Necrotech_Master

Renowned
  • Posts

    4979
  • Joined

  1. Quote:
    Originally Posted by Lazarillo View Post
    Honestly, I like it. I got quite a bit of mileage out of it, teleporting from the far side of IP, or from Striga (especially handy for that one fedex mission near the end of Moonfire), or as a direct link to Peregrine Island.

    That said, I can see it being pretty useless for villains, since everything's connected to the ferry anyway, and the lack of hazard zones or cross-alignment areas for Vigilantes and Rogues are both disappointments.

    It's good enough for me...but it could be a lot better.
    i personally am getting LRT on my stone brute, its still faster than running across the zone

    IMO the only 5th travel power thats even worth considering is LRT
  2. Necrotech_Master

    /MA

    shield/MA or SR/MA would prolly get the best benefit out of it since they already have a ton of defense, so you could focus on building for other things
  3. Quote:
    Originally Posted by Aneko View Post
    It's not about the options menu. You can click on a buff icon and choose to cancel it. I've done it with a couple of things, but not Group Fly.

    In the old days, I would just fly out of range, then stay away from the person using it.
    ah, i keep forgetting we can cancel buffs (i personally would NEVER cancel a buff so i instantly ignored that feature)

    but yeah it wouldnt work on a toggle because toggles send out a "pulse" like every 1/4 second reapplying itself and originating from the caster which is why it ends almost immediately after you leave the range of the toggle
  4. Quote:
    Originally Posted by Vanden View Post
    It's been my experience since i21 launch that any contact that can be introduced by a broker can be found with the Find Contact button, or you can just find them yourself and talk to them.
    there are a few that still require going to a broker, soon after i discovered veluta lunata no longer required a badge to unlock i went to talk to dimitri krylov and he still required i be introduced from a broker
  5. this is the build that im planning for my time/fire defender, the build could be essentially identical to a corr with powers moved around. idk if it would be exactly what your looking for, but having 320% rech with ageless destiny will be sweet lol

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1417;697;1394;HEX;|
    |78DA65944B4F13511886CF74062B502EB520772820B722D336A044D498705314908|
    |071DB8C32C02475DA4CA72AAEFC03AE5CF00F44D49D8AC49DFF412E5E96C6A85131|
    |EACA4DFDFABD07A84ED3F69979CF3BDFFB9DD3733A757B3420C4DD7342291F491A9|
    |94C62D45C30ED79D3F14F1B6ED63192C22F8468D95313C3D98505FD8A75C34C4C19|
    |B695CE260DD74AD9F5FBE3B386BD68CEEBE396632686A9A01B9CB0974CC7B45D7DE|
    |FA26226954AEA93A641FECC92950EECDDA72D7B31C83713F64D2B635DB39296BB5C|
    |C2CA5CDA34E71BC6D2D6757D24E538D9B49B721273A96C92FAC8B8A6B35C4B6D76D|
    |367B34AC8574E13971521E2C237C33836055C62744E333E1ED8E94D2FF19A144516|
    |501EB1A9F6319E7C8227D718F155C616D955F6E754F5A52F2F691BC03AA3E405E31|
    |3F98A64D9A241960E0D00271887FB81938C6DB2FBA5DD8F69F4A0F108A61141FF91|
    |49C667B2174B7BF186402E23B00E3C63943F67EC90BD54DA4B7728B049D46E319AB|
    |719E14DE00F3713A44ECA3047A5AC9A03CB07E94E53C517AA54212B5520B112F995|
    |083EF21440FE5BB207E56A0551293C844AAD83FFF20D5943B2726882FBA8BA008C3|
    |38E9E07C61821EAB15A56AE5E63A9F501A37D15788887C957237FF01A74F08E92EA|
    |20F9EA5EF9F2B1F5456A7EFEF52AE32B191A642B0D312ED3180774467314E843471|
    |4D12497AB0911ED7252EFA9520B86B4965E5E923E89FBFC6CDF3D463CCCE22D8A6F|
    |E37D90D3DACEF248D719600838CDE839C5282367870CEE4070A70CFE10C0F1C80F7|
    |523B107B84319BD18517B7F739DE3BF809FC02E63997CBAF4E9D83351EC9928F64C|
    |147BA68D9A88C926628888038DDAFF672DE251621E25EE51FA3DCA804799F428D37|
    |9057DE566B4FD332E141E2DAEA4630C25F7AD844695C2D1DD034551AEE24FE522A1|
    |4B7CF7787F142A2BBC742BA1FC378ACF165CEF145CFF0500D1FEBC|
    |-------------------------------------------------------------------|
  6. Quote:
    Originally Posted by Kitsune Knight View Post
    He said without going to 'em


