Nericus

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  1. Quote:
    Originally Posted by Snow Globe View Post
    Thanks again all for the congratulations.

    Nericus, I think we all have our least favorite badge types. My list is between AFK badges (looking at you Epics), Day Job badges, and the PVP badges.
    Yes, your dislike of Epic AFK badges has been known to reach Epic proportions at times

    Still, you and I can agree for certain about the DJ's and PvP badges. Since the epics were adjusted they aren't so bad.
  2. Quote:
    Originally Posted by Ironblade View Post
    But the suck thing about it is being exemped to level one. That's not something you have to deal with often.
    Yeah.....but what's cool is if among your temp powers is a Vanguard Heavy or some Shivans....

    Nowadays my new hero alts just tear through the tutorial. They hit the contacts, get the mission and ding level 2 and then access their vet badges and obtain Sands of Mu, Nemesis Staff, and the Blackwand as well as their buff pet and just go to town.
  3. Quote:
    Originally Posted by Angry_Angel View Post
    Congratulations, Snow Globe.

    Completing my collection as well soon. My scrapper's last dayjob is at 99.53%. Feels like the eve of a national (albeit unbeknownst to the rest of the country) holiday.

    "2 hours 22 minutes and 7 seconds 'til Happy to Me Day??? The devil you say! Hot ******* dog! " <does a lil dance, makes a lil love>
    Trying to decide what was least fun, staying off the alt to get the dayjobs, or trying to get all the PB/Heavy badges on my hunters.

    My blueside badger just wrapped the PVP ones earlier this week, despite the "interference" received in RV at times.

    But now he can wave goodbye to the PvP zones and simply go back to the arena for any head to head battles.
  4. Quote:
    Originally Posted by GavinRuneblade View Post
    So, with the not-that-recent-anymore patch that gave us our damage all the time, what is the advantage of domination anyway? Just the extra mez strength on primary abilities, mez resist, and the free endurance refill? Or am I missing something?

    Honestly, on my plant/ I can't tell the difference with it on or off in terms of what happens to the enemy and to me. Except that it makes me glowy.
    Well my SP3 is a mind dom so keeping the mind powers super charged via dom is a good thing....
  5. Quote:
    Originally Posted by Snow Globe View Post
    As of today, my main badge character has all badges (except Bug Hunter) on her that she can get. Currently that means no Bug Hunter, Passport, or any Vet Reward above the 60 month reward.

    Badge #696 was Immortal. I really hate the Epic damage badges. Congrats to those with the patience to get them at 1 billion damage.
    Thanks for the gratz about the 1 billion

    And of course, congrats on finishing them all. Now take a rest until ish 17 hits.
  6. Quote:
    Originally Posted by Hock View Post
    On test i've seen nothig but /Therm and /Pain with a sprinkling of /Posion, /Traps, /Dark
    I have a pain MM now and don't want another. I tried Demon/Trap and deleted it.

    Demon/Thermal is fun but so is Demon/dark. Poison shares its debuffs with the demons debuff attacks. Quite nice so far.

    Just trying to figure out which one will be the most lethal for ripping up the foes.
  7. Quote:
    Originally Posted by BrandX View Post
    I want to get my Fire/Earth to lvl 3 Super Saiyan mode!
    Any dom power combo can achieve it....with the right IO sets plus LOTG's and a lot of infamy. Best of luck.

    Minor downside to being SP3.....the game becomes almost....too easy...almost
  8. So far I've tried demon/poison, demon/storm, demon/thermal, demon/dark, and like them all.

    So what appears to be the FOTM?
  9. Quote:
    Originally Posted by Fellnair View Post
    Alright awesome. I was pretty sure I was fine but just wanted to make sure. And I'm that Dominator that the Signature Villains are talking about. This thread has to do with my Permadom 3 build
    When you achieve that level of Dominator evolution, I shall happily welcome you to the SP3 club
  10. Quote:
    Originally Posted by Fellnair View Post
    I am working on a build for my Permadom but I have a question.

    The duration for Domination is 90s. I have gotten my recharge down to 89.4s. This leads me to believe that if I set Domination as my power with the green circle I will have permadom. However, the cast time for Domination is 1.17s. Does this mean that I need to have a 1.17 difference between my recharge and duration, or is it okay with only the 0.6s differential that I have?
    Like Talen said, it will do the check/fire and then the animation. However in regards to permadom itself:

    Representing yet again, the three stages of Permadom; Dragonball Z style.

    In DBZ there are three stages of the Super Sayan, in COV there are three stages of the Permadom.

    Permadom powers up:

    This is a permadom: 70% global recharge from IO's plus 6 slotted hasten. Your build will likely be a bit clunky and you risk frequent power crashes, but congratulations you have achieved permadom status!

