters TFs aren't as grueling as the Statesman TF one.
    Yeah.......time for Master Reichsman round two....
  11. Quote:
    Originally Posted by BloodFairy View Post
    I tried to get people to help for 2 days now to help kill the Ghost of Scrapyard and no one ever wants to kill that thing but the common response is "we already killed it long ago." It's impossible to get the badge when no one is around to or is around (I play and always only will be able to play from 1 or 2 am to 5 or 6 am) but doesn't even want to help you kill the giant monster. They should put the old requirement back. This is not working out and I don't see why I should have to wait. I'm level 50, I should just be able to lock myself into a 1 on 1 fight with this thing, no outside help allowed (UO did this) and let me get the badge that no one will help me get, because 1. they are on 2. they had it from years ago.
    Yeah, once the badge from Scrappy is obtained it's hard to work up the urge to kill him again for 2 merits. Still, what server are you on? Might be able to help.

    As an L50, you can easily ignore the dockworkers and focus on Scrappy, if you can get him in a corner and summon a shivan and if your toon isn't squishy you could solo him.
  12. Quote:
    Originally Posted by Beef_Cake View Post
    Cured my ***!

    I ran it yet again after I got that email and it happened to my team again. So its not fixed. At unless it was a damn flook for 8 people this time around.

    But I'm seriously getting sick of wasting my time and not getting rewards for it. They need a better support system that actually help you instead of giving excuses and telling you that you have to do everything all over again. In hopes that they corrected it.
    Hey I said allegedly cured for a reason. I wasn't having a lot of confidence that it was fixed.

    Hm........though I am given pause to wonder something......on any team that got bombed out, was there anyone on the team that was using a customized toon? Wondering if its some fluke with power customization and that if everyone ran the final fight in a costume that wasn't power customized if that would prevent the crash?......nah that's crazy.
  13. Quote:
    Originally Posted by Castle View Post
    The only way I would be ok with build switching without visiting an NPC would be:
    • Set Player Health 1
    • Set Player Max Regeneration 0, duration 60 seconds.
    • Set Player Max Endurance 0, duration 60 seconds.
    • Set all powers state to Initial Recharge.
    • Wipe all Buffs/Debuff on character.

    In other words, we do NOT want players to be able to situationally change power selections.
    Thus endeth the lesson. Well put Castle!
  14. Quote:
    Originally Posted by CyberDragon View Post
    All in all this isn't so much of a bad idea just more of one that would end up being more problematic than others.
    Kind of like them trying to get Granite into power customization
  15. Well got my response from senior support;

    They indicate they know of the issues and apologize for them. They also state said malfunctions are now fixed....(I'd presume that was one of the goals of todays maintenance).

    They also state though that since we all crashed out of the game right as the server would communicate the badges and rewards to us, that our characters didn't receive them and they cannot provide them.

    So in a nutshell the malfunction is allegedly cured, and anyone affected needs to suit up and run it again.
  16. Quote:
    Originally Posted by Mr E-Man View Post

    A Mr E-Man Production

    Featuring Mr E-Man

    Mission: Master of the Imperious Task Force – Time’s Arrow
    Contact: Imperious
    Location: Cimerora

    Date & Time: Wednesday, September 23 @ 10:30PM Eastern/7:30PM Pacific

    Level Range: 35-50

    Villains: 5th Column, Nictus, Cimeroran Traitors

    Arch-Villain(s): Requiem, Romulus Augustus, Romulus Augustus (Nictus Infused)

    Current Team Roster:

    1: Mr E-Man: Inv/SS Tanker
    2:
    3:
    4:
    5:
    6:
    7:
    8:

    Alternates:



    Task Force Info & Stats:

    • This Task Force requires an 6-person team to start & I will set it to No Temp Powers (which includes Veteran Reward Powers) & 0 Defeats
    • 4 missions
    • Badge(s): Temporal Strife & Master of the Imperious Task Force for No Deaths/No Temp Powers (no guarantees :smirk: - this is fairly easy so long as everyone plays smart)
    • Merit Reward: 28
    • Unlock Roman Gear (if you haven’t done so already)
    • This TF is open to both Heroes & Villains
    • We will be using MB’s Rom-Breaking Method
    Come & join in the fun…and don’t forget to watch for exploding cysts! Sign-up here or send a global to @Mr E-Man

    Red Tomax Guide: Imperious Task Force
    Paragon Wiki: Imperious Task Force
    I'm down for this. Toon type to be decided upon, either Brute or MM or Dom
  17. Quote:
    Originally Posted by Luna de Nocturne View Post
    And for anyone on the team who is curious, *no* cinnamon schnaps does *not* burn the cough outta ya, and does not help in sleeping when you have bronchitis.

    It was worth a shot, but my husbands co-workers were very wrong in that "home remedy" lol.

    Great run everyone. Even though it was a death fest, it was awesomely fun
    Well I'm surprised the Schnaps didn't help you sleep.....musta been a weak version.

    One word of advice: Nyquil
  18. Quote:
    Originally Posted by JaggedBones View Post
    It appears that the Demonic badge has an unstated or unintentional requirement of Gangbuster.

    JaggedBones
    Sounds like someone slipped with the code as Gangbuster has no thematic relation to the demonic badge at all.
  19. Nericus

    5th Column....

    Quote:
    Originally Posted by Sevenpenny View Post
    Since the 5th are back in the game as a group that you can kill while going through neighborhoods, I was wondering if there is a defeat badge for them.....I have looked at what has been added/adjusted in the way of badges and was thinking that the devs might have slipped this past everyone......
    Doubt it.
  20. Quote:
    Originally Posted by The_Robertroid View Post
    Ok, can somebody tell me if its even possible to spawn the Master Illusionist? I've been trying and I only ever see Ring Mistresses, and a bunch of em.
    Set for bosses to spawn in the mobs, set the spawns for 8 man team size, then start playing with the + level vs. your level settings if need be.
  21. Quote:
    Originally Posted by Zerlina View Post
    any word yet when we will be having this redo of double xp weekend?
    Unknown, but would rather they work out any initial post ish 16 issues that have been reported and run a few stress tests on the servers first.
  22. Nericus

    Farmers Adapt.

    Quote:
    Originally Posted by Megajoule View Post
    Call me skeptical, but I doubt that many will be willing to contribute to a thread that might also be titled, "Hey Devs, here's what to nerf next."
    Very well put.
  23. Quote:
    Originally Posted by Golden Girl View Post
    I head that the BTF crashed a couple of times in the last mission since the patch - so maybe there's some bug with it right now?
    Was running a Master Khan TF, everything was great, no casualties, we get Reichsman down and just as he is beaten..........

    ..........................KABOOM! The entire team gets crashed out of the server. Then upon trying to log back in, client crashes too.

    We all make it back in and see that we are in Ouroborus, the contact says we won, no merits, NO BADGES, and all 8 of us sent out petitions. No word yet on them but the day is young.
  24. Quote:
    Originally Posted by SaikoMantis View Post
    Quick question -- why does it take a bit longer to apply tailor tokens? I mean it's no problem for the older players who have like 50 tokens stacked up plus the vet ones, but what about the newer playes who have to actually (*gasp*) spend money on their costumes, or wait 3 days to tinker around? Just curious as to why it takes longer.
    Make your costume and power changes, then save them rather then spend funds you may not have or want to spend. Get the tokens, go back to tailor, load saved costume and complete the tailor session.