Nericus

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  1. I disagree about the Hal/Parallax being one of the dumbest ever. It was to me a great way to salvage both Hal and the GLC from the tremendous TRAINWRECK that was Emerald Twilight.

    Again, nothing against Kyle as I like that character, I just despise what was done to Hal.
  2. Quote:
    Originally Posted by Mr E-Man View Post
    lol - you have more faith in my Electric Armor Brute?
    hmmmm.......much as I'd love to spin my fire-kin through this, I can offer up as alternates, a DM/Invul brute or else I can invoke the Power of Greystone.
  3. Quote:
    Originally Posted by Gen_Gintoki View Post
    lvl 50 WP/SS tank General Gintoki

    also. I can solo those two missions (Mission 2 & 5) like I did for the last Mo Kahn TF we did
    That's a beautiful plan! I'm excited to be a part of it!
  4. I'm up for this, L50 MA/WP Scrapper
  5. Quote:
    Originally Posted by BlackBellatrix View Post
    I agree.

    Having Whirling Hands as the only (weak) AoE kinda sucks for Energy.
    Only good purpose for whirling hands is to set it to AUTO and just sit there and let it build up the dom bar. Of course there are faster ways...
  6. Nericus

    Max Recharge

    My mind/energy Super Permadom 3 clocks in at 150% from IO sets plus LOTG's plus a fully charged dayjob power for an extra 7.5% recharge
  7. Nericus

    New booster

    Quote:
    Originally Posted by Grey Pilgrim View Post
    Part of me wants to say we already have too many martial arts costumes, but those parts will go well with other getups.

    And those animations are awesome. Very Matrix-y for "bring it" and the pushups are just funny. Ninja Run will be nice, too... have to see if I can get out of travel power picks whenever I get this. Question is when. I'm going to pick up the Architect Edition to get my CDs up to date, and you get a booster pick with it (which I assume Martial Arts will be a part of). So now I have to decide if I want the Cyborg or Martial Arts one more.

    Wonder what the heck they're going to do for the mutant one. That one seems difficult.
    Architect Disc should offer choice of Tech or Magic boosters
  8. Quote:
    Originally Posted by BlackBellatrix View Post
    I am currently striving towards creating what is, in my mind, the perfect Mind/Energy Dom. Right now she's level 27 and is a ton of fun to play and I'm wondering if there would be any interest in a journal chronicling not only her journey to 50 but also her journey to ub3r.

    Thanks for replies, either way.
    Go for it! Always room for another uber mind/energy dom.
  9. Quote:
    Originally Posted by ThePretender75 View Post
    The one thing i ended up doing for the Volcanic badge was I oroed down and ran Julius the Trolls first mission but set it to -1 level and 8 people, no bosses. All the magma lords would be lts but still count. I had wanted to pop shivans and/or a HVAS but that was when they were busted. Instead since I was a DB/WP scrapper I just ran from mob to mob killing the magma guys and ignored everything else. I would kill all the bosses, quit the TF, start it again and repeat, took a while but I finished it in the afternoon.

    Still working on the toxic badge but the new ninja run certainly helps with the street hunting
    The Julius mish was good, it got me about half way to the badge, then I just patrolled the Hollows. A bit lengthy in terms of time, but got the badge. I did noticed that the Magma bosses had a tendency to spawn more at night.
  10. Quote:
    Originally Posted by Paragon View Post
    Sign me up as Infinite Agony (Mind/Thorn Dom). This SF badge is always a pain in the butt to get. Thanks!
    This SF isn't too bad, the only missions that can drag are the kill all Crey and then the last mission on the Sky Raider platform.
  11. L50 Energy/Electric Blaster. Not up to leading a team, just want to blast the rikti
  12. Quote:
    Originally Posted by Energizing_Ion View Post
    Subjective Feedback:

    I like the new event but some improvements could be made.

    I had the "hero/villain zone event" channel in one of my tabs and while opening presents with my villain, I never saw a "Winter Lord GM has spawned" type of message....I got lucky and actually saw him standing around. If there could be a message saying when the GM spawns so that people know to stop opening presents and just look for the GM that'd be great (as well as having the little location meter like there was for the Aspect GM in the Halloween event in the nav bar).

    .
    This harkens back to the idea I've proposed before that we have an Eochai/Jack alert during the Halloween event.
  13. Quote:
    Originally Posted by Photonstorm View Post
    Hmmm will have to verify that. I was assuming that any presents in any zones that spawn a Winter Lord and that is defeated, will spawn the "Big Gift".
    In previous events: a team of 4+ could go around opening gifts and a Naughty Present could spawn the WL.
  14. Quote:
    Originally Posted by Lady_Sadako View Post
    Have we confirmed that there are presents in all zones, all the time? I thought the presents would maybe appear in one zone for a limited time, like the banners did at Halloween.
    The presents appear to the same as they always have been: in all zones at all times at prefixed spawn points for people to gather.
  15. Quote:
    Originally Posted by FitzSimmons View Post
    Just bought it and checked it out real quick. It detoggles SJ, CJ and SS. I'm sure it detoggles Hover and Fly too.

    So there's no advantage in PVP with it.

    I hate losing the defense that CJ gives but it does look pretty cool.

