Neofusion

Apprentice
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  1. Would leveling as a Tri-Form first then switching to Human Form at 50 be the smartest idea for a first time Kheld?
  2. I've spent the last few days searching the forums and I was able to find Alien_One's human form build, where can i find a good Tri-Form build?
  3. Im looking to find out which is more viable to level, Tri-Form or Human, im more then capable of playing either just which is more "powerful" and interesting to play
  4. My build has had 6 revisions since my initial post pointing questions towards Havok, but in the end this is what works for me :P.
  5. All in all only time will tell :P, hope you saw my previous post was inquiring what "fun build" he was refering to, but i see no answer O.o
  6. [ QUOTE ]
    Fun build to play around with...

    [/ QUOTE ]

    Was refering to Death_Seekers post.
  7. I have mine at 26,48,48,50,50 considering my level im not in to bad a shape i can move quite alot around at 38 lol, but who knows.
  8. Refering to my current build? if so it works remarkably well and ive even been told had i slotted invince sooner id take even less dmg then i do now from +3 x50-100+ mob herds :P.
  9. Most of the Invul tanks from my level 38 up to 50 that i have spoken with on justice are thinking we may or may not have to 6 slot Invince for more def, and may or may not have to pick up Tough and Weave. But what we have as a buffer BEFORE buffs (buffs which my be almost a 90% FOR SURE requirement) will help regardless. So even if we DO cap at 20% or whatever it is, you will be at a similiar-to-i4 cap after buffage, atleast from what testing is showing.
  10. Well after just hitting level 38 with GRUDG... im just hoping i don't have to give up on this AT, he's my favorite and i really would dislike to reroll a different AT just to survive i5. I suppose i shall continue to be optimistic but who knows .

    Here's GRUDG:

    Exported from version 1.5A of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Invulnerability
    Secondary Powers - Support : Super Strength

    01 : Jab dam(01)
    01 : Temp Invulnerability damres(01)
    02 : Punch dam(02) dam(3) dam(3) dam(5) dam(7) dam(37)
    04 : Dull Pain recred(04) recred(5) recred(19) recred(21)
    06 : Hasten recred(06) recred(7) recred(15) recred(15) recred(17) recred(19)
    08 : Unyielding damres(08) damres(9) damres(9) damres(11) damres(11) damres(13)
    10 : Taunt tntdur(10)
    12 : Resist Elements damres(12) damres(13) damres(17) damres(21) damres(23) damres(31)
    14 : Combat Jumping defbuf(14)
    16 : Swift runspd(16)
    18 : Super Jump jmp(18)
    20 : Health hel(20)
    22 : Stamina endrec(22) endrec(23) endrec(27) endrec(27) endrec(29) endrec(29)
    24 : Haymaker dam(24) dam(25) dam(25) dam(31) dam(33) dam(34)
    26 : Invincibility thtbuf(26) thtbuf(48) defbuf(48) defbuf(50) defbuf(50)
    28 : Resist Energies damres(28) damres(31) damres(33) damres(34) damres(36) damres(37)
    30 : Knockout Blow endred(30) dam(33) dam(34) dam(36) dam(36) dam(37)
    32 : Air Superiority dam(32) dam(40) dam(43) dam(45) dam(45) dam(45)
    35 : Tough Hide defbuf(35) defbuf(46) defbuf(46) defbuf(46) defbuf(48) defbuf(50)
    38 : Foot Stomp endred(38) dam(39) dam(39) dam(39) dam(40) dam(40)
    41 : Conserve Power recred(41) recred(42) recred(42) recred(42) recred(43) recred(43)
    44 : Rage recred(44)
    47 : Resist Physical Damage damres(47)
    49 : Unstoppable recred(49)

    -------------------------------------------

    01 : Brawl acc(01)
    01 : Sprint runspd(01)
    02 : Rest recred(02)

  11. Well its been some time since ive posted, and i figured i would stop by with how this build and the direction im taking it are working for me.

    Well im level 30 now , and to put a finger on just how effective i find this build i was taking +6 and +7 mobs at 29 for a group of 33-35, mobs were 35-36 between minions, lt's, bosses. And i STILL could herd them 15-30 at a time!, granted a few pulls i had to use dull as a heal/buffer, but then kept it up in combat (auto). I LOVE this build .