    Permadom powers up again:

    This is what is known as an Ascended Permadom or just call it Permadom 2. 90% recharge from IO's plus 6 slotted hasten is the minimum for this, but you get permadom plus permahasten and a tighter build and fewer power crashes. Just remember to set Dom to Auto and monitor hasten for the retoggle.

    But just wait....it gets even better!

    Scene changes to Recluse's henchmen:

    Ghost Widow: "Has he really found a way to surpass an Ascended Permadom? Is that possible?"

    Scirocco: "Nah, he's just bluffing!"

    Mako: "Yeah, you said it!"

    Black Scorpion: "Yeah, he'd be what; double ascended? Big deal!"

    Scene shifts back to the Dominator as he starts powering up: "AND THIS....!"

    Lord Recluse: "What the??! What's he doing????"

    Dominator: "IS...TO GO.....EVEN.....FURTHER..BEYOND!"

    Insert 10 minutes of screaming as his power increases and everyone watches to dumbstruck to do anything.

    "Sorry that took so long, but it takes some time to power up like this. In this form, 125% recharge from your IO's and you can throw hasten out the window. Oh, and you can call this: Super Permadom THREE."

    Just set your dom to auto fire and don't be in the middle of an attack when it cycles back up or you risk short circuiting and crashing your power levels. Also don't zone when it's time for dom to fire again or you risk shorting out and crashing your power as you zone. A slight weakness I suppose but it keeps you from getting too carried away.


    Just speculation but I think the upcoming incarnate levels will be the only way to surpass an SP3....
  11. Nericus

    Issue 17: Badges

    Quote:
    Originally Posted by Snow Globe View Post
    Where exactly does it say that the rewards are exclusive for not switching?

    Every time I saw the rewards in GR mentioned by a red name, it was with the developer saying that the rewards would be available to everyone. They did mention that the reward would take longer to get for those that switched though.

    I need to really find that post/article.

    That said, there might be a reward for fully switching and going back to the original alignment for all we know.
    It's all speculation at this point, but I do remember seeing mention of something special or exclusive to those that don't switch. Who knows what it could be.
  12. Nericus

    Issue 17: Badges

    Possibly. Though if "going rogue" allows us to hop into the other side's zones, then we should be able to join up with the TF/SF's over there and partake of the merits and badges.

    Now granted, I can see fully switching as a necessity for Ouroborus unless they somehow merge the two Ouro's.

    Still....they do promise exclusive rewards for not switching, or staying as a "pure" hero or villain, makes me wonder if the upcoming INCARNATE levels are that reward?

    Of course if that is the case, then the Incarnate levels better be a tremendous power boost to make it worth the while.

    Hm, I can almost see an Incarnate as a character that is no longer bound by enhancement diversification......ah to go back to the old days when a tank could tank the whole map......

    Just speculation, of course.
  13. Nericus

    Issue 17: Badges

    Quote:
    Originally Posted by Lady Arete View Post
    About market
    For now I do not see that as a problem. Last I checked a vigilante/rogue could only cross over to the other side and team with people. They could not use the other sides market. In other words a vigilante can use Wentworth only, but go to the Rogue Isle. This vigilante can not use the Black Market.
    Correct. Though a market merge would be fantastic imo, they've made it clear that it won't happen.
  14. Nericus

    Issue 17: Badges

    Quote:
    Originally Posted by Snow Globe View Post
    The last person I got annoyed with on a Master run was a tank that waded through a couple of mobs in front of the door to the Thorn Tree. I was at said door trying to get a couple of squishies inside (ok, I was on my FFF/Ice controller, but I'm generally less squishy than others). I didn't really appreciate having several bosses, LTs, and minions descend on me. On the other hand it didn't matter as someone inside the cave tried to unsuccessfully stealth to the tree.
    Here's one, I'm tanking a MoSTF and on the Tree mission the leader asks me to get the thorns to use against Aeon. Standard strategy.

    Then before I grab them, the scrapper on the team has a psychotic episode and grabs them and then lol's and logs off. Chat and video logs sent as part of petitions against the imbecile and then we restarted. Managed to win the restart.

    Here's another example of unmitigated arrogance: Master Khan run. The TL is a tank and they mentioned how Reichsman only needs to be shot once with the dimensional gun as its a permanent effect. Having not heard this before and figuring maybe there was a change or a bug I asked politely: "Really? When did that start happening?" Their snooty response: "SINCE ALWAYS AND DON'T QUESTION ME, BLAH BLAH BLAH". A few minutes later they had "Accidentally" lost track of their endurance and powered down in a mob and got killed and decided to abort the run. Sadly I just don't believe in coincidences.
  15. Nericus

    Issue 17: Badges

    Quote:
    Originally Posted by Shadow Wail View Post
    --many more hero badges... what else is new?!
    They can add as many blue badges as they want since side switching should allow one to obtain them all.
  16. Nericus

    Issue 17: Badges

    About the only time the people I run with would get sore at anyone is someone who decides to act like a pompous primadonna or a fool.

