Nericus

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  1. Nericus

    Ultraman

    Quote:
    Originally Posted by Mr E-Man View Post
    I loved watching the original Ultraman when I was a kid...

    I also watched The Space Giants: http://www.youtube.com/watch?v=ulDe_9cd-78 (what cheese!)

    I had a thing for Silvar... :smirk:
    In 1996, for the 30th anniversary, Ultraman franchise was revamped and they switched to a new universe (much like the many GUNDAM series) and created Ultraman Tiga. Then came Dyna, Gaia and many others with the majority in their own universe/timelines separate from the rest. Some may mention Nebula M78 where the original hails from or rehash classic monsters like Zetton or the Baltans but they are in their own universe.

    In 2006 for the 40th anniversary, they return to the original universe where Ultraman, Ultraman Zoffy (the one that saved original after he was beaten), Ultraseven, Ultraman Jack/New Ultraman, Ultraman Ace, Ultraman Taro, Ultraman Leo, Ultraman 80 and Ultraman Father, Ultra Mother and Ultra King all hail from. The new Ultraman was named Mebius and was a rookie Ultraman with a lot of power that even he didn't know he had who was sent to Earth to defend it from evil. On earth it was peaceful since Ultraman 80 departed by aliens and monsters were returning. Many were rehashes of classics, even Zetton was used. Though sadly the Baltans were not . As the TV series progressed, in theatres came the Ultraman Mebius and Ultrabrothers movie which shows where Original, Seven, Jack and Ace have been and why. The actors that play their human forms all return (yes even Hayata) to counsel the new Ultra and give advice and yes, to transform and fight.

    Later in the Mebius series, Taro appears a few times along with Zoffy and Ultra Father lends a hand in an episiode. After that, Ultraman Leo appears to give Mebius and the defense team a verbal and physical kick in their seats to make them realize how serious and important their mission is.

    Ultraman 80 appears as they wrap a loose end from his series.
    Ultraman Ace appears to aid Mebius against his old foe the Yapool (I'm not making that name up), and to wrap a loose end from his series as well.

    Ultraman Jack and Ultraseven appear in episdoes to give advice and assistance.

    Then came episode 47......and the one monster that got away from the original Ultraman has now entered the scene. Mephilias (named after Mephistophles) is playing his old mind tricks and Mebius and when they face off for the final fight (which Mebius WOULD have lost), we see Hayata observing the scene then transforming to lend a hand.

    The final 3 eps were the three part finale against the ultimate darkness.

    Then came the Super 8 Ultra Brothers, yet another alternate Earth that Mebius visits while pursuing a great evil. The main purpose of this movie was to unite for the first time Tiga, Dyna and Gaia with some of the classics, in this case, Original, Seven, Jack and Ace along with Mebius.

    There is a another series currently in production, but its yet another alternative universe and another movie which I hear will have whatever current Ultra is around joining with original and Ultraseven.
  2. Quote:
    Originally Posted by Zombie Man View Post
    But the majority of people asking for that didn't realize that all the remaining banner defenders run off to where the GM has spawned and that provides the indicator of where to find the GM.
    I noticed that, however is it confirmed as the design intended? Also a glowing red dot to indicate the GM location would still be good for those that just arrived and missed the banners, and also for showing the location of the normal Jack/Eochai spawns.
  3. Quote:
    Originally Posted by MadHobbit View Post
    my only concern is that last year some of the spawns were bugged(too low),and the DEVs were too busy working on the upcoming issue to spend the time to fix the mobs. well it is now a year later,any bets on bugs?
    You refer to the Spirits spawn rate during ToT last year. So far this year, spawn rates all appear to be in working order.
  4. Quote:
    Originally Posted by TheJazMan View Post
    I hope this is significantly different than before. The Halloween and X-Mas events have become very old and tired now. Slight twists don't really make them better.
    I have a hunch the X_mas event will get another update this year, I just hope no new ski courses are added. The two ski courses are enough.