    I thought that this only worked for clickie buffs, not auras like Group Fly (which would continually reapply the buff)... but, I've not actually done any testing so I'm not sure.
    the options menu only allows you to set a prompt for tp/group tp

    for the group fly change, sb change, or mystic fortune change you HAVE to talk to null the gull
  7. long range tp DOES allow you to go to ANY city zone, it just pulls up a popup like a train station or ferry
  8. yes the issue is as simple as going to null the gull and saying "i dont want group fly effects"
  9. Necrotech_Master

    River Rat

    try to find the badge under explorations or in closest to completion and see how many you actually visited, a few of the locations are kind of awkward to get (such as the one which is supposed to be underneath a bridge thats sitting on top of the water)
  10. with the new mids up i made a build for my time/fire defender, with ageless destiny i will be able to hit 320% global rech by myself and powerboosted farsight will give me perma softcapped def to everything

    i normally dont post builds, but this one has that feeling of uber to me, although its kind of annoying defender chrono shift has like an extra 140 sec rech than other time manip versions, will be guarenteed perma once it gets fixed (which has been stated wont be till i21.5) (if your curious about flares being unslotted, yes thats exactly my plan. i will not need it with blaze and fire ball being on 2-4 sec rech lol)

    edit: i was messing around and found that with or without the spiritual boost the rech was mostly unaffected, i went with that mostly because it had more secondary effects that applied to the powers, but if end is a problem just change it to cardiac