    Case in point: last week on a MoSTF, we had a great team until in the last mission the Blaster must have taken a stupid pill since they tried to dive into an arachnos mob right as the flier was approaching. They refused to get out of there and were tp'd away since as a minor rule we ask for everyone to turn off the TP prompt. They then chose to claim the flyer had just respawned when it was still 3 minuts from respawn and tried to move to attack it. They were tp'd back and warned by the star holder to knock it off or be booted. They then settled down and aided against the Flyer then sat AFK right at the Flyer spawn point while the rest of us smashed the towers and started fighting Relcuse. Needless to say they got a boot from the team and then proceeded to cry boo-hoo about it.

    Then there are those whose unmitigated arrogance can't handle being asked simple questions about how a mission or target operates or what their usual strategy is, or they get bent out of shape when suggestions/advice are kindly offered. Such people are not worth running with since they arbitrarily assume that such kind advice is being offered under the impression that the giver of the advice must think them an idiot when the giver of the advice is simply trying to help ensure the WIN.

    The Mo badges have done a great job at creating division and battle lines between some players.

    Also I would rather face an army of 100,000,000 KRONOS TITANS backed by a fleet of Arachnos Flyers with my squishiest toon then see any new Mo badges added.
  17. Nericus

    Issue 17: Badges

    Quote:
    Originally Posted by Snow Globe View Post
    I know of one person that hasn't got the MoSTF yet, but almost no one is willing to help her get it. She is trying her best, but people rather farm merits through speed runs than to try a Master badge run on Triumph.


    I'm not going to agree with either the monkey or empath changes, but I'd get behind the other two.
    I had the word person in quotes since it was the nicest word I could post, wasn't doubting that you had someone say that to you.

    Those were simply some outrageous examples of what I'd rather see over more Mo badges. Here's some more:

    "I'd rather SOLO A HAMI RAID then see new Mo badges added"

    "I'd rather see Enhancement Diversification's effects TRIPLED then see new Mo Badges"

    "I'd rather be permanently trapped in a PVP zone then see new Mo badges"

    "I'd rather face Statesman, Recluse and Ghost Widow combined with my toon stripped of all IO's AND DEBUFFED, then see new Mo badges"

    For the person on Triumph I'd suggest jumping servers.

    However rest assured that despite the fact that my 21 Mo badge hunters are triple Mo winners, I am QUITE serious when I say yank the badges and strip em from those that have them.
  18. Nericus

    Issue 17: Badges

    Quote:
    Originally Posted by Snow Globe View Post
    A few days ago I had two people in the closed beta thread tell me that the Mo badges build community.

    From my point of view, they promote:
    • IO snobbery. If you don't have a pile of set bonuses, you are deemed somehow less of a player and are less likely to find a Mo team.
      • Sub-category is lack of Purple or PVPIO slotting.
    • Blaming people on the team for the least little mistakes.
    • Hurt feelings from those that are either blamed or who doesn't have a right build.
    • AT snobs (I've heard "we don't want any blasters on this attempt" and that is just one AT that suffers from shunning.)
    • An "Us vs Them" mentality when it comes to badges. <-This is NOT good for the community as a whole.

    I suspect that when the Incarnates system comes in that you'll be less likely to be admitted to a Mo team if you are not an Incarnate.

    Then there is the problem of creating a team. Most people are interested in quick merits. This means speed runs of ITFs, LGTF (the irony here is thick), even speed Positrons (the flashback version is going to get its merit rewards nerfed to nothingness, as I know people are already saying that they'll do them under 90 minutes), and others.


    Agreed.
    Build community? Who was the "person" that said that? The only community I've seen built from the Mo's is the Community of Haves vs Have Nots, and a plethora of primadonnas. "How dare you ask questions, follow orders and shut up! This mission is always done this way, blah blah I don't want to hear another strategy! Kiss my feet or don't run with us ever again! I don't like the way you run your character, go to blazes!" etc. Definitely not good for the overall community.

    IO Snobbery: agreed. Too many people with the attitude of "Build your toon the way I say or you won't run with us and I'll boycott you from the server!" mentality.

    AT Snobs: I agree with this too. Wasn't easy or fun at times to get all 6 of my Khelds all 3 Mo's due to anti-Kheld bigotry and stupidity. Luckily I know some enlightened minds that don't have AT bias and realize its the player that counts more then the AT.