    Give Baby New Year a facelift so that he doesn't look like Dr Evil's mini clone and throw in something extra so that we don't need to kill Snaptooth ad nauseum.
  5. Quote:
    Originally Posted by Wuigly Squigly View Post
    So does the accolade actually do anything useful? Or is it at least more than just a badge?
    Currently just another cool shiny. Nice artwork on the new badges.
  6. Quote:
    Originally Posted by BigBubbles View Post
    I know this is going to be an echo of other posts but heres my two cents on the new event.

    2 The banners and the magic sigil around it looks awesome. the guardians of the banners? its a grab bag of random rehash. please tell us these are place holders and this isnt going to become "City of Recyclables".
    Even if you just change the colors of them to make them feel like they are there for a reason.

    4 The GM needs an indicator on the map, even if it only pops up the first time its attacked so the rest of us know. I was on a team looking for it all over the zone and by the time we found it another team who never said anything had it down to 1/4 health and our team couldnt get the badge.

    Ah but which is easier and can also save money on the budget? Rehash or create new monsters?

    Also the GM indicator for the map was perhaps the most popular request on Broadcast and the Test Channels. I hope that said feature does get added along with the Jack/Eochai spawn code being looked at and hopefully tweaked to have a better chance of Jack.
  7. Quote:
    Originally Posted by BigMoneyHustla View Post
    The zombie event won't run at the same time as the new event within the same zone though. It will be one zone event or the other running.
    Correct. Also Ghost Falcon was commenting that redeeming Halloween Salvage now has a random chance of triggering Zombie Apocalypse or the Deadly Apocalypse.
  8. Nericus

    Ultraman

    Quote:
    Originally Posted by Lucky666 View Post
    I looked it up lols it looks like Power Rangers to me.
    Ultraman predates the Power Rangers by a significant amount of years and as a franchise has been running for over 40 years with many different versions of the iconic character.
  9. If we really must have an NPC contact for this event to give people backstory as well as the rules, then give DJ Zero in Pocket D the job. He doesn't do much except when it's Valentine time. Anyone should be able to get to Pocket D, either by Base Teleporter, Pocket D VIP or just zone to a Pocket D entrance.
  10. Objective Feedback:

    Banners appeared and functioned normally.
    All badges and temp powers rewarded properly on my test villain.
    No graphical errors that I could see at the time.
    Objectives were clear.
    Great sound fx for when event starts

    Subjective Feedback: having the map show where the Mystic Aspect spawns would be a great idea. ( this has so far been a popular request in the test chat channel and in broadcast)

    Also The Mystic Aspect appears to be able to take the form of any GM, but to avoid confusion, I suggest that it not be able to take the form of Eochai or Jack, also someone in Mercy thought the normal Arachnos Flier was the Mystic Aspect.........perhaps giving the Aspect the same Green Glow that can be seen on the Ghost Ship and the Spirits it spawns will eliminate confusion?
  11. I'm in same character as last time.
  12. Quote:
    Originally Posted by Mathis View Post
    And easy to whack Coralax, for the gladiator badge.
    One run of the Sharkhead SF can get you that.
  13. Quote:
    Originally Posted by enderbean View Post
    I doubt it will start until after the double xp weekend.
    This. Last time I checked, the game can't do two events at once. Perhaps it will run a bit into November and then we jump into Xmas event?
  14. Quote:
    Originally Posted by TheOcho View Post
    Oh, I did.

    Thats right, we're going to be testing our new and improved Halloween Event on the Training Room this Friday (October 2nd). So get your clients patched up, and be ready for more details tomorrow!
    Well last year the doors were not spawning the Ghost/Spirits like they were supposed to and the report was that it couldn't be fixed at the time. Here's hoping that has been fixed.

    Wouldn't mind seeing Mummies spawn from the doors or something resembling Frankenstein's monster.

    The upgrade I'd live to see is the Hero/Villain zone alert channel be able to broadcast "eochai has spawned <insert zone name here>" and "Jack has spawned <insert zone name here." Also that we could open our map and see a glowing red dot like we get with the burning building of Steel Canyon and the Troll raves in Skyway that show the location of the GM.
  15. Quote:
    Originally Posted by ShadowNate View Post
    A 400ft giant monster that uses dance moves for attacks and looks inconspicuously like Michael Jackson in Thriller.
    Be nice......
  16. Quote:
    Originally Posted by drogoh View Post
    Well he couldn't.

