Neogumbercules

Legend
  • Posts

    1119
  • Joined

  1. I'm typing on my phone so I can't open the build right now but just glancing over it I would suggest taking the oblit out of blazing aura and putting another set of crushing impact in GFS instead of mako. Slot your shields with titanium coating for the hp boost and drop the extra slot from weave. If you're building a pure farmer you get more bang for your buck for just focusing on pure recharge and +hp. If you're farming at x8 then you're gonna be swimming in inspirations. Enouh to keep you at or near the cap for damage/res/def/acc and everything else. All you need is as much recharge as you can possibly fit within your budget.
  2. Quote:
    Originally Posted by Seldom View Post
    I'm pretty sure kinetics' siphon powers with AoE splash are using pseudo-pets. The enemy is hit with an effect, and only then does the splash spawn, and does so on your foe. Since the initial power is an enemy, and the splash centers on said enemy, the +endurance is centered around the 'caster' of the splash effect: your enemy.

    Dark regeneration centers on yourself, and seems to be using a far simpler AoE mechanic that is a straight hit and heal rather than anchored pseudo-pet. Either way, it centers/anchors on you rather than an enemy, so you get the effect.

    Kinetics can be very weird.
    This is correct. Powers like Fulcrum and the Trans powers grant your enemy a power that summons a psuedo pet to cast the effect. Because the proc will effect the owner of the power that uses it, and the power is owned by your target, the proc will only effect the target.

    This is also why the effects of these powers won't work if the target dies after you activate the power but before it goes into effect. When the target dies, the psuedo pet it summons also dies.

    Dark Regen works with the proc because it's basically a PBAoE attack that also happens to heal you for every enemy it hits. Any proc or special effect from the power belongs to it's caster: you.
  3. Neogumbercules

    Predator

    I'm gonna have to go with the claws/nin/weapons stalker. It's pretty much perfect. Unless you wanted to go for Body Mastery for just the energy attacks. In the original Predator movie I don't remember him using any throwing weapons at all. It was just his claws and his laser cannon.
  4. This is about as close as I could get it while still slotting important powers and not using anything super expensive. It's not ideal, but it gets you within a small purple of the soft-cap of ranged and AoE. I strongly recommend cardiac alpha with this build.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    SPAAAAAACEEEE YAAAY: Level 50 Technology Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(11)
    Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam(48)
    Level 2: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(9)
    Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(13), Numna-Regen/Rcvry+(36), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(39)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(36)
    Level 10: Build Up -- RechRdx-I(A)
    Level 12: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
    Level 14: Boxing -- Empty(A)
    Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(27), Aegis-ResDam/EndRdx/Rchg(31)
    Level 18: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
    Level 20: Consume -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(25)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27)
    Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
    Level 28: Burn -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg(40), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(46)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31)
    Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(37)
    Level 38: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(43), Zephyr-Travel/EndRdx(50)
    Level 41: Char -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(42), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Det'tn-Acc/Dmg(48), Posi-Dmg/Rchg(48), Det'tn-Dmg/Rchg(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(37)
  5. I would say a Thugs/Thermal MM. You get to help buff his resistance through the roof. You also have good heals and a rez to keep everyone alive. Then you get Forge to pump his damage and two decent debuffs later on help kill stuff faster.

    Then of course you have everything Thugs have, which is assloads of damage.
  6. Amy is correct. I added integration so players with KB AoEs and players using the Hand Grenade temp power could use them without worrying about scattering with KB.
  7. Every Brute has it's weakness. Malta and Carnies hit a lot of them against /FA.
  8. On my Mercs/Dark I'd go for a Fire/Rad. Lock em down with Cages so my guys don't knock crap all over the place and our stacked -res and -tohit would be amazing.

    On my Demons/Dark I'd go for a plant/kin. Fulcrum up on mah demons. Lots of chaos in that build.

    On my Thugs/Therm I'd go for a any/cold. Defense, resist, -res, fun!
  9. Anyone else notice when you transition into a mission map or from a mission map back to the zone your henchmen will run in and out of the door like 3 times before finally settling down?
  10. My personal experience is that the RNG is better to me with the +end proc than usual. It only gets better when you stack multiple copies of it. I've had characters that went from endurance troubled to indefatigable thanks to that proc.
  11. I think the game has evolved to a point where any AT can be useful in pretty much any situation, therefore no AT is superfluous.

