Nericus

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  1. Quote:
    Originally Posted by Energizing_Ion View Post
    Congrats

    I know my main badger (EI Kin/Rad Defender) will (hopefully) be done with his day job badges by Feb. 10th. I'll get the 2nd to last DJ badge this Wednesday
    Pre-gratz! My main hero still has two left but started one today. Should be end of Feb for him.
  2. Quote:
    Originally Posted by Steve_Collins View Post
    theres so many choices i just know now im gunna have like 5 different mm's lol the thugs i do like tho for the dual pistols, thank you for suggesting those. any more suggestions would still be great tho
    Bot/Poison: great firepower and durable pets combined with the best single target debuff set. Just skip it's poison trap power as its sleep gas not poison gas.

    Bot/Trap: very versatile combo, and the poison trap in this set is actual poison so take it

    Bot/Dark: nice debuffs and heals plus stealth combined with the firepower and durability of the bots.

    Bot/FF: perhaps boring at times without some attacks, on the other hand this is the combo, imo, that can easily be made into a super tankermind.

    Bot/Pain: can easily keep the bots healed and buffed.

    Bot/Trick Arrow: something different. Not an earthshaking combo but a fun one.
  3. Quote:
    Originally Posted by Steve_Collins View Post
    ok need to ask, how would a bots/pain dom mastermind play out?
    Well Pain dom is heal set with some buffs. Perhaps bot/pain doesn't jibe themeatically but I have an L50 bot pain and enjoy using him. His basic backstory is that he was critically injured and restored to health as a cyborg......without the benefit of aenesthetic. Now he shares his pain with his foes and built some killbots to inflict more pain.
  4. Quote:
    Originally Posted by Steve_Collins View Post
    Well I've read on a few guides that if you go bot/ff that you shouldn't take the attacks under the bot and only get the stuff that is good for the minions. If I do that, I don't have any direct attacks except the ff attack, (the name escapes me right now). I like the concept of the bot/ff but if I don't have a direct attack, then I don't know if it'll be good for me. I'll have to look into the pistol recipe because it does sound interesting. If I do go bot/ff would it be worth it to invest in the attacks under the bot tree?
    Remember to also check your vet rewards for any extra powers they may offer like sands of mu/ghost slaying axe or Nemesis Staff/Blackwand.

    Also the force bolt from the force field set does have its uses, someone gets too close, blast em back into the bots line of fire and watch the fun. Or juggle a target around a bit.
  5. Quote:
    Originally Posted by Mr E-Man View Post
    It is all a matter of timing with the ambushes.

    If we choose to Ouro out - we could leave the stalker behind to do a wipe before exiting.
    Not a good idea, the ambushes can still see the Stalker despite any stealth boost from the machine. Let the Stalker zap a wave of ambushers then we jump out, or we just jump out and regroup.

    Quote:
    Or we can wipe & move out of the big room to take on the ambushes in a confined area.

    But corruptors are nice as well...

    So...bring whoever you would like - I am OK with anyone you choose.
    Reichsman will not leave the machine room. It's best IMO to gather in a spot on the map and let the ambushes come to us for disposal.

    Also the combo of dominator's super hold power and corr's sand storm can wipe out the ambushes pretty nicely.
  6. Quote:
    Originally Posted by Kheldarn View Post
    Congratulations!

    Thanks. About another week for the next 3 alts....
  7. Long the old song says....."Another one bites the dust....."..... old L50 Fire-Kin just dinged the final DJ.
  8. Nericus

    Group Fly

    Quote:
    Originally Posted by Yogi_Bare View Post
    Does Group Fly affect non-traditional pets; like Acid Mortars, Beacons, Mines, etc?
    Nope.
  9. Quote:
    Originally Posted by Eric Nelson View Post
    Exactly my experience. I still play my main (also my very first character ) fairly often, so today I'm completing the second-to-last DJ badge on her. Three more weeks until it's finally over! (For now... )
    Aye...for now......one must wonder and perhaps shudder at what GR will bring.

    Though how many DJ's are exclusive to blueside? I can't recall, other then the Shard but that gives a jetpack like GV does so I can't see that being obtainable. More likely is that if you become a hero your DJ's become the hero versions. The main thing is how many will be on the Praetorian side.
  10. Nericus

    Group Fly

    Some of my bot/insert powerset here MM's have Group Fly. Against Knives of Artemis we just hover around their caltrops and blast away. Also having the bots on outdoor/large maps swoop down and blast is fun.
  11. Nericus

    To Boldly Go....

    Quote:
    Originally Posted by Satanic_Hamster View Post
    I'd have them just give it right off, especially for the pre-level 20 contacts. You have hordes of them in CoH in the lower levels and unlike CoV, they are chock full of hunt missions and doors that aren't usually in the same zone. At least CoV contacts keeps you in the zone of the contact, generally. No "Oh, you're level 3? Do a door mission in the *** end of KR" from a contact in Atlas or a "You have a choice of defeat 10 level 12 CoT in Perez or defeat 10 level 12 CoT in Perez" when you're level five.
    All TF/SF contacts should give their phone number right off as well. It can help make some of them more efficient to run, a great example being DR Q. Nowadays when I run that, the star holder remains at the contact until it gives the phone and then the star holder joins the missions. Speeds things up a bit.
  12. Lost track of all the stuns/holds I was receiving. Still it was fun, Vanguard armor complete and more raid badge progress.
  13. Nericus

    Finished

    Quote:
    Originally Posted by Spatch View Post
    Well, I dinged Fashion Designer and Socialite today. That oughta shoulda do it for my badger, at least until GR comes out. A bit cheesed off about Power Liberator. But...meh, not losing sleep over it.