    I was under the impression there was some sort of timer for standing around picking Reichsman's nose so I was doing just that.
    Yeah there is a timer from when Reichsman appears to mission end, but as he can easily turn any character into a greasy smear it is the height of absurdity to hang around in that mish after he spawns when its a Master run. If you are instructed by the leader to bail from the map then bail. Use Ouro, or get to the chopper, doesn't matter which just GET OUT.
  17. Quote:
    Originally Posted by Mr E-Man View Post
    Towards the end, I was in the doorway blocking them a bit, but I think the initial ambushes came from the sides as well...just appearing.
    Ambushes can be bottlenecked, yes. However they will spawn from the sides/thin air around us as well and target any and all of us at once.

    In fact sometimes not clearing the corridor that leads to the hall that has the door to Reichsman's room can aid in bottlenecking ambushes as the ambushes have to get through all the 5th in that tunnel and it can jam up.

    Clear say the west half of it, then if need be double around back to the clear part of the tunnel when leading the AV's in for the kill. That leaves half the tunnel full of 5th and it can aid in jamming ambushes.
  18. Quote:
    Originally Posted by Mr E-Man View Post
    I was actually talking about the door portion of the mission here...after we get the key - glowie hunt & boss kill right?
    Ah yes, problem with that is the location of the glowie can vary. Sometimes its near the boss, sometimes not. Stealth TP is great on this mish but the back tracking and searching for the glowie may not be.
  19. Quote:
    Originally Posted by Luna de Nocturne View Post
    If I'm not mistaken, the one time I did this SF, some of the ambushes *did* spawn in the main room, not just from the hallway. They just appeared suddenly beside you.
    Ambushes can indeed spawn atop you in the last mish. Kinda lousy eh?
  20. Quote:
    Originally Posted by Mr E-Man View Post
    It was a fun run last night, but ultimately we were unsuccessful in acquiring the Master of... badge.

    Our first death occurred as we were clearing the final mission & "picked-up" Black Scorpion along the way - the ambush was overlooked/forgotten & took out one of the team.

    We ended with 10 total deaths - not bad really, considering this was only the 4th time I had done this SF & we also did not have a stalker to help nuke the ambushes.

    I think Nericus accounted for the most deaths...not that I was counting... :smirk:
    On a Master run it's not who dies the most.....but who dies first. Wasn't me

    Quote:
    It's all about having fun & learning for the next time!
    Yes!

    Quote:
    The following are just some mental notes that I took from last night's run:

    Mission One: How many ambushes are in that end room (before we go out to Ms Liberty)? My feeling is that we need clear the ambushes as they were following us through the doors on the way out.
    about 3 waves possibly 4. Also some of the PPD's were Khelds that rezzed.

    Quote:
    Mission Two: A stealth/TPer would be useful, other wise, everything went well. We should pull Numina out of the room to be a little more cautious.
    Yes a Stalker with TP as Assemble the Team will be useless on master runs. Also purples and the Vanguard accolade can aid against Numina.

    Quote:
    Mission Four: Using the Ouro portals to exit after Reichsman spawns is good...using your own Ouro portal closes it on the brute that is following you to it...
    Who did that to you? of course what's worse is when someone stays in the mission claiming "Reichsman can't touch me!" instead of following orders to leave the mission.

    Quote:
    Mission Five: Stick together & clear until the key drops - doing so around the dig area is best since the door is there. A stealth/TPer would be useful here as well.
    Again Stalker with tp. Or else Team can fly at hi altitude and dive down to the area.

    Quote:

    Mission Eight - Part One: While this mission is not so much hard, there are a lot of chances for deaths to occur. First clear out all of the 5th Column & take care of any ambushes that occur when one of the AVs is rescued. Sac the AV, find the next AV, take out the ambush, etc.
    Yes it is important that the team remain focused and not be distracted when the AV's are freed.

