-
Posts
509 -
Joined
-
-
Quote:This."Rep was meant to be a forum game."
Translate: "Anonymously criticizing people because you disagree with them was meant to be a forum game."
That is so wrong on so many levels. My respect for the Mods dropped a lot when they left the rep system on precisely because it was so divisive and exploitative and encouraged mean-spiritedness and rewarded ignorance.
As far as the 'game' aspect goes, it's so easily rigged with 'raise the rep' threads that it doesn't even fit the definition of a 'game.'
To not see that and still defend it is... indefensible. They still won't gain my full respect until it's completely gone.
I don't need to anonymously neener them (or anyone else) to get my point across -- I made it quite clear.
lolforumpvp -
Quote:Yeah, well, setting the timeline to levels doesn't really work when you consider that most characters do the Midnighter arc shortly after 10, say 10-15. This would mean that your characters (all the ones who did this arc anyways) found the Lost cure 5(+) years ago (in your level 50 character's time). If this is true, why are there still any Lost at all?Year 1 = Rookie year where you establish yourself, ussually fight street crime.
Year 2 = City relies on you more, Main Villains start coming out of the wood work
Year 3 = Joining bigger groups, or bigger groups start recognizing you, main villains become established...
Year 4 = ???
So as you go through these missions time is passing but how much and where is the imaginary dividing line between years... to me it seems that roughly every 10 levels is a year... The year 6 stuff is more or less the most recent additions, and year 7+ will be going rogue's, Icarnates, and stuff like that.
for each character though I see it as each character doing it in the same year as all the characters...
Alternate timelines sure can be confusing. -
Quote:Gotcha. Thanks for the insight.Kinetics as a set is fairly balanced on Defenders as it for them is a matter of high risk (little defense) vs. high reward (very offensive). Controllers on the other hand, are the safest or second safest AT, and for them Kinetics is purely about reward. More reward than Defenders can hope for as Controllers can buff their pets with the Kinetics buffs affecting allies. Like Speed Boost and Fulcrum Shift.
A Kinetics Controller is in just about every situation just as able to cap damage (despite slightly lower values on FS and SP) as a Kinetics Defender. The Kinetics Controller is similarly easily able to restore maximum endurance. The Controller Speed Boost and Siphon Speed have the same exact values as the Defender versions. So as a matter of fact; Kinetics is a VASTLY more powerful secondary on Controllers than it is a primary on Defenders. -
Quote:I'm with you so far, because Primaries are more powerful than Secondaries. Defenders buff better than they blast because buffing is their primary. And Blasters are better at blasting than Defenders because blasting is the Defender's secondary.As a Kinetics Defender, you generally serve your team a lot better by acting as a buffbot, than to blast.
And then you say this:
Quote:This would be more useful for Defenders than for Controllers, which would do a little to restore balance (Kinetics is a much superior set on Controllers).
Or more tactfully, what in your experience makes you say this? Are you saying that the kinetics buffs synchronize better with the control sets than with blast sets? (Just trying to see where you're coming from.) Because Kinetics, like Rad, like Storm, (like blast sets) is a much superior set as a Primary than as a Secondary. -
Quote:Hey, I'm just glad they started saying Pacific Time and Eastern Time instead of PST and EST during DST!mmhmm - wonder wonder whats going on >_> In the middle of doing things!
Quote:Virtue will be taken down for a one-hour long maintenance between 2:30PM Pacific Time (5:30PM Eastern Time) and 3:30PM Pacific Time (6:30PM Eastern Time), today, Thursday, May 6th, 2010.
We apologise for the inconvenience and thank you for your patience. -
Ok, last update.
I went back to Tina Chung and finished the story arc I had open with her because I still needed the Corrupter badge. I got the Corrupter badge and then went back to Lou Pasterelli, who had already given me all of his missions except his arc "The Unity Plague". (I had five major story arcs open at that point, but now I had four because I had finished Tina Chung's arc.) Boom, he gave me the first mission of "The Unity Plague", because I no longer had Tina Chung's arc "The Freakshow War".
This seems like definite confirmation that the max number of major story arcs you can have open now is five. -
Quote:Where did you hear that they did away with the story-arc limit?Looks like they did away with the limit. Which might explain why they don't try to make the minor arc icon look different than the major arc icon since unlimited major arcs makes the distinction moot.
My own research indicates that the limit is you can now have FIVE major story-arcs active. Once I got to five, I ran missions for a new contact Lou Pasterelli. I ran ALL his missions he offered me until he went "inactive", including all the "Defeat X" type missions they normally offer alongside the regular missions. Never once did he offer me "The Unity Plague", which is his story-arc.
So I'm going to assume the new limit on major story-arcs you can have open at once is now five. Where did you hear that they removed the limit entirely? -
Quote:Huh, you do have a point here. I'll have to look into this.If you do the arcs, you get the big juicy arc complete XP bonus and level up quicker, plus merit rewards to pick up tasty IOs with. If you do badge missions, you get a badge.
If you do the badge missions via Ouroboros, you get merits (most of the time), which you don't get if you do it the other way around. So switch your priorities, and do the arcs while levelling, and the badges by flashback!
If you want to, that is. But that's my preferred method.
As an update, I now have these story arcs open:
1. The Clockwork Captive
2. The Bonefire Plot
3. The Freakshow War
4. The Rise of the Vampyri
5. Corporate Culture
So that's now five open major story arcs. There's a couple more still I can get at my level (The Unity Plague and The Library of Souls), so we'll see if I can open any more. -
Quote:Well, you know, I've been here 5 years now, and now I kind of eschew the story arcs while I'm in the process of leveling up. I'll wait and Oro them if I want to run them again. The only thing I do look out for while I level normally is the badge missions, and the arcs kind of get in the way of getting the badge missions.I'm just disturbed that you would pass up any of those three you don't like. I love them, they're challenging in their own ways, and lots of story-content to boot.