    Cinnamon Red @ 697 badges

    Well done!
  14. Quote:
    Originally Posted by Kheldarn View Post
    Hehe! My main character is my crafter, so she's active quite a bit, earning Inf, playing the market, running TFs that I still need badges for, doing events, or even just handing out an old-fashioned *** whuppin' to whoever happens to be in the mission she grab'd.

    I will admit, however, that with two accounts, and two servers of charcters, I've essentially given up on my plan to get all the Day Jobs on all my characters. I was logging in every 5 days to rotate, and everything was going great until I went on vacation. That screwed up the rotation schedule, and I said, "Meh. Screw it.".
    Yeah getting them all on all my alts would be a pain. I'm just working them on the "retired" alts that I have. My primary PB/WS toons have all TF badges and are triple Mo winners so they are now "retired" and doing the DJ's. Other alts that are triple Mo are now off DJ'ing leaving me space to work on other alts. I have have some lowbies somewhere I rolled for concept reasons about a year or so back that now have all the DJ's they can get at their level and are charging the accolade/weapon powers. If I ever decide to bring them into the active roster, it should be interesting to see what they can do with all their DJ bonuses

    Plus they were what I used to figure out the 10 day charge time and max charge capacity of some of the powers. Bonus!
  15. Quote:
    Originally Posted by Robo_Knight View Post
    Congrats Nericus, I'm working on my 2nd to last one right now.

    I'm 96 hours into Cimeroran then it's the Ouroboros Day Job Badge and I'm done!
    Pre-gratz Robo!
  16. Quote:
    Originally Posted by UltraBatz View Post
    Congratz! Just started working on my last Day Job here, but it doesn't stop there- now I gotta go back and CHARGE THEM UP! lol
    10 days only to charge the accolade powers and some can be dual charged. Not too bad.

    In a couple of weeks I'll have more red toons wrapping their last DJ.
  17. barring any more work complications I'm in. Peacebringer
  18. Quote:
    Originally Posted by Kheldarn View Post
    Considering that I can only play one character at a time (my compy doesn't support dual-clienting very well), that's not really an issue for me.
    I can only play one at a time also. But my main toon had nothing else to do until the new Mo badges came and returned to activity for them, then of course returned for the new event stuff then faded away again. Minor delays at best.
  19. Quote:
    Originally Posted by Kheldarn View Post
    What do you mean, "again"? I still play them. Day Job badges haven't hindered my playing in the least. Actually, they've been a great benefit. Now, I know EXACTLY where my characters are logged out.
    Ah but the more you play them the longer it takes for the Day jobs. Day jobs definitely augmented my already bad case of altitis.
  20. Quote:
    Originally Posted by Thaumator View Post
    One of a few redside, actually (rularuu overseers, fake nemesis, skull bosses, troll bosses, etc)

    We're either stuck repeating very specific missions ad nauseam, or waiting for GR to come out.

    Paragonwiki is always your friend, but in this case you might get depressed.
    Yes a lolStalker I made recently, I have determined to have no unfinished kill badges on it, thus any target that cannot be street sweeped, I obtain a mission with the target in mind then work it at normal settings until I level up a few times then crank it up and get more bosses, etc.

    After running a troll mission with a team I had to obtain a troll mission for farming, and now the stalker is working on the Warriors. Also it needs to level up compared to a BNY mission it has so that I can send it in to safely and quickly take down Red Caps and Tuatha.

    While devs do want to discourage farming, especially the AE farms, a case could be made for the defeat badges counting from AE kills. They could use the same criteria for getting normal xp now from the AE to apply to the kill badges, or else make where if the kills are coming from the AE to make it a 5 to 1 ratio where every 5 kills counts as one for the badge.
  21. Quote:
    Originally Posted by Bella1965 View Post
    Greetings all:


    Have tried contacting War Witch several times without success, despite her instructions to contact her via forums private messages. So I put my query to the forum regulars...

    Need the Outcast defeat badge.

    I realize the need to make maps specific to the story line and populate them with corresponding villain groups, but this group doesn't naturally occur and I'm stuck for the defeat badge. Furthermore, I understand this villain group is of such a specific level range as to be almost non existent in the cannon of COV.

    I've tried to secure the mission through paper missions on other, lower characters without success.

    Your assistance in this matter would be greatly appreciated. Thanking you in advance.


    Bella
    No paper missions offer the Outcasts on redside, there is only ONE mission that will have them and at most it only spawns THREE Outcast bosses with a full team. I can't remember the contact or mission name but I remember that it involves destroying some hero statues. Your best bet is to check Paragonwiki to see if you can locate the contact and story arc name, then set your difficulty settings to 8 people and yes I want to fight bosses when solo, then get that arc and farm that mission. Remember though you only get 3 Outcast bosses so after you kill them, log out to reset the mish and repeat.

    This is one kill badge that could actually support the discussion that the Architect SHOULD allow people to get the kill badges.
  22. Quote:
    Originally Posted by Kheldarn View Post
    I guess I'm the only one who likes Day Jobs. But then, I'm always in the minority.

    5 more on my Hero, 7 more on my Villain, and then I'll be a sad panda.
    There's no shame in being in a minority opinion. As I recall opinions on the whole dayjob concept have been divided pretty equally since they launched.

    Also why be a sad panda when that means you can play those characters again?
  23. Quote:
    Originally Posted by Mr E-Man View Post
    Based on the sign-ups, I decided to go with Cold Satisfaction for this run since we seem to have an ample supply of Brutes this time around...
    Hm 3 Brutes, 2 are stone, and 1 of the stones is turbo charged with IO's......should be interesting.