    Plus there's a whole 1-49 game where none of the incarnate stuff matters and most players aren't highly IO'd to superiority.
  12. I have been rolling 35-39 bronze. There's great stuff in there, as already stated. LotG Def and Def/End are particularly valuable. The Kin Combats are great. Kinetic Crash sucks but mostly because I always see "kinetic" and get my hopes up.

    The 15-20 Bronze are good for getting Rectified Reticule which is also pretty valuable.
  13. What Zem said.

    Also, add Rain of Arrows to the list.

    Ignite is the only power in AR that will scourge on individual ticks of the DoT because each tick counts as a separate attack being dealt by the ignite patch.
  14. I've got a DM/Invuln scrapper build that I think is almost unkillable. Now... would a brute be more unkillable? How unkillable does one need to be?

    Now to be serious, it's not unkillable. but it does pretty much hang out at the top tier of survivability.

    I say go for the Scrapper. More damage and you can be so sturdy it's just stupid.
  15. I'm pretty interested in how /EA will turn out now.

    I'm thinking it's got to be greater than 20% recharge when stacked. Just going on what SR and Elec get. 20% recharge boost auto power that's always on, costs no endurance, and has absolutely no downsides whatsoever.

    Entropic Aura (?) is a toggle and acts as a taunt. Also, because it's a toggle that effects enemies it will presumably stick to the rooting/shutting down rules. So this power costs endurance and draws aggro to you. It's gotta be somewhere around 50% and up. That's my guess anyway.
  16. I love posting builds!

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Dark Miasma
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(31)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Rchg(27), Nictus-%Dam(40)
    Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(29)
    Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(7)
    Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(7), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitdeb/Rchg/EndRdx(34)
    Level 8: Rain of Fire -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(9), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(23), Posi-Dmg/Rchg(31)
    Level 10: Fire Breath -- Posi-Dmg/Rng(A), Posi-Acc/Dmg(13), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(33)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(23)
    Level 14: Super Jump -- Empty(A)
    Level 16: Shadow Fall -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(17)
    Level 18: Blaze -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(19), Decim-Acc/Dmg(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(31)
    Level 20: Fearsome Stare -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(21), DarkWD-ToHitdeb/Rchg/EndRdx(25), DarkWD-Rchg/EndRdx(25)
    Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(36)
    Level 24: Howling Twilight -- Amaze-Stun(A), Amaze-EndRdx/Stun(27), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(43)
    Level 26: Aim -- RechRdx-I(A)
    Level 28: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(33)
    Level 35: Inferno -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Rchg(43)
    Level 38: Dark Servant -- Nictus-Acc/Heal(A), BasGaze-Acc/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(40)
    Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
    Level 44: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
    Level 47: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)



  17. But to answer your... question(?) barring any nerfs or new sets nothing will overtake /Fire as the premier farmer and here's why:

    1. Blazing Aura. Blazing Aura is the highest damage damage aura in the game. It's constant damage ticking away at all times. That automatically puts it above every set that doesn't have a damage aura. That also happens to put it above the sets that do have damage auras. Better farmer = more damage.

    2. Burn. Burn adds an enourmous amount of damage. The instant AoE portion is good enough on it's own. The constant burning of the DoT portion not only helps kills the initial targets, it's constantly recycling targets since you're killing enemies and new ones are becoming valid targets.

    3. Fiery Embrace. This is really the kicker. FE adds an extra damage proc to every single damaging attack you have. The amount of damage this proc does is calculated by the amount of damage your attack is doing after enhancements and damage bonuses. In fact, even at the damage cap, this proc still adds damage.

    No other set can even come close to adding as much damage as /FA. It's not even a contest.

    That is not to say that other sets can't farm. You could farm with just about anything. The issue here is that the typical goal of a farmer is to do it as fast as possible. /FA is the fastest set there is, and not by a small margin, therefore any serious farmer is going to use /FA.
  18. Syntax beat me to it, but a taunt aura is a big factor when making a farming character. If you're like me it won't take long to be driven insane by the enemies constantly running away from you. That's not the say it flat out won't work. Spines/Fire can farm.