I hate having to temporarily turn off XP so I don't outlevel the level range I'm working on because I get into a long story arc while looking for the badge mission. So way back in the day when story arcs were forced on you (you often got locked into an arc just by looking at the first mission of the arc, even before you actually took the first mission), I decided the only way to get around this was to take a couple of low level arcs early and never complete them, and voila, I would never see another arc. Until this surprise.
Silly rabbit, arcs are for Orobouros.This way I don't get locked into an arc I don't like. I can just abandon it without stalling the rest of my progress with that contact.
-
Quote:This was my thinking too. I intend to keep grabbing the major arcs on contacts who do not have badge missions until I run through a contact and never get their story arc.The old major arc limit may have been stealth-changed. Keep picking up new major arcs and see what the limit is.
For help seeing the difference between major or minor arcs, hover your cursor over the icons, or, see the link in my sig for a once-and-for-all fix.
Since they went from 3 open missions to 7 open missions, I'm kinda guessing that the max open arcs now can't be higher than 5, unless they went with no-limit. We'll see, I guess. -
Quote:I know that. "The Clockwork Captive", "The Bonefire Plot" and "The Freakshow War" are all major story arcs. I now have all three of these arcs open.There are two different types of story arcs, major and minor. You can only have two major arcs at any given time, but any number of minor arcs, in addition to your open major arcs.
-
Since there are some story arcs that I simply cannot abide (I'm looking at you, "The Vahzilok Plague", "The Wheel of Destruction" and "The Envoy of Shadow"), when I was in the level 10-14 range I made sure I picked up "The Clockwork Captive" from Athena Currie and "The Bonefire Plot" from Lorenzo DiCosta, and did not finish them. This way I could also easily run through the rest of my contacts picking up all the badge missions I wanted without being slowed down by the rest of the story arcs.
Well, imagine my humungous surprise today when I stumbled into "The Freakshow War" from Tina Chung now at level 30 on my way to trying to get the Corruptor badge mission. I thought you could only have 2 story arcs open at any one time. So WHY do I now have 3 story arcs open?? -
Quote:What cutscene?Solo'd these last night on my Ice/Rad controller and really enjoyed them. I especially liked the "ear microphone messages" and the cutscene with you as the star. Very well done, Devs.
I played Part One (Nance's arc) through to the end twice and just the first mission or two of Part Two (Adair's arc) and I didn't see any cutscene. Is it near the end of Part Two? -
What humungous fail this whole idea is.
Especially considering that I'm sitting at 58 months.
/unsigned -
-
Oh yeah, and not to nitpick, but will the times in the OP be an hour off because everyone ELSE in the country is on DST? There is no EST in the summer, it's EDT.
/e eyeroll -
Quote:Even making it an "all-day" thing as opposed to only a "prime-time" thing would be better. I work nights, so I'm always "out of the loop" on stuff like this.yes i really enjoyed the getting of the pvp zone badges without going to the zones
the only real problem from last year that i remember is as it was unannounced, a lot of people missed it and due to it only being a 1 day thing some people missed it as they only get on weekends -
We did the IP (might have been Brickstown) safeguard late last week (Thursday or Friday) and got Ice Mistral. We had a nice death rotation going until we finally pulled her down.
-
Just a question.
Why 3 heal in Rest?
Rest is normally used out of combat, and it heals you up to full quickly enough. You could put those 3 slots to better use somewhere else.
Also, all those powers you have 4 damage in, you're only getting like 2-3% from the last damage enhancement, those slots could prolly be put to better use elsewhere as well (or put something in them other than another damage).
As for the tanker part, sorry, never played a tanker, prolly never will. -
Interestingly, in WoW, credit goes to the guy doing the first bit of damage, therefore KSing doesn't really exist. It's the same in Allods Online. What you're talking about used to be the norm, back in the EverQuest days.
-
Hey Pedro, you have that Green Lantern quote and you're also a Loyalist?
Just thinking that is both ends of a fairly wide spectrum...
(I'm not saying, I'm just saying...)
-
It's possible they may have changed FF a little since the zone revamp, and maybe it's easier to take him solo with the new difficulty settings. It's been a long while since I took a character through the Hollows arc so maybe I should go see if he's still as bad as I remember before shooting my mouth off about it.
-
Quote:Huh, I never knew this. I just assumed they kept coming constantly until the mission fails or succeeds. Next time I solo this I'll try this.The Lady Jane mission simply requires patience - a concept beyond many players.
Once you rescue LJ, STOP. Be patient and don't move. A total of six ambush mobs will come to you. Defeat all six, move on and you win. LJ is managable at a cautious pace.
Slow and steady wins this race. -
Quote:I'm not going to go so far as to call shenanigans on this, but I will ask this: what AT are you and what is his build? Soloing Frostfire is not at all common (despite all the claims of doing exactly that that are sure to follow this post). I've been on plenty of teams where he wiped ALL of an 8 man team. Twice in a row.I just solo'd Frostfire and now I'm lv 13. I've done basically all I can do in the Hollows other than the Troll contact. Should I use him or go to Steel or Skyway?
I mean, sure, he's an EB, but even so, a strong EB with imps and Jack Frost. Especially for a level 12 or 13.
My advice for leveling would be to finish the Hollows arc (and the Cavern trial if you want), go get your temp travel powers thru safeguards in KR, do the Inventions tutorial (also start the Midniter Club arc) in Steel, then check out the Faultline arc at 15.