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Posts
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Joined
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Quote:I appreciate the update and I will keep my fingers crossed in the hopes that it will actually happen and I will get my points tomorrow. My main question, however, is whether or not this billing publish will also award us our Paragon Reward Tokens. Since my billing (and Veteran Reward, may they rest in peace) is on the 8th, I've been understandably anxious. =PApologies for the delay in responding to this. We've been waiting for confirmation on the exact situation.
Here the situation: The script to award your monthly stipend of Paragon Points on the 11th was scheduled to go up with a billing publish that was slated for Monday. Unfortunately, this publish did not happen on Monday. This means that the script will go up during a billing publish tomorrow, 10/12/2011.
I know many of you are eagerly anticipating your monthly stipend of points and very much so appreciate your patience.
My apologies for the delay.
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Quote:Yeah, I did this too. I didn't even pay attention to how much I was spending until it was already purchased. Then I found out that the pirate costume is male only and I'm really regretting it. To be fair I see a picture in the thread now, but it wasn't displaying it for me earlier when I actually bought this. And according to support, the fact that it in no way says it is male only in the store description doesn't justify a refund/cancellation of the power.Honestly, I through the points at it yesterday, because I am a sucker for pirates, and on talk like a pirate day no less. Some marketing guy is loving me.
This morning, major buyer's remorse, something I have NEVER experienced with COH, as I thought about how much I spent for one single (permanent) costume power. Even on sale, its MUCH too high. I'm not whining, mind you, I should have thought about the purchase some more (but it was a pirate! AARRR!!!)
Now I have a bunch of characters with a power I will never use cluttering up their powers window. It has a delete option, but that doesn't seem to work properly either. >_< I *might* spend this much on the convention exclusive costumes, because 1) I am a tool and 2) they at least tell me if the costume is male or female. For these, I'd pay *maybe* the 200-400 point cost of most of the former item pack or boxed set powers. Without good descriptions though, even if I really wanted the toggle (I have a lot of characters that are based off existing hero/villain groups) I would be afraid to get them and have them be male only. -
I've heard that as well, I just haven't heard how viable it is in actual implementation yet. As I said, I am hoping that we find more and better ways that don't rely on the characters having already been slotted to the gills.
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I am not going to say that these trials are evil incarnate. I for one really like that there is more an varied content being added for end-gamers. The higher level incarnate abilities that they unlock are for the most part quite interesting to see. I do wish that they were a bit more accessable to some ATs, but that is life.
That said, I have three basic issues with these trials.
The first issue is one that I am hoping will be proven wrong over time. It seems to me like they set up the Marauder encounter so that players *have* to do it the specific way the devs designed it or you fail. I know people compared it to ITFs and the nictus healing Rommie, but there are several widely different strategies that I've seen used to counter that. So far, aciding the portals seems to be the only way to remotely reasonably defeat Praetor white. Again, I am hoping this will be proven wrong *without* requiring that people have 3 incarnate level shifts and mega abilities to win.
The second issue is admitted mostly a me thing. The trials seem so fast paced that I really don't get as much of a sense of story to them. I like being able to feel like there is a real plot unfolding rather than just being pointed at the bad guys and launched.
The third issue is the most severe and I don't currently see any way around it. I really dislike that in order to get access to the extra incarnate abilities in any sort of reasonable time frame, you *have* to grind these two trials. Shard conversion is extremely expensive and you can't earn threads without doing an obscene amount of Apex/Tin Mage TFs or grinding the trials.
I really liked how the alpha slot portion of the incarnate abilities encouraged players to grab their end-game characters and re-visit older TFs/SFs. The TF of the week saw renewed interest in ones that had previously been a real PITA to get people together to go do. You could do different content every week to get the big rewards and to break up the monotony of grinding. Now you get to these extra slots and it's just BAF trial, Lambda trial, BAF trial, Lambda trial, wash, rinse, repeat. -
As someone who stopped playing her stone tanker after the mid 30s because of how generic they look, I would say change it. On the other hand, I'd ask that you make sure whatever you change it too stays massive looking and cool.
If that isn't possible, or too many people are nay-saying it, would it be possible to add a couple of additional character models that could be chosen from instead? The Devouring Earth have some very cool crystaline mobs and Minions of Igneous have lava-ish ones unless I am completely misremembering.