    Now if Spines got ported as-is to Brutes I would wager it could give SS a very good run for it's money.
  19. Quote:
    Originally Posted by GI Justice View Post
    Uh..good thing it wouldn't happen. Against All Odds(AAO) is reserved for Shield Defense.
    By that I mean "imagine that instead of AAO but with Fiery Embrace"
  20. Firstly I'll give ya a useful tip. Pull Rommy away from the nictus and fight him. I'm not an expert at this, so maybe someone else can help you with this, but it's much easier than fighting the nictus one at a time. Once you pull him away you just have to defeat him, then hide while he rezzes, then beat him down again.

    There's a good argument for /FA with all of it's extra damage, but that set can get slaughtered by Romans. I mean, if you're gonna make the ideal Brute for the ITF, I'd go for something with lots of +HP and a ton of S/L protection. On top of that you need a lot of protection from NE damage and good resistance to defense debuffs.

    You could technically build a /FA brute for high S/L defense and take and slot tough to get some good layered protection to S/L, but at that point you're spending an assload of money and you're still not going to be as sturdy as an equally budgeted /SD or /Invuln. Also, personally if I was gonna put that much money into an /FA I'd put it all into recharge.

    I'm gonna second the /SD or /Invuln suggestion. Either set can give you capped defense to anything they would throw at you. They can both increase their HP, and Invuln can even reach capped HP. That'll help out a lot against the auto-hit nictus if you end up fighting it.
  21. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Looking at 1060 for KoB on maxed out AAO and 2x rage before crit FS at 423
    Now imagine that with Fiery Embrace...


  22. Here's a build I'm running for a FM/SD Scrapper. The goal was to try and make it as inexpensive as possible, hence the number of generic IOs. It can be ported identically for a Brute. If you choose to go Mu then you'll lose the ST hold from Pyre, and you'd lose that set of Thunderstrike. I'm sure it wouldn't be too hard to make that up somewhere else.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(39)
    Level 1: Deflection -- DefBuff-I(A), DefBuff-I(7), EndRdx-I(13)
    Level 2: Battle Agility -- DefBuff-I(A), DefBuff-I(7), EndRdx-I(13)
    Level 4: Cremate -- T'Death-Dam%(A), T'Death-Acc/Dmg(5), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(39)
    Level 6: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(15), Mrcl-Heal/Rchg(15), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Rcvry+(37)
    Level 8: Combat Jumping -- DefBuff-I(A), LkGmblr-Rchg+(46)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(17)
    Level 12: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(40)
    Level 14: Boxing -- Empty(A)
    Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(43)
    Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Acc/Rchg(21)
    Level 20: Phalanx Fighting -- DefBuff-I(A), LkGmblr-Rchg+(50)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 24: Weave -- DefBuff-I(A), DefBuff-I(25), EndRdx-I(25)
    Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(40)
    Level 28: Maneuvers -- DefBuff-I(A), DefBuff-I(31), EndRdx-I(31)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34)
    Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(39)
    Level 35: Shield Charge -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(37), RechRdx-I(37)
    Level 38: Grant Cover -- LkGmblr-Rchg+(A)
    Level 41: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(48), Det'tn-Acc/Dmg/EndRdx(50), RechRdx-I(50)
    Level 49: Super Jump -- Jump-I(A)
    Level 50: Cardiac Core Paragon
    Level 50: Reactive Radial Flawless Interface
    Level 50: Ageless Core Epiphany
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod/Rchg(11), P'Shift-End%(40)
  23. Your focus should be to debuff the enemies tohit into the floor and control the enemies as much as possible with Fearsome Stare and Tar Patch. Don't go into thinking you're gonna be a damage king, but you can basically neuter anything you fight, making yourself and any team you're on extremely safe.

    It's actually an extremely popular defender so you may even want to head over to the defender boards to ask for some advice from there.

    Protip: Dark Pit and Oppressive Gloom can stack for a great AoE boss-level stun!