    Hurt feelings? More like bruised egos from some. "Oh great, so and so was standing the spot randomly chosen by the game for the ambush to spawn after we blew up that cyst and their squishy toon got killed, he won't run with us again!"

    The Mo badges have been a bad idea since day one, adding more was a worse idea. Frankly, I don't think I'd care much if they decided to YANK them from the game and strip them from all that won them.

    I'd rather they raise the rikti monkey badge requirement to one million rather then add any more Mo badges.

    I'd rather they put the extra zero back into the Empath badge requirement then add more MO badges

    I'd rather they CONSOLIDATE THE SERVERS then add more Mo badges.
  19. Nericus

    Issue 17: Badges

    Quote:
    Originally Posted by Paragon View Post
    Bring a single EoE for the actual Hamidon fight. Or an Empath with Adrenalin Boost slotted for +Regen (Heal). Problem solved. The weakened yellow mitos generally don't kill players unless that player actually tries to die.
    That's just it, there's always someone that screws up on that mish or forgets the EoE or uses it too soon etc. etc. etc.

    Bottom line, imo: the game needs new Mo badges like we all need to have a hole drilled through our heads. I'm sure they can come up with something better in terms of new badges.
  20. Nericus

    Issue 17: Badges

    Quote:
    Originally Posted by Kheldarn View Post
    Oh, I see. Now I gets it.

    Personally, I enjoy the revamp so much that I won't mind running it with other characters to get the Accolade. OTOH, now that it's truely soloable via Flashback... decisions, decisions...
    And so long as running it via Ouro can still reward the badge....
  21. Nericus

    Issue 17: Badges

    Quote:
    Originally Posted by Kheldarn View Post
    Why? You'll have to run the new one if you want the two new badges associated with it, so why not wait for the new, improved, fun version? *confused*
    Again: I'm getting it now on alts that are only dedicated to securing badges for the Accolades. Once the badge is obtained it is retained when ish 17 hits so they won't need to run the new 2 parter. Thus they can move on to other objectives and not be bothered to having to run the new one.

    My main Blue badger of course will run the new 2 parter to pick up any and all badges.
  22. Quote:
    Originally Posted by Abraxxus View Post
    I reached 700 on my hero badger a couple weeks ago with the last day job I needed.
    Congratz!
  23. Quote:
    Originally Posted by Lothic View Post
    I also agree the "Grand MA badge purge" was a major overreaction on the Devs' part.
    Instead of fixing 15-20 badges they just ham-fistedly axed like 80 of them out of the game.
    It was annoying (epsecially since my main badger had around 730 badges before that) but that's sort of water under the bridge at this point.

    I'm actually more concerned about the fate of the Power Liberator/Master Thief badge. Castle has been dropping vague hints lately they might be doing something about adding features to the SG mission computers. I'm hoping they finally decided to dust off the Cathedral of Pain trial and retool it into something that will finally work. I'm also hoping they'll just give up on the whole Item of Power PvP raid silliness and reassign the badge to something that we can earn again. Frankly I was one of those people who choose not to spend money to server-hop just to take advantage of an exploit an SG on a different server used to keep an Item of Power they shouldn't have had to get that badge years ago. Talk about a screwed-up legacy for a badge...
    Some of the AE badges should never have been inputted in the first place.

    Virtual Tickets: pointless. Virtual tickets were no tickets at all.
    Test Kills, especially 50,000. A bit of an overkill.

    The requirements of some of the others could have been tweaked without removing them.

    I'd rather at this point see them reassign Power Liberator/Master Thief to a new mini arc that rewards the badge at the end. A story arc that requires your character to perform missions that result in you stealing a vital object or artifact.
  24. Nericus

    Issue 17: Badges

    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Running both of the new Posi TFs grants the same "Positron's Ally" badge that you got for running the original. It's just that each of the new mini-TFs now offers a badge of its own as well.

    The Accolade requirements for Task Force Commander haven't changed otherwise, and it will still be accessible for new characters.
    Yes, I know. I just want the Posi TF badge out of the way before ish 17 hits so that I can focus on other matters.
  25. Nericus

    Issue 17: Badges

    Quote:
    Originally Posted by Grey Pilgrim View Post
    Why? You'd rather run the long, crappy version instead of two, improved versions? I ran the old version last night... almost anything but Quaterfield is better.

    Thanks for the heads up, Snow Globe. I like running TFs because I want to, not because I have to... and working on the TF Commander for the heroes that do have it took awhile.
    The Posi TF badge is part of a useful accolade, if I can get it on certain alts that are not dedicated to getting all the badges but only the accolades before ish 17 then all is good.