    Hero Plan by Mids' Hero Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Defender
    Primary Power Set: Time Manipulation
    Secondary Power Set: Fire Blast
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Temporal Mending
    • (A) Doctored Wounds - Heal
    • (3) Doctored Wounds - Recharge
    • (37) Doctored Wounds - Heal/Recharge
    • (37) Doctored Wounds - Heal/Endurance
    • (39) Doctored Wounds - Heal/Endurance/Recharge
    Level 1: Flares
    • (A) Empty
    Level 2: Time Crawl
    • (A) Tempered Readiness - Range/Slow
    • (25) Tempered Readiness - Endurance/Recharge/Slow
    • (37) Tempered Readiness - Accuracy/Damage/Slow
    • (39) Tempered Readiness - Accuracy/Endurance
    • (50) Tempered Readiness - Accuracy/Slow
    Level 4: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (5) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (5) Dark Watcher's Despair - To Hit Debuff
    • (11) Dark Watcher's Despair - To Hit Debuff/Recharge
    Level 6: Fire Ball
    • (A) Ragnarok - Chance for Knockdown
    • (7) Ragnarok - Accuracy/Damage/Recharge
    • (7) Ragnarok - Accuracy/Recharge
    • (9) Ragnarok - Damage/Recharge
    • (9) Ragnarok - Damage/Endurance
    Level 8: Temporal Selection
    • (A) Doctored Wounds - Heal
    • (42) Doctored Wounds - Heal/Endurance
    • (43) Doctored Wounds - Heal/Recharge
    • (43) Doctored Wounds - Heal/Endurance/Recharge
    • (43) Doctored Wounds - Endurance/Recharge
    Level 10: Rain of Fire
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (11) Positron's Blast - Accuracy/Damage/Endurance
    • (13) Positron's Blast - Damage/Range
    • (13) Positron's Blast - Damage/Endurance
    • (15) Positron's Blast - Damage/Recharge
    Level 12: Distortion Field
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (25) Basilisk's Gaze - Recharge/Hold
    • (31) Basilisk's Gaze - Endurance/Recharge/Hold
    • (33) Basilisk's Gaze - Accuracy/Recharge
    • (33) Lockdown - Chance for +2 Mag Hold
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (15) HamiO:Enzyme Exposure
    Level 16: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (17) Positron's Blast - Chance of Damage(Energy)
    • (17) Positron's Blast - Damage/Range
    • (19) Positron's Blast - Accuracy/Damage
    • (19) Positron's Blast - Damage/Endurance
    Level 18: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (33) HamiO:Membrane Exposure
    • (34) HamiO:Enzyme Exposure
    • (34) HamiO:Enzyme Exposure
    Level 20: Time Stop
    • (A) Unbreakable Constraint - Chance for Smashing Damage
    • (21) Unbreakable Constraint - Endurance/Hold
    • (21) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (23) Unbreakable Constraint - Accuracy/Recharge
    • (23) Unbreakable Constraint - Hold/Recharge
    Level 22: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 24: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Slowed Response
    • (A) Achilles' Heel - Chance for Res Debuff
    • (27) Shield Breaker - Accuracy/Endurance/Recharge
    • (27) Shield Breaker - Accuracy/Recharge
    Level 28: Blaze
    • (A) Apocalypse - Damage/Endurance
    • (29) Apocalypse - Chance of Damage(Negative)
    • (29) Apocalypse - Accuracy/Damage/Recharge
    • (31) Apocalypse - Accuracy/Recharge
    • (31) Apocalypse - Damage/Recharge
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (36) HamiO:Enzyme Exposure
    Level 32: Chrono Shift
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (46) Performance Shifter - EndMod/Recharge
    • (46) Efficacy Adaptor - EndMod/Recharge
    • (50) Endurance Modification IO
    Level 35: Soul Drain
    • (A) Armageddon - Chance for Fire Damage
    • (40) Armageddon - Damage/Endurance
    • (40) Armageddon - Accuracy/Damage/Recharge
    • (40) Armageddon - Accuracy/Recharge
    • (42) Armageddon - Damage/Recharge
    Level 38: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (39) HamiO:Enzyme Exposure
    Level 41: Power Boost
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Summon Mistress
    • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (45) Expedient Reinforcement - Endurance/Damage/Recharge
    • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (45) Expedient Reinforcement - Accuracy/Recharge
    Level 47: Soul Storm
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (48) Basilisk's Gaze - Recharge/Hold
    • (48) Basilisk's Gaze - Endurance/Recharge/Hold
    • (48) Basilisk's Gaze - Accuracy/Recharge
    Level 49: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 50: Ageless Core Epiphany
    Level 50: Spiritual Radial Paragon
    Level 50: Reactive Radial Flawless Interface
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Vigilance
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
  11. Quote:
    Originally Posted by Felderburg View Post
    Really? Even contacts that require badges? http://paragonwiki.com/wiki/Unlockable_Contacts That would be awesome, but unlikely...
    one example that i know of off the bat is veluta lunata who used to require the pirate badge to run her arc, and now you can just go to her and start the arc without the badge requirement

    i have not gotten high enough yet to test other unlockable contacts, although looking at the list the hero ones you prolly are still required to have run said story arcs
  12. the shard cannon seems likely unlocked by rularuu but i have not had a chance to test yet
  13. bosses that con red are +1 to you
  14. i was running ghost widows patron arc at 35-36 and several nasty surprises awaited me

    first, the mish "replace the crystals" in mercy had basically ALL lvl 43 mobs, when my team was running at lvl 36, thankfully i had a mish drop on hand to get past that nightmare

    then when we were in the mish to betray GW, turns out she was a lvl 40 (thank god i didnt have AVs turned on and team was small enough to not spawn an AV), and then as we were killing her the ambush that showed up was, you guessed it, ALL lvl 43s