    Here is the direction ive decided will work best for my play style. Key changes are Taunt early on, no Hover instead im getting Combat Jumping and socketing it the same but with Defbuff's, and losing Whirlwind for Super Jump.

    Exported from version 1.5A of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Invulnerability
    Secondary Powers - Support : Super Strength

    01 : Jab dam(01)
    01 : Temp Invulnerability damres(01)
    02 : Punch dam(02) dam(3) dam(3) dam(5) dam(7) dam(37)
    04 : Dull Pain recred(04) recred(5) recred(19) recred(21)
    06 : Hasten recred(06) recred(7) recred(15) recred(15) recred(17) recred(19)
    08 : Unyielding damres(08) damres(9) damres(9) damres(11) damres(11) damres(13)
    10 : Taunt tntdur(10)
    12 : Resist Elements damres(12) damres(13) damres(17) damres(21) damres(23) damres(31)
    14 : Super Speed runspd(14)
    16 : Hurdle jmp(16)
    18 : Invincibility thtbuf(18) thtbuf(48) defbuf(48) defbuf(50) defbuf(50)
    20 : Health hel(20)
    22 : Stamina endrec(22) endrec(23) endrec(27) endrec(27) endrec(29) endrec(29)
    24 : Haymaker dam(24) dam(25) dam(25) dam(31) dam(33) dam(34)
    26 : Resist Energies damres(26) damres(31) damres(33) damres(34) damres(36) damres(37)
    28 : Rage recred(28)
    30 : Knockout Blow endred(30) dam(33) dam(34) dam(36) dam(36) dam(37)
    32 : Air Superiority dam(32) dam(40) dam(43) dam(45) dam(45) dam(45)
    35 : Combat Jumping defbuf(35) defbuf(46) defbuf(46) defbuf(46) defbuf(48) defbuf(50)
    38 : Foot Stomp endred(38) dam(39) dam(39) dam(39) dam(40) dam(40)
    41 : Conserve Power recred(41) recred(42) recred(42) recred(42) recred(43) recred(43)
    44 : Resist Physical Damage damres(44)
    47 : Super Jump jmp(47)
    49 : Unstoppable recred(49)

    -------------------------------------------

    01 : Brawl acc(01)
    01 : Sprint runspd(01)
    02 : Rest recred(02)

    Thanks for all the inspiration and to behonest your guide has been a HUGE help, i still function exactly the same way but have a few "personal" touchs i felt work best for me.
  12. So this build is good?

    Exported from version 1.5A of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Invulnerability
    Secondary Powers - Support : Super Strength

    01 : Jab dam(01)
    01 : Temp Invulnerability damres(01)
    02 : Punch dam(02) dam(3) dam(3) dam(5) dam(7) dam(37)
    04 : Dull Pain recred(04) recred(5) recred(19) recred(21)
    06 : Hasten recred(06) recred(7) recred(15) recred(15) recred(17) recred(19)
    08 : Unyielding damres(08) damres(9) damres(9) damres(11) damres(11) damres(13)
    10 : Taunt tntdur(10)
    12 : Resist Elements damres(12) damres(13) damres(17) damres(21) damres(23) damres(31)
    14 : Super Speed runspd(14)
    16 : Swift runspd(16)
    18 : Invincibility thtbuf(18) thtbuf(48) defbuf(48) defbuf(50) defbuf(50)
    20 : Health hel(20)
    22 : Stamina endrec(22) endrec(23) endrec(27) endrec(27) endrec(29) endrec(29)
    24 : Haymaker dam(24) dam(25) dam(25) dam(31) dam(33) dam(34)
    26 : Resist Energies damres(26) damres(31) damres(33) damres(34) damres(36) damres(37)
    28 : Rage recred(28)
    30 : Knockout Blow endred(30) dam(33) dam(34) dam(36) dam(36) dam(37)
    32 : Air Superiority dam(32) dam(40) dam(43) dam(45) dam(45) dam(45)
    35 : Hover fltspd(35) fltspd(46) fltspd(46) fltspd(46) fltspd(48) fltspd(50)
    38 : Foot Stomp endred(38) dam(39) dam(39) dam(39) dam(40) dam(40)
    41 : Conserve Power recred(41) recred(42) recred(42) recred(42) recred(43) recred(43)
    44 : Resist Physical Damage damres(44)
    47 : Whirlwind endred(47)
    49 : Unstoppable recred(49)

    -------------------------------------------

    01 : Brawl acc(01)
    01 : Sprint runspd(01)
    02 : Rest recred(02)
  13. Havoc i had a concern i do have less attacks but im 24 now and im wondering if ill survive with just Knock Out blow and the rest of the attacks until 30 (in my build) which i get haymaker, and 32 with Air Superiority. Here's the changes i spoke to you previously all implemented and the end design of this build.