    I might bug it and see if we can at least get CJ not to detoggle.
    Hm, but will it detoggle Granite/Rooted on a Stone tank/brute? If not, then something is either very wrong.....or VERY RIGHT......
  16. Quote:
    Originally Posted by Mr E-Man View Post
    Well, it was a mixed bag last night...

    We had a full team for the first part - I decided to start with something easy (lol) to get us going...

    We ran Operative Wellman's Breakout at the Zig

    I set it for: Constant Debuff, Enemies Buffed, AT powers only, 0 Defeats & 30 minutes (lol at the last two).

    ...27 deaths & 1 hour 30 minutes later we came away with the Venturous, Audacious & Contributor badges...

    By this time, I was dead...along with a few others, but Paragon had the idea to run Levantera's Strange Case of Benjamin Decker arc since it is quick...so I hung around along with a few other people...

    I set this one for: No Enhancements, No Patron/Epic Powers, 0 Defeats & 30 minutes...

    In the first mission, I partially fell asleep & woke up to a sliver of health & death...

    In the second mission MB & I got stuck in the door entering the mission...we never got loose...

    We finished up in 17 minutes with a few (I think 3) deaths...and achieved the Unenhanced, Marginalized & Gold Medalist badges.

    Sorry I was so tired last night everyone...I was really out of it at times...

    I was so out of it, I forgot to take any screenshots...

    Thanks for joining & we'll try something like this again if we have the interest.
    Breakout at the Zig is not one of the better choices for the Time and Defeat badges. The Ben Decker arc is more suited for those.
  17. Quote:
    Originally Posted by Energizing_Ion View Post
    Question to people here...

    How much recharge (bonuses) does one need to get perma-dom?
    In DBZ, there are three levels of the Super Saiyan. In COV, there's three levels of Permadom.


    Permadom: can be achieved with 70% recharge from IO and 6 slot hasten. Your build will likely be a bit clunky and have frequent dom crashes if you miss Hasten's recharge.

    Ascended Permadom a.k.a Permadom 2: 90% recahrge from IO set and 6 slot hasten equals permadom plus permahasten. Better build and fewer power crashes.

    But it gets better....................

    Cut to Recluse's henchmen;

    Ghost Widow: "Has he found a way to surpass an Ascended Permadom? Is that possible?"
    Scirocco: "Nah, he's bluffing!"
    Mako: "Yeah, he'd be what? Double Ascended?"

    Cut back to the dom: "AND THIS....!" starts powering up

    Lord Recluse: "What the...? What's he DOING?"

    "IS TO GO....EVEN....FURTHER.....BEYOND!" Insert 10 minutes of gratuitous screaming as he powers up and no one able to stop him as they all stare dumbfounded......

    "Sorry that took so long, it takes time to power up. 123% recharge from IO sets and you can throw away Hasten.........this is what I call Super Permadom 3."
  18. Nericus

    Master TF's

    Quote:
    Originally Posted by Turbo_Starr View Post
    Really? Then our team got jipped. We completed a MITF with no temp powers set and didnt get a badge. Should I contact support?
    Was it set for No Temp Powers AND NO DEATHS? And if so, did anyone perish?

    If you didn't set NO DEATHS, then it wasn't a Master Run.
  19. Quote:
    Originally Posted by Lemur Lad View Post
    does the character already have 9999 tickets?
    Hey, Vegita! What's the scouter say about his ticket count?

    HE'S OVER 9000!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  20. http://boards.cityofheroes.com/showthread.php?t=122292

    It is listed in the level 35 to 40 range missions, Offer the Soul of Akarist.
  21. Opens the secure door to the Alt Armory. Blows away some dust and gets rid of some cobwebs........ah yes here we are.

    Put me down as a Brute.

    A stone brute I should say....
  22. Quote:
    Originally Posted by UltraBatz View Post
    Gratz on Leader (on both sides!)!

    My main badger (hero) actually has only the Day Jobs (and Vet badges, but there's nothing you need to actively do to attain those) left, but I do have a secondary badge toon on the hero side. Since the current badge nerfs, my latest quest is for my secondary badge toon to tie up w/ my main badger. My secondary badger only has Leader, the 3 "Master of" badges, and Day Jobs. I'm closing in on Leader (only 20 million to go, woot!), so all I would need left are the 3 Master badges. But the real kicker- my secondary badger is a Peacebringer! I'll need to find some really crazy people willing enough to do some Master settings while dealing w/ spawned Cysts throughout the TF, hehe!
    Don't you just hate anti Kheld bias? Was running a Manti TF a month ago and the Blaster on it was an immature little troll that couldn't handle the fact that I was leading the team as one of my PB's. He was all like "I deleted my Khelds, I think they stink. Blah Blah Blah. You can't get me angry, I have a towering intellect and am beyond flame wars." My response; "But you like to start Flame Wars nonetheless." After that pretty much everyone else sent me tells to boot the person, not that I needed much incentive, and he got the boot. Upon which he continues to PM me his anti Kheld junk and calling me out for booting him. Never saw him again......can't imagine why...

    Seriously though if your Mo team knows what they are doing then having a Kheld or two wont hurt a thing.

    Hm......all Kheld Master Statesman.......?
  23. I'm down for respec and especially the MoITF. L50 MA/WP Scrapper.