    the 2 things we had going for us was the lvl 43s were only fortunatas with only 2 attacks and we were basically running at 60% def cause of veng + farsight + maneuvers

    lesson learned-while the patron arcs can be run at 35 now, some stuff in the arc may not spawn lower than 40
  15. Quote:
    Originally Posted by Winterminal View Post
    "And when everyone's special, hehehe... no one will be."
    if you look at it as a whole lol

    personally seeing my name in gold makes me smile, dont care if everyone else on forum is gold, being white name for 5 years then getting upgrade to gold is what makes it special for me lol
  16. Quote:
    Originally Posted by Ironblade View Post

    I think it was to prevent hoarding because we were able to store invention salvage in the racks.
    with how much salvage we can store per character that may or may not have been really it lol

    im fairly sure it was what i described cause 1000 items per rack and 18 racks at max is 18018 items right there, which would be pushing the upper limit of what is possible that we can store in the bases without crashing it
  17. Quote:
    Originally Posted by B_Nix View Post
    Sadly it's the best of the new powers, long range teleport? I have a base teleporter and can go to any zone, Afterburner? can't attack while using it so essentially it's a "run away!" power. Burnout has such a huge recharge is it really worth it (and by that I mean does it insta recharge incarnate abilities?). I'm planning to take it on my DM/SD scrapper to improve spike AoE damage, for ATs who have ample AoE I can see it not being as beneficial but overall of the new powers it's still the best, with burnout being second. At least to my play style.
    afterburner only works on primary and secondary powers, no pool, no incarnate, no epic

    and for long range tp, the base tp has like a 30 min rech while long range tp is only like 5 min and is 1 less zone you have to go through essentially
  18. i am in agreement that a majority of the new powers suck, in fact i think the only one worth taking is long range teleport since its essentially an instant ferry/tram to just about anywhere, rech is 5 min but do you really need to be porting to different zone that fast? and it may have a 10 sec interrupt period but again its a minor thing for the convenience it gives

    afterburner is definitly meh, its .6 end/sec extra consumption and you cant even attack while using it, and rocket board is just better in general lol

    burnout is cool, but its massive rech time isnt helpful to most toons and the massive end penalty sours the power for me instantly

    spring attack i think would be find if you needed an extra AoE power, yeah its dmg is a little low, but think if your a toon using an extremely single target based set such as energy melee, instead of only whirling hands and maybe an epic power you will have another AoE
  19. im kinda glad the popups were gone, extremely annoying for you to have to close the same popup 5 times lol
  20. the most useful thing with this proc is placing it in powers such as triage beacon and spirit tree

    it has a chance to proc the heal/end on any target in range and when it procs can break sleeps and makes both powers a lot more useful
  21. i like the gold name, makes me feel special lol, that and i think the gold names blend fine with the villain theme
  22. salvage racks were changed to a limit of 30 some time ago, if you had more than 30 items in the rack before the change they would stay there but you could not add more items until the rack had less than 30 items

    i think it was due to having too many items in bases that it made the base unstable and there was a chance it could become corrupted (i think the upper limit on how many items we can have in a base is around 12000, past that bad things have a chance of happening)
  23. i usually just run with the toon until 50 unless i really messed up in power choices, usually i can manage till 50 when i have a planned build (which i usually set up sometime before i hit 50)

    as mentioned mids is extremely helpful for this
  24. Quote:
    Originally Posted by Morgan Reed View Post
    That is questionable.

    I say that only because last I checked Villain side doesn't give you those to Reward Merits, and I have not heard which way is supposed to be correct - or if it is correct as is.
    vill side does, i just ran it maybe 1.5 hours ago and i got the 2 merits, i have heard though that the villain one has been buggy with the 2 merits though
  25. mish auto complete also cannot be used on significant mishs (usually end of story arc)

    for example in the black scorpion patron arc you cannot drop the nemesis mole machine mish or the defeat trapdoor mish in the mender ramiel arc (those are the 2 that come to mind)