    Exported from version 1.5A of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Invulnerability
    Secondary Powers - Support : Super Strength

    01 : Jab dam(01)
    01 : Temp Invulnerability damres(01)
    02 : Punch dam(02) dam(3) dam(3) dam(5) dam(7) dam(37)
    04 : Dull Pain recred(04) recred(5) recred(19) recred(21)
    06 : Hasten recred(06) recred(7) recred(15) recred(15) recred(17) recred(19)
    08 : Unyielding damres(08) damres(9) damres(9) damres(11) damres(11) damres(13)
    10 : Taunt tntdur(10)
    12 : Resist Elements damres(12) damres(13) damres(17) damres(21) damres(23) damres(31)
    14 : Super Speed runspd(14)
    16 : Swift runspd(16)
    18 : Invincibility thtbuf(18) thtbuf(48) defbuf(48) defbuf(50) defbuf(50)
    20 : Health hel(20)
    22 : Stamina endrec(22) endrec(23) endrec(27) endrec(27) endrec(29) endrec(29)
    24 : Knockout Blow endred(24) dam(25) dam(25) dam(31) dam(33) dam(34)
    26 : Resist Energies damres(26) damres(31) damres(33) damres(34) damres(36) damres(37)
    28 : Rage recred(28)
    30 : Haymaker dam(30) dam(33) dam(34) dam(36) dam(36) dam(37)
    32 : Air Superiority dam(32) dam(40) dam(43) dam(45) dam(45) dam(45)
    35 : Hover fltspd(35) fltspd(46) fltspd(46) fltspd(46) fltspd(48) fltspd(50)
    38 : Foot Stomp endred(38) dam(39) dam(39) dam(39) dam(40) dam(40)
    41 : Conserve Power recred(41) recred(42) recred(42) recred(42) recred(43) recred(43)
    44 : Resist Physical Damage damres(44)
    47 : Whirlwind endred(47)
    49 : Unstoppable recred(49)

    -------------------------------------------

    01 : Brawl acc(01)
    01 : Sprint runspd(01)
    02 : Rest recred(02)

    Or i could just Switch out Knockout Blow for Haymaker now, and do the slots differently By slotting Haymaker with Knockout Blows slot levels, and Knockout Blow with Haymakers levels. Like This...

    Exported from version 1.5A of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Invulnerability
    Secondary Powers - Support : Super Strength

    01 : Jab dam(01)
    01 : Temp Invulnerability damres(01)
    02 : Punch dam(02) dam(3) dam(3) dam(5) dam(7) dam(37)
    04 : Dull Pain recred(04) recred(5) recred(19) recred(21)
    06 : Hasten recred(06) recred(7) recred(15) recred(15) recred(17) recred(19)
    08 : Unyielding damres(08) damres(9) damres(9) damres(11) damres(11) damres(13)
    10 : Taunt tntdur(10)
    12 : Resist Elements damres(12) damres(13) damres(17) damres(21) damres(23) damres(31)
    14 : Super Speed runspd(14)
    16 : Swift runspd(16)
    18 : Invincibility thtbuf(18) thtbuf(48) defbuf(48) defbuf(50) defbuf(50)
    20 : Health hel(20)
    22 : Stamina endrec(22) endrec(23) endrec(27) endrec(27) endrec(29) endrec(29)
    24 : Haymaker dam(24) dam(25) dam(25) dam(31) dam(33) dam(34)
    26 : Resist Energies damres(26) damres(31) damres(33) damres(34) damres(36) damres(37)
    28 : Rage recred(28)
    30 : Knockout Blow endred(30) dam(33) dam(34) dam(36) dam(36) dam(37)
    32 : Air Superiority dam(32) dam(40) dam(43) dam(45) dam(45) dam(45)
    35 : Hover fltspd(35) fltspd(46) fltspd(46) fltspd(46) fltspd(48) fltspd(50)
    38 : Foot Stomp endred(38) dam(39) dam(39) dam(39) dam(40) dam(40)
    41 : Conserve Power recred(41) recred(42) recred(42) recred(42) recred(43) recred(43)
    44 : Resist Physical Damage damres(44)
    47 : Whirlwind endred(47)
    49 : Unstoppable recred(49)