    Quote:
    Mission Eight - Part Two: Grab your temp powers & don't be afraid to use them - you can recharge them (all except the Fail Safe Guns which only Stalkers can use). Stalkers gain Max Stealth to enter the two gun rooms to nuke the ambushes, Corruptors/Dominators have attack/holds for the ambushes, Brutes/Veats gains a team End Drain resistance power, MMs can keep Reichsman from phasing.
    Once temp powers are obtained, brutes need to be ready to taunt Reichsman away from the rest while the rest take up support positions and be ready to attack/debuff him as well as deal with ambushers. If there another brute, that one needs to be ready to do some massive taunting to aggro ambushers. Also the Reichsman brute needs to aggro some ambushers well. Should there be a Stalker on team, they need to remember that it's 4 switches, 4 guns, 4 blasts. Use them wisely. And no it is not click all 4 to get one blast....someone did that on a previous SF I was on,......

    Quote:

    Mission Nine: Talk (Remember the SF completes after this talk, not after Reichsman is defeated)

    Obviously this is still a work in progress.

    Great attempt everyone! Thanks for joining.
    It was fun! Looking forward to the rematch.
  21. Quote:
    Originally Posted by Niviene View Post

    Rewards
    • Fixed bug was causing drop rates to be slightly too low.


    Tasks
    • Added teleport protection to the Mitochondria in the Lady Grey Task Force.
    • Level 54 Archvillains / Heroes should now appear in Task / Strike Forces again.
    • Added restrictions to prevent player difficulty from affecting Task / Strike Forces

    • Croatoa: Katie Hannon Task Force - Fixed a bug that would sometimes cause Katie to stop following players.
    • Striga Isle: Fixed bug in Ernesto Hess Task Force that sometimes made the computers untargetable in missions 3, 4 and 5 or made them spawn inside geometry (walls).
    • Credit for the Untouchable badge should now be correctly earned for defeating all levels of Family Consiglieres in the Rogue Isles.
    • The Master of 5th Column Strike Force Badge is now granting correctly.
    Thank you. Though it was nice yesterday to get one last LGTF in with my Gravity toon and warp the Blues and Greens out of Hami, then after the pylons went down to send Hami on a wormhole ride as well.
  22. Quote:
    Originally Posted by Philtrum View Post
    and the Manticore TF seems to be bugged again as the level 40 PPs are back!

    bah
    It's possible that the previous fix for the Manti TF caused the problems with the other TF Archvillains spawning too low. Who knows.
  23. Quote:
    Originally Posted by Epic_ View Post
    Panic mode maybe? seems i16, Didnt do much to keep people interested. Add to it that Aion and CO have went live, and all the lag issues (not ncsoft issue)on east coast servers i dont know maybe there player base is dwindling. I for one play once maybe twice a week now down from everyday.

    What this could mean, and im just saying is that we get could a rushed out GR to try and get back players. People loose interest and coloring powers cant bring them back.
    It was stated after the previous DXP that due to the server issues that many encountered during that event, that after ish 16 was released they would offer another DXP.

    Sorry, no panic mode.
  24. Quote:
    Originally Posted by Rroht View Post
    Hey guys.

    Double xp weekend is great (I'll be logged in). Also, I've been wondering what's in store for the upcoming Halloween Holiday.

    I did a search and saw nothing; besides that, I figured that the festivities are about to start up.

    Does anyone know if some Halloween stuff is starting up this weekend as well? It would be a great promotional in conjunction with the double xp weekend...

    Anyhow, if you are aware of a thread discussing it, would you please point me to it.
    Strictly speaking, they tend to not run two in game events at once, presuming the game even can handle such a thing. I wouldn't expect Halloween Event to start until mid October. I just hope this year they fixed the spawn rate for the Spirits when Trick or Treating.

    Also I wonder if it would be possible to update the Giant Monster/Event alerts for Halloween to send out "Jack has spawned in Grandville" "Jack has spawned in Peregrine" "Eochai has spawned in Mercy" etc.
  25. Glad to see this is happening. Hope the servers are all nicely tuned up and ready for it.