    -------------------------------------------

    01 : Brawl acc(01)
    01 : Sprint runspd(01)
    02 : Rest recred(02)

  14. Well with keeping with your design im thinking keep one of the 50's in hover so thats 6 socketed for maximum hover speed :P, then sticking the other two 50's in Invince. Since personally i want maximum resists possible but keeping it designed this way. And this would give me just that bit more of resists when im debuffed. Or maybe leaving that one again hover, put one in taunt, one in Invince. i'll wait and see but most likely your recommendation of the uber defense boost.

    Thanks again for all your info Havok.
  15. Any suggestions Havok? just not sure what to do with the level 50 slots if im not putting them into the Unstoppable. Really appreciate your patience with me, just trying to prepair :P.
  16. True, but ive experienced worse hehe, ex-main was/is a 26 blaster with SS/Stealth and Hurdle, we'll see though just hit 15 today. There's always Respec #1.

    But endred x3 in whirlwind is also an idea to look at. Ill have to wait and see i spoze, but thats a while away .
  17. hrm where should i put those slots then? because your build has the a total of three slots in unstoppable.
  18. Well havok does my build look good then?
  19. Yeah i was thinking the same thing Quickette hehe ill pick something up when that time comes, thanks for all your help _Havok_ and Quickette!, LOVE this build :P
  20. So is my planned Build (following the directions of yours Quickette and _Havok_) look good then? when i was using the planner i tried to make sure any resists or defenses were socketed first, excluding Stamina, Hasten, and Dull Pain those i tried to follow what you guys had done.
  21. Ok sorry for all the posts, here's what i came up with, it is a twist of Quickette's and yours _Havok_ but it is really working well for me at 13 and just gets better every level. After looking through what i was looking to do this is what ive settled on, any info would be awesome.

    Exported from version 1.5A of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Invulnerability
    Secondary Powers - Support : Super Strength

    01 : Jab dam(01)
    01 : Temp Invulnerability damres(01)
    02 : Punch dam(02) dam(3) dam(3) dam(5) dam(7) dam(37)
    04 : Dull Pain recred(04) recred(5) recred(19) recred(21)
    06 : Hasten recred(06) recred(7) recred(15) recred(15) recred(17) recred(19)
    08 : Unyielding damres(08) damres(9) damres(9) damres(11) damres(11) damres(13)
    10 : Taunt tntdur(10)
    12 : Resist Elements damres(12) damres(13) damres(17) damres(21) damres(23) damres(31)
    14 : Super Speed runspd(14)
    16 : Swift runspd(16)
    18 : Invincibility thtbuf(18) thtbuf(48) thtbuf(48)
    20 : Health hel(20)
    22 : Stamina endrec(22) endrec(23) endrec(27) endrec(27) endrec(29) endrec(29)
    24 : Knockout Blow endred(24) dam(25) dam(25) dam(31) dam(33) dam(34)
    26 : Resist Energies damres(26) damres(31) damres(33) damres(34) damres(36) damres(37)
    28 : Rage recred(28)
    30 : Haymaker dam(30) dam(33) dam(34) dam(36) dam(36) dam(37)
    32 : Air Superiority dam(32) dam(40) dam(43) dam(45) dam(45) dam(45)
    35 : Hover fltspd(35) fltspd(46) fltspd(46) fltspd(46) fltspd(48) fltspd(50)
    38 : Foot Stomp endred(38) dam(39) dam(39) dam(39) dam(40) dam(40)
    41 : Conserve Power recred(41) recred(42) recred(42) recred(42) recred(43) recred(43)
    44 : Resist Physical Damage damres(44)
    47 : Whirlwind endred(47)
    49 : Unstoppable recred(49) recred(50) damres(50)

    -------------------------------------------

    01 : Brawl acc(01)
    01 : Sprint runspd(01)
    02 : Rest recred(02)
  22. i goofed on Unyielding its damres(08), damres(09)m damres(09), damres(11), damres(